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Legion (7.0.3)
Updated:08-28-16 01:26 PM
Created:07-19-12 07:54 AM
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oUF Drk  Popular! (More than 5000 hits)

Version: r29
by: myno [More]

oUF_Drk


Use the included version of oUF until it gets an official update!


If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found in the repository on github.

Embedded Plugins

  • oUF_Smooth Update
  • oUF_Experience
  • oUF_ArtifactPower

Do not have them installed/active separately or it might break something.


Features
- Supported Unitframes:
  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Chi, Soul Shards, Arcane Charges)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.


If you want to move frames I highly suggest using oUF_MovableFrames instead of doing it via the config. You can get it here: http://www.wowinterface.com/downloads/info15425-oUFMovableFrames.html



Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.

Latest version and full commit log can always be found on github

r29
- Added setting to hide missing health text on raid frames
- Fix raid frames hiding when show solo is disabled
- Slight visual adjustments on raid bars

r28
- Switched back to oUF Class Icons instead of separate modules
- Fixed raid debuff icon borders
- Added first batch of new raid debuffs
- Fixed res indicator not disappearing on mass res accept
- Added buff/debuff type border to target frame

r27b
- Fixed buff/debuff timers
- Improved DK rune colors

r27a
- Fixed class indicators for raid rect layout

r27
- Added bars raid anchor and offset to config
- Added Phanx' LibResInfo
- Fixed heal prediction

r26
- Added some more values to the config, redo your settings
- Huge restructure of files and code (probably best to reinstall, some files dont exist anymore, keep your config!)
- New raid layout
- Small frame adjustments
- Fixed combo points
- Support 6 raid groups instead of 5 (30-player raid)
- Added setting to hide portraits
- Added font sizes to config

r25
- Compatible with Legion API and class changes
- Added support for oUF_ArtifactPower plugin

r24
- Added absorb and fixed anchoring issue of heal prediction
- Fixed Combo points
- Minor visual improvements (castbar/exp bar)

r23
- Added HFC raid debuffs

r22
- Fix text word wrapping for 6.1
- Added BRF raid debuffs

r21a
- Added priest tags for Clarity of Will and Spirit Shell

r21
- Fix Shadow Orbs

r20
- Fix Monk Chi now going up to 6
- Druid Germination Tag
- Some Highmaul Raid Debuffs

r19
- Warlocks always have 4 Embers now
- Fix raid frames not showing when in hide-when-solo mode

r18
- Fixed/Added Resto Druid tags
- Adjusted Eclipse Bar to new system
- Combo Points are now on the player
- Fixed Priest Shadow Orbs

r17
- Fixed castbar channeling spells missing error

r16
- Use Blizzad right click menu
- Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)

r15
- Fixed Affliction Warlocks now always having 4 Soul Shards
- Fixed castbar error while in a vehicle
- Temporary fix for boss frames
- Tag optimization

r14
- Added Throne of Thunder raid debuffs
- Fixed tooltips on raid frames not showing
- Fixed wrong frame levels for target energy text and portrait background
- Fixed raid mark on focus, targettarget etc.
- Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
- code cleanup

r13
- Fixed SPELL_POWER_CHI
- Added combat icon for target frame (thanks Phanx)

r12
- Added 5th boss bar
- Fixed Wind Step spell id

r11
- Added option to disable right click menu on raid frames

r10
- Fixed debuff desaturation if not own debuff on target frame
- Added scaleable frames (see cfg.lua)
- Fixed party not showing when cfg.raidShowSolo is set to false
- Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
- Improved AltPowerBar
- Added DeathBarrier DK indicator

r9
- Fixed class bars to work with oUF-1.5.13-316

r8
- Fixed HealPrediction in raid frames
- Fixed dispellable debuffs in raid frames not showing up for non-english localizations
- Added threat indicator in raid frames
- Added role icons on mouseover in raid frames (see config)
- Target cast bar can now be made seperate as well (see config)
- Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
- Fixed raidDebuffs for classes that can't dispell
- Added horizontal raid frame orientation (see config)
- Changed Energy Text position

r6
- Improved Warlock and Monk Class Bar
- Fixed Warrior raid frame indicator error

r5
- Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
- Added Warlock Spec Bars from tukz
- Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
- Some more tweaks and fixes mainly for the Raid Frames

r3
- Removed debug code

r2
- Added Raidframes (not finished)
- Added raidDebuff and AuraWatch for Raidframes
- Minor tweaks and changes

r1
- Initial release
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
r28
209kB
myno
08-23-16 06:06 AM
r27b
213kB
myno
08-21-16 10:46 AM
r27a
213kB
myno
08-20-16 03:13 AM
r27
213kB
myno
08-19-16 06:07 AM
r26
200kB
myno
08-16-16 04:34 PM
r25a
183kB
myno
07-19-16 09:22 PM
r25
118kB
myno
07-18-16 12:31 AM
r24
120kB
myno
05-26-16 07:22 AM
r24
124kB
myno
06-23-15 05:28 AM
r22
123kB
myno
03-06-15 05:05 AM


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Unread 08-19-16, 07:19 PM  
Xarvarian
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I changed the raidframes to RECT style, but I noticed that none of the Druid Timers are showing up? Is there a way I can add the HoT timers to the RECT style?
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Unread 08-19-16, 07:40 AM  
Nari
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Originally Posted by myno
Originally Posted by Nari
Is it possible to make raidframes anchor bottomleft so that frames itself expand upward?
Added anchor and offset config for the raid bars layout in r27!

This is probably something you would want to set it to:

Code:
cfg.raidOffsetY = -1000
cfg.raidGrowth = "UP"
Wow, best just got even better!
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Unread 08-19-16, 06:15 AM  
myno
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Originally Posted by Nari
Is it possible to make raidframes anchor bottomleft so that frames itself expand upward?
Added anchor and offset config for the raid bars layout in r27!

This is probably something you would want to set it to:

Code:
cfg.raidOffsetY = -1000
cfg.raidGrowth = "UP"
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Unread 08-18-16, 10:34 PM  
Nari
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Is it possible to make raidframes anchor bottomleft so that frames itself expand upward?
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Unread 08-18-16, 07:47 AM  
myno
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Originally Posted by anthonysh
thx for your job!
when i use cfg.showRaid = true ,Blizzard default raid frame also displayed,is bug?
You can hide them with the blizzard raid frame manager (the expand-menu on the left side of the screen when in a raid group).
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Unread 08-18-16, 12:24 AM  
anthonysh
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thx for your job!
when i use cfg.showRaid = true ,Blizzard default raid frame also displayed,is bug?
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Unread 08-03-16, 04:41 AM  
myno
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Originally Posted by MMOGames
Its possible to add an option to PET Target and ToToT?
I don't think ToToT is possible. I will add an optional pet target with next version, which you can then enable via the config.
You can change positioning of frames easily with oUF: Movable Frames.

Edit: Unfortunately pet target is not possible as well.

Originally Posted by Rhywen
Is there a way to hide the player portrait on the frame? All I see in the cfg.lua file is a link to the directory for the texture.
There's a description of how to achieve this in the comments a few pages back, but since it seems to be popular I will give it another look putting this into the config.


Originally Posted by MMOGames
Also if you could fix the cast bar on Boss frame!
Haven't spotted anything wrong with them, but I might have not paid enough attention to them. Will take a look if something is not working.
Last edited by myno : 08-04-16 at 02:07 PM.
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Unread 08-01-16, 04:28 PM  
MMOGames
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myno,

Also if you could fix the cast bar on Boss frame!
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Unread 07-31-16, 09:16 AM  
Rhywen
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Player Portrait

Is there a way to hide the player portrait on the frame? All I see in the cfg.lua file is a link to the directory for the texture.
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Unread 07-26-16, 09:39 PM  
MMOGames
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Hello! myno Really nice work!

Its possible to add an option to PET Target and ToToT?

Pet Target would have the Focus location and the Focus target would be ToToT. Focus would be independent and more like boss frames
Last edited by MMOGames : 07-26-16 at 09:39 PM.
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Unread 07-22-16, 01:16 PM  
myno
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Originally Posted by jamby
Yeah it was because my oUF was out of date I guess.

Also, is there any way I can make the bars lighter? Like my Maelstrom bar (or other people's bars), and the healthbar not be so grey? I'm trying to figure it out...
Unfortunalety colors are not in the config. You would need to edit them in code at the moment.

Here are positions of some color definitions that you might need.
Health bars player/target etc: https://github.com/xmyno/oUF_Drk/blo...er/core.lua#L6
Raid: https://github.com/xmyno/oUF_Drk/blo...er/lib.lua#L75

For power bars you need to disable class colors here: https://github.com/xmyno/oUF_Drk/blo...r/core.lua#L47 .
And then define your own color here: https://github.com/xmyno/oUF_Drk/blo...r/lib.lua#L161 (something like s:SetStatusBarColor(r, g, b, a) .. rgba being values between 0 and 1)
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Unread 07-21-16, 10:51 PM  
jamby
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Yeah it was because my oUF was out of date I guess.

Also, is there any way I can make the bars lighter? Like my Maelstrom bar (or other people's bars), and the healthbar not be so grey? I'm trying to figure it out...
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Unread 07-21-16, 10:55 AM  
myno
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Originally Posted by jamby
I was testing this out earlier and it didn't seem like the mana bar for Shamans were working (if enhancement, which now uses Maelstrom as the main source and mana as a secondary source).

It seemed to not update (I think the small tiny bar was mana, but I'm not sure). I would waste all my mana and the bar would continue to look full.

Small bar is mana, yes. Just tested and it's working for me. Are you using the included oUF version that I added with r25a? Link was to a wrong version when I uploaded r25.
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Unread 07-21-16, 07:40 AM  
jamby
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I was testing this out earlier and it didn't seem like the mana bar for Shamans were working (if enhancement, which now uses Maelstrom as the main source and mana as a secondary source).

It seemed to not update (I think the small tiny bar was mana, but I'm not sure). I would waste all my mana and the bar would continue to look full.
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Unread 06-27-16, 05:23 PM  
myno
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Originally Posted by denq
Tried the legion version on PTR and the regeneration of the DK runes did not work correctly. All runes were shown always as full. I don't know the reason, why does it happen, but here is my quick fix: add color for full runes and for depleted in the addRunes function.
Yea they changed something for the runes as well, haven't done DK though if I remember correctly, will fix!
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