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Updated:03-19-13 02:23 AM
Created:11-17-12 03:44 PM
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Categories:DPS, Death Knight, Mage, Shaman
We Don't Wipe
Version: 2.03
by: Taraezor [More]
Coming Soon! Windwalker Monks and Stand Alone Modules

Description
Suggests spell priority/rotations to help maximise damage per second (dps) in a single add-on across the class/specialisations of your characters.

Supported Class/Specialisations
* Enhancement Shaman
* Elemental Shaman
* Arcane Mages
* Fire Mages
* Frost Mages
* 2H Frost Death Knights
* DW Frost Death Knights


DPS Rotations/Priorities
The author has already researched the most popular and effective rotation for your character. Allowance has been made for the Talents you have chosen. We Don't Wipe presents the next few abilities you should use. Due to randomness in the game, the queue of abilities will constantly change depending upon cooldowns, critical strike "procs", useful combinations, and so on.

We Don't Wipe is perfect for anyone wishing to come to grips with the latest thinking for the mechanics of a class/specialisation. Perfect for beginners through to raiders. SimCraft style complicated rotations have so far not been included.

Features
A queue stretching from left to right across your screen. Pinwheel and numeric cooldowns for these are displayed. If a character has an important "charge up" ability, such as Maelstrom Weapon, Lightning Shield or Arcane Charge, then it will be displayed in a dynamic, animated manner. The number of icons, size of icons and screen placement are fully customisable.

A series of mini-icons are presented. The first three (not illustrated in the screenshots) are warnings that the target has an interruptable spell, the target has a buff able to be dispelled, the player or friendly target has a debuff able to be dispelled.

Cooldowns
The remaining mini-icons are your cooldowns. You can configure this list while playing, using the built in editor. It is powerful and intuitive. Racials like Berserker are supported.

How to Instal
Install as you would any other addon. Go to "Interface" and then "Addons" from the game menu to adjust to your liking. Look at the addon file headers where there is lots of descriptive text if you want to get down and dirty. Try also /wdw from any in game chat channel.

How to Move WDW
Firstly go to "Game Menu" then "Interface" then "AddOns". For We Don't Wipe look at "Queue Settings". Ensure "Locked" is not checked. Return to the game. Hover the mouse over the centre of the first ability icon in the main queue. Must be in the centre area. Now hold down the left mouse button and drag and release. Easy!

Your Rotation Queue & Your Cooldown Icons - Adjusting their Synergy
Monitoring your cooldowns is an important part of any fight and it is important for your cooldowns to be integrated into your rotation during a boss fight but conversely really annoying to have a rotation cluttered unnecessarily while clearing trash and questing. Here's how to adjust the synergy:

Hover your mouse over any mini-icon OR the last icon of the queue. Moving the mouse-wheel results in toggling the cooldown display mode between: (1) BOSS - show the cooldowns as a fixed list of mini icons below the main queue, with CDs sometimes also appearing in the main queue, depending upon whether or not it was sensible to include them in the rotation; (2) TRASH - still show the list of small CD icons but don't include them in the rotation as no-one needs to blow CDs on trash!; (3) NEVER - don't show a list of mini CD icons and never include in the rotation. Alternatives: If you really must you can enter "/wdw boss" in chat to step one by one through the 3 options. Bi-directional keybindings are also supported.

Performance
WDW doesn't try to trap and track combat events, or guess at when an ability might be off cool down and then try to piece it all together. Instead it relies upon being regularly (every couple of 100ths of a second) polled by Blizzard's server. It makes "calls" to Blizzard for information (i.e. "API calls") and works around (using avoidance/alternatives) any that are unreliable/unready.

If you do think that WDW is weighing you down, you can configure things such as how often it cycles.

Known Issues
None known presently.

See the Change Log for details of changes in recent versions.
v2.03
====
* Rotations changed for Patch 5.2 "Throne of Thunder" (Actions, Glyphs, Rotations, Core)
* Better display of Mage Polymorph icons, including fixes for Blizzard's own bugs (Glyphs, Interface, Core, Spells)
* More robust to handle players with no specialisation (Core, Interface)
* Tier 15 Enhancement Shaman 2P +2 Maelstrom bonus (Spells, Rotation, Actions)
* Updated version greeting to keep it fresh (Core)

v2.02
====

* Blood DK getting spammed with "Sorry," message fixed (Core)
* Blood DK crashes fixed (Core)
* Following Icon Sizes option changed to fraction from dodgy percentage (Interface)
* Apparently 'stuck' or nonresponsive or duplicate icons fixed (Core)

v2.01
====

* Remove annoying Shaman weapon buff reminder if have a fishing pole equipped
* Date error

v2.00
====

* Saved data system now on a character name / realm basis as per Blizzard standards (Core)
* Added in-game instructions (Core + Interface)
* Able to edit cooldown / mini icon list from in game (Core + Interface)
* Interface options panel cleaned up but still has that cozy "Ace" feel (Core + Interface)
* Removed "Ace" as a dependancy. WDW now its own boss (Core + Interface + TOC)
* Calculation of number of each type of DK rune is now accurate and not a (pretty good) estimate (Core)
* Helpful message and sound for when seeking to reposition the icons (Core)
* Allow for more CD icons (Core)
* Allow for more than two DK Death runes (Actions)
* Mini icon glow effect added & tested. Unused at present (Core)
* Out of combat test now also tests for non-targeted aggro/attacks via an API call (Core)
* Pillar of Frost added to default set of Frost DK CDs (Cooldowns)
* Shaman must be >= L87 for Ascendance (Actions)
* Shaman must be >= L81 for Unleashed Elements (Actions)
* DK must be >= L87 for Soul Reaper (Actions)
* DK must be >= 81 for Outbreak (Actions)
* The various multiple polymorphs of a Mage are now properly known and managed (Core)
* Improve logic for mini icon #3: ensure deal only with Curse/Disease/Magic/Poison if supported by Class/Race (IntDispel+Core)
* Exclude Auto Attack from pre-scanned Spellbook (Core)
* Invisible first/main icon could previously be moved (if you were clever). Now not possible (Core)
* Notify other users of your WDW version and prompt player if player has an out of date WDW version (Core)
* Spellbook scanning now correctly knows about and allows multiple spells with the same name. Relevant to Mage Polymorph (Core)
* Removed the 'Up to You' icon. It was a dumb idea but fun at the time to see Hula Dolls and icecream cones on the screen (Core)
* Now works properly for Mana Gems. What a hack job that was (Core)
* Changed Welcome message and added a non-intrusive welcome sound (Core)
* Fun stuff (Core + Interface)

v1.05
====

* Fix bug when switching from Frost to Arcane, with no zone change and then generating 1 Arcane Charge

v1.04
====

* Frost Death Knights added
* Massive performance boost. No longer throttles cpu (lesson: don't blindly trust what you read on the net, test for yourself!)
* Tooltips for all icons
* Keybindings revamped, including the bug in v1.03. Now bi-directional for both rotation & cooldown
* Mouse wheel support as an alternative to keybindings
* Frost Mages no longer prompted for Water Elemental when mounted
* Slight range text placement adjustment to allow for null queues (unlikely as it is)
* The forced English language for a player's "specialisation" removed. Thus more non-English friendly
* Shaman Reincarnation correctly shows when dead and not on CD
* Mage Tier 2 talent no longer assumed to be Ice Barrier (unlikely as that would be in PvE)

v1.03
====

* Frost Mages added
* Revamped the AoE rotations for Mages
* Fixed bug with a rarely appearing phantom cool down for the last spell in the queue
* Fixed an AoE rotation addon crash for one of the Mage specs
* Added debug code for a couple of very rare errors due to Blizzard returning nil data for an API call, one relating to the "charge" counts to the left of the main queue icon.

v1.02
====

* Arcane Mages added
* Fire Mages added
* Mini icons to display Interrupts/target dispel/player dispel/cooldowns
* More complicated rotations
* More configuration options
* Minor bug fixes, too numerous to mention
* Split main file into several files to ease management

v1.01
====

* Elemental Shaman added

* The "Strictly no AoE" mode has been incorporated into the other modes, accessible by clicking on a key binding.
* The tables of rotations, spells and actions have been edited to facilitate expansion as well as to protect against trampling on other add-ons due to shared naming.
* The range estimation now never tests spells, only items. It took me a long time of experimenting to get the distances right and to hunt down the items.
* Previously stuck on "Automatic" due to carelessness.
* Perhaps some minor cosmetic bugs. I really forget. Nothing remarkable.
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Old 05-20-13, 06:20 PM  
Taraezor
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Next Release

Progress is excellent by my standards. Slow by others' standards for sure.

(1) I have a working Windwalker tested from level 1 through to the low 70's - where my toon is at.
(2) I have gone through code to ensure that incidental memory usage creep (a common thing in WoW AddOns) is absolutely minimal. Most importantly when it does creep, all unallocated memory does actually get caught in "garbage collection" and WDW drops back to its base of below 350KB footprint every time.
(3) Presently coding the last bit of WDW: a hinted at better way to handle cooldowns and whether or not they appear in a rotation. You must agree that furtively toggling a "mode" by way of the mousewheel is really not acceptable for that is what we have now.

AddOn will be released as beta WINDWALKER ONLY with the higher levels, esp. 90 UNTESTED. And while I take feedback I will add back in the Mage/DK/Shaman.

That's basically it.

I must say, the Windwalker rotation is really excellent for me. It properly manages decisions based upon Chi and anticipates Chi needs by looking TEN global cooldowns ahead for buffs etc coming off CD.
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Old 05-20-13, 06:05 PM  
Taraezor
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Re: Cant move the addon

Originally Posted by Florblar
Thanks for your reply got that sorted out now but have encountered a new problem. I can not move the addon from its original position. Can resize and change all other options just cant move it. Very frustrating :/ Any ideas? I have followed the advice from the mouse over to no avail.
If you have followed the previous instructions then:

(1) You receive a chat message informing you that you can move the interface
(2) You will hear a sparkling sound - the same sound as when you click on a random location in the circular mini-map in the top right of your screen

If the above does NOT occur then it means you didn't UN-CHECK the checkbox in the options menu. In some countries we refer to "checking" as "ticking" (at least in Australia to my knowledge but we've pretty much assimilated most American English usage these days).

The locking mechanism is necessary. Some players want it freely moveable, even while in battle. Some players don't. Nobody is right or wrong in that respect! The dual chat/audible messages are necessary as some players have reported targeting issues in locating the centre of the first/main icon (even though I use a centre-ish region and not the exact centre).

Hope that helps!
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Old 05-18-13, 04:04 AM  
Florblar
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Cant move the addon

Thanks for your reply got that sorted out now but have encountered a new problem. I can not move the addon from its original position. Can resize and change all other options just cant move it. Very frustrating :/ Any ideas? I have followed the advice from the mouse over to no avail.
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Old 05-07-13, 06:10 AM  
Taraezor
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Re: Non DPS CDs in suggested rotation.

Originally Posted by Florblar
Great Addon! Just what I was looking for for my mage.

However is there a way in the interface to remove non dps cooldowns from the suggested rotation?

In the current format, in the "Main Queue" it is prioritising things like Ice Barrier and Ice Floes. Useful but not essential parts of the rotation for me as I might need to save them for specific moments and not use them on CD.
Yes definitely! In any chat window type "/wdw cool" and hit enter. Add these two abilities/talents to your list of CDs and they will only appear in the queue if you have enabled "BOSS" mode. Enter "/wdw ?boss" to see what the mode is.

If you do have "BOSS" mode on then you will unfortunately need to go to the "Rotations file and where you see these abilities make sure that you put two dashes -- at the start of the line. That makes WoW ignore them. Easy as that.

Sorry for the delay in replying, busy (in fact VERY busy) on the next version of the AddOn...
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Old 05-03-13, 12:43 AM  
Florblar
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Non DPS CDs in suggested rotation.

Great Addon! Just what I was looking for for my mage.

However is there a way in the interface to remove non dps cooldowns from the suggested rotation?

In the current format, in the "Main Queue" it is prioritising things like Ice Barrier and Ice Floes. Useful but not essential parts of the rotation for me as I might need to save them for specific moments and not use them on CD.
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Old 04-07-13, 02:10 AM  
Taraezor
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Going Forward

Next release will be a beta. It will include Windwalker Monks and will also support modularisation. Meaning others can use and share their own rotations. A template and instructions for coding your own module will be included. Has necessitated a big rewrite (again) of WDW and this time must go out as a beta for user comment.

I anticipate a smaller memory footprint with cpu performance about the same or better.

-------

Also I have become aware that for Frost DKs Soul Reaper, the rotation does not account for the T15 2P bonus. Rotation should be adjusted to 45% if you have the T15 2P gear. Presently fixed at 35%. For the time being you could manually do this via the "Actions" file. Fix included in the upcoming beta.

--------

Latest edit: Yeah functioning like a blog lol... just letting peeps known that it is actively being worked upon in every spare moment. Looking to release a beta within a week from now. Players should see little actual difference to what they get now. What matters is mostly behind the scenes stuff. Gotta log in with the current version and get some memory/cpu usage data for comparison too.
Last edited by Taraezor : 04-25-13 at 03:16 PM.
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Old 03-31-13, 07:08 AM  
Taraezor
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Talking April Fools Easter Egg

To toggle the on/off status just enter "/wdw egg" in chat.

Just a bit of silly fun for one day in the year.

Please do not post spoilers. The toggle should suffice for those of us who play WoW deadly serious (sigh).
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Old 03-14-13, 07:37 PM  
Taraezor
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Re: Mouse Scrolling

Originally Posted by tjkraft
I play the DK class in 2h frost.
I was wondering if there was a possible way to make a checkbox for what we want to cycle through when we scroll.
Like if i just want it to cycle through aoe and 2h single target i can choose those and it will not cycle through no aoe, dual frost, dual frost aoe.

or if there was a way to create a macro for the addon so it will swap between which cycle you want to choose. then we could just put it into action bar

like one macro button will be aoe dual wield, one will be single target dual wield, one will be single 2h frost, etc.
Very good thoughts there. I really must redo the way the rotations are cycled. Just not sure what would be best. I have taken your ideas on board. The next release however will be merely to bring it forward to 5.2 with rotations fixed due to a lot of ability nerfs/enhancements.

Originally Posted by tjkraft
Oh, and i dont know if i missed this but is there a way to keep the ui from hiding when i have no target selected. i like it when its always showing on the screen xD
Oh, I had received the opposite feedback that it was annoying. Perhaps an option to (1) always show (2) only show if in combat (the current way) (3) show except if doing professions, in the auction house, at a vendor, other annoying situations. What do others think?
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Old 03-04-13, 09:42 AM  
tjkraft
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Mouse Scrolling

I play the DK class in 2h frost.
I was wondering if there was a possible way to make a checkbox for what we want to cycle through when we scroll.
Like if i just want it to cycle through aoe and 2h single target i can choose those and it will not cycle through no aoe, dual frost, dual frost aoe.

or if there was a way to create a macro for the addon so it will swap between which cycle you want to choose. then we could just put it into action bar

like one macro button will be aoe dual wield, one will be single target dual wield, one will be single 2h frost, etc.

Oh, and i dont know if i missed this but is there a way to keep the ui from hiding when i have no target selected. i like it when its always showing on the screen xD

oh, and as you can tell i have no idea how to make an addon so if any of this is impossible just mention it and i will understand.

thanks again for the addon. rocking it atm
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Old 03-03-13, 02:36 PM  
Taraezor
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Originally Posted by Aproxx
hey,

is there a way to deactivate the global cooldown text on the icons? or to change them to another font?

thanks
No but... an idea for an option - "Disable Cooldown text" with a toggle. Default would be unchecked, meaning that CDs numbers are displayed.
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Old 03-02-13, 01:41 PM  
Aproxx
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hey,

is there a way to deactivate the global cooldown text on the icons? or to change them to another font?

thanks
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Old 03-01-13, 03:02 PM  
Taraezor
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Re: Massive icons?

Originally Posted by MachPilot
Alas I used the "following icon sizes" and have created massive icons on my screen.

I have removed the add on and re installed - and they are still there.

I looked online and a simple fix was using the cancel or default button.


I sincerely apologize for my stupidity but for the life of me I cannot find either of those buttons. There is no restore to default option anywhere visible in the architecture of the program, through the interface etc.

Please advise
Cancel and Default buttons are buttons common to all Add-Ons which use Interface options. Accessed via the "Interface" button of your "Game Menu".

Might be easier for you to not bother with this Add-On until 5.2 hits. THen watch for v2.02 of this Add On hopefully shortly after.
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Old 02-27-13, 10:05 AM  
MachPilot
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Massive icons?

Alas I used the "following icon sizes" and have created massive icons on my screen.

I have removed the add on and re installed - and they are still there.

I looked online and a simple fix was using the cancel or default button.


I sincerely apologize for my stupidity but for the life of me I cannot find either of those buttons. There is no restore to default option anywhere visible in the architecture of the program, through the interface etc.

Please advise
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Old 02-13-13, 03:33 PM  
Taraezor
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Valentines Day Easter Egg

Poor Riko...

Hope you enjoyed the Valentines Easter Egg. Yeah a little annoying. Just lightening up a bit.
Last edited by Taraezor : 02-15-13 at 05:18 AM.
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Old 02-11-13, 03:21 AM  
Taraezor
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v2.01 Known Issues & Your Testing

Stuck Icons:


Originally Posted by GrlGeek
Is there a way to get back to 1.something? Ever since I upgraded to 2.x, Arcane Brilliance is stuck as my first recommendation, (Frost Mage) even after it has been cast. Other icons move through a rotation, sort of, but AB never clears. This has been especially troublesome in dungeons. It almost looks as though the AB icon is on top of what ever I'm really supposed to be casting next.
Solution for now is to "/reload ui" or "/wdw del" in chat. No need to reinstall.

Originally Posted by Aproxx
hey,

when i change the icon size of the cd's (dk) the icons get VERY big and i cant change it anymore. the only thing i could do is to reinstall the addon. then the icon is at the normal size but if i try to change it again, the same things happen.

anyone know what i can do?
Solution: None. Do NOT use "Following Icon Sizes". Click "Cancel" or "Defaults" as applicable to restore. No need to reload or restart the Add-on. Will need a fix in v2.02.

-------------------------------------------------------------

"Sorry, only Frost is supported at this stage"

Blood DKs are getting this message more than once but only while tanking, at sporadic intervals, sometimes spammed a few times in a row. This should not happen. Will investigate and fix.

Edit: Dumb programming error. No work around for players. Only v2.02 will stop this nonsense. Fixed in unreleased v2.02.

-------------------------------------------------------------

Not a bug but a curiosity. Frost DKs - watch the decisions for the queue closely and don't jump to conclusions. If you disagree, especially with apparently not saving up for a possible Killing Machine which will surely happen soon then I want to hear a solid argument. We will then go back to play testing YOUR idea.

When testing on target dummies all specs need to test for quite some time due to:

(1) smooth out RNG spikes

(2) wrong keypresses due to not repsonding quick enough to very rapidly changing main queue icon

(3) wrong keypresses due to unfamiliarity with the rotation choices / unexpected choices

Fire Mages are notorious sufferers (still) for (1) above. Forst DKs may be surprised that we aren't more agressively saving up for a Killing Machine. Users of Blood Tap will think the add-on is too keen to suggest a Blood Tap, sometimes 2 in a row. Give it a good try!

For Mages in general testing might be moot. 5.2 means the rotations will definitely need to be redesigned all over again. Sad face.
Last edited by Taraezor : 02-14-13 at 03:56 AM.
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