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Updated: 09-08-14 01:27 PM
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-08-14 01:27 PM
Created:07-19-12 04:59 PM
Downloads:6,056
Favorites:27
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Categories:Combat Mods, Druid, Monk, Paladin, Rogue
5.4
Vex Power  Popular! (More than 5000 hits)
Version: v1.17
by: fuda01 [More]
Vex Power

Vex Power shows every powertype as an energybar.
It also shows ComboPoints or similar important and trackable class/spec specific alternative-power and buffs.
Currently supported are:
Paladin: Holy Power
Druid: ComboPoints
Rogue: ComboPoints
Monk: Chi
Hunter (Marksman): 'Ready, Set, Aim...'-Stacks and 'Fire!'-Buff
Hunter (Beast Master): 'Frenzy'-Stacks
Warrior (Fury): 'Raging Blow'-Stacks
Shaman (Enhancer): 'Maelstrom Weapon'-Stacks
Priest (Shadow): Shadow Orbs
Priest (Discipline): 'Evangelism'-Stacks
Warlock (Affliction): Soul Shards
Warlock (Demonology): Demonic Fury (get an additional bar instead of combopoints)
Warlock (Destruction): Burning Embers (get additional bars instead of combopoints)
Mage (Arcane): 'Arcane Charge'-Stacks



The PowerBar

'Used'-effect
In Addition to the common settings (position, size, colors, etc) the powerbar has a 'used'-effect (can be turned off). This effect colors the power you just spent and then fades it out.

'Recolor'-effect
The Powerbar has 6 states in which the color can be changed (fully customizable).
3 states for each 'in combat' and 'out of combat' representing: 'power empty', 'power full' and 'power not full and not empty'. The thresholds-% for 'power empty' and 'power full' can be set by the user. Changeable fo all 6 states are the color and the opacity of the bar.
With this feature you can color the bar when the power is empty as a visual alarm or you can change the oppacity of the powerbar to an adjustable amount whenever you are out of combat.



The ComboPoints

Colors
The colors are fully customizable for every single ComboPoint.

Position and Size
You have the choice between two modes to set the positon and the size.
Intelligent-CP-Mode
This mode only needs 3 numbers to automatically adjust the ComboPoint position and size to your PowerBar.
Manual-Mode
Deactivating the intelligent-cp-mode lets you set all combopoint positions and sizes by yourself.

'Fadeout'-effect
This effect is similar to the 'used'-effect for the powerbar. ComboPoints that have just been spent change their color and then fade out. This effect is also togglable.

'Color ComboPoints on X'-effect
This effect overwrites the colors you chose for the combopoints when you have X combopoints gained. The amount X is selectable. You can choose whether all combopoints or only the first X combopoints should be colored when the amount is reached.

'Sound'
Whenever you gained Y combopoints a sound is played (deactivated by default)



The Textfields

The number of textfields is not static, meaning you can create/delete textfields at your wish. Textfields contain information that can be parsed with tags.

Tags:
(alternative power is currently working only for demonology and destruction warlocks and represents the amount of ember shards or the amount of demonic fury.)

Current Power:
[PowerCurrent]: Shows '19218' (current power)
[PowerAltCurrent]: Shows '19218' (current alternative power)
[PowerCurrentShort]: Shows '19' instead of '19218' (current power)
[PowerCurrentSmart]: Shows '19.2' instead of '19218' (current power)

Maximum Power:
[PowerMax]|r: Shows '19218' (maximum power)
[PowerAltMax]|r: Shows '19218' (maximum alternative power)
[PowerMaxShort]|r: Shows '19' instead of '19218' (maximum power)
[PowerMaxSmart]|r: Shows '19.2' instead of '19218' (maximum power)

Missing Power:
[PowerMissing]: Shows '19218' (missing power)
[PowerMissingShort]: Shows '19' instead of '19218' (missing power)
[PowerMissingSmart]: Shows '19.2' instead of '19218' (missing power)

Percentage Power:
[PowerPerc]: Shows '18' for 18.3%
[PowerPercSmart]: Shows '18.3' for 18.3%

ComboPoints:
[CPsCurrent]: Shows your current ComboPoints/HolyPower/etc
[CPsMax]: Shows your maximum ComboPoints/HolyPower/etc
[CPsMissing]: Shows your missing ComboPoints/HolyPower/etc

Buffs:
(only parse information when buffs are tracked as ComboPoints)
[BuffDurationLeft]: Shows the time left
[BuffDurationTotal]: Shows the total duration


The position of the textfields is on the powerbar by default. But you can reposition them and put them on your combopoints to show the buffduration via [BuffDurationLeft] or the amount of demonic fury you gained as a demonology warlock via [PowerAltCurrent]



The Markers:

Markers are marks at specific places on your energybar. They can be placed at absolute positions(e.g. 1217) and at relative positions (e.g. 40%). Again they are fully customizable. You can set them for both specs or only for a specific single spec and you can choose in which combination to a powertype they are shown. That way a druid could set sepperat markers for his mana (no form, moonkin, tree), his energy (cat), his rage (baer) and set a universal marker that is shown with more than one or even all powertypes.
The purpose of these marks is to give you a visual assisstance so you get to know better when you have enough power to use an ability or when you can use a mana-gain-spell without wasting mana.



Default Settings

Default Profile
You can set a saved profile to be a default profile. That way every char that has no config for this addon will load the default profile instead of the addon defaults.

Default Color Sets
You can save color sets that contain the colors of the ComboPoints. Those color sets can be set as a default color set for a specific class. That way the addon can this color set that is set as default for the class. Default color sets overwrite the colors from the loaded default profile.





For bugreports and the newest alpha verson, etc pls go to
http://www.wowace.com/addons/vexcombo/
Archived Files (33)
File Name
Version
Size
Author
Date
v1.16
286kB
fuda01
09-04-14 08:21 AM
v1.15
285kB
fuda01
08-29-14 08:10 AM
v1.12.11
284kB
fuda01
08-19-14 09:43 AM
v1.12.8
283kB
fuda01
08-12-14 09:48 AM
v1.12.7
287kB
fuda01
07-10-13 04:14 PM
v1.12.6
270kB
fuda01
07-06-13 11:05 AM
v1.12.6
362kB
fuda01
07-05-13 09:43 AM
v1.12.5
385kB
fuda01
07-04-13 11:30 AM
v1.12.4
368kB
fuda01
11-13-12 02:03 AM
v1.12
68kB
fuda01
10-09-12 11:34 AM
v1.11
300kB
fuda01
09-27-12 06:18 AM
v1.10.6
299kB
fuda01
09-26-12 01:45 PM
v1.10.4
299kB
fuda01
09-26-12 01:32 PM
v1.10.3
299kB
fuda01
09-24-12 04:40 AM
v1.10.2
66kB
fuda01
09-23-12 08:58 AM
v1.10
299kB
fuda01
09-22-12 12:36 PM
v1.8.6
272kB
fuda01
09-11-12 01:05 PM
v1.8.5
271kB
fuda01
09-11-12 07:26 AM
v1.8.2
271kB
fuda01
09-11-12 02:04 AM
v1.8.1
271kB
fuda01
09-11-12 01:55 AM
v1.8
271kB
fuda01
09-06-12 10:41 AM
v1.7.6
270kB
fuda01
09-01-12 01:27 PM
v1.7.4
565kB
fuda01
09-01-12 01:03 PM
v1.7
269kB
fuda01
08-29-12 12:39 PM
v1.6.9
267kB
fuda01
08-21-12 01:15 PM
v1.6.8
266kB
fuda01
08-17-12 05:18 PM
v1.6.5
265kB
fuda01
08-14-12 09:10 AM
v1.5
264kB
fuda01
08-02-12 09:48 AM
v1.4.1
262kB
fuda01
07-23-12 04:30 PM
v1.4
262kB
fuda01
07-23-12 10:02 AM
v1.3.5
262kB
fuda01
07-22-12 09:47 AM
v1.3
261kB
fuda01
07-20-12 01:36 PM
v1.2
261kB
fuda01
07-20-12 12:57 PM


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Unread 09-08-14, 01:12 PM  
fuda01
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ah, thx !
I'll fix it right now !

Originally Posted by zukaka
it does not display combo points, using marked for death - t90 talent.

Edit: fixed
Last edited by fuda01 : 09-08-14 at 01:27 PM.
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Unread 09-07-14, 05:42 PM  
zukaka
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it does not display combo points, using marked for death - t90 talent.
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Unread 09-07-14, 03:19 PM  
fuda01
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are any lua errors popping up? Do you have the option in WoW enabled to show lua-errors ?
If so, please post them.

Edit: I just tested it with my rogue, everything seems to work for me.
Could you test the following with the new version pls:
In the option panel -> Combopoints -> Class-specifics
Which options are enabled for the rogue? all of them should be enabled by default.
Last edited by fuda01 : 09-07-14 at 03:25 PM.
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Unread 09-06-14, 09:15 PM  
pinmouse
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Re: No Combo Points

Originally Posted by pinmouse
Hmmm... just installed it and I'm not seeing the combo points on my rogue.
Dropped back to your previous version and it works now... just a heads up!
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Unread 09-04-14, 07:06 PM  
pinmouse
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Unhappy No Combo Points

Hmmm... just installed it and I'm not seeing the combo points on my rogue.
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Unread 09-04-14, 01:56 PM  
Tonyleila
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Re: Re: anticipation

Originally Posted by fuda01
Originally Posted by Chy
Does it support anticipation now ?
I just uploaded an alpha for curse with anticipation as additional CPs (you have to turn this option on in the new optionpanel "class specifics").

I'm not very happy with it for now, since displaying 10 CPs lucks not nice at all. I'll think about an alternative display. Maybe a 2nd row of CPs or the CPs change color to show the anticipation stacks.
I woud prefere coloring over a 2nd row, that dosen't fit into my UI
Maybe 1-4 CPs coud be green and 5 stacks yellow and then every extra lets the CPs get red. Costum colors woud be nice of cause
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Unread 08-25-14, 10:12 AM  
fuda01
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Re: anticipation

Originally Posted by Chy
Does it support anticipation now ?
I just uploaded an alpha for curse with anticipation as additional CPs (you have to turn this option on in the new optionpanel "class specifics").

I'm not very happy with it for now, since displaying 10 CPs lucks not nice at all. I'll think about an alternative display. Maybe a 2nd row of CPs or the CPs change color to show the anticipation stacks.
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Unread 08-25-14, 09:51 AM  
fuda01
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Re: anticipation

Originally Posted by Chy
Does it support anticipation now ?
Will be supported in the next update
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Unread 08-25-14, 03:54 AM  
Chy
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anticipation

Does it support anticipation now ?
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Unread 08-17-14, 03:59 PM  
LiNK2088
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Originally Posted by fuda01
Could you list the problems you want fixed? I just played an lvl 81 alt and attacked a dummy, everything seemed fine. So I dont know what to do except change the Wow-Version for the addon.

i checked the tickets and saw that you opened a ticket once, is the bar-bug still happening ?
Got any more information for me to reproduce the problem ?
http://i.imgur.com/sMdIe.jpg
Yes that bar bug is still happening but its very hard to reproduce it.
I tried on the dummy just now for 5 mins, but couldnt get it to appear.
I know the bug is still there cause I tried the addon again couple weeks ago, and after a few days I switched over cause its such an annoying bug.
Also, the rune regenerating is not always accurate, like it will show a rune filling up, but its not actually like that.
Try a standard rune bar addon and compare them, you'll see what I mean.
You just need to give it some time, after 2 dungeons it started freaking out. The runes often don't fill up, and then randomly show as full.
There are plenty of other addons I could use for runes, but I just love the look of this, thats why I would like it to work properly, its just to messy atm.

So what I want to say it, at first, the addon seems fine and works quite good. But after playing for a bit it starts acting really strange. Just take a closer look and test it some more.
Last edited by LiNK2088 : 08-17-14 at 04:12 PM.
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Unread 08-17-14, 02:25 PM  
fuda01
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Could you list the problems you want fixed? I just played an lvl 81 alt and attacked a dummy, everything seemed fine. So I dont know what to do except change the Wow-Version for the addon.

i checked the tickets and saw that you opened a ticket once, is the bar-bug still happening ?
Got any more information for me to reproduce the problem ?
http://i.imgur.com/sMdIe.jpg
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Unread 08-17-14, 12:07 PM  
fuda01
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Originally Posted by fuda01
Originally Posted by LiNK2088
Will Vex Runes be updated as well? Or maybe implemented again in this addon?
Sry, but currently I don't have enough time to update Vex Runes and since I dont play a Death Knight myself I probably wont update it in the future. It might be best to look for an alternative.
Looks like I have some time the upcoming days, I'll look into it, but I won't promise anything
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Unread 08-17-14, 08:01 AM  
fuda01
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Originally Posted by LiNK2088
Will Vex Runes be updated as well? Or maybe implemented again in this addon?
Sry, but currently I don't have enough time to update Vex Runes and since I dont play a Death Knight myself I probably wont update it in the future. It might be best to look for an alternative.
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Unread 08-12-14, 02:31 PM  
LiNK2088
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Will Vex Runes be updated as well? Or maybe implemented again in this addon?
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Unread 07-09-13, 06:02 PM  
Tonyleila
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Re: Re: snv?

Originally Posted by fuda01
ups sry, yeah u can delete that, I just uploaded the zip again without the svn file.

Originally Posted by Tonyleila
Thanks for the update! There is a hidden folder called .svn in the vexpower folder. Do we need it? Can I remove it? Its 461 KB in size!
Ok thank you! I'm really glead that you still support this gerat addon!
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