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Warlords of Draenor (6.0.3)
Updated:05-15-15 02:17 PM
Created:08-31-12 12:57 PM
Downloads:2,855
Favorites:26
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Categories:Raid Mods, Bags, Bank, Inventory

Loot Won Alert Hider/Mover  Updated this week!

Version: 1.09.00
by: Choonstertwo [More]

Hides and/or moves the new Loot Won alert frames.

Slash commands:

  • /lootwonhide or /lwh - Stop the alert frames from showing
  • /lootwonshow or /lws - Allow the alert frames to show
  • /lootwonlock or /lwl - Toggle the lock on the alert frames. The frames can be moved when unlocked.
  • /lootwonreset or /lwr - Reset all alert frames to their default positions.

The movement feature is still in beta, some of the overlays don't show up properly (but the frames can still be moved and their positions saved).

There are two variables that can be edited at the top of core.lua: NUM_SAMPLE_FRAMES, which controls how many alerts are shown when unlocked and SAMPLE_ITEMID, the itemID of the item displayed in the alerts when unlocked. You probably won't need to edit these, but they're there if you do.

1.08.00
  • Fix Garrison Mission Alert being stretched when the alert(s) it's anchored to are moved
  • Fix /lootwonreset command

1.07.00
  • Fix error 'FrameXML\AlertFrames.lua:885: Usage: GetItemInfo(itemID|"name"|"itemlink")'
  • Add support for the Loot Upgrade Alerts
  • Any existing saved positions will be reset due to restructuring of the saved positions data

1.06.00
  • Fix alert frames not being moved to saved positions (properly this time)

1.05.00
  • Fix alert frames not being moved to saved positions
  • Hook AlertFrameFixAnchors directly instead of AlertFrameSetLootWonAnchors/AlertFrame_SetGarrisonMissionAlertFrameAnchors
  • Add slash command to reset alert frames to their default positions

1.04.00
  • Add support for GarrisonMissionAlertFrame

1.03.00
  • Bump TOC Interface version

1.02.00
  • Add .pkgmeta for CurseForge packager
  • Add FindGlobals comment to core.lua and tools-used entry to .pkgmeta
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
1.08.00
4kB
Choonstertwo
01-19-15 07:40 AM
1.07.00
4kB
Choonstertwo
01-18-15 10:30 PM
1.06.00
4kB
Choonstertwo
01-17-15 08:16 PM
1.05.00
4kB
Choonstertwo
01-04-15 06:20 AM
1.04.00
3kB
Choonstertwo
01-01-15 12:10 AM
1.03.00
3kB
Choonstertwo
11-03-14 10:58 AM
1.02.00
3kB
Choonstertwo
01-05-14 10:27 PM
1.01.00
3kB
Choonstertwo
08-31-12 12:57 PM


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Unread 01-19-15, 07:42 AM  
Choonstertwo
A Chromatic Dragonspawn
 
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Re: Re: Re: Re: Re: Position still not being saved.

Originally Posted by aliendiplomat
Just a heads-up. Downloaded the latest and there seems to be an issue with linking between the various frames. The stack of loot alerts all moves as one, but if you drag the frame above whatever is the bottom in the stack it breaks the link to the bottom one so it can be moved separately.

This works fine until you get to the last loot alert frame, which is linked to the BORDER of the mission alert frame. The text and art of the mission alert frame does not move, just be background, which is probably not what you intended.

Anyway this is after deleting my saved variables file.
This was quite a strange error, somehow the Garrison Mission Alert was getting anchored to a point above the top of the screen, so it was stretching instead of moving when the alert frames it was anchored to were moved.

I've just released version 1.08.00, which should fix this issue.
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Unread 01-19-15, 03:27 AM  
aliendiplomat
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Re: Re: Re: Re: Position still not being saved.

Just a heads-up. Downloaded the latest and there seems to be an issue with linking between the various frames. The stack of loot alerts all moves as one, but if you drag the frame above whatever is the bottom in the stack it breaks the link to the bottom one so it can be moved separately.

This works fine until you get to the last loot alert frame, which is linked to the BORDER of the mission alert frame. The text and art of the mission alert frame does not move, just be background, which is probably not what you intended.

Anyway this is after deleting my saved variables file.
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Unread 01-17-15, 03:18 PM  
Choonstertwo
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Re: Re: Re: Position still not being saved.

Originally Posted by aliendiplomat
Originally Posted by Choonstertwo
...I've pushed a new version to GitHub that seems to fix this. Could you see if it works for you?
After playing through all my alts and looting random things (garrison work orders, quest rewards) I can confirm that whatever you did has indeed fixed this for me. Thanks!
Good to know. I'll release this version to Curse/WoWI.

Edit: 1.06.00 is now available on both sites thanks to p3lim's awesome AddOn Packager Proxy.
Last edited by Choonstertwo : 01-17-15 at 08:23 PM.
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Unread 01-17-15, 07:49 AM  
aliendiplomat
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Re: Re: Position still not being saved.

Originally Posted by Choonstertwo
...I've pushed a new version to GitHub that seems to fix this. Could you see if it works for you?
After playing through all my alts and looting random things (garrison work orders, quest rewards) I can confirm that whatever you did has indeed fixed this for me. Thanks!
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Unread 01-15-15, 06:16 PM  
Choonstertwo
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Re: Position still not being saved.

I'm not entirely sure why this is happening, but I've pushed a new version to GitHub that seems to fix this. Could you see if it works for you?

To install from GitHub:
  • Click the "Download ZIP" button
  • Extract the downloaded ZIP
  • Rename the innermost folder (that contains the AddOn files) to LootWonAlert_Hider_Mover
  • Delete your existing installation of the AddOn and copy and paste the renamed folder into your Interface\AddOns directory
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Unread 01-15-15, 04:54 PM  
aliendiplomat
A Kobold Labourer

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Position still not being saved.

Thanks for the addon. Was working great on my main, but suddenly settings have stopped being saved/carried over to my alts.

I checked and there is only one SavedVariables file for this in the main folder. It still works on my main, and I even went so far as to reconfigure it on my alt and relog to save the settings again. However, every time an actual loot won message comes up, it is still in the default position.

What is odd is that /lwl shows them in my custom position. It simply isn't working to move these frames on my alts. Now I am going back to test on my main. It may have stopped working on that character as well.

EDIT: This is with the latest version 1.05.00 which states in the changelog "fixed issue with frames not moving to saved position."

This does not in fact appear to have been fixed.
Last edited by aliendiplomat : 01-15-15 at 04:56 PM.
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Unread 11-15-14, 09:08 PM  
Dancingblade
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/lwl not showing frames

Hi, Choonstertwo!

Loving this addon. Thank you for making it available.

Thought you might like to know that the /lwl command shows no frames to move right now. Perhaps with the expansion that item ID used for the example no longer exists? Anyway, I changed the ID to a sword I had on my toon (112261) and it then showed the frames as expected and I was able to move them.

Thanks again!
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Unread 05-02-13, 08:38 AM  
Choonstertwo
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Originally Posted by Kupotek
Would love to be able to resize the loot windows cos they're flippin huge by default.
Any ideas?

Also this effects won items, but not the window that initially appears showing what loot is being rolled on...
Scaling might be possible. To adjust the current loot roll frame, you can use LootRollMover.
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Unread 04-30-13, 07:38 PM  
Kupotek
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Would love to be able to resize the loot windows cos they're flippin huge by default.
Any ideas?

Also this effects won items, but not the window that initially appears showing what loot is being rolled on...
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Last edited by Kupotek : 04-30-13 at 08:10 PM.
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Unread 09-21-12, 04:10 PM  
sorcerermerlin
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I am not sure what caused your addon to stop working, but it shows me where I put the alerts, and they show up in a different spot which is like the bottom left of the screen. Any ideas?

EDIT: Nevermind! Turned out to be XLootGroup moving the frames. Thanks!

- Sorcerer Merlin.
Last edited by sorcerermerlin : 09-21-12 at 04:11 PM.
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