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Updated: 07-19-14 05:45 AM
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Updated:07-19-14 05:45 AM
Created:07-19-14 05:45 AM

Skada (working WOD beta)  Popular! (More than 5000 hits)

Version: 1
by: GloraX [More]

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be disabled.


Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
Specific fight segments can be kept indefinately.
Multiple windows. Each window can be configured fully.
Threat mode can warn on high threat.
Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, Failbot, and more.
Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
LDB data feed can show personal/raid DPS or personal threat.
Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many addons out there that add functionality, such as Skada Graphs, SkadaEnsidiaFails, Skada Window Buttons, Skada_FriendlyFire, SkadaHealAbsorbs. There is a page with API information here.


Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada. All suggestions and bug reports are very welcome.

"Skada" is Swedish for "Damage".

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Unread 10-02-14, 10:52 AM  
A Defias Bandit

Forum posts: 2
File comments: 12
Uploads: 0
Something may have changed in this last update because I've run Skada for a while but just got this error today (latest Ace3 is installed):

Date: 2014-10-02 09:47:51
ID: 2
Error occured in: Global
Count: 2
Message: ..\AddOns\Skada\modules\Deaths.lua line 149:
attempt to perform arithmetic on local 'samount' (a boolean value)
Skada\modules\Deaths.lua:149: func()
timestamp = 1412268470.848
eventtype = "SWING_MISSED"
srcGUID = "Creature-0-970-870-11-60039-00002D819C"
srcName = "Voracious Virmen"
srcFlags = 8465
dstGUID = "Player-970-00284801"
dstName = "Fidell"
dstFlags = 1297
spellId = 88163
misstype = "ABSORB"
_ = false
samount = true
(*temporary) = <function> defined @Interface\AddOns\Skada\modules\Deaths.lua:12
(*temporary) = <table> {
healingabsorbed = 0
_playeridx = <table> {
dispells = 0
ccbreaks = 0
time = 7
interrupts = 0
damage = 1726
players = <table> {
deaths = 0
mobs = <table> {
mobtaken = 1726
power = <table> {
healing = 0
overhealing = 0
shielding = 0
alertDamage = 0
starttime = 1412268014
name = "Total"
alertCount = 0
damagetaken = 21144
mobhdone = 0
last_action = 1412268014
mobdone = 0
(*temporary) = "Player-970-00284801"
(*temporary) = "Fidell"
(*temporary) = "Voracious Virmen"
(*temporary) = 88163
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on local 'samount' (a boolean value)"
SORtime = <table> {
Skada = <table> {
PET_BATTLE_CLOSE = <function> defined @Interface\AddOns\Skada\Skada.lua:1042
displays = <table> {
UpdateDisplay = <function> defined @Interface\AddOns\Skada\Skada.lua:1813
EnableModule = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:363
modules = <table> {
CancelTimer = <function> defined @Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:161
IterateEmbeds = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:473
windowdefaults = <table> {
getsetlabel_fs = <unnamed> {
ClearIndexes = <function> defined @Interface\AddOns\Skada\Skada.lua:1505
GetSetTime = <function> defined @Interface\AddOns\Skada\Skada.lua:2079
SetDefaultModulePrototype = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:440
EndSegment = <function> defined @Interface\AddOns\Skada\Skada.lua:1256
defaultModuleState = true
SegmentMenu = <function> defined @Interface\AddOns\Skada\Menus.lua:302
SetLabelFormats = <function> defined @Interface\AddOns\Skada\Skada.lua:436
ScheduleTimer = <function> defined @Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:108
DisableModule = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:381
AddFeed = <function> defined @Interface\AddOns\Skada\Skada.lua:2060
last = <table> {
get_player = <function> defined @Interface\AddOns\Skada\Skada.lua:1539
RemoveFeed = <function> defined @Interface\AddOns\Skada\Skada.lua:2065
profilesFrame = <unnamed> {
optionsFrame = <unnamed> {
OpenMenu = <function> defined @Interface\AddOns\Skada\Menus.lua:5
DeleteWindow = <function> defined @Interface\AddOns\Skada\Skada.lua:652
char = <table> {
DeleteSet = <function> defined @Interface\AddOns\Skada\Skada.lua:1111
RemoveMode = <function> defined @Interface\AddOns\Skada\Skada.lua:2051
db = <table> {
baseName = "Skada"
options = <table> {
SetEnabledState = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:455
GetSets = <function> defined @Interface\AddOns\Skada\Skada.lua:1951
enabledState = true
ZONE_CHANGED_NEW_AREA = <function> defined @Interface\AddOns\Skada\Skada.lua:968
AddColumnOptions = <function> defined @Interface\AddOns\Skada\Options.lua:86
ReloadSettings = <function> defined @Interface\AddOns\Skada\Skada.lua:1140
defaults = <table> {
resetoptions = <table> {
GetSetLabel = <function> defined @Interface\AddOns\Skada\Skada.lua:445
IterateModules = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:468
SetFeed = <function> defined @Interface\AddOns\Skada\Skada.lua:1192
OpenReportWindow = <function> defined @Interface\AddOns\Skada\Menus.lua:382
AddSubviewToTooltip = <function> defined @Interface\AddOns\Skada\Skada.lua:2217
GetFeeds = <function> defined @Interface\AddOns\Skada\Skada.lua:2055
ShowPopup = <function> defined @Interface\AddOns\Skada\Skada.lua:64
AddMode = <function> defined @Interface\AddOns\Skada\
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Unread 09-29-14, 04:43 AM  
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 70
Uploads: 2

would it be possible to "link" several Skada windows together? situation: two skada windows. window A for damage, and B for healing.

if I switch to another fight in window A, I'd like for window B to mimic that behavior and show me that particular fight. (B should still show healing, but for fight I chose in the damage window)

also: any chance of seeing what spell has been interrupted? in the interrupt-module? :-)
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Unread 09-04-14, 01:39 AM  
A Kobold Labourer

Forum posts: 0
File comments: 22
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dps seems to not show right?

ya..been messing around with this on Beta and it seems its not tracking dps right..

on my 100 hunter im seeing really really low dps numbers..its showing in the 2-4k ranges, but on my 91 fury warrior im hitting 10-20k dps..its just odd..

on eather one it can range up and down really bad..same mob same helth..one time I would get 55k or 1k or 4k or 5k..there was never and avg..at times to it wouldnt record anything or keep moving after mob was dead
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Unread 08-19-14, 09:53 PM  
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nvm, this seems to work fine if I also activate Dominos (which I don't use on live, but ok).
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Unread 08-19-14, 01:28 AM  
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This seems to not work on the beta anymore (and hasn't for some weeks now). Adding lua errors, hopefully it helps.

9x Skada\Skada-r566.lua:2376: attempt to call method 'New' (a nil value)
Skada\Skada-r566.lua:2376: in function <Skada\Skada.lua:2333>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...rfaceSkada\lib\AceAddon-3.0\AceAddon-3.0-12.lua:529: in function `InitializeAddon'
...rfaceSkada\lib\AceAddon-3.0\AceAddon-3.0-12.lua:644: in function <...rfaceSkada\lib\AceAddon-3.0\AceAddon-3.0.lua:636>



9x Skada\Skada-r566.lua:1149: attempt to index field 'db' (a nil value)
Skada\Skada-r566.lua:1149: in function `ReloadSettings'
Skada\Skada-r566.lua:2420: in function <Skada\Skada.lua:2419>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...rfaceSkada\lib\AceAddon-3.0\AceAddon-3.0-12.lua:558: in function `EnableAddon'
...rfaceSkada\lib\AceAddon-3.0\AceAddon-3.0-12.lua:651: in function <...rfaceSkada\lib\AceAddon-3.0\AceAddon-3.0.lua:636>
[C]: in function `LoadAddOn'
FrameXML\UIParent.lua:324: in function `UIParentLoadAddOn'
FrameXML\UIParent.lua:398: in function `TimeManager_LoadUI'
FrameXML\UIParent.lua:798: in function <FrameXML\UIParent.lua:763>

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Unread 07-20-14, 11:24 PM  
A Kobold Labourer

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File comments: 1
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Supernova missing

Hey, the new mage talent Supernova is currently not tracked properly.
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Unread 07-19-14, 04:07 PM  
A Kobold Labourer

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Multistrike missing...
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Unread 07-19-14, 11:16 AM  
A Deviate Faerie Dragon

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updating the toc does not a working WoD beta make
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