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Battle for Azeroth (8.0.1)
Updated:09-25-18 02:31 PM
Created:08-06-14 06:06 PM
Downloads:68,997
Favorites:104
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Categories:oUF: Layouts, Unit Mods

oUF Abu  Popular! (More than 5000 hits)

Version: 8.0-3
by: sticklord [More]

Requires oUF 8.0.2

My personal Unitframe layout, based (heavily) on oUF_Neav. No plugin is supported as for now, except those that does not require support from the layout. Feel free to ask if you'd like one supported. Basic units including boss and arena frames are supported, but not raid frames. I've grown found of the blizzard ones, when they work that is.

Features

  • Aura Filter
  • Flashy castbar with channeling ticks
  • Threat glow
  • Portrait Timers
  • Absorb bar (0 - 100% of HP)
  • Set/Clear focus hotkey
  • Coloring of frames
  • Weakened Soul bar
  • Warrior Enrage bar
  • Vengance bar for tanks
Configuration
  • Use "/ouf" or "/oufabu" to access the ingame configuration.
  • Party, Arena & boss frame can be moved by using "/oufabu lock".
  • Player, Target & Focus can be moved by using the right click menu.
There are also 3 different aura filter, you can click on auras with CTRL+ALT
down or use the spell ID in the option panel to edit them.
  • Boss Frames: A whitelist were you can add debuffs to show, for example your own dots.
  • Arena Frames: A whitelist for buffs, some are included.
  • Rest: For the rest of the frames it works like this: On npc's the default is to only show your auras,
    on players everything it shown. Some are included here aswell, you can find them in the file "oUF_Abu/Aurafilter.lua"
Notes
  • I've tested it for a while now so shouldn't be any big bugs, but probably a taint every now and then, can't get away from them.
  • If you wanna report a bug, thanks, I would prefer if you could do it here however.
  • You can also find it on github
Supported Locales
  • Chinese Simplified, thanks to yaoenqi
  • Chinese Traditional, thanks to yaoenqi again
  • German, thanks to bullsei
Big thanks to
Neal & Renstrom for oUF_Neav, Phanx for her layout, P3lim, Haste, Tuller & Jaliborc.
FAQ
What other addons are you using?
Most of the other addons that you can see in the screenshots are my own addons found on my github.

8.0-3
- Fixed combopoint disabling hopefully
- Combat fade pet frame fix

8.0-2
- Made monk class bars more appealing(objectivly)
- Portrait timers should work again
- Some frames hide when out of combat, can be turned off.
Not quite sure i like it, open to suggestions:)
- Changed the way the absorb bar works, where it adds to the healthbar and only overflows show.

8.0-1
- Updated for BFA
- Changed some default settings.

7.0-5
- Various bug fixes
- Added power prediction/builderspender
- Option to show the flashy statusbar for some classes
- Check github if curious of everything.

7.0-4
- Fixed offline icon
- Added Prestige PvP thing
- Hide level on certain events
- Petframe fix
- Changed buffs abit

7.0-3
- Added a aura bar above the player frame used to track spells, set the spell in the config

7.0-1
- Updated for legion

6.2-1
- Fixed some pet funkiness
- German localization
- New option for a more standard border.

6.1-3
- Bug fixes

6.1-2
- Focus castbar is released from the focus frame
- Warlocks should no longer be blinded by the Doom Bolt castbar
- Option for disabling ToT frames
- Partyframes should hide in small raidgroups with "Show party in raid" disabled.

6.1-1
- Fixed missing texture for portraittimers.

6.1
- Hopefully fixed priest tick timers
- Maybe I've fixed script ran to long on portraittimers
- toc update

6.0.3-6
- Added Alt Power bar for boss frames, might be overlapping something though.
- Auras: Fixed blinking icon on "invalid" units
- Portraittimers: Now filters by spellID
- Localization: Thought I uploaded this earlier but oh well. Fixed some confusion between bar colors. Thanks again yaoenqi!

6.0.3-5
- Added Chinese Simplified/Traditional thank to yaoenqi

6.0.3-4
- Tried to fix stealable
- Reduced level size text
- Fixed disabling of SnD bar
- Changed some old auras

6.0.3-3
- Can now turn on class modules again!

6.0.3-2
- Font/statusbar picker no longer bugs out with some special files.
- Lightened up manabar abit.
- Option to disable blizzard class modules.
- Fixed issue moving frames again..
- Changed purgeable aura border.
- Added partyframe buffs.

6.0.3-1
- You might wanna delete the folder, removed some files
- Fixed anchors finally, and they now save position with profiles. Also added a config tab for it.
- OmniCC should now have full control of the aura timers.
- Added/fixed druid mushrooms

6.0.2-4
- Now using the blizzard dropdown that I just found.
This means you can set focus/dismiss pet from rightclick menu, but need to move frames with "/ouf lock"
- Moved petframe abit and disabled the name
- Fixed nil name color
- Added sweeping strikes bar

6.0.2-3
- option for name color
- Fixed backdrop for power bar
- Improved resolve and aurabars
- Improved combopoints and removed druid module
- Changed the way the tag system works, less customization but easier to work with
- Added boss icon instead of "??"
- Added target sounds
- Fixed raid icon for boss frames and arena frames
- Added some localization, only englis now though. Feel free to edit.

6.0.2-2
- Fixed gap icon
- Changed some auras
- Fixed bug with castbar hidden

6.0.2-1
- Should work with 6.0.2 now!
- You might wanna enable the inbuilt aura timer now to remove blizzards.
- Changed Vengeance to Resolve.
- Added Aurabars modules:
- SlicenDice, Enrage, WeakenedSoul.
- Unlocking now shows the full frames for party/arena/boss
- Added Class Portraits Option

5.4.8.8
- Should show dispellable buffs now
- Can change color of backdrops
- Added PvP Icons

5.4.8.7
- Now with 2 different layouts for player, target/focus, pet & party frames
- Added Animating Arcane Orbs for mages (can be disabled).
- Changed AuraFilter again! Also, the arena buffs are now shown in the editor. However you must reset your profile if you want em enabled.
- Changed the fuckin absorb texture again.
- Probably some more changes i forgot..
-- r2
- - Fixed scaling of player frame in combat
-- r3
- - Now supports druids..
- - Option for clickthrough frames
- - Can also use middle button for focus
-- r4
- - Small bars are above threat glow
- - Fixed the AuraOrbs module
- - Added Buffs for focus
- - Fixed art location
- - Corrected arena frames art

5.4.8.6
- Bug fixes
- $perc now includes "%"
- Can now change safezone color
- No longer hide consolidate buffs on enemies
- Maybe made aura timer more effiecent, i dunno
- Also shows decimal when less than 2.5 sec
- Castbar safezone fix
- Weakened soul fix

5.4.8.5
- This will also reset you settings but not your aura filters.
- Added profiles, one for aurafilters and one for general settings.
- Fixed combatfeedbacktext error
- Fixed error with font size
- Auras on target frame can now be disabled.
- Can move the castbars abit more freely.
- Can now view hidden auras with CTRL + ALT, clicking an aura will add it to the aura filter
- Changed the way aura filters work, default it show all auras on player and only own on NPC's

5.4.8.3
- Fixed wierd divided by zero

5.4.8.2
- Improved castbar
- Option to position auras on target frame
- Improved absorbbar abit + options
- Options now won't load in combat to prevent script ran to long
- Latency bar is now actually visible

5.4.8.1
- Initial release
Optional Files (0)


Post A Reply Comment Options
Unread 03-24-15, 01:38 PM  
adawong
A Murloc Raider
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Forum posts: 4
File comments: 73
Uploads: 1
Re: Target's Target

Originally Posted by ignaciomc
HEY! first i really wanted to thank u for this mod, it has huge potential and looks awesome too!

There are a few things tho i couldnt do and i'd really apreciate some help.

1 Is there any way to change the position of target's target? and hiding target's target name?
2 Is there any way to show party target's?
3 Any way to add more buffs/debuffs to be tracked on portraits? Noticed some important spells are missing on portrait timers.

And again, awesome work, keep it up, i really think this could be the next baseline unitframes addon. TY in advance
1 yes check options
2 no
3 yes check options
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Unread 03-18-15, 07:04 PM  
ignaciomc
A Kobold Labourer

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Target's Target

HEY! first i really wanted to thank u for this mod, it has huge potential and looks awesome too!

There are a few things tho i couldnt do and i'd really apreciate some help.

1 Is there any way to change the position of target's target? and hiding target's target name?
2 Is there any way to show party target's?
3 Any way to add more buffs/debuffs to be tracked on portraits? Noticed some important spells are missing on portrait timers.

And again, awesome work, keep it up, i really think this could be the next baseline unitframes addon. TY in advance
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Unread 03-18-15, 05:52 AM  
jmt0101
A Kobold Labourer

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File comments: 19
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Is it possible to have debuffs listed above buffs on the target frames like on the default UF? Also is it possible to have your debuff bigger than all other auras like in the default UF? Thanks for your continuous support!
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Unread 03-18-15, 05:39 AM  
adawong
A Murloc Raider
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Forum posts: 4
File comments: 73
Uploads: 1
Hi again lord sticklord!

Priest ticks are fine now! Aura symbols for CC etc. on the icons are fcked! it shows only the timer.

Also: Was wondering if a lua noob like me could add Bossframe debuffs somehow?

Thanks for all your work!
Last edited by adawong : 03-18-15 at 06:16 AM.
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Unread 03-15-15, 06:01 PM  
EKE
An Aku'mai Servant
 
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i have a question about abucombattext

-- appearence
font = "Fonts\\ARIALN.ttf", -- "Fonts\\ARIALN.ttf" is default WoW font.
fontsize = 16, -- The size of all the fonts
damagefont = "Fonts\\ARIALN.ttf", -- "Fonts\\FRIZQT__.ttf" is default WoW damage font
damagefontsize = "16", -- size of xCT damage font. use "auto" to set it
font style only change when i chagne font, is "damagefont" config work?
Last edited by EKE : 03-15-15 at 06:01 PM.
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Unread 03-15-15, 10:18 AM  
sticklord
A Wyrmkin Dreamwalker
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Okay finally got around to fix it abit, can't really test the Priest ticks but hopefully it works! And maybe I've fixed the bug script ran too long error, not sure though

And sorry pingu I haven't gotten around to fix that yet. Not sure whats causing it but it might be because I use the blizzard dropdown menu.
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Unread 03-09-15, 06:33 PM  
evilbib
An Aku'mai Servant
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Forum posts: 30
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another error
Nothing gamebreaking, just so you know. Keep up the good work.

Lua Code:
  1. 1x [ADDON_ACTION_BLOCKED] AddOn 'oUF_Abu' tried to call the protected function 'CompactRaidFrame2:SetAttribute()'.
  2. !BugGrabber\BugGrabber.lua:586: in function <!BugGrabber\BugGrabber.lua:586>
  3. [C]: in function `SetAttribute'
  4. oUF_Abu\Init.lua:74: in function <oUF_Abu\Init.lua:72>
  5. [C]: in function `CompactUnitFrame_SetUpFrame'
  6. ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:347: in function `CompactRaidFrameContainer_GetUnitFrame'
  7. ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:317: in function `CompactRaidFrameContainer_AddUnitFrame'
  8. ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:254: in function `CompactRaidFrameContainer_AddPlayers'
  9. ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:176: in function `CompactRaidFrameContainer_LayoutFrames'
  10. ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:130: in function `CompactRaidFrameContainer_TryUpdate'
  11. ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:57: in function `CompactRaidFrameContainer_OnEvent'
  12. [string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
  13.  
  14. Locals:
  15. nil
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Unread 03-09-15, 05:09 PM  
adawong
A Murloc Raider
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But the normal mind sear is working correctly yeah?
Yes!
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Unread 03-09-15, 12:53 PM  
sticklord
A Wyrmkin Dreamwalker
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Forum posts: 57
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Originally Posted by yaoenqi
This is my favorite addon.
Thanks man!

Originally Posted by pingumania
Got this error once.
Yeah I've heard some people get this sometimes, usually during hectic moments. I'm not sure how to fix it though, except disabling the whole thing. Bu I'll try but can't promise anything.

Originally Posted by adawong
Hey, very great addon, love it.

figured out some problems with the cast bar, dont know how to fix them

Enhanced mind flay is ignored, the ticks it shows are wrong. newly implemented searing insanity shows no ticks at all.
Thanks for the report, I don't play all classes (barely play one now ) so I'm relying on people teaching me. I'll get a new version up soon. But the normal mind sear is working correctly yeah?
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Unread 03-08-15, 10:42 AM  
adawong
A Murloc Raider
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Forum posts: 4
File comments: 73
Uploads: 1
Hey, very great addon, love it.

figured out some problems with the cast bar, dont know how to fix them

Enhanced mind flay is ignored, the ticks it shows are wrong. newly implemented searing insanity shows no ticks at all.

http://www.wowhead.com/spell=157223/enhanced-mind-flay
http://www.wowhead.com/spell=179337/searing-insanity
Last edited by adawong : 03-08-15 at 10:43 AM.
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Unread 03-07-15, 03:52 PM  
evilbib
An Aku'mai Servant
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Uploads: 2
Got this error once.

Code:
1x ...erface\oUF_Abu\Modules\oUF_Portraittimers.lua:68: script ran too long
...erface\oUF_Abu\Modules\oUF_Portraittimers.lua:68: in function <...erface\oUF_Abu\Modules\oUF_Portraittimers.lua:67>
...erface\oUF_Abu\Modules\oUF_Portraittimers.lua:87: in function 'func'
oUF\ouf-1.6.8.lua:158: in function 'UpdateAllElements'
oUF\ouf-1.6.8.lua:29: in function <oUF\ouf.lua:25>

Locals:
self = oUF_AbuTargetTarget {
 0 = <userdata>
 Portrait = <unnamed> {
 }
 SmoothBar = <function> defined @s\oUF_Abu\Modules\oUF_Smooth.lua:18
 __tags = <table> {
 }
 PLAYER_ENTERING_WORLD = <function> defined @oUF\ouf.lua:149
 Leader = <unnamed> {
 }
 unit = "targettarget"
 PortraitTimer = <unnamed> {
 }
 OfflineIcon = <unnamed> {
 }
 RaidIcon = <unnamed> {
 }
 __elements = <table> {
 }
 onUpdateFrequency = 0.5
 Power = <unnamed> {
 }
 __eventless = true
 IsTargetFrame = true
 CFade = <table> {
 }
 MasterLooter = <unnamed> {
 }
 cUnit = "targettarget"
 Health = <unnamed> {
 }
 IsMainFrame = false
 Name = <unnamed> {
 }
 mouseovers = <table> {
 }
 style = "oUF_Abu"
 Texture = <unnamed> {
 }
}
event = "OnUpdate"
unit = "targettarget"
pt = <unnamed> {
 expires = 10411.429
 Remaining = <unnamed> {
 }
 elapsed = 0.02000000141561
 duration = 12
 Icon = <unnamed> {
 }
 0 = <userdata>
}
UnitDebuff = nil
index = 13
name = "Barkskin"
_ = ""
icon = "Icons\Spell_Nature_StoneClawTotem"
_ = 0
_ = nil
duration = 12
expirationTime = 10411.429
_ = "party2"
_ = false
_ = false
spellId = 22812
PortraitTimerDB = <table> {
 114238 = true
 871 = true
 45334 = true
 53271 = true
 66 = true
 51271 = true
 115610 = true
 33206 = true
 118 = true
 1044 = true
 61336 = true
 122783 = true
 20066 = true
 10326 = true
 102543 = true
 64803 = true
 2983 = true
 408 = true
 2094 = true
 77761 = true
 31884 = true
 1499 = true
 116888 = true
 113860 = true
 31661 = true
 58357 = true
 117526 = true
 5211 = true
 48707 = true
 102051 = true
 113861 = true
 107566 = true
 110913 = true
 5484 = true
 119392 = true
 12472 = true
 44572 = true
 114404 = true
 6770 = true
 77764 = true
 30283 = true
 5246 = true
 106898 = true
 47481 = true
 122278 = true
 108843 = true
 6789 = true
 1833 = true
 19386 = true
 118358 = true
 47585 = true
 122470 = true
 77606 = true
 51713 = true
 115203 = true
 46924 = true
 5277 = true
 82691 = true
 102342 = true
 1776 = true
 1330 = true
 107570 = true
 22570 = true
 19263 = true
 51690 = true
 605 = true
 119381 = true
 115078 = true
 1719 = true
 8122 = true
 1022 = true
 163505 = true
 81261 = true
 24394 = true
 108194 = true
 28730 = true
 105421 = true
 3411 = true
 31224 = true
 19647 = true
 853 = true
 102560 = true
 46968 = true
 15487 = true
 6358 = true
 115000 = true
 74001 = true
 85499 = true
 114028 = true
 642 = true
 128405 = true
 47476 = true
 108212 = true
 112833 = true
 65929 = true
 5782 = true
 115176 = true
 105593 = true
 8377 = true
 99 = true
 498 = true
 33786 = true
 116706 = true
 89766 = true
 23920 = true
 87195 = true
 339 = true
 118922 = true
 740 = true
 91807 = true
 88625 = true
 1850 = true
 96268 = true
 116841 = true
 6940 = true
 115001 = true
 113858 = true
 91797 = true
 115018 = true
 8178 = true
 51514 = true
 45438 = true
 64044 = true
 45182 = true
 31821 = true
 30823 = true
 19387 = true
 49039 = true
 48792 = true
 102359 = true
 47788 = true
 22812 = true
 68992 = true
}
UpdateIcon = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Portraittimers.lua:67
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Unread 02-28-15, 08:59 AM  
yaoenqi
A Kobold Labourer

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File comments: 2
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This is my favorite addon.
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Unread 02-27-15, 01:48 PM  
sticklord
A Wyrmkin Dreamwalker
AddOn Author - Click to view AddOns

Forum posts: 57
File comments: 121
Uploads: 1
Originally Posted by jmt0101
Is there a way to change the cast bar color for player, target, etc and interruptables?
Yeah but not ingame though. Bottom of the "Elements\Castbars.lua":
Lua Code:
  1. if UnitIsUnit(unit, "player") then
  2.     color = colors.class[select(2,UnitClass("player"))] -- Your castbar
  3. elseif Castbar.interrupt then
  4.     color = colors.uninterruptible -- Interruptible castbar
  5.     text = 'white'
  6.     bR, bG, bB = 0.8, 0.7, 0.2
  7. elseif UnitIsFriend(unit, "player") then
  8.     color = colors.reaction[5] -- Friendly unit castbar
  9. else
  10.     color = colors.reaction[1]  -- Everything else
  11. end

@cmozy: Thanks, but no, no option for your own name, you should remember it!
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Unread 02-27-15, 06:04 AM  
cmozy
A Kobold Labourer

Forum posts: 0
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Character Name

ty for this great addon but i can not find a thing it is amkingm e crazy. how can i activate my character name above player frame? target name is ok but couldn' t find the player name..
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Unread 02-25-15, 04:35 PM  
jmt0101
A Kobold Labourer

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File comments: 19
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Is there a way to change the cast bar color for player, target, etc and interruptables?
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