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Warlords of Draenor Pre-Patch (6.0.2)
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Updated:10-28-14 05:55 AM
Created:07-19-12 04:59 PM
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Categories:Combat Mods, Druid, Monk, Paladin, Rogue
Vex Power  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: v1.7.1
by: fuda01 [More]
Vex Power

Vex Power shows every powertype as an energybar.
It also shows ComboPoints or similar important and trackable class/spec specific alternative-power and buffs.
Currently supported are:
Paladin: Holy Power
Druid: ComboPoints
Rogue: ComboPoints
Monk: Chi
Hunter (Marksman): 'Ready, Set, Aim...'-Stacks and 'Fire!'-Buff
Hunter (Beast Master): 'Frenzy'-Stacks
Warrior (Fury): 'Raging Blow'-Stacks
Shaman (Enhancer): 'Maelstrom Weapon'-Stacks
Priest (Shadow): Shadow Orbs
Priest (Discipline): 'Evangelism'-Stacks
Warlock (Affliction): Soul Shards
Warlock (Demonology): Demonic Fury (get an additional bar instead of combopoints)
Warlock (Destruction): Burning Embers (get additional bars instead of combopoints)
Mage (Arcane): 'Arcane Charge'-Stacks



The PowerBar

'Used'-effect
In Addition to the common settings (position, size, colors, etc) the powerbar has a 'used'-effect (can be turned off). This effect colors the power you just spent and then fades it out.

'Recolor'-effect
The Powerbar has 6 states in which the color can be changed (fully customizable).
3 states for each 'in combat' and 'out of combat' representing: 'power empty', 'power full' and 'power not full and not empty'. The thresholds-% for 'power empty' and 'power full' can be set by the user. Changeable fo all 6 states are the color and the opacity of the bar.
With this feature you can color the bar when the power is empty as a visual alarm or you can change the oppacity of the powerbar to an adjustable amount whenever you are out of combat.



The ComboPoints

Colors
The colors are fully customizable for every single ComboPoint.

Position and Size
You have the choice between two modes to set the positon and the size.
Intelligent-CP-Mode
This mode only needs 3 numbers to automatically adjust the ComboPoint position and size to your PowerBar.
Manual-Mode
Deactivating the intelligent-cp-mode lets you set all combopoint positions and sizes by yourself.

'Fadeout'-effect
This effect is similar to the 'used'-effect for the powerbar. ComboPoints that have just been spent change their color and then fade out. This effect is also togglable.

'Color ComboPoints on X'-effect
This effect overwrites the colors you chose for the combopoints when you have X combopoints gained. The amount X is selectable. You can choose whether all combopoints or only the first X combopoints should be colored when the amount is reached.

'Sound'
Whenever you gained Y combopoints a sound is played (deactivated by default)



The Textfields

The number of textfields is not static, meaning you can create/delete textfields at your wish. Textfields contain information that can be parsed with tags.

Tags:
(alternative power is currently working only for demonology and destruction warlocks and represents the amount of ember shards or the amount of demonic fury.)

Current Power:
[PowerCurrent]: Shows '19218' (current power)
[PowerAltCurrent]: Shows '19218' (current alternative power)
[PowerCurrentShort]: Shows '19' instead of '19218' (current power)
[PowerCurrentSmart]: Shows '19.2' instead of '19218' (current power)

Maximum Power:
[PowerMax]|r: Shows '19218' (maximum power)
[PowerAltMax]|r: Shows '19218' (maximum alternative power)
[PowerMaxShort]|r: Shows '19' instead of '19218' (maximum power)
[PowerMaxSmart]|r: Shows '19.2' instead of '19218' (maximum power)

Missing Power:
[PowerMissing]: Shows '19218' (missing power)
[PowerMissingShort]: Shows '19' instead of '19218' (missing power)
[PowerMissingSmart]: Shows '19.2' instead of '19218' (missing power)

Percentage Power:
[PowerPerc]: Shows '18' for 18.3%
[PowerPercSmart]: Shows '18.3' for 18.3%

ComboPoints:
[CPsCurrent]: Shows your current ComboPoints/HolyPower/etc
[CPsMax]: Shows your maximum ComboPoints/HolyPower/etc
[CPsMissing]: Shows your missing ComboPoints/HolyPower/etc

Buffs:
(only parse information when buffs are tracked as ComboPoints)
[BuffDurationLeft]: Shows the time left
[BuffDurationTotal]: Shows the total duration


The position of the textfields is on the powerbar by default. But you can reposition them and put them on your combopoints to show the buffduration via [BuffDurationLeft] or the amount of demonic fury you gained as a demonology warlock via [PowerAltCurrent]



The Markers:

Markers are marks at specific places on your energybar. They can be placed at absolute positions(e.g. 1217) and at relative positions (e.g. 40%). Again they are fully customizable. You can set them for both specs or only for a specific single spec and you can choose in which combination to a powertype they are shown. That way a druid could set sepperat markers for his mana (no form, moonkin, tree), his energy (cat), his rage (baer) and set a universal marker that is shown with more than one or even all powertypes.
The purpose of these marks is to give you a visual assisstance so you get to know better when you have enough power to use an ability or when you can use a mana-gain-spell without wasting mana.



Default Settings

Default Profile
You can set a saved profile to be a default profile. That way every char that has no config for this addon will load the default profile instead of the addon defaults.

Default Color Sets
You can save color sets that contain the colors of the ComboPoints. Those color sets can be set as a default color set for a specific class. That way the addon can this color set that is set as default for the class. Default color sets overwrite the colors from the loaded default profile.





For bugreports and the newest alpha verson, etc pls go to
http://www.wowace.com/addons/vexcombo/
Archived Files (37)
File Name
Version
Size
Author
Date
v1.7.1
288kB
fuda01
10-25-14 03:31 AM
v1.6.5
288kB
fuda01
10-22-14 01:32 PM
v1.6.3
288kB
fuda01
10-22-14 07:54 AM
v1.17
286kB
fuda01
09-08-14 01:27 PM
v1.16
286kB
fuda01
09-04-14 08:21 AM
v1.15
285kB
fuda01
08-29-14 08:10 AM
v1.12.11
284kB
fuda01
08-19-14 09:43 AM
v1.12.8
283kB
fuda01
08-12-14 09:48 AM
v1.12.7
287kB
fuda01
07-10-13 04:14 PM
v1.12.6
270kB
fuda01
07-06-13 11:05 AM
v1.12.6
362kB
fuda01
07-05-13 09:43 AM
v1.12.5
385kB
fuda01
07-04-13 11:30 AM
v1.12.4
368kB
fuda01
11-13-12 02:03 AM
v1.12
68kB
fuda01
10-09-12 11:34 AM
v1.11
300kB
fuda01
09-27-12 06:18 AM
v1.10.6
299kB
fuda01
09-26-12 01:45 PM
v1.10.4
299kB
fuda01
09-26-12 01:32 PM
v1.10.3
299kB
fuda01
09-24-12 04:40 AM
v1.10.2
66kB
fuda01
09-23-12 08:58 AM
v1.10
299kB
fuda01
09-22-12 12:36 PM
v1.8.6
272kB
fuda01
09-11-12 01:05 PM
v1.8.5
271kB
fuda01
09-11-12 07:26 AM
v1.8.2
271kB
fuda01
09-11-12 02:04 AM
v1.8.1
271kB
fuda01
09-11-12 01:55 AM
v1.8
271kB
fuda01
09-06-12 10:41 AM
v1.7.6
270kB
fuda01
09-01-12 01:27 PM
v1.7.4
565kB
fuda01
09-01-12 01:03 PM
v1.7
269kB
fuda01
08-29-12 12:39 PM
v1.6.9
267kB
fuda01
08-21-12 01:15 PM
v1.6.8
266kB
fuda01
08-17-12 05:18 PM
v1.6.5
265kB
fuda01
08-14-12 09:10 AM
v1.5
264kB
fuda01
08-02-12 09:48 AM
v1.4.1
262kB
fuda01
07-23-12 04:30 PM
v1.4
262kB
fuda01
07-23-12 10:02 AM
v1.3.5
262kB
fuda01
07-22-12 09:47 AM
v1.3
261kB
fuda01
07-20-12 01:36 PM
v1.2
261kB
fuda01
07-20-12 12:57 PM


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Unread Today, 02:12 AM  
fuda01
A Kobold Labourer
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Originally Posted by Tonyleila
Originally Posted by fuda01
Originally Posted by Tonyleila
4. I did not change anything inside the global colors or global defaults I just tryed to change color and Opacity of the combo points and it dosen't work:
Friend of mine tested it and he also couldn't reproduce the problem. Again I'm very sure I fixed that bug a few versions ago.
Its very easy to reproduce this time using Version: 1.7.1
I have removed all SavedVariables even the one of my chars and just changed the options a little I have streamd it here, I hope that helps to fix this bug

http://www.twitch.tv/soulre4ver/b/583481351

Also without other addons and resettet profils again:
http://www.twitch.tv/soulre4ver/b/583483767
ah very nice video, ty for posting that, I'll be on it as soon as I'm home, because of halloween that should be sometime tomorrow :/
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Unread Yesterday, 11:55 AM  
Tonyleila
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Originally Posted by fuda01
Originally Posted by Tonyleila
4. I did not change anything inside the global colors or global defaults I just tryed to change color and Opacity of the combo points and it dosen't work:
Friend of mine tested it and he also couldn't reproduce the problem. Again I'm very sure I fixed that bug a few versions ago.
Its very easy to reproduce this time using Version: 1.7.1
I have removed all SavedVariables even the one of my chars and just changed the options a little I have streamd it here, I hope that helps to fix this bug

http://www.twitch.tv/soulre4ver/b/583481351

Also without other addons and resettet profils again:
http://www.twitch.tv/soulre4ver/b/583483767
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Last edited by Tonyleila : 10-30-14 at 12:06 PM.
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Unread 10-27-14, 01:02 PM  
fuda01
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Originally Posted by Tonyleila
2. One move thing without an inset and offset option its impossible to create an 1px border around the combo points, a backdrop texture woud be even better for that
added in newest alpha

Originally Posted by Tonyleila
3. /vexpower slash command is not working right too, you have too call it twice in your lua so that it opens the menu of vexpower not the Blizzard option window
That bug happens because of a broken Blizzard Function. I won't fix it, because fixing it could interfer with other addons. If you want to read more:
http://forums.wowace.com/showthread.php?t=20697

Originally Posted by Tonyleila
4. I did not change anything inside the global colors or global defaults I just tryed to change color and Opacity of the combo points and it dosen't work:
Friend of mine tested it and he also couldn't reproduce the problem. Again I'm very sure I fixed that bug a few versions ago.
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Unread 10-27-14, 12:23 AM  
fuda01
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Originally Posted by Tonyleila
1. Yep I have enabled this 3 options now there is a new bar above the normal combo points bar for the last 5 combo points. But how do I change the hight or position of this? I'd like to have this bar overlayed with the original combo points.
Currently those settings don't exist. However they are on my to-do-list and it shouldn't be long till you can change it.

Originally Posted by Tonyleila
2. One move thing without an inset and offset option its impossible to create an 1px border around the combo points, a backdrop texture woud be even better for that
I'll look into it.

Originally Posted by Tonyleila
3. /vexpower slash command is not working right too, you have too call it twice in your lua so that it opens the menu of vexpower not the Blizzard option window
Yeah, apperantly many addons have that problem now. I'll check for a fix.

Originally Posted by Tonyleila
4. I did not change anything inside the global colors or global defaults I just tryed to change color and Opacity of the combo points and it dosen't work:
I must admit it looks strange. I'll ask a friend to reproduce the problem. Which addon version are you using? You can see the version number in the main option panel just when you click on VexPower in the Blizzard-Frame. I think I had a similar bug a few versions ago.
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Unread 10-26-14, 07:34 PM  
Tonyleila
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Originally Posted by fuda01
Originally Posted by Tonyleila
Is there a way to move and resize the 5-10 combo points from rogues seperated from the other combo points? I'd like to have them on top overlayed to the others but only halve of the size as the first 5 points.

Options ->VexPower->ComboPoints->Class-specifics
activate the last 2 options for the rogue. But as stated above those options they only work if you activated the "Intelligent-CP-Mode" to position and size your combo points.
1. Yep I have enabled this 3 options now there is a new bar above the normal combo points bar for the last 5 combo points. But how do I change the hight or position of this? I'd like to have this bar overlayed with the original combo points.

2. One move thing without an inset and offset option its impossible to create an 1px border around the combo points, a backdrop texture woud be even better for that

3. /vexpower slash command is not working right too, you have too call it twice in your lua so that it opens the menu of vexpower not the Blizzard option window

4. I did not change anything inside the global colors or global defaults I just tryed to change color and Opacity of the combo points and it dosen't work:
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Last edited by Tonyleila : 10-26-14 at 08:32 PM.
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Unread 10-26-14, 02:01 PM  
fuda01
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Originally Posted by Tonyleila
BTW the Color and Opacity option of point 7-10 don't work! It only works for 1-5 and 6
I couldn't reproduce that problem. I switched colors in the optionpanels
Combopoints->Colors
and
Global Color Sets
and all colors and opacities (for CP 7-10) were changeable and were saved after a reload ui.

Do you have more information for me to reproduce that bug ?
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Unread 10-26-14, 01:52 PM  
fuda01
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Originally Posted by Tonyleila
Is there a way to move and resize the 5-10 combo points from rogues seperated from the other combo points? I'd like to have them on top overlayed to the others but only halve of the size as the first 5 points.

Options ->VexPower->ComboPoints->Class-specifics
activate the last 2 options for the rogue. But as stated above those options they only work if you activated the "Intelligent-CP-Mode" to position and size your combo points.


Originally Posted by Tonyleila
BTW the Color and Opacity option of point 7-10 don't work! It only works for 1-5 and 6
I'll check right into that, thx for reporting
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Tonyleila
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Is there a way to move and resize the 5-10 combo points from rogues seperated from the other combo points? I'd like to have them on top overlayed to the others but only halve of the size as the first 5 points.

BTW the Color and Opacity option of point 7-10 don't work! It only works for 1-5 and 6
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Last edited by Tonyleila : 10-26-14 at 01:23 PM.
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Unread 10-24-14, 07:55 AM  
fuda01
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Originally Posted by LiNK2088
Loving the "Keep ComboPoints" feature, but it currently has a bug.
When you are not targetting an enemy, and you consume the combo points, they do not disappear.
fixed
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Unread 10-24-14, 07:27 AM  
fuda01
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Originally Posted by LiNK2088
Loving the "Keep ComboPoints" feature, but it currently has a bug.
When you are not targetting an enemy, and you consume the combo points, they do not disappear.
Will check on that right away
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Unread 10-24-14, 05:00 AM  
LiNK2088
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Loving the "Keep ComboPoints" feature, but it currently has a bug.
When you are not targetting an enemy, and you consume the combo points, they do not disappear.
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Unread 10-22-14, 12:54 PM  
fuda01
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Re: bug since latest update

Originally Posted by sonix
on my monk. im trying third time to configure it, and 2 times it vanished with my settings reset on next login.

265x vexpower\core\initialize.lua:76: attempt to call field 'panel' (a nil value)
vexpower\core\initialize.lua:76: in function `core'
vexpower\vexpower-v1.17.lua:92: in function <vexpower\vexpower.lua:90>

Locals:
self = vexpower_MainFrame {
0 = <userdata>
}
event = "PLAYER_LOGIN"
arg1 = nil
arg2 = nil
I added new files to the *.toc file. In order to have WoW load these new files you have to restart WoW. You can't just do a "/reload ui" or go back to the character menu after the update. That should fix the lua error and therefore fix the bug with the settings.
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Unread 10-22-14, 10:41 AM  
sonix
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bug since latest update

on my monk. im trying third time to configure it, and 2 times it vanished with my settings reset on next login.

265x vexpower\core\initialize.lua:76: attempt to call field 'panel' (a nil value)
vexpower\core\initialize.lua:76: in function `core'
vexpower\vexpower-v1.17.lua:92: in function <vexpower\vexpower.lua:90>

Locals:
self = vexpower_MainFrame {
0 = <userdata>
}
event = "PLAYER_LOGIN"
arg1 = nil
arg2 = nil
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Unread 10-22-14, 10:25 AM  
fuda01
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Originally Posted by Tonyleila
Do any of the hunter specs have combopoints?
Currently there's only the beastmaster with the frenzy-buff tracked as combopoints. I'm not up to date with most classes, but i can't think of any more reasonable buffs/debuffs to track.

Originally Posted by Tonyleila
When i updated it for myself just removed all of the hunters spell ids - BUT it woud be nice to have the power bar displayed for hunters instead at the same size as the combo points and with a number on it.
Note I have disabled the original power bar for all classes but there is no way to only config and show it for hunters
I can build a config to show/hide CP-bar/energybar for specific classes - should be no problem. But i won't build in a function that alters the size of the powerbar for specific situations - like playing a hunter. That would be way too much work for such low outcome.
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Unread 10-22-14, 09:36 AM  
Tonyleila
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Originally Posted by fuda01
Originally Posted by fuda01
sry, didnt know about the bug,
just pushed a new alpha with a deactivated line. That way the error won't occure, but the marksman CPs wont work. I'll work on it when I come home
Just checked the bug and found out that the buff the addon would track as combopoints for marksman hunters doesn't exist anymore. So I just deleted it from the options and functions. Alpha release has been uploaded to the project site on wowace.com
Do any of the hunter specs have combopoints? When i updated it for myself just removed all of the hunters spell ids - BUT it woud be nice to have the power bar displayed for hunters instead at the same size as the combo points and with a number on it.
Note I have disabled the original power bar for all classes but there is no way to only config and show it for hunters
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Last edited by Tonyleila : 10-22-14 at 09:40 AM.
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