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rNamePlates (Diablo)  Popular! (More than 5000 hits)

Version: 60200.02
by: zork [More]

Update, October 2016

We can now spawn nameplates with oUF. There is no need anymore for a seperate nameplate framework. They can be integrated into your oUF layout. http://www.wowinterface.com/forums/s...ad.php?t=54584
INTRO
rNamePlates replaces the default name plates with a Diablo themed high FPS counterpart.
Based up on this: Nameplate FPS drop research
AURAS
rNamePlates supports auras. Auras are tracked for "player" and "pet" and saved in a spell-database per character. To administrate the spell-database check the slash commands.
SLASH COMMANDS
lua Code:
  1. /rnp -- shows all commands
  2. /rnp list -- shows all entries of spelldb for this character
  3. /rnp blacklist SPELLID -- blacklists a certain SPELLID in spelldb for this character
  4. /rnp whitelist SPELLID -- whitelists a certain SPELLID in spelldb for this character
  5. /rnp remove SPELLID -- removes a certain SPELLID from spelldb for this character
  6. /rnp disable -- disable the spelldb for this character
  7. /rnp enable -- enable the spelldb for this character
  8. /rnp resetspelldb -- reset the spelldb for this character

CONFIG
Small config on top of the rNamePlates.lua. Not much. Most of the stuff is hardcoded.
GIT
https://github.com/zorker/rothui/tre....0/rNamePlates

60200.01
- added absorbbar reference
- added fix for patch 6.2

60000.09
- healthbar colors now match faction colors
- color onupdate function throttled

60000.08
- hide default healthbar
- hide default castbar
- hide threat glow
- create new healthbar
- create new castbar
- added TANKMODE healthbar coloring

60000.07
- Added new command "disable" to disable the spellDB per character
- Added new command "enable" to enable the spellDB per character
- Remove obsolete checks for ScanAura
- Code cleanup

60000.06
- fixed the poor GUID handling

60000.05
- changed loading event to ADDON_LOADED
- fixed rNP_SPELL_DB = nil error

60000.04
- Loading SavedVariables with VARIABLES_LOADED event instead of ADDON_LOADED
- Added more spellDB checks
- Removed spellDB wipe on new WoW build
- Added new command "remove" to remove a spell from spellDB
- Renamed command "spelldb" to "list"

60000.03
- added auras to rNamePlates
- added slash commands to manage tracked auras

60000.02
- code cleanup

60000.01
- new nameplates for wod 6.0.2

50400.01
- added healthbar faction coloring
- updated toc to 50400

50300.04
- Added the threat bloat fix

50300.03
- changed the threat glow to a threat border around the healthbar

50300.02
- code cleanup/overhaul
- added 2 new statusbar textures to pick from

50300.01
- initial release
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Unread 11-05-14, 11:42 AM  
Smigel
A Kobold Labourer

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how to config to see life on bars ?
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Unread 11-04-14, 04:04 AM  
zork
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Version 60000.03 is now available.
  • New aura module.
  • New slash commands.
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Unread 10-18-14, 02:40 PM  
zork
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Re: changing textures

This version is pretty much hardcoded. Only thing that can be changed easily is the nameplate scale.
Everything else needs to be done by code hacking.
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Unread 10-18-14, 01:43 PM  
ramzax
A Deviate Faerie Dragon
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changing textures

is there a way to change the textures? with the previous version I could change the paths:
cfg.healthbarTexture = "Interface\\AddOns\\rNamePlates2\\media\\statusbar_smooth"
cfg.castbarTexture = "Interface\\AddOns\\rNamePlates2\\media\\statusbar_smooth"

to get the smooth version, but now it looks like this if I modify bar:SetStatusBarTexture:
http://i.imgur.com/jBOlcki.jpg
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Unread 10-18-14, 12:57 PM  
zork
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Last edited by zork : 10-18-14 at 12:57 PM.
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Unread 10-18-14, 12:11 PM  
sirann
A Flamescale Wyrmkin

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Do these nameplates have the rnameplates2 optimized code and the recent fix semlar came up with to remove the 1 frame delay?
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Unread 10-18-14, 09:25 AM  
zork
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New nameplates are finished. Currently uploading 60000.01.
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Unread 09-09-14, 06:46 AM  
zork
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Sorry. Try using any other nameplate mod with ingame config then. KuiNameplates are pretty good and do everything you need.
http://www.wowinterface.com/download...19390-238.html
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Last edited by zork : 09-09-14 at 06:47 AM.
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Unread 09-09-14, 04:21 AM  
Xully
A Cyclonian

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oh ok, then I wont use it, but for the hp - percentage, it didn't work for me, everytime I add those lines , the default blizzard nameplate shows.

ideally I want it to show only [ HP ] if its maxed, and once the mob/boss is losing hp, it shows percentage like this [ HP - percentage ] like for example if mob has 400k hp and he's on full, it shows

[ 400k ]

if he loses hp etc.


[ 300k - 75% ]
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Unread 09-08-14, 10:16 AM  
zork
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Platebuff does not work with rNamePlates2. By awful I mean that without throttling the function for the threatglow color check would be called everytime a frame is created on the screen. At 100fps that is 100times per second.
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Last edited by zork : 09-08-14 at 10:23 AM.
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Unread 09-08-14, 05:57 AM  
Xully
A Cyclonian

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thanks zork for the response. can I ask you on @2 "by awful" do you mean it will cause lag or something, or is it just bad?

also can I ask if platebuff addon works with this nameplate or not
Last edited by Xully : 09-08-14 at 07:55 AM.
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Unread 09-08-14, 02:03 AM  
zork
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Originally Posted by Xully
1.) For the percentage you need to add a function that hooks the plate healthbar OnValueChanged event and according change a text string depending on the castbar values.
2.) For the threat coloring. Yeah that one is awful to do because you would need to check for the threat glow state on each OnUpdate cycle because there is no event firing for the threat glow.
Example for the healthbar 1.)
https://code.google.com/p/rothui/sou...2/core.lua#308
Lua Code:
  1. local function NamePlateHealthbarOnValueChanged(self)
  2.   local cur, min, max = self:GetValue, self:GetMinMaxValues()
  3.   print(cur,min,max)
  4. end
  5.  
  6. plate.healthbar:HookScript("OnValueChanged", NamePlateHealthbarOnValueChanged)

Example for 2.)
https://code.google.com/p/rothui/sou...2/core.lua#336
Lua Code:
  1. if blizzPlate:IsShown() then
  2.   if blizzPlate.threat:IsShown() then
  3.     newPlate.name:SetTextColor(blizzPlate.threat:GetVertexColor())
  4.    end
  5.   newPlate:SetPoint("CENTER", WorldFrame, "BOTTOMLEFT", blizzPlate:GetCenter())
  6.   newPlate:SetAlpha(blizzPlate:GetAlpha())
  7.   newPlate:Show()
  8. end
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Last edited by zork : 09-08-14 at 02:05 AM.
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Unread 09-07-14, 06:59 AM  
Xully
A Cyclonian

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hi zork, is there any possible way to show inside the nameplate itself

[ hp current - percentage ]

example inside nameplate.

[ 715.4k - 62% ]


also if I can ask, can The name have the same color as the threat of the unit (for better visibility) would love if i can do this. thanks
Last edited by Xully : 09-07-14 at 07:42 PM.
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Unread 08-28-14, 08:38 AM  
zork
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That dumb variable still exists? Lol. So I'm going to change my setvar rewrites to
Lua Code:
  1. --setvar
  2.   SetCVar("bloatnameplates",0)
  3.   SetCVar("bloatthreat",0)
  4.   SetCVar("bloattest",0)
I guess...
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Last edited by zork : 08-28-14 at 08:42 AM.
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Unread 08-27-14, 09:24 PM  
iru
A Kobold Labourer

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Hello. I just wanted to say I was also having the same nameplate problem already posted here on a PC, but I got it fixed (only thanks to zork pointing out the possible cause of the problem in the first place).

The culprit was a console variable named "bloatTest" in the WTF\Config file, which was set to 1. Like this:
Code:
SET bloatTest "1"
So, in-game, I merely did:
Code:
/console bloatTest 0
And the nameplates were looking good again. I found a console variable like this related to nameplate issues mentioned on this site, here.

Hopefully those who were having nameplate issues find both a similar cause and solution. Cheers!
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