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Battle for Azeroth (8.0.1)
Updated:07-21-18 01:17 AM
Created:08-31-12 12:57 PM
Downloads:20,585
Favorites:28
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Categories:Raid Mods, Bags, Bank, Inventory

Loot Won Alert Hider/Mover  Popular! (More than 5000 hits)

Version: 1.15.00
by: Choonstertwo [More]

Hides and/or moves various alert frames.

Slash commands:

  • /lootwonhide [alertType] or /lwh [alertType] - Stop the [alertType] alerts from showing
  • /lootwonshow [alertType] or /lws [alertType] - Allow the [alertType] alerts to show
  • /lootwonlock [alertType] or /lwl [alertType] - Toggle the lock on the [alertType] alerts. The alerts can be moved when unlocked.
  • /lootwonreset [alertType] or /lwr [alertType] - Reset all [alertType] alert frames to their default positions.

[alertType] can be any of the following: all (performs the action for all alertTypes), Loot, Money, LootUpgrade, BonusLoot, GarrisonMission, GarrisonShipMission, NewPet, NewMount, BossBanner

There are three variables that can be edited in config.lua:
  • SAMPLE_ITEMID - The itemID of the item displayed in the various item-based alerts when unlocked
  • SAMPLE_MONEY - The amount of money (in copper) to display in the Money Won alert when unlocked
  • SAMPLE_ENCOUNTERID - The encounterID of the boss to display in the Boss Banner when unlocked

You probably won't need to edit these, but they're there if you do.

1.15.00
  • Update to 8.0 (80000)
  • Add .travis.yml file and TOC properties for the BigWigs packager script
    • https://www.wowinterface.com/forums/showthread.php?t=55801

1.14.02
  • Disable non-alpha comments
    • The CurseForge packager isn't replacing them properly
    • Should fix "LootWonAlert_Hider_Mover.lua:57: attempt to call upvalue 'debugprint' (a nil value)"

1.14.01
  • Dummy version to try and fix the CurseForge packager.

1.14.00
  • Update to 7.3 (70300)
  • Add support for the New Pet and New Mount alerts
  • Add support for the Boss Banner
  • Add indexes to the Garrison Mission and Ship Mission alert mover text
  • Allow individual alertTypes to be locked, unlocked, shown and hidden
  • Split each section of the AddOn into its own file
  • Clean up globals list and add missing entries

1.13.00
  • Fix error "FrameXML.lua:715: attempt to index local 'missionInfo' (a number value)"
    • The Garrison Mission/Ship Mission Alerts now take the entire missionInfo table as an argument instead of just the mission ID

1.12.00
  • Update to 7.1 (70100)
  • Fix error "LootWonAlert_Hider_Mover.lua:384: table index is nil"
    • Remove the simple subsystem hook manager (used for Garrison Mission/Ship Mission Alerts) and replace it with the queue subsystem hook manager
    • The previous implementation of the simple subsystem has been replaced with the queue subsystem limited to one alert

1.11.00
  • Update to 7.0 (70000)
  • Rewrite for the new alert frame system
  • Add support for the Garrison Ship Mission Alert
  • Change the sample item from Enchanting Test Sword to Aluneth
  • The item data for Enchanting Test Sword is no longer available in-game

1.10.00
  • Update to 6.2 (60200)
  • Stop loot sound from being played at login

1.09.00
  • Update to 6.1 (60100)
  • Add support for the Money Won Alerts

1.08.00
  • Fix Garrison Mission Alert being stretched when the alert(s) it's anchored to are moved
  • Fix /lootwonreset command

1.07.00
  • Fix error 'FrameXML.lua:885: Usage: GetItemInfo(itemID|"name"|"itemlink")'
  • Add support for the Loot Upgrade Alerts
  • Any existing saved positions will be reset due to restructuring of the saved positions data

1.06.00
  • Fix alert frames not being moved to saved positions (properly this time)

1.05.00
  • Fix alert frames not being moved to saved positions
  • Hook AlertFrame_FixAnchors directly instead of AlertFrame_SetLootWonAnchors/AlertFrame_SetGarrisonMissionAlertFrameAnchors
  • Add slash command to reset alert frames to their default positions

1.04.00
  • Add support for GarrisonMissionAlertFrame

1.03.00
  • Bump TOC Interface version

1.02.00
  • Add .pkgmeta for CurseForge packager
  • Add FindGlobals comment to core.lua and tools-used entry to .pkgmeta
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Unread 05-02-13, 08:38 AM  
Choonstertwo
A Chromatic Dragonspawn
 
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AddOn Author - Click to view AddOns

Forum posts: 194
File comments: 105
Uploads: 34
Originally Posted by Kupotek
Would love to be able to resize the loot windows cos they're flippin huge by default.
Any ideas?

Also this effects won items, but not the window that initially appears showing what loot is being rolled on...
Scaling might be possible. To adjust the current loot roll frame, you can use LootRollMover.
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Unread 04-30-13, 07:38 PM  
Kupotek
An Aku'mai Servant
 
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AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 1201
Uploads: 2
Would love to be able to resize the loot windows cos they're flippin huge by default.
Any ideas?

Also this effects won items, but not the window that initially appears showing what loot is being rolled on...
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Last edited by Kupotek : 04-30-13 at 08:10 PM.
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Unread 09-21-12, 04:10 PM  
sorcerermerlin
A Kobold Labourer
 
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AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 16
Uploads: 3
I am not sure what caused your addon to stop working, but it shows me where I put the alerts, and they show up in a different spot which is like the bottom left of the screen. Any ideas?

EDIT: Nevermind! Turned out to be XLootGroup moving the frames. Thanks!

- Sorcerer Merlin.
Last edited by sorcerermerlin : 09-21-12 at 04:11 PM.
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