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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-04-14 04:52 PM
Created:11-23-12 05:17 PM
Downloads:7,845
Favorites:30
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Categories:Generic Compilations, Graphical Compilations, Class Compilations, DPS Compilations, Healer Compilations, Tank Compilations

OPUI  Popular! (More than 5000 hits)

Version: 3.0
by: 0pacus [More]

PLEASE READ:
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I will now be streaming live at WWW.Twitch.TV/DontB1ink !! Join me while I design the UI, TMorph my way through Heroic PVE content and random PVP!

Also, someone seems to be trolling my page here and spam downloading the addon. Before posting about this, please realize it is not me.




Installation Video:
http://y2u.be/I-bT4OHI-t4

Demo Video:
http://y2u.be/7_4AMbgWIt4

ElvUI:
http://tukui.org/dl.php

ElvUI Plugin OneExtraActionbar:
http://www.tukui.org/addons/index.php?act=view&id=65

ElvUI Plugin VisualAuraTimers:
http://www.tukui.org/addons/index.php?act=view&id=91

Features Coming Soon:
  • More resolution support.
  • One button install/update.
  • Pixel perfect version.
  • Consolidation of portraits.
Please remember to leave feedback, suggestions and requests as they help me make the UI better for you and I.

For live updates, visit my GitHub at:
https://github.com/OnTheBrink

Change log for v1.1
Code:
  • Updated ElvUI to v5.04 and re-organized the UI profile from scratch.
  • Moved the core of the UI down to allow for more room in prime viewing areas. (this will probably stay this way. It is in a perfect position in my opinion).
  • Changed text to look more unified and easier to read within the unit frames.
  • Changed the health colors. They no longer changed based on value. This was adding too many different color elements and was causing (for me at least) the UI to look cluttered and confusing. Health and Power texts color still change based on value.
  • Changed the power color for all classes besides Warrior. Having a unified color in the Power Bar made the UI look a lot more clean and sticks to the color scheme and theme.
  • Increased the font size on CC auras above nameplates.
  • Pet frames now appear above the target's target frame and the pet's target is above his. Very unified and looks good.
  • The cast bar that is attached to the power bar is recolored. Black with a gold spark signifies interrupt-able casts now. It looks way sleeker.
  • Remove KGPanels mid left and mid right boxes and aligned the CD timeline with exact precision.
  • Replaced the icons with Clean Icons - Crisp
  • Changed the action bars to be closer to the CD timeline and flow better.
  • Changed the spell color that appears on the CD timeline.
  • Added a small scrolling combat text on the right of the player that is used to show big hits. I allowed it to also show all output but it clears fast. This keeps unnecessary output from cluttering the screen but allows you to easily spot when a target is immune, resisted or missed. Crits are set to stick and jiggle for extended time so you can marvel at your big hits/heals. It scrolls like a half moon unifying into the design and flows nicely.
  • Added a much requested addon (in other profiles) called "Hermes". The addon shows important raid wide cool-downs such as important tank and healer abilities. This is a highly saught after addon since it shows how many CDs and which ones are available even before they are cast. I fully customized it and it is currently configured for a DPS to see who fucked up in the raid. You can add/remove any spells you want specific to your role by simply typing /hermes config.
  • Rogue Specific: Unified the combo bar so when it is idle it looks more sleek and it is now easier to tell when you have 5 combo points.
Change Log for v1.11
Code:
  • Reduced the size of the UI overall which makes for a more defined, compact feel and also allows for more screen.
  • Changed the border style, texture and color theme. This obviously makes everything look more pixel perfect.
  • Unified the colors better across the entire UI.
  • Spent hours making sure everything lined up perfect and is the EXACT same of its comparable window.
Change Log for v1.12
Code:
  • Parented the panels with ElvUI's panes to make sure the UI is aligned at any resolution.
  • Changed power colors to a more subtle color that matches the overall theme of the UI.
  • Added scrolling combat text for incoming and outgoing, neatly position beside the respected unit frame. They half circle and fade into the unit frame.
  • Re-skinned Skada and made it form-fit and match the left side better.
  • Edited Comergy so it will support Monks and it now has a 6th color (white) that will show "Anticipation" combo points.
  • Added a GCD spark that moves across the FX cool down bar. This has been aligned to be pixel perfect.
  • Added and customized an addon called oPie. By holding CTRL and a key, you open up a large wheel that displays items/abilities/macros/mounts--basically anything you want. I have customized it to what I have, but you can easily edit and customize it yourself, including binds. This serves as a great way to reduce action bars used for needless space wasting macros like Leatherworking or Cooking. I will be making a video of this soon.
Change Log for v2.0
Code:
  • Complete unit frame overhaul. New design reduces clutter and adds more originality to the setup since creating these frames is not available without Lua changes and custom configuring.
  • Portrait Lua has been edited to zoom out and position better on the models to show the eye area. Not every portrait will be perfect, but this is an issue with model viewing in ANY portrait since Blizzard does no officially support 3d models. They use 2D.
  • OPUI addon has been added which has all Lua changes besides portrait. This way if you do not like the health bar and cast bar direction you can simply disable the addon. This also allows you to update ElvUI as freely as possible without worrying about Lua reverting to default.
  • Lua has been edited to reverse the cast bar, health bar and power bar on the player frame. It has also been edited to make the targettarget frame drain vertically. This adds a nice outward effect to the UI.
  • Portrait turns into a cast bar with icon.
  • Made the poison Weak Auras only occur when using a Rogue. This way you can have my raid auras available when playing other characters.
  • ForteXorcist has been skinned from within inside the Addon. The icons are now square and crisp to fit the design of the UI better. Also, the glow effect has been removed from the secondary splash and the animation update has been increased to allow smoother gliding and splashing. The skin was done by Meat and updated by Landy here: http://www.tukui.org/forums/topic.php?id=23060 . Big thanks to those guys.
  • Edited power colors and spell colors for Unit Frames and Forte to appear easier on the eyes and uniform with the design.
  • By request, I added a new addon called Vex. It is FULLY skinned and bordered and will convert the right combo bar into whatever the class uses. Chi, Runes, etc... For a full list of what it does, visit the addon description here: http://www.curse.com/addons/wow/vexcombo
  • Added Vuhdo support. The addon is NOT included, but I skinned and customized it for a healer. The saved variables are in the UI and if you decide to download the addon, the profile will be available. Although, there is nothing ElvUI's raid frames cannot do that Vuhdo can. It also runs lighter using ElvUI raid frames. I simply did this because of a request.
Change Log for v2.1
Code:
  • Separated the critical heals and damage for both incoming and outgoing and positioned them on the left and right of the character respectively. This avoids having to move your head to see your crits. Amazing while checking out videos or making sure you log those big numbers! I love that I was able to figure this out.
  • Added healing and tank support. This moves the party and all size raid frames above the unit frames neatly and organized. It also changes from a integrated aura icons and aura bars to a straight aura icons setup. Buff icons to show bigger than debuff icons on the player frame and debuff icons to show bigger than buff on the target frames. This way you can still see your power ups clear while reducing clutter and keeping friendlies at arms length. Much more uniformed and easy to heal this way. No need to turn your head or stare at frames while healing or tanking. To enable this profile, just go to the profile options within ElvUI settings (/ec) and change the profile to "OPUI Healer/Tank."
  • Updated ElvUI and all addons.
  • Created a GitHub profile for live updates on the UI.
  • Tweaked some panels and fixed some resolution scaling issues.
  • Moved out both left and right chat panels by 10 pixels (20 total) to leave more room in the center. This is the perfect distance and will remain this way indefinitely.
  • Started working on pet frames and better positioning.
Change Log for v2.1b
Code:
  • Added support for 1680x1050 resolution. "/reflux switch OPUI1050"
Change Log for v2.1c
Code:
  • Just made some quick changes to the location of the MSBT scrolling text for information.
  • Streamlines several font sizes and conformed them with the UI.
  • Tweaked several frame sizes and brought the UI back to its original size and it is pixel perfect.
Change Log for v2.1d
Code:
  • Tweaked several addons to fix some design flaws.
  • Fixed several oPie binds.
  • Edited the part frames in the Healer/Tank setup to look cleaner while still giving QOL information as well as important.
  • Started setting up for different resolution support.
Change Log for v2.11
Code:
  • Fixed issues with MSBT on tank and healer setup.
  • Placed a static "Notification" scrolling area neatly above the character. This way you can get live text notifications of everything that is happening that is not outgoing or incoming damage. This can be great for support roles or raid leading. I greatly reduced the scroll size so it is still clutter free like the rest of the UI.
  • Fixed portrait zoom issue, although there are some models (human) that will move slightly. This is a Blizzard issue and is present in all forms of 3-D model viewing in any addon.
  • Fixed Stance Bar position to bottom left of the screen.
Change Log for v2.2
Code:
  • Added a Power/Mana bar that form fits the design when full. This allows monitoring Power much easier while still not being cluttered.
Change Log for v3.0
Code:
  • Addon is now WOD ready!
  • Added Vex Power bar positioning and fading to keep the UI minimal while out of combat.
  • Adjusted the cast bars to be perfectly aligned.
  • Fixed issues with KGPanels finding custom borders. (I am working on the background issues and cleaning up the old bugged textures)
  • Fixed party frame positioning. Tank/Healer configuration need some tweaking. I will include it in next release.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
3.0.1
59MB
12-09-14 03:14 PM
Addon


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Unread 01-08-13, 11:20 PM  
Savate
A Kobold Labourer

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First off, I wanna start off by saying this is an amazing UI. I just recently returned to WoW after a ~8 month break and have decided to pick up a rogue and want to use this UI. The issue I'm running into it, after following your installation video to the letter, after doing my reflux switch, this is what I'm left with :

http://imgur.com/EegPB

I've always been a UI addict and I've modified my UI more times than I can count, so I'm positive I did the folder installation correctly. I'm just not sure what I'm doing wrong that leaves me with this screen. I'm running a 1600x900 resolution. If you have any insight, please let me know, because I'm very anxious to use this awesome UI of yours. Thanks for your time!
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Unread 01-07-13, 05:51 PM  
0pacus
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Originally Posted by onedeadhero
Thanks for getting around to making a 16:10 profile, I love it.
No problem, thanks for the kind words.
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Unread 01-07-13, 01:16 PM  
onedeadhero
A Murloc Raider

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Thanks for getting around to making a 16:10 profile, I love it.
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Unread 01-06-13, 04:58 PM  
0pacus
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Originally Posted by Creelize
I've also checked if this works in eyefinity, I can confirm that it does, only thing you need to move is the secondary splash and the CD bar ( You can find them both in /fx) My eyefinity resolution is 6016x1080.
Nice, yeah this should be the solution for any one looking to configure for larger/smaller resolutions.

Although, I found out that the issue with KGPanels is because the layouts is what changes panels, not the profiles. It's so people can have seperate layouts within a profile, which makes things a bit confusin, but at least I know how to create different panel settings for different resolutions now.

Thanks for helping out though.

Please let me know if you run into any additional issues.
Last edited by 0pacus : 01-06-13 at 04:59 PM.
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Unread 01-06-13, 11:38 AM  
Creelize
A Kobold Labourer

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I've also checked if this works in eyefinity, I can confirm that it does, only thing you need to move is the secondary splash and the CD bar ( You can find them both in /fx) My eyefinity resolution is 6016x1080.
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Unread 01-06-13, 10:47 AM  
besthijacker
A Kobold Labourer

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How is Auto-Scale instalation coming? 2650 x 1440 resolution here :P.
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Unread 01-06-13, 10:27 AM  
0pacus
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Originally Posted by Creelize
Originally Posted by 0pacus
Originally Posted by Creelize
This is how it currently looking for me :3

Love this! What font are you using mate?
I'm using ElvUI Alt-Font on Default Font, Name Font, Chat Font, DataTexts & Buff'n Debuffs (Now also Unitframes, not showed in SS tho).
And on MSBT i use: ElvUI Pixel (Thin Outline)
Nice!
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Unread 01-05-13, 11:12 AM  
Creelize
A Kobold Labourer

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Originally Posted by 0pacus
Originally Posted by Creelize
This is how it currently looking for me :3

Love this! What font are you using mate?
I'm using ElvUI Alt-Font on Default Font, Name Font, Chat Font, DataTexts & Buff'n Debuffs (Now also Unitframes, not showed in SS tho).
And on MSBT i use: ElvUI Pixel (Thin Outline)
Last edited by Creelize : 01-05-13 at 11:18 AM.
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Unread 01-05-13, 12:25 AM  
0pacus
A Defias Bandit
 
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Originally Posted by versions
I've been waiting for quite some time for this UI to support 16:10 and I can only thank you for this UI.

Anyway, the first issue I ran into was when downloading the newest version, I believe it was 2.1b, was that the Interface folder included with the download appeared to lack the necessary ElvUI AddOn. This confused me greatly, but when I finally realized this was the issue I simply downloaded the earlier version and copied over ElvUI which seems to work fine.

After setting up the action bars I found that I couldn't seem to figure out what was behind the large combo point icons and how I would go about configuring these, I remember reading about this previously but can't seem to find it.



The next problem I ran into was this large Shuriken Toss icon. It appears to be the same as your icons in the screenshots that show a Healthstone, albeit in a slightly different location. How would I go about removing this icon?

How would I go about moving the damage text?

Is it possible to remove the red Aggro color from the target unitframe (as shown in the picture?)

Is it possible to change the backdrop of the health bars to class colors?

How do I make the cast bars grow the other way?

Finally, how could I get rid of the ElvUI minimap or at least all the icons and text?

I realize I'm swarming you with questions here, and I apologize.

Thanks in advance.
In the description it says you now need to download elvui and plugins from the official site and I provided all the links.

I don't understand the combo point question.

The sheruken toss icon is to remind me I have that talent selected instead of anticipation. You can disable it and configure the other auras by typing /wa

Move the damage text with /msbt

You can't yet.

Yes, type /ec and select unit frames. Select color class backdrop and uncheck custom backdrop.

Disable OPUI addon. This is also something I have said and a lot of your questions can be answered by reading the change logs.

You can control all the mini map stuff in the /ec menu as well.

Hope this helps.
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Unread 01-04-13, 08:55 PM  
versions
A Kobold Labourer

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I've been waiting for quite some time for this UI to support 16:10 and I can only thank you for this UI.

Anyway, the first issue I ran into was when downloading the newest version, I believe it was 2.1b, was that the Interface folder included with the download appeared to lack the necessary ElvUI AddOn. This confused me greatly, but when I finally realized this was the issue I simply downloaded the earlier version and copied over ElvUI which seems to work fine.

After setting up the action bars I found that I couldn't seem to figure out what was behind the large combo point icons and how I would go about configuring these, I remember reading about this previously but can't seem to find it.



The next problem I ran into was this large Shuriken Toss icon. It appears to be the same as your icons in the screenshots that show a Healthstone, albeit in a slightly different location. How would I go about removing this icon?

How would I go about moving the damage text?

Is it possible to remove the red Aggro color from the target unitframe (as shown in the picture?)

Is it possible to change the backdrop of the health bars to class colors?

How do I make the cast bars grow the other way?

Finally, how could I get rid of the ElvUI minimap or at least all the icons and text?

I realize I'm swarming you with questions here, and I apologize.

Thanks in advance.
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Unread 01-04-13, 07:08 PM  
Mcaffee
A Fallenroot Satyr
 
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Ìf you ever get the time and are willing which is ofc also important would you please create a 1600x900 version for this UI as it looks great but I suck and modding UI's myself.

Anyways it looks great so keep it up.
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Unread 01-04-13, 05:42 PM  
0pacus
A Defias Bandit
 
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AddOn Compiler - Click to view compilations

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It's up. /reflux switch OPUI1050

And remember to type /fx and change to OPUI1050 as well.

If you are not 1650x1050, there is no reason to update to 2.1b.
Last edited by 0pacus : 01-04-13 at 05:50 PM.
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Unread 01-04-13, 05:12 PM  
0pacus
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Re: Re: Re: Resolutions

Originally Posted by spiros83
Originally Posted by 0pacus
Icons folder goes inside interface, NOT addons. It changes all the rounded stock icons to a crisp square with 3px border. Really looks nice. Doesn't bog down performance at all either since its not treated as an addon but simply replacing already used icons with editted ones.

As for the auto scaling, that will come. I have somebody helping me with an installer. In the meantime, post a picture of what it looks like messy and maybe I can help you move things around.
Yes, of course, I meant the Interface folder. As for the screenshot, no worries mate, wont bother you with moving things around, that is simple enough and I can do that myself. You have already enough to do with the UI and replying to all posts in here.

P.S: And the resolution I am playing in is 1680x1050, not 1650x1080.

Also here's a screenshot, only question I have is what the addon is that creates the frame holding FX or the combo points addon, those are the ones that I have to move for starters...

There are parented panels that need to be adjusted, so for you to move it yourself would take me a while to explain. I am going to create a version for your resolution now. Give me a few minutes.

Keep checking back here. I will reply with instructions and upload it as v2.1b
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Unread 01-04-13, 02:40 PM  
spiros83
A Deviate Faerie Dragon
 
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Re: Re: Resolutions

Originally Posted by 0pacus
Icons folder goes inside interface, NOT addons. It changes all the rounded stock icons to a crisp square with 3px border. Really looks nice. Doesn't bog down performance at all either since its not treated as an addon but simply replacing already used icons with editted ones.

As for the auto scaling, that will come. I have somebody helping me with an installer. In the meantime, post a picture of what it looks like messy and maybe I can help you move things around.
Yes, of course, I meant the Interface folder. As for the screenshot, no worries mate, wont bother you with moving things around, that is simple enough and I can do that myself. You have already enough to do with the UI and replying to all posts in here.

P.S: And the resolution I am playing in is 1680x1050, not 1650x1080.

Also here's a screenshot, only question I have is what the addon is that creates the frame holding FX or the combo points addon, those are the ones that I have to move for starters...

Last edited by spiros83 : 01-04-13 at 03:02 PM.
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Unread 01-04-13, 01:59 PM  
0pacus
A Defias Bandit
 
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AddOn Compiler - Click to view compilations

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Originally Posted by Creelize
This is how it currently looking for me :3

Love this! What font are you using mate?
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