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Shadowlands pre-patch (9.0.1)
Updated:10-19-20 02:31 PM
Created:07-19-12 07:54 AM
Downloads:24,063
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oUF Drk  Popular! (More than 5000 hits)

Version: 9.0.34
by: myno [More]

oUF_Drk


If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found in the repository on github.

Embedded Plugins

  • oUF_Smooth Update
  • oUF_Experience
  • oUF_ArtifactPower

Do not have them installed/active separately or it might break something.


Features
- Supported Unitframes:
  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Chi, Soul Shards, Arcane Charges)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.


If you want to move frames I highly suggest using oUF_MovableFrames instead of doing it via the config. You can get it here: http://www.wowinterface.com/downloads/info15425-oUFMovableFrames.html



Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.

Latest version and full commit log can always be found on github

9.0.34
- Shadowlands bug fixes and oUF 10 migration (thanks to Aideenwolf!)

r33
- Fix raid debuffs error
- Fix non interruptable castbar color
- Fix artifact power bar not showing

r32
- Fix raid indicators

r31
- Updated for BfA
- Remeber to update oUF! http://www.wowinterface.com/downloads/info9994-oUF.html

r29
- Added setting to hide missing health text on raid frames
- Fix raid frames hiding when show solo is disabled
- Slight visual adjustments on raid bars

r28
- Switched back to oUF Class Icons instead of separate modules
- Fixed raid debuff icon borders
- Added first batch of new raid debuffs
- Fixed res indicator not disappearing on mass res accept
- Added buff/debuff type border to target frame

r27b
- Fixed buff/debuff timers
- Improved DK rune colors

r27a
- Fixed class indicators for raid rect layout

r27
- Added bars raid anchor and offset to config
- Added Phanx' LibResInfo
- Fixed heal prediction

r26
- Added some more values to the config, redo your settings
- Huge restructure of files and code (probably best to reinstall, some files dont exist anymore, keep your config!)
- New raid layout
- Small frame adjustments
- Fixed combo points
- Support 6 raid groups instead of 5 (30-player raid)
- Added setting to hide portraits
- Added font sizes to config

r25
- Compatible with Legion API and class changes
- Added support for oUF_ArtifactPower plugin

r24
- Added absorb and fixed anchoring issue of heal prediction
- Fixed Combo points
- Minor visual improvements (castbar/exp bar)

r23
- Added HFC raid debuffs

r22
- Fix text word wrapping for 6.1
- Added BRF raid debuffs

r21a
- Added priest tags for Clarity of Will and Spirit Shell

r21
- Fix Shadow Orbs

r20
- Fix Monk Chi now going up to 6
- Druid Germination Tag
- Some Highmaul Raid Debuffs

r19
- Warlocks always have 4 Embers now
- Fix raid frames not showing when in hide-when-solo mode

r18
- Fixed/Added Resto Druid tags
- Adjusted Eclipse Bar to new system
- Combo Points are now on the player
- Fixed Priest Shadow Orbs

r17
- Fixed castbar channeling spells missing error

r16
- Use Blizzad right click menu
- Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)

r15
- Fixed Affliction Warlocks now always having 4 Soul Shards
- Fixed castbar error while in a vehicle
- Temporary fix for boss frames
- Tag optimization

r14
- Added Throne of Thunder raid debuffs
- Fixed tooltips on raid frames not showing
- Fixed wrong frame levels for target energy text and portrait background
- Fixed raid mark on focus, targettarget etc.
- Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
- code cleanup

r13
- Fixed SPELL_POWER_CHI
- Added combat icon for target frame (thanks Phanx)

r12
- Added 5th boss bar
- Fixed Wind Step spell id

r11
- Added option to disable right click menu on raid frames

r10
- Fixed debuff desaturation if not own debuff on target frame
- Added scaleable frames (see cfg.lua)
- Fixed party not showing when cfg.raidShowSolo is set to false
- Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
- Improved AltPowerBar
- Added DeathBarrier DK indicator

r9
- Fixed class bars to work with oUF-1.5.13-316

r8
- Fixed HealPrediction in raid frames
- Fixed dispellable debuffs in raid frames not showing up for non-english localizations
- Added threat indicator in raid frames
- Added role icons on mouseover in raid frames (see config)
- Target cast bar can now be made seperate as well (see config)
- Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
- Fixed raidDebuffs for classes that can't dispell
- Added horizontal raid frame orientation (see config)
- Changed Energy Text position

r6
- Improved Warlock and Monk Class Bar
- Fixed Warrior raid frame indicator error

r5
- Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
- Added Warlock Spec Bars from tukz
- Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
- Some more tweaks and fixes mainly for the Raid Frames

r3
- Removed debug code

r2
- Added Raidframes (not finished)
- Added raidDebuff and AuraWatch for Raidframes
- Minor tweaks and changes

r1
- Initial release
Optional Files (0)


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Unread 09-25-12, 01:15 AM  
Cloudnyne84
A Kobold Labourer

Forum posts: 0
File comments: 5
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Really sick frames and thanks for keeping them updated! So like the previous poster i wanted to take away the health coloring and i figured out how to do that. However, i also wanted to make the health deficit color white/gray...basically exactly like the raid frames..and i'm clueless as to how to. What i mean exactly is when i lose health i want the background of the lost health to be the whitish/grey as are the raid frames.
Last edited by Cloudnyne84 : 09-25-12 at 01:19 AM.
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Unread 09-22-12, 05:40 PM  
myno
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Originally Posted by Oakshlair
Could you point me to the line of code that shows the buffs and debuffs on the unitframes? Im wanting to put the buffs on top of the frame and debuffs on the bottom. Thanks
lib.lua Line 759 - 802 is buff and debuff creation
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Unread 09-22-12, 05:34 PM  
Oakshlair
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Could you point me to the line of code that shows the buffs and debuffs on the unitframes? Im wanting to put the buffs on top of the frame and debuffs on the bottom. Thanks
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Unread 09-20-12, 04:49 PM  
myno
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Originally Posted by Vair
I try to change "self.colors.smooth = ...", but its doenst work. And without true on "self.Health.colorSmooth" bars just colored white, its kinda strange.
I fixed it in the github-version. You can now change the color at the top of core.lua in oUF.colors.smooth = ...
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Unread 09-20-12, 02:32 PM  
Vair
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Originally Posted by myno
Originally Posted by Vair
Hi. How i can change the color of lost health?
And

doesnt work, hp is still shown.
core.lua Line 42
Code:
		self.Health.bg.multiplier = 0.3
higher = brighter, lower = darker. You were not very specific so I can't tell you much more.

Showing/hiding the heal prediction is working as intended for me (it's the green bar when getting heals if you've mistaken it).
I mean not the brightness, specifically color.
I try to change "self.colors.smooth = ...", but its doenst work. And without true on "self.Health.colorSmooth" bars just colored white, its kinda strange.
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Unread 09-20-12, 08:41 AM  
myno
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Originally Posted by Vair
Hi. How i can change the color of lost health?
And

doesnt work, hp is still shown.
core.lua Line 42
Code:
		self.Health.bg.multiplier = 0.3
higher = brighter, lower = darker. You were not very specific so I can't tell you much more.

Showing/hiding the heal prediction is working as intended for me (it's the green bar when getting heals if you've mistaken it).
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Unread 09-20-12, 08:27 AM  
Vair
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Hi. How i can change the color of lost health?
And
cfg.ShowIncHeals = false -- Show incoming heals in player and raid frames
doesnt work, hp is still shown.
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Unread 09-20-12, 03:09 AM  
myno
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Originally Posted by McBloed
just a little thing, sometimes the percentdisplay of the hp (target and bossframes) dont disappear with the frames an stand in the air.
That was the AltPowerBar percent text, but it's fixed in r10 now.
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Unread 09-19-12, 03:24 PM  
McBloed
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just a little thing, sometimes the percentdisplay of the hp (target and bossframes) dont disappear with the frames an stand in the air.
Last edited by McBloed : 09-19-12 at 03:25 PM.
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Unread 09-18-12, 10:26 AM  
myno
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Re: Re: Re: Adding Indicator

Originally Posted by Ereki
Just tried it and it works kinda, I added it as a timer and when the duration is over 10 seconds I get 0XX not just XX anyway to change that? Tried to look at the other tags but I can't see any real difference that would make any changes..
Because I made a typo in the color code :/ Change it to
Code:
if name then return "|cffffcc00"..getTime(timeLeft).."|r " end
Sorry
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Unread 09-18-12, 09:03 AM  
Ereki
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Re: Re: Adding Indicator

Just tried it and it works kinda, I added it as a timer and when the duration is over 10 seconds I get 0XX not just XX anyway to change that? Tried to look at the other tags but I can't see any real difference that would make any changes..
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Unread 09-17-12, 05:16 PM  
myno
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Re: Adding Indicator

Originally Posted by Ereki
Hi I'm trying to add an indicator for my DK, it's the Death Barrier buff you get with the new Death Coil glyph (http://www.wowhead.com/spell=115635) since it doesn't stack in any way I want to see who has the buff and not so I know who to use it on, when I try to add it I just get invalid tag errors. How do you acutally add indicators for DKs?

Look for the cfg.IndicatorList in cfg.lua (~Line 69) and under ["NUMBERS"] change
Code:
--["DEATHKNIGHT"] 	= ,
to
Code:
["DEATHKNIGHT"] 	= "[DK:DeathBarrier]",
Then open tags.lua and insert the following at the bottom:
Code:
tags.Events["DK:DeathBarrier"] = 'UNIT_AURA'
tags.Methods["DK:DeathBarrier"] = function(unit)
	local name,_,_,_,_,_,timeLeft,_ = UnitAura(unit,GetSpellInfo(115635))
	if name then return "|cffff3cc00"..getTime(timeLeft).."|r " end
end

I did not test this code since I don't have a Death Knight so I hope this is the right SpellID.
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Unread 09-17-12, 11:20 AM  
Ereki
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Adding Indicator

Hi I'm trying to add an indicator for my DK, it's the Death Barrier buff you get with the new Death Coil glyph (http://www.wowhead.com/spell=115635) since it doesn't stack in any way I want to see who has the buff and not so I know who to use it on, when I try to add it I just get invalid tag errors. How do you acutally add indicators for DKs?
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Unread 09-16-12, 09:02 AM  
eisregen
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nice ty works perfect
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Unread 09-16-12, 06:28 AM  
myno
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Re: hi

Originally Posted by eisregen
i want change the raidframe sort to

4
3
10 9 8 7 6 2
5 4 3 2 1 1--group
-player

how could i do this? i found the lua config but i dont know what i must write to do this

ty

1. Line 64 in cfg.lua: change cfg.raidOrientationHorizontal = false to true
2. Line 419 in core.lua: change line to
Code:
header:SetPoint("BOTTOMLEFT",raid[i-1],"TOPLEFT",0,4)
3. Line 397 in core.lua: change 4 to -158
4. Line 65,66 in cfg.lua: change X and Y values to your liking
Last edited by myno : 09-16-12 at 06:29 AM.
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