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Updated: 01-14-13 02:41 PM
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Updated:01-14-13 02:41 PM
Created:10-14-12 01:54 PM
Downloads:4,302
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WoWkemon

Version: 1.21
by: Nyctrennis [More]


Are you ready to WOWKťMON?

WOWKťMON is a complete rewrite of the Blizzard Battle Pet frames.

Features:

  • Movable Unit Frames!
  • Themes!
  • WOWKťMON!
  • Real Pokemon-style weather!
  • Spectate other pet battles!

Bring up the in-game menu (Interface, keybindings, logout, etc) to change the theme!

"WoWkemon" theme Controls:
  • Right click and drag to move each frame individually.
  • Mouse over pokeballs to see the stats/moves of any pet in battle!

"Ruby & Sapphire" theme Controls:
  • Right click and drag to move the frames.
  • Mouse over pokeballs to see the stats/moves of any pet in battle!
  • Hold shift while being prompted for an action and the pass button will appear!

To spectate:
  1. Open up the friends pane.
  2. Click on the little pokeball next to the SoR button
  3. If any of your friends have WoWkemon and are on, you can click to spectate them. Otherwise, you can enter a custom user to connect to by clicking "Custom User."

Please post any bugs and feature requests!

Changelog:
r1-2-1
  • Click on "But it failed.." while using the Emerald theme to continue battle. Bug fixes, too.
r1-2-0
  • Split spectator mode and the Pokemon modes into two different addons. Both are now included in the downloaded zip, but can be disabled/enabled individually.
  • New beautiful default theme with art by Michael Tseng and davidseitzjr
  • Added theme support and created new default theme. Theme options are accessible via the escape menu in game.
  • Removed tutorial in favor of mousover helper text.
  • Fixed a bunch of bugs.
r1-1-5
  • Removed all dependencies on English for the mod. The addon should run completely fine in other localizations now, but I have no way to test it.
  • New splash artwork by davidseitzjr
r1-1-4
  • Fixed bug where you couldn't use any keys while in a pet battle.
  • Fixed bug where bag wouldn't open right.
  • Fixed "But it failed..." bug.
  • New artwork in some places courtesy of design work by davidseitzjr
r1-1-3
  • Bug fixes and cleanup
r1-1-2
  • More bug fixes
r1-1-1
  • Bug fixes
r1-1
  • TV textures added, thanks again to coerul on Curse!
  • Dynamic UI which scales with resolution
  • Combat-log based attacks/buffs means that you can now see what attacks the enemy is using
  • Redid intros to be less slow
  • Bunch of random fixes
  • Spectate feature which lets you spectate your friends' pet battles!
  • So much more!
r1-07
  • Fixed sunlight bugging out the client, and removed ask bar collision detection.
r1-06
  • Fixed weather not working.
r1-05
  • Made the UI more consistent with the Emerald theme.
  • Redid tooltips.
  • Redid battle logic.
  • Added wild pet quality.
  • Redid tutorial.
  • Added support for low resolutions.
  • Fixed random bugs.
  • A special thanks to Luhanaa on Shadow Council for helping me in the bug testing phase!
r1-04
  • Sped up text speed even more, also added a limit so that if it's going too slow, it'll just do it instantly.
  • Rewrote the buffs frames. They didn't work well anyway.
  • Fixed the WOWKťBALLs, again.
r1-03
  • Sped up text speed significantly.
  • Added buffs and updated weather to have the number of turns remaining.
  • Fixed odd frame bugs.
  • Streamlined intro frame rendering.
r1-02
  • Fixed small bugs and pokeball icon.
r1-01
  • Fixed pokeball button not working.

Like it? Please donate at http://pledgie.com/campaigns/18399

Archived Files (16)
File Name
Version
Size
Author
Date
1.2
2MB
Nyctrennis
01-13-13 09:02 PM
1.15
612kB
Nyctrennis
12-09-12 11:58 AM
1.14
604kB
Nyctrennis
12-08-12 09:55 PM
1.13
479kB
Nyctrennis
12-06-12 02:50 PM
1.12
529kB
Nyctrennis
12-03-12 10:18 PM
1.11
529kB
Nyctrennis
11-25-12 09:51 AM
1.10
529kB
Nyctrennis
11-11-12 05:08 PM
1.08
456kB
Nyctrennis
10-27-12 02:03 PM
1.07
504kB
Nyctrennis
10-25-12 11:43 AM
1.06
504kB
Nyctrennis
10-22-12 01:43 PM
1.05
504kB
Nyctrennis
10-21-12 08:15 PM
1.04
484kB
Nyctrennis
10-16-12 03:59 PM
1.03
484kB
Nyctrennis
10-16-12 06:18 AM
1.02
484kB
Nyctrennis
10-15-12 07:29 AM
1.011
484kB
Nyctrennis
10-14-12 06:07 PM
1.0
482kB
Nyctrennis
10-14-12 01:54 PM


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Unread 11-16-12, 09:08 PM  
Whatsinaname
A Kobold Labourer

Forum posts: 0
File comments: 1
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Dunno if this is a bug with the new version or if I'm just missing something:

When the opponent pet dies and I go to the "select next wowkemon" screen, I'm unable to keep the current pet in. When I click the frame, it just gives me the error sound until I pick a different one.

Amazing addon btw, it's made pet battles even better!
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Unread 11-16-12, 05:05 PM  
xenophilia
A Kobold Labourer

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Oh, awesome! It just usually doesn't let you throw them until what you're fighting is under... 30%, I believe.

Thanks much!
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Unread 11-14-12, 08:08 PM  
Nyctrennis
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 11
File comments: 24
Uploads: 8
Originally Posted by xenophilia
Question- it's letting me use the pokeball (strong pet trap) when the enemy hasn't lost any health. Don't really want to get in trouble for using this amazing addon, isn't this considered against the rules or some sorta nonsense?
I didn't even know there were normally restrictions on the traps. Anything I can do with the Blizzard API is legal as far as they're concerned, so don't sweat it!
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Unread 11-14-12, 02:47 AM  
xenophilia
A Kobold Labourer

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File comments: 2
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Question- it's letting me use the pokeball (strong pet trap) when the enemy hasn't lost any health. Don't really want to get in trouble for using this amazing addon, isn't this considered against the rules or some sorta nonsense?
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Unread 11-03-12, 11:00 PM  
Koki
A Defias Bandit
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Any chance of making the actual text frame moveable?
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Unread 10-28-12, 08:22 PM  
Nyctrennis
A Deviate Faerie Dragon
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Forum posts: 11
File comments: 24
Uploads: 8
Originally Posted by Mystek
Fantastic addon, I absolutely love it! I've got a question (maybe a request if it's possible): Is there a way to add themes to the addon? Possibly of the interfaces of different Pokemon games? If not, that's cool I just wanted to throw that out there. Keep up the great work!
I've been thinking a lot about how I can make this happen; it would require a big rewrite of 4000 or so lines of code to allow for dynamic UIs, but I really want to get it done! My only qualm with something like that is I could only do the games from GBA and under. That leaves, more or less, only two different UIs including the current one that could be implemented. This stems from the fact that before Ruby and Sapphire, the Pokemon UIs were pretty homogeneous -- i.e, there was very little change from Red through Crystal.

I can't do anything above that because the DS games rely on having a second screen with all the moves. Hard to replicate in WoW without it looking funky.

At any rate, I've put around 60 hours into development now. As far as I can tell, the addon's the most stable it's been so far. (I'll likely eat my words once someone finds a bug, but bear with me) I'll likely start working on the second UI soon. Look for it in 1.1, if I can find time to get it all working smoothly.
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Unread 10-28-12, 08:00 PM  
Mystek
A Kobold Labourer

Forum posts: 0
File comments: 5
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Fantastic addon, I absolutely love it! I've got a question (maybe a request if it's possible): Is there a way to add themes to the addon? Possibly of the interfaces of different Pokemon games? If not, that's cool I just wanted to throw that out there. Keep up the great work!
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Unread 10-22-12, 02:04 PM  
Nyctrennis
A Deviate Faerie Dragon
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Forum posts: 11
File comments: 24
Uploads: 8
Originally Posted by Burnide
Thank you so much! The addon is great!
I'm glad you like it! Just as a general question for anyone reading, would you like quality stars on ALL of the pets instead of just wild ones? I figured most people don't care what the breed quality of an enemy is, or even their own pets.
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Unread 10-22-12, 01:49 PM  
Burnide
A Kobold Labourer

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Originally Posted by Nyctrennis
My bad, fixed the weather.
Thank you so much! The addon is great!
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Unread 10-22-12, 01:45 PM  
Nyctrennis
A Deviate Faerie Dragon
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My bad, fixed the weather.
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Unread 10-22-12, 11:31 AM  
Burnide
A Kobold Labourer

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Originally Posted by Nyctrennis
Last night's update fixed all of the problems dealing with Birch and was a pretty substantial update. Enjoy!
I'm noticing another bug - Whenever a weather effect (Moonlight, especially) comes up, the message saying how many turns remain cannot be clicked out of, effectively locking up my game and forcing me to /reload.
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Unread 10-22-12, 10:08 AM  
Nyctrennis
A Deviate Faerie Dragon
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Forum posts: 11
File comments: 24
Uploads: 8
Last night's update fixed all of the problems dealing with Birch and was a pretty substantial update. Enjoy!
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Unread 10-20-12, 11:16 AM  
Anocta
A Kobold Labourer

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Prof. Birch

Originally Posted by Nyctrennis
I'll need to make this a little more obvious in the patch I hope to release today or tomorrow:

In order to advance the tutorial, you need to click the dialog to the right of the Professor. Not the professor himself.
1. Did that to
2. Just give us a little red button because apparently we're just stu...BANANA!!!
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Unread 10-20-12, 07:57 AM  
Oreofox
A Murloc Raider

Forum posts: 7
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Re: Unable to click Birch

Originally Posted by Anocta
Originally Posted by Nyctrennis
Originally Posted by Oreofox
I tried this out yesterday, at the start of the tutorial, where the Prof says to click him, I tried to do so but it wouldn't advance. So I had to disable this addon, which makes me a sad panda as it looks really interesting.
Someone on Curse had this same problem. Disable your other addons; there's a conflict somewhere. I'm not sure what it is because only one or two people have been troubled similarly.
Had this issue myself, disabled all the other addons and relogged to try again, same problem.
I just disabled all my addons as well except for Wowkemon. I clicked all over Professor Birch as well as the dialogue window, and nothing happened. I still couldn't get it to work.
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Unread 10-20-12, 06:59 AM  
Nyctrennis
A Deviate Faerie Dragon
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Forum posts: 11
File comments: 24
Uploads: 8
I'll need to make this a little more obvious in the patch I hope to release today or tomorrow:

In order to advance the tutorial, you need to click the dialog to the right of the Professor. Not the professor himself.
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