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Dragonflight Pre-patch (10.0.0)
Updated:10-27-22 05:31 PM
Created:08-28-12 08:53 PM
Downloads:21,051
Favorites:40
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oUF Hank Fan Update  Popular! (More than 5000 hits)

Version: 10.0.1
by: gwyd [More]

This is an update of Hank's oUF_Hank addon for WoW 10.0.

Dependancies: oUF by haste.
Optional Dependancies:
oUF_WarlockSpecBars - by tukz
oUF_TotemBar (included) - updated by ckaotik

Note: Development code can be found on github

All credit goes to Hank. I am only trying to keep it running.

== 7.0.0
Compatibility with legion

== 6.0.2
Added a 6th chi class icon when needed
Latency calculation fix for castbar

== 6.0.1
Fixed backgrounds showing for class icons
Fixed animations for players without class icons (low level paly, non-spriest)
Removed animations for eclipse bar (this is a temporary fix to make the addon work for druids, but more work is still needed)
Experimental: added support for auras on player frame

== 6.0
Updated for WoD
Moved combo points to player frame

== 5.2.0
.toc bump
Fixed tag display for untaggable mobs -ckaotik
Updated moonkin eclipse cast counter formulas -ckaotik

== 5.1.0 ==
.toc bump
vehicle health fix
updated dispel types

== 5.0.5 ==
Fixed .toc file after breaking it.

== 5.0.5 ==
Added Warlock and Shaman power bars courtesy of ckaotik.
Updated config to parse focus frame correctly.

== 5.0.4c ==
Added back config functionality
Optional Files (1)
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Version
Size
Author
Date
Type
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352kB
09-27-12 10:26 AM
Patch


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Unread 08-29-12, 06:27 AM  
gwyd
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 47
Uploads: 1
Something brought up in the other thread is that if you have code in custom_modifications.lua that uses Tags, they have change (very slightly).

Use Tags.Events and Tags.Methods instead of TagEvents and Tags, respectively.
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Unread 08-28-12, 11:12 PM  
TwystNeko
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
minor change to disable Rune bar for DKs

Since I want to use this addon, but don't want to delve deep into the code to try and track down the failure, I figured out how to make the Runebar toggleable.

in config.lua at line 265, put
Lua Code:
  1. RuneBarActive = false,

And change line 837 of hank_v3.lua to:
Lua Code:
  1. if unit == "player" and select(2, UnitClass("player")) == "DEATHKNIGHT" and cfg.RuneBarActive then
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Unread 08-28-12, 10:13 PM  
azguz
A Murloc Raider

Forum posts: 8
File comments: 66
Uploads: 0
You are awesome. This is one of my favorite unit frames.
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