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Updated: 12-17-13 11:44 AM
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Siege of Orgrimmar (5.4)
Updated:12-17-13 11:44 AM
Created:07-31-12 03:04 PM
Downloads:3,168
Favorites:38
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Categories:Unit Mods, PvP, Arena, BattleGrounds
5.4
Target Nameplate Indicator
Version: 1.08
by: Choonstertwo [More]
TargetNameplateIndicator attaches a texture to your target's nameplate to make them easier to spot.

Version 1.08 now includes twelve textures:
  • Red targeting reticule (the default texture, contributed by Dridzt of WoWI)
  • Red arrow (contributed by DohNotAgain of WoWI)
  • Neon versions of the reticule and arrow (contributed by mezmorizedck of Curse)
  • Two red inverted triple chevrons (contributed by OligoFriends of Curse/WoWI)
  • Red and green 3D Arrows (contributed by OligoFriends of Curse/WoWI)
  • Skull and crossbones (contributed by OligoFriends of Curse/WoWI)
  • Red concentric circles in the style of a target (contributed by OligoFriends of Curse/WoWI)
  • Red star with gold outline (contributed by OligoFriends of Curse/WoWI)
  • Neon green arrow with a red target (contributed by OligoFriends of Curse/WoWI)

The texture file, size and anchoring settings can be changed at the top of the core.lua file.

If you want to contribute a custom texture (that you own), simply leave a comment here or on Curse with the image embedded or a direct link to the image.

I recommend backing up your core.lua file if you make any changes to it so you can easily re-apply them after an update. Also back up any custom textures you add.

Thanks to Meneltel for posting this request, which inspired me to write TargetNameplateIndicator.
1.08
  • Trim trailing spaces
  • Add DEBUG flag to enable/disable debugging output
  • Replace all debugging print() calls with debugprint() calls
  • Wrap debugprint() calls in --@debug@/--@end-debug@ so CurseForge packager comments them out
  • Add FindGlobals tools-used reference in .pkgmeta
  • Add OptionalDeps and X-Embeds tags to TOC as recommended by LibNameplateRegistry
  • Rewrite around LibNameplateRegistry-1.0
  • Update for 5.4
  • Add three new textures
1.07
  • Added red/green 3D arrow and skull and crossbones textures provided by OligoFriends of Curse/WoWI
  • Not updating LibNameplate for now, the latest alpha versions don't seem to work very well.
1.06
  • Added red inverted chevron textures provided by OligoFriends of Curse/WoWI
1.05
  • Updated LibNameplate-1.0 to r145 for the nameplate changes in 5.1. This version of the library is still in alpha, so please report any errors or strange behaviour.
1.04
  • Added neon textures provided by mezmorizedck of Curse
    Renamed the reticule texture to Reticule.tga and changed the TEXTURE_PATH variable's default value to match
1.03
  • Updated LibNameplate to version 1.0.36, which should fix the GetNumRaidMembers error
  • Updated TOC to 5.0
1.02
  • Added a red arrow texture provided by DohNotAgain of WoWI
  • Added more detail to the comments at the top of core.lua, including stuff about custom textures, GIMP and texture contribution.
1.01
  • Changed the default texture to a red targeting reticule provided by Dridzt of WoWI
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
1.07
118kB
Choonstertwo
02-17-13 12:56 AM
1.06
68kB
Choonstertwo
01-16-13 02:02 AM
1.05
48kB
Choonstertwo
11-28-12 10:00 AM
1.04
48kB
Choonstertwo
11-03-12 12:57 AM
1.03
27kB
Choonstertwo
10-17-12 06:27 AM
1.02
26kB
Choonstertwo
08-25-12 10:24 AM
1.01
23kB
Choonstertwo
08-18-12 09:47 AM
1.0
21kB
Choonstertwo
07-31-12 03:04 PM


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Unread 11-06-12, 07:32 AM  
rasool_rpd
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he he he its funny
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Unread 10-17-12, 07:22 PM  
theredwolf
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Thank you. It looks like that worked.
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Unread 10-17-12, 06:29 AM  
Choonstertwo
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Originally Posted by theredwolf
Firstly, his is a great addon. Kudos.

Received this lua error today. No clue what it means, just thought I'd drop it here just incase.
Thanks, I've just uploaded version 1.03 which uses a newer version of LibNameplate. This should fix the error, but let me know if you encounter any other issues.
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Unread 10-16-12, 12:46 PM  
theredwolf
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Firstly, his is a great addon. Kudos.

Received this lua error today. No clue what it means, just thought I'd drop it here just incase.

Message: ...bNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:488: attempt to call upvalue 'GetNumRaidMembers' (a nil value)
Time: 10/16/12 14:36:07
Count: 20
Stack: ...bNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:488: in function `NewNameplateCheckHP'
...bNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:541: in function <...bNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:529>
(tail call): ?

Locals: self = <table> {
GetLevel = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1049
GetReaction = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1223
GetHealthMax = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1253
GetHealth = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1264
plateChildren = <table> {
}
IsTarget = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:990
onHideHooks = <table> {
}
IsCasting = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1201
threatStatus = <table> {
}
NameplateSlowAnimation = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:425
HideMouseoverRegion = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1131
NameplateOnShow = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:275
healthOnValueChanged = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:529
NameplateOnHide = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:304
IsMouseover = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1121
GetEliteRegion = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:936
healthOnValueChangedHooks = <table> {
}
nameplates = <table> {
}
GetClass = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1239
HookNameplate = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:576
IsElite = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1094
onFinishedGroups = <table> {
}
GetTargetNameplate = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1287
IsBoss = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1081
GetThreatSituation = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1107
prevHealth = <table> {
}
SetupNameplate = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:252
GetNameplateByHealth = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1390
GetThreatRegion = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:947
IsMarked = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1185
GetName = <function> defined @Interface\AddOns\TargetNameplateIndicator\LibNameplate-1.0\LibNameplate-1.0\LibNameplate-1.0.lua:1026
RegisterCallback = <f
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Unread 08-25-12, 10:26 AM  
Choonstertwo
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Re: This AddOn is great.

Originally Posted by DohNotAgain
This addon is great.
It has made visually finding the mob I have targetted much easier.

But I prefer an arrow pointing at the target so I made this one.
After testing it against other graphic icons it works best for me.



Feel free to use it if you want.

Choonstertwo, you can include it in the addon if you want as an extra image to pick from.
Thank you for your contribution. I've just released version 1.02 which includes your texture.
Last edited by Choonstertwo : 08-25-12 at 10:39 AM.
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Unread 08-25-12, 09:36 AM  
Choonstertwo
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Re: I'm pushing my luck

Originally Posted by Hofflerand
I'm pushing my luck, but is there any way the author can make this add-on work without active nameplates? I hate nameplates, but I lose track of my target when I use MSBT and don't have the default over-the-head combat text to guide me!

Or if anyone can point me in the right direction, I'd much appreciate it. I'm trying to set up my interface for MoP and this is a very important piece of the puzzle. :P
The AddOn absolutely requires the nameplates to be enabled, but you could use a text-based Nameplate AddOn like the "None" theme of Tidy Plates instead of a traditional bar-based AddOn.

Failing that, I could look into making an AddOn to make the nameplates invisible while still being "shown" for anchoring purposes.
Last edited by Choonstertwo : 08-25-12 at 10:40 AM.
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Unread 08-24-12, 12:49 AM  
Hofflerand
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I'm pushing my luck, but is there any way the author can make this add-on work without active nameplates? I hate nameplates, but I lose track of my target when I use MSBT and don't have the default over-the-head combat text to guide me!

Or if anyone can point me in the right direction, I'd much appreciate it. I'm trying to set up my interface for MoP and this is a very important piece of the puzzle. :P
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Unread 08-23-12, 02:49 PM  
DohNotAgain
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This addon is great.
It has made visually finding the mob I have targetted much easier.

But I prefer an arrow pointing at the target so I made this one.
After testing it against other graphic icons it works best for me.



Feel free to use it if you want.

Choonstertwo, you can include it in the addon if you want as an extra image to pick from.
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Unread 08-18-12, 03:10 PM  
Dridzt
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Originally Posted by Zathan666
How can you edit it so the reticule is at the bottom or on the sides of the health bar and not at the "top" ? It's because when you have multiple dots on your target with TidyBar the reticule gets in the way.
If you open the TargetNameplateIndicator\core.lua file in a text editor you'll find some configuration variables near the top.
TEXTURE_POINT and ANCHOR_POINT are the ones you would want to change and save the file.
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Unread 08-18-12, 12:40 PM  
Zathan666
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How can you edit it so the reticule is at the bottom or on the sides of the health bar and not at the "top" ? It's because when you have multiple dots on your target with TidyBar the reticule gets in the way.
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Unread 08-18-12, 09:52 AM  
Choonstertwo
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Version 1.01

Thank you all for the feedback. I've just uploaded version 1.01 which includes Dridzt's targeting reticule as the default texture.

Remember that you can change the texture, size and anchoring options at the top of core.lua if you want to.
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Unread 08-02-12, 11:27 PM  
gossipgirlxo
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brilliant addon
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Unread 08-01-12, 12:36 PM  
Dridzt
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Also like the idea and would suggest a reticle texture as the indicator
Something like is what I mean.
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Unread 08-01-12, 05:16 AM  
the-wind-waker
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Originally Posted by Haleth
I like the idea, but some sort of arrow or targeting rectangle would probably make the difference with the cross marker more obvious.
I absolutely agree, an arrow of some kind would be a better choice!
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Unread 07-31-12, 05:22 PM  
Haleth
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I like the idea, but some sort of arrow or targeting rectangle would probably make the difference with the cross marker more obvious.
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