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Legion Pre-Patch (7.0.3)
Updated:08-20-16 06:25 AM
Created:08-28-12 08:53 PM
Downloads:8,451
Favorites:36
MD5:
7.0.3

oUF Hank Fan Update for 7.0  Popular! (More than 5000 hits)

Version: 7.0.1
by: gwyd [More]

This is an update of Hank's oUF_Hank addon for WoW 7.0.

Dependancies: oUF by haste. (This does require an updated version of oUF. I've merged pull requests by P3lim and Lightspark that should work for now: oUF)

Optional Dependancies:
oUF_WarlockSpecBars - by tukz
oUF_TotemBar (included) - updated by ckaotik

Note: Development code can be found on github

All credit goes to Hank. I am only trying to keep it running.

== 7.0.0
Compatibility with legion

== 6.0.2
Added a 6th chi class icon when needed
Latency calculation fix for castbar

== 6.0.1
Fixed backgrounds showing for class icons
Fixed animations for players without class icons (low level paly, non-spriest)
Removed animations for eclipse bar (this is a temporary fix to make the addon work for druids, but more work is still needed)
Experimental: added support for auras on player frame

== 6.0
Updated for WoD
Moved combo points to player frame

== 5.2.0
.toc bump
Fixed tag display for untaggable mobs -ckaotik
Updated moonkin eclipse cast counter formulas -ckaotik

== 5.1.0 ==
.toc bump
vehicle health fix
updated dispel types

== 5.0.5 ==
Fixed .toc file after breaking it.

== 5.0.5 ==
Added Warlock and Shaman power bars courtesy of ckaotik.
Updated config to parse focus frame correctly.

== 5.0.4c ==
Added back config functionality
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0
352kB
09-27-12 10:26 AM
Patch


Archived Files (10)
File Name
Version
Size
Author
Date
7.0.0
299kB
gwyd
07-19-16 07:54 AM
6.0.2
290kB
gwyd
01-04-15 04:45 PM
6.0.1
290kB
gwyd
11-03-14 04:04 PM
6.0
290kB
gwyd
10-14-14 03:42 PM
5.2.0
285kB
gwyd
03-28-13 04:12 PM
5.1.0
284kB
gwyd
12-17-12 05:42 PM
5.0.5b
289kB
gwyd
10-07-12 04:08 PM
5.0.5
287kB
gwyd
08-31-12 12:38 PM
5.0.4c
294kB
gwyd
08-29-12 05:12 PM
5.0.4
294kB
gwyd
08-28-12 08:53 PM


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Unread 05-18-16, 10:20 PM  
Deadly Kitten
A Kobold Labourer

Forum posts: 1
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how to disable text

Im pretty new to this whole thing, how do I go about disabling some of the texts? I have other ways that I keep track of most of that and I like to keep my unit frames as clean as possible. but the lua files are just a little daunting to even begin to figure out....

thanks in advance!!!
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Unread 05-15-16, 03:52 AM  
Pyrates
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I applied via MMOI, but seems I did not get selected for beta access I'll surely test it quite a bit when I integrate it into SanUI, I'll be sure to report to you!

(e) Haha complaining is great, I re-checked after I wrote this an now I have beta access \,,/
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Last edited by Pyrates : 05-15-16 at 04:12 AM.
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Unread 05-14-16, 07:58 AM  
gwyd
A Deviate Faerie Dragon
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Legion Code

With beta out, I'll be updating the legion branch on github. If you have beta and want to test things, feel free to file issues. M Arch is dead so I've got no excuse not to fix it now
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Unread 05-11-16, 09:29 AM  
Pyrates
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Originally Posted by gwyd
Originally Posted by Pyrates
Do you have any plans to update this for legion?
Sorry, haven't checked here in a while. Yes. I will be updating this for legion. With addons now enabled in alpha, I've started working on it. I should have something up on github pretty soon tagged as beta.
This is good news, as I'll want to be using it in SanUI. Will you work on github?

(e) Reading is hard, sorry. I'll follow the development on github.
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" ... and the Vogon will do things to you that you wish you'd never been born, or, if you're a clearer minded thinker, that the Vogon had never been born."
Last edited by Pyrates : 05-11-16 at 10:40 AM.
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Unread 04-27-16, 09:47 PM  
gwyd
A Deviate Faerie Dragon
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Originally Posted by saxitoxin
Is it possible to use the textures for another addon ?
Ofc is credit given to hank
Not really my place to give or deny permission to use the textures. As you pointed out, they are Hank's, not mine. That being said, I'm guessing it wouldn't be a problem.
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Unread 04-27-16, 09:46 PM  
gwyd
A Deviate Faerie Dragon
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Originally Posted by Pyrates
Do you have any plans to update this for legion?
Sorry, haven't checked here in a while. Yes. I will be updating this for legion. With addons now enabled in alpha, I've started working on it. I should have something up on github pretty soon tagged as beta.
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Unread 12-19-15, 03:44 AM  
Pyrates
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Do you have any plans to update this for legion?
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Unread 12-10-15, 03:19 AM  
saxitoxin
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Is it possible to use the textures for another addon ?
Ofc is credit given to hank
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Unread 02-13-15, 11:09 AM  
raidriar01
A Kobold Labourer

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Hey everyone!
Could u plz tell me how i can remove boss frames?
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Unread 01-29-15, 03:31 AM  
atus_dr
A Kobold Labourer

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thanks for update!
here's my problem, oUF_TotemBar seems dosen't work, then I downloaded this one: http://www.wowinterface.com/download...1692.html#info
and copy oUF_TotemBar folder, It's work now! but report bug and I can't even play.

Code:
Message: Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:74: attempt to index field '?' (a nil value)
Time: 01/29/15 17:28:10
Count: 1
Stack: Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:74: in function <Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:68>
Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:130: in function `func'
Interface\AddOns\oUF\ouf.lua:158: in function <Interface\AddOns\oUF\ouf.lua:149>
(tail call): ?
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:83: in function <Interface\FrameXML\SecureStateDriver.lua:73>
Interface\FrameXML\SecureStateDriver.lua:137: in function <Interface\FrameXML\SecureStateDriver.lua:119>

Locals: self = oUF_player {
 0 = <userdata>
 Combat = <unnamed> {
 }
 __tags = <table> {
 }
 UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38
 Leader = <unnamed> {
 }
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:256
 Resting = <unnamed> {
 }
 healthFill = <table> {
 }
 UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:558
 __elements = <table> {
 }
 UNIT_SPELLCAST_SUCCEEDED = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:1557
 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:204
 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52
 PLAYER_TOTEM_UPDATE = <function> defined @Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:136
 UNIT_HEALTH = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:550
 style = "Hank"
 ACTIVE_TALENT_GROUP_CHANGED = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:159
 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38
 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:104
 unit = "player"
 GROUP_ROSTER_UPDATE = <table> {
 }
 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:58
 PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:53
 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52
 RaidIcon = <unnamed> {
 }
 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:332
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:309
 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:218
 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:190
 xprep = <unnamed> {
 }
 power = <unnamed> {
 }
 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:238
 menu = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:95
 UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:172
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:149
 TotemBar = oUFHank_TotemBar {
 }
 UNIT_SPELLCAST_SENT = <function> defined @Interface\AddOns\oUF_Hank\hank.lua:1517
 colors = <table> {
 }
 PLAYER_UPDATE_RESTING = <function> defined @Interface\AddOns\oUF\elements\resting.lua:52
 Assistant = <unnamed> {
 }
 health = <table> {
 }
 Castbar = <unnamed> {
 }
 UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:154
}
slot = 4
totem = oUFHank_TotemBar {
 1 = <unnamed> {
 }
 2 = <unnamed> {
 }
 3 = <unnamed> {
 }
 0 = <userdata>
 Destroy = true
 delay = 0.3
 colors = <table> {
 }
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = 0
(*temporary) = 0
(*temporary) = ""
(*temporary) = 0
(*temporary) = ""
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
GetTotemInfo = <function> defined =[C]:-1
Abbrev = <function> defined @Interface\AddOns\oUF_TotemBar\oUF_TotemBar.lua:42
GetTime = <function> defined =[C]:-1
total = 0
delay = 0.3
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Unread 01-04-15, 04:47 PM  
gwyd
A Deviate Faerie Dragon
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Just updated. Apparently when I added the 6th chi orb, I forgot to update the addon and just committed the change to github. Sorry about that.
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Unread 12-27-14, 01:21 PM  
EKE
A Deviate Faerie Dragon
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need an update for 6 chi,

and if possible, can you add altpowerbar support?

thank you
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Unread 11-24-14, 05:29 PM  
gwyd
A Deviate Faerie Dragon
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Originally Posted by Lefeng
The sixth chi orb does not show for Windwalker monks using the Ascension talent. What can I change to make it appear?

Update: If I select Ascension and reload the UI the player frame bugs out.
There are 6 now? Ok, I'll fix it. I've been busy leveling and garrison and stuff, but should get to it shortly.
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Unread 11-21-14, 10:51 PM  
Lefeng
A Kobold Labourer

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The sixth chi orb does not show for Windwalker monks using the Ascension talent. What can I change to make it appear?

Update: If I select Ascension and reload the UI the player frame bugs out.
Last edited by Lefeng : 11-21-14 at 10:55 PM.
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Unread 11-11-14, 08:49 PM  
Lefeng
A Kobold Labourer

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Re: Re: Showing ElvUI cooldown text

Thanks, that did exactly what I needed.

It wasn't to get a different font on the auras, it was to get the timer text to show up. Blizzard's shows up, but the text is too big because I like smaller auras. OmniCC shows up, but I'd prefer not to use OmniCC if I can get ElvUI's to show. Without the custom modification ElvUI's was not showing at all.

Thanks again!

Originally Posted by gwyd
Originally Posted by Lefeng
Is there some code I can add to custom_modifications.lua to show the cooldown text provided by ElvUI?

Update: An ElvUI dev instructed me to paste

Code:
E:RegisterCooldown(cooldown)
into the part of oUF_Hank that creates the cooldown/timer text for auras. I have no clue where that could be.
I'm not 100% sure what you are looking for, but you can use ElvUI to draw the countdown text on auras. Just add this to your custom_modifications.lua:

Lua Code:
  1. oUF_Hank_hooks.ElvUICd = {
  2.     PostCreateIcon = function(icons, icon)
  3.         local E, L, V, P, G = unpack(ElvUI);
  4.         E:RegisterCooldown(icon.cd)
  5.     end,
  6. }

That being said, it seems like a lot of effort just for a different font.
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