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rNamePlates (Diablo)  Popular! (More than 5000 hits)

Version: 60200.02
by: zork [More]

Update, October 2016

We can now spawn nameplates with oUF. There is no need anymore for a seperate nameplate framework. They can be integrated into your oUF layout. http://www.wowinterface.com/forums/s...ad.php?t=54584
INTRO
rNamePlates replaces the default name plates with a Diablo themed high FPS counterpart.
Based up on this: Nameplate FPS drop research
AURAS
rNamePlates supports auras. Auras are tracked for "player" and "pet" and saved in a spell-database per character. To administrate the spell-database check the slash commands.
SLASH COMMANDS
lua Code:
  1. /rnp -- shows all commands
  2. /rnp list -- shows all entries of spelldb for this character
  3. /rnp blacklist SPELLID -- blacklists a certain SPELLID in spelldb for this character
  4. /rnp whitelist SPELLID -- whitelists a certain SPELLID in spelldb for this character
  5. /rnp remove SPELLID -- removes a certain SPELLID from spelldb for this character
  6. /rnp disable -- disable the spelldb for this character
  7. /rnp enable -- enable the spelldb for this character
  8. /rnp resetspelldb -- reset the spelldb for this character

CONFIG
Small config on top of the rNamePlates.lua. Not much. Most of the stuff is hardcoded.
GIT
https://github.com/zorker/rothui/tre....0/rNamePlates

60200.01
- added absorbbar reference
- added fix for patch 6.2

60000.09
- healthbar colors now match faction colors
- color onupdate function throttled

60000.08
- hide default healthbar
- hide default castbar
- hide threat glow
- create new healthbar
- create new castbar
- added TANKMODE healthbar coloring

60000.07
- Added new command "disable" to disable the spellDB per character
- Added new command "enable" to enable the spellDB per character
- Remove obsolete checks for ScanAura
- Code cleanup

60000.06
- fixed the poor GUID handling

60000.05
- changed loading event to ADDON_LOADED
- fixed rNP_SPELL_DB = nil error

60000.04
- Loading SavedVariables with VARIABLES_LOADED event instead of ADDON_LOADED
- Added more spellDB checks
- Removed spellDB wipe on new WoW build
- Added new command "remove" to remove a spell from spellDB
- Renamed command "spelldb" to "list"

60000.03
- added auras to rNamePlates
- added slash commands to manage tracked auras

60000.02
- code cleanup

60000.01
- new nameplates for wod 6.0.2

50400.01
- added healthbar faction coloring
- updated toc to 50400

50300.04
- Added the threat bloat fix

50300.03
- changed the threat glow to a threat border around the healthbar

50300.02
- code cleanup/overhaul
- added 2 new statusbar textures to pick from

50300.01
- initial release
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Unread 10-22-13, 03:38 PM  
zork
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Re: Need help!

Originally Posted by Aklaim
What a piece of code is responsible for this?u
Change the value of SetBackdropColor. Currently it is set to 0,0,0,1 in RGBA (reg,green,blue,alpha). For red you use (1,0,0,1) etc.
http://code.google.com/p/rothui/sour...s2/core.lua#75
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Unread 10-22-13, 12:52 PM  
Aklaim
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Post Need help!

Dear zork. First please forgive me for my English. Secondly, the question is how you can (and if it's possible) in your addon to make the background in the allocation of targets in a different color? What a piece of code is responsible for this? I would be very grateful for your response. Thank you
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Unread 10-22-13, 01:41 AM  
zork
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Re: help with percentage function

Add the function to the top where the other functions are.
Add the new value string to the NamePlateInit function.
Lua Code:
  1. --update health func
  2. local function UpdateHealth(self)
  3.   local hcur, hmin, hmax = self:GetValue(), self:GetMinMaxValues()
  4.   local hper = 0
  5.   if hmax > 0 then hper = hcur/hmax*100 end
  6.   self.value:SetText(hper.."%")
  7. end
  8.  
  9. --new value string
  10. plate.healthbar.value = plate.healthbar:CreateFontString(nil,"BORDER")
  11. plate.healthbar.value:SetPoint("RIGHT", 0, 0)
  12. plate.healthbar.value:SetFont(STANDARD_TEXT_FONT,11,"THINOUTLINE")
  13. plate.healthbar:HookScript("OnValueChanged", UpdateHealth)
  14. UpdateHealth(plate.healthbar)
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Last edited by zork : 10-22-13 at 01:42 AM.
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Unread 10-21-13, 04:25 PM  
Dhaern
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help with percentage function

Hi zork, can you help with percentage health function creation? I would like add this option to rnameplates2

Thx in advance
Last edited by Dhaern : 10-21-13 at 04:25 PM.
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Unread 10-21-13, 01:16 PM  
zork
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That is normal. I only scan for nameplates once per second. That's why. Once the nameplate is parsed it will stay nice and shiny.
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Last edited by zork : 10-21-13 at 01:17 PM.
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Unread 10-21-13, 12:43 PM  
illum1n4ti
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Hello Zork,

I love your nameplate only i keep getting issues with it.

In the beginning i see blizzard nameplates then in a second it changes to your nameplates.

It's like he needs to load or something

Could u please look at it?

Thanks
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Unread 10-12-13, 09:40 AM  
nuubcakeboss
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Big and fat nameplates

If you are having issues with "exanding" nameplates just use this:
Code:

/console bloatnameplates 0
/console bloatthreat 0

^
Having this issue.
Doesnt Work... any fix for this please?
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Unread 09-08-13, 08:50 AM  
zork
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Glad that you like it. You can edit the addon to whatever floats your boat.
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Last edited by zork : 09-08-13 at 08:50 AM.
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Unread 09-07-13, 05:17 PM  
illum1n4ti
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Hello Zork my friend,

How are u mate? WOW i like your nameplate, but i missed your config setting

I kinda edit your config into this --> maybe a idea for your next release .
Maybe some people want's to hide Castbar or Castbar Icon etc.

I hope u are not mad
Code:
-- ------------------------------------------------------------------------
-- Settings
-- ------------------------------------------------------------------------
  local cfg = {}

    -- -------------------------------
    -- Health, Name, Icon, Shieldicon, Raidicon and Castbar Size
    -- -------------------------------
    cfg.nameplateWidth    = 100
    cfg.healthbarHeight   = 6
    cfg.castbarHeight     = 4
    cfg.gap               = 4
    cfg.iconSize          = 16
    cfg.shieldSize        = 16
    cfg.raidiconSize      = 16

    -- -------------------------------
    -- Texture, Status Bar Media
    -- -------------------------------
    cfg.texture     = "Interface\\AddOns\\rNamePlates2\\media\\texture.tga"
    cfg.castbar     = "Interface\\AddOns\\rNamePlates2\\media\\castbar.tga"
    cfg.shield      = "Interface\\AddOns\\rNamePlates2\\media\\castbar_shield"
    cfg.iconborder  = "Interface\\AddOns\\rNamePlates2\\media\\castbar_icon_border"
    cfg.glow        = "Interface\\AddOns\\rNamePlates2\\media\\threat_glow"

    -- -------------------------------
    -- Font, Font Size
    -- -------------------------------
    cfg.font = "Interface\\AddOns\\rNamePlates2\\media\\font.ttf"
    cfg.fontsize = 8

    -- -------------------------------
    -- Backdrop and Background
    -- -------------------------------
    cfg.backdrop = {
    bgFile = "Interface\\AddOns\\rNamePlates2\\media\\backdrop",
    edgeFile = "Interface\\AddOns\\rNamePlates2\\media\\backdrop_edge",
    tile = false,
    tileSize = 0,
    edgeSize = 3,
    insets = {
      left = 3,
      right = 3,
      top = 3,
      bottom = 3,
      },
    }

    -- -------------------------------
    -- Hide and Show
    -- -------------------------------
    cfg.show_threat              = false
    cfg.show_level                = true
    cfg.show_castbar            = true
    cfg.show_castbaricon      = false
    cfg.show_raidicon           = true
BTW i have edit your healthbar and castbar in 3D mode lol i just add Background texture

Code:
  -- ------------------------------------
  -- Healthbar
  -- ------------------------------------
    plate.healthbar:SetParent(newPlate)
    plate.healthbar:SetStatusBarTexture(cfg.texture)
    CreateBackdrop(plate.healthbar)

    plate.healthbar.bg = plate.healthbar:CreateTexture(nil, "BACKGROUND")
    plate.healthbar.bg:SetAllPoints(plate.healthbar)
    plate.healthbar.bg:SetVertexColor(1,0,0,0)
    plate.healthbar.bg:SetAlpha(0.25)
    plate.healthbar.bg:SetTexture(cfg.texture)  

  -- ------------------------------------
  -- Castbar
  -- ------------------------------------
    plate.castbar:SetParent(newPlate)
    plate.castbar:SetStatusBarTexture(cfg.castbar)
    CreateBackdrop(plate.castbar)

    plate.castbar.bg = plate.castbar:CreateTexture(nil, "BACKGROUND")
    plate.castbar.bg:SetAllPoints(plate.castbar)
    plate.castbar.bg:SetVertexColor(255, 255, 0, 255)
    plate.castbar.bg:SetAlpha(0.25)
    plate.castbar.bg:SetTexture(cfg.texture)
I hope u could make Hide and Show options in your config
Last edited by illum1n4ti : 09-08-13 at 07:57 AM.
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Unread 09-07-13, 03:56 AM  
zork
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Cloudnyne reminded me of some hidden nameplate variables. Some of them are relicts from a bug that appeared in Cataclysm where nameplates would just disappear out of nowhere.

Code:
/console bloattest 1 - Might make nameplates larger but it fixes the disappearing ones.
/console spreadnameplates 0 - Makes them overlap like they used to.
/console bloatnameplates 1 - Makes nameplates larger depending on threat percentage.
/console bloatthreat 1 - Makes nameplates resize depending on threat gain/loss. Only active when a mob has multiple units on its threat table.
If you are having issues with "exanding" nameplates just use this:
Code:
/console bloatnameplates 0
/console bloatthreat 0
I just reseted my config files to test it.

*edit*

Ok. I could reproduce it.

Since they are still needed I'm going to add them to the addon.
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Last edited by zork : 09-07-13 at 04:39 AM.
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Unread 09-06-13, 10:47 AM  
Cloudnyne84
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LOL! I would over think it. I've been using other plates for so long that don't use anything from the wow interface so i didn't even think of that. Thanks!
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Unread 09-06-13, 10:38 AM  
zork
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Originally Posted by Cloudnyne84
Very nice plates! One prob i'm having is in bg's/pvp it's not showing class colors just the hostile color. Any solution to this?
Of course. You need to enable the "show class color" checkbox in your interface settings first.
It is hidden somewhere in the Blizzard interface settings.
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Unread 09-06-13, 10:04 AM  
Cloudnyne84
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Very nice plates! One prob i'm having is in bg's/pvp it's not showing class colors just the hostile color. Any solution to this?
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Unread 08-24-13, 06:12 AM  
zork
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Of course I'm thinking of additional features. One of them is about coloring the healthbar. Have not decided about that yet because those calculations would run on the original healthbar and had to be done every single frame. Not sure if I like that.

Need to think/test this through first.

*edit*

I decided against it. I tried to use a new threat glow texture that is applied to the healthbar now. I will stick with this one. I like it way more than the top glow.

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Last edited by zork : 08-24-13 at 02:11 PM.
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Unread 08-24-13, 05:44 AM  
zork
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That is Coalition: http://www.dafont.com/coalition.font
All other texts are in Expressway: http://www.dafont.com/expressway.font
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Last edited by zork : 08-24-13 at 05:50 AM.
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