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Updated: 03-28-13 04:12 PM
Compatibility:
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:03-28-13 04:12 PM
Created:08-28-12 08:53 PM
Downloads:4,333
Favorites:23
MD5:
Categories:Graphic UI Mods, Suites
oUF Hank Fan Update for 5.0
Version: 5.2.0
by: gwyd [More]
This is an update of Hank's oUF_Hank addon for WoW 5.0.

Dependancies: oUF by haste.

Optional Dependancies:
oUF_WarlockSpecBars - by tukz
oUF_TotemBar (included) - updated by ckaotik

Note: Development code can be found on github

All credit goes to Hank. I am only updating it to work with WoW 5.0.
== 5.2.0
.toc bump
Fixed tag display for untaggable mobs -ckaotik
Updated moonkin eclipse cast counter formulas -ckaotik

== 5.1.0 ==
.toc bump
vehicle health fix
updated dispel types

== 5.0.5 ==
Fixed .toc file after breaking it.

== 5.0.5 ==
Added Warlock and Shaman power bars courtesy of ckaotik.
Updated config to parse focus frame correctly.

== 5.0.4c ==
Added back config functionality
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.1
352kB
09-27-12 10:26 AM
Patch


Archived Files (5)
File Name
Version
Size
Author
Date
5.1.0
284kB
gwyd
12-17-12 05:42 PM
5.0.5b
289kB
gwyd
10-07-12 04:08 PM
5.0.5
287kB
gwyd
08-31-12 12:38 PM
5.0.4c
294kB
gwyd
08-29-12 05:12 PM
5.0.4
294kB
gwyd
08-28-12 08:53 PM


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Unread 03-29-14, 02:44 PM  
Pyrates
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I think there's a small problem with the class icons. At least for the priest, the background of the shadow orbs shows up regardless of spec. I suspect the same is true for the soul shard of the warlocks wrt spell availability (I don't really know much about that, I just read classicons.lua). I fixed it by inserting the following code in hank_v3.lua after the definition of self.ClassIcons.PostUpdate. Please not that this is not thoroughly tested, especially in case of warlocks.

Lua Code:
  1. if playerClass == "PRIEST" then
  2.             local talentUpdate = function(self,event, unit)
  3.                 if GetSpecialization() ~= SPEC_PRIEST_SHADOW then --Shadow Spec
  4.                     for i = 1,5 do
  5.                         bg[i]:Hide()
  6.                     end
  7.                 else
  8.                     for i = 1,5 do
  9.                         bg[i]:Show()
  10.                     end
  11.                 end
  12.             end
  13.            
  14.             self:RegisterEvent('PLAYER_TALENT_UPDATE', talentUpdate, true)
  15.            
  16.         elseif playerClass == "WARLOCK" then   
  17.             local spellUpdate = function(self,event, unit)
  18.                 if GetSpecialization() ~= WARLOCK_SOULBURN then --Shadow Spec
  19.                     for i = 1,5 do
  20.                         bg[i]:Hide()
  21.                     end
  22.                 else
  23.                     for i = 1,5 do
  24.                         bg[i]:Show()
  25.                     end
  26.                 end
  27.             end
  28.        
  29.             self:RegisterEvent('SPELLS_CHANGED', spellUpdate, true)
  30.         end
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Unread 11-23-13, 09:18 AM  
Pyrates
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Can anyone tell me why the following modification isn't working?

Code:
oUF.Tags.Methods["classColor"] = function(unit)
	local color = RAID_CLASS_COLORS[select(2, UnitClass(unit))]
	if not color then
		color = {}
		color.r = 1
		color.g = 1
		color.b = 1
	end
	
	return ("FF%.2x%.2x%.2x"):format(color.r * 255, color.g * 255, color.b * 255)
end

oUF_Hank_hooks.ClassToT_etc = {
	sharedStyle = function(self, unit, isSingle)
		if unit == "targettarget" or unit == "focustarget" then self:Tag(name, "|c[classColor]\226\128\186  [smartName] @ [perhp]%|r")
		elseif unit == "targettargettarget" then self:Tag(name, "|c[classColor]\194\187 [smartName] @ [perhp]%|r") end
	end,
}
The ingame message tells me the hook is loaded. I can put that sharedStyle part into hank_v3.lua (just the 2 lines with "if" and "elseif" to replace lines 641 and 642) and the tag into tags.lua just copy-&pasting, and it works, so there isn't any typo or whatnot. Still, with the hook is just doesn't work, no error message... Any help appreciated!
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Unread 11-21-13, 01:30 PM  
Pyrates
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You should probably rename that folder for your download, I neede to rename it to "oUF_Hank_v3" to have it loaded.

Thanks for keeping hanks_uf up, I'm reviving my UI package and I'm very happy this is still around
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Unread 10-30-13, 11:05 PM  
FallMonkey
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Since the recent patch of 5.4.1, there's been this annoying issue:

My unitframe(player frame, specifically) of Hank will be on top of the map if I toggle the world map and it's the only thing that is on top of the map, while other addons like elvui are working fine and behind the map.

Since I recall seeing some errors of elvui days ago about blizzard blocking evlui's functions to interact with map, this might be where the issue stems from.
http://us.battle.net/wow/en/forum/topic/10388639018#20
http://us.battle.net/wow/en/forum/topic/10389278994

Any thought you might have? I love the modification you make there and hope this tiny patch is not ruining the whole fun. Thanks!
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Unread 10-08-13, 03:52 PM  
gwyd
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Re: [Request] Party Frame / Pet frame

Originally Posted by samvx
Any chance to apply same layout to Party and/or Pet Frame? It's feasible?
ty in advance
It's possible. I haven't had a lot of free time lately so I can't commit to it or to a date, but I'll see what I can do.
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Unread 09-15-13, 10:29 AM  
samvx
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Exclamation [Request] Party Frame / Pet frame

Any chance to apply same layout to Party and/or Pet Frame? It's feasible?
ty in advance
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Unread 06-24-13, 06:59 PM  
gwyd
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Originally Posted by jbbuena
Is there any chance for this layout to be updated at all?
What issues are you seeing? It's running fine for me on my monk/dk/warrior on live, but let me know if there's an issue and I'll try to fix it.
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Unread 06-14-13, 02:03 PM  
jbbuena
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Is there any chance for this layout to be updated at all?
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Unread 12-08-12, 04:49 PM  
edgarrin
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Re: Re: Re: Re: Boss focus

Originally Posted by gwyd
Originally Posted by edgarrin
!BugGrabber and BugSack are installed. Once I collect the data how best should i post it/send it?

Ed
If you happen to have a github account, feel free to post an issue on the project. If not, I guess just post it here.
Issue has been posted: https://github.com/brendanblackwood/oUF_Hank/issues/4
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Unread 12-04-12, 07:05 PM  
gwyd
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Re: Re: Re: Boss focus

Originally Posted by edgarrin
!BugGrabber and BugSack are installed. Once I collect the data how best should i post it/send it?

Ed
If you happen to have a github account, feel free to post an issue on the project. If not, I guess just post it here.
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Unread 12-04-12, 07:23 AM  
edgarrin
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Re: Re: Boss focus

Originally Posted by gwyd
Originally Posted by edgarrin
I'm not entirely sure where the most up to update version of Hank is at the moment, so it's possible this is fixed already.

Post Patch 5.1 the Boss Focus that is usually at the right side of the screen is showing up incorrectly and affecting my FPS when it does. When you begin the fight the boss focus shows the cross like they are dead, all the raid icons and the name is several inches away from the stats. The small stats do show the boss's target and their health. Unfortunately I didn't screenshot it but I will the next time I raid.

If anyone has a suggestion on how to correct this it would be much appreciated.

Thanks

Ed
It looks like there was an error (the icons and such don't get properly placed when some part of setting up the frame errors). Would you mind installing buggrabber and/or bugsack? That should show you what error is showing up and I will hopefully be able to diagnose it from that. Thanks!

BugGrabber!
BugSack
!BugGrabber and BugSack are installed. Once I collect the data how best should i post it/send it?

Ed
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Unread 12-03-12, 07:21 PM  
gwyd
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Re: Boss focus

Originally Posted by edgarrin
I'm not entirely sure where the most up to update version of Hank is at the moment, so it's possible this is fixed already.

Post Patch 5.1 the Boss Focus that is usually at the right side of the screen is showing up incorrectly and affecting my FPS when it does. When you begin the fight the boss focus shows the cross like they are dead, all the raid icons and the name is several inches away from the stats. The small stats do show the boss's target and their health. Unfortunately I didn't screenshot it but I will the next time I raid.

If anyone has a suggestion on how to correct this it would be much appreciated.

Thanks

Ed
It looks like there was an error (the icons and such don't get properly placed when some part of setting up the frame errors). Would you mind installing buggrabber and/or bugsack? That should show you what error is showing up and I will hopefully be able to diagnose it from that. Thanks!

BugGrabber!
BugSack
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Unread 12-03-12, 07:18 PM  
gwyd
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Originally Posted by EatsYaa
Hi,
can i remove the castbar if so how?
Yes you can. There is an option in config.lua "Castbar=true". Just change that to false.
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Unread 12-02-12, 11:01 AM  
edgarrin
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Boss Focus screenshot

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Unread 12-02-12, 07:25 AM  
edgarrin
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Boss focus

I'm not entirely sure where the most up to update version of Hank is at the moment, so it's possible this is fixed already.

Post Patch 5.1 the Boss Focus that is usually at the right side of the screen is showing up incorrectly and affecting my FPS when it does. When you begin the fight the boss focus shows the cross like they are dead, all the raid icons and the name is several inches away from the stats. The small stats do show the boss's target and their health. Unfortunately I didn't screenshot it but I will the next time I raid.

If anyone has a suggestion on how to correct this it would be much appreciated.

Thanks

Ed
Last edited by edgarrin : 12-02-12 at 07:26 AM.
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