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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-11-14 04:33 PM
Created:07-19-12 07:54 AM
Downloads:7,650
Favorites:37
MD5:
6.0.3

oUF Drk Fanupdate  Popular! (More than 5000 hits)

Version: r19
by: myno [More]

oUF_Drk Fanupdate

This layout needs oUF 1.6 or higher to work. Get it here: http://www.wowinterface.com/downloads/info9994-oUF.html.

If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found on my github.

Known Issues
- Combo Points might show wrong values when not having a target

Features
- Supported Unitframes:

  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Balance Power Bar, Chi, Shadow Orbs, Warlock Energy)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.

Plugin Support
- oUF_Smooth Update
- oUF_Experience

Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.

Latest version can always be found on github

r19
- Warlocks always have 4 Embers now
- Fix raid frames not showing when in hide-when-solo mode

r18
- Fixed/Added Resto Druid tags
- Adjusted Eclipse Bar to new system
- Combo Points are now on the player
- Fixed Priest Shadow Orbs

r17
- Fixed castbar channeling spells missing error

r16
- Use Blizzad right click menu
- Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)

r15
- Fixed Affliction Warlocks now always having 4 Soul Shards
- Fixed castbar error while in a vehicle
- Temporary fix for boss frames
- Tag optimization

r14
- Added Throne of Thunder raid debuffs
- Fixed tooltips on raid frames not showing
- Fixed wrong frame levels for target energy text and portrait background
- Fixed raid mark on focus, targettarget etc.
- Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
- code cleanup

r13
- Fixed SPELL_POWER_CHI
- Added combat icon for target frame (thanks Phanx)

r12
- Added 5th boss bar
- Fixed Wind Step spell id

r11
- Added option to disable right click menu on raid frames

r10
- Fixed debuff desaturation if not own debuff on target frame
- Added scaleable frames (see cfg.lua)
- Fixed party not showing when cfg.raidShowSolo is set to false
- Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
- Improved AltPowerBar
- Added DeathBarrier DK indicator

r9
- Fixed class bars to work with oUF-1.5.13-316

r8
- Fixed HealPrediction in raid frames
- Fixed dispellable debuffs in raid frames not showing up for non-english localizations
- Added threat indicator in raid frames
- Added role icons on mouseover in raid frames (see config)
- Target cast bar can now be made seperate as well (see config)
- Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
- Fixed raidDebuffs for classes that can't dispell
- Added horizontal raid frame orientation (see config)
- Changed Energy Text position

r6
- Improved Warlock and Monk Class Bar
- Fixed Warrior raid frame indicator error

r5
- Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
- Added Warlock Spec Bars from tukz
- Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
- Some more tweaks and fixes mainly for the Raid Frames

r3
- Removed debug code

r2
- Added Raidframes (not finished)
- Added raidDebuff and AuraWatch for Raidframes
- Minor tweaks and changes

r1
- Initial release
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Unread 11-20-14, 05:58 AM  
Ruven
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Would be great if it could track the second version of Rejuvenation from the lvl100 talent Germination, for resto druids.
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Unread 10-30-14, 12:51 AM  
fremion
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raid frames in battlegrounds

Thank you myno for supporting this amazing addon

In future builds, could you please add an option to enable raid frames for battlegrounds without enabling it for "even when solo" play?

Best regards
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Unread 10-29-14, 08:59 AM  
Psylopathe
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re


I did as you said
and its work well. my UI is complete, thanks to you.
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Unread 10-29-14, 07:28 AM  
myno
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Originally Posted by Psylopathe
Hi

I want to remove the 3D portrait unit.
I have delet the "portraits.lua" in "elements" of "ouf"
the 3D portrait is gone but i have a black framework in the place if the portait and the default castbar of ouf dkr.(i have remove the castbar to)
How do i remove the black framework to just have life and resource?

ty and sorry for my bad english.

First of all, do not just delete files from AddOns, as this will cause unexpected behavior or errors. Restore the file from oUF or get a fresh copy.

To remove the portraits open core.lua and remove the following lines:
Line 30, Line 34 and Line 85.
Then open the file cfg.lua and change the values in Line 43 and 49 from true to false. You can also edit the position and height/width of the castbars there.

Keep in mind that castbar and experience bar are depending on the portrait. Disabling the portrait means you can only have the seperate castbar and you can't activate the experience bar without rewriting some more code.
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Unread 10-28-14, 07:49 AM  
Psylopathe
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Hi

I want to remove the 3D portrait unit.
I have delet the "portraits.lua" in "elements" of "ouf"
the 3D portrait is gone but i have a black framework in the place if the portait and the default castbar of ouf dkr.(i have remove the castbar to)
How do i remove the black framework to just have life and resource?

ty and sorry for my bad english.
Last edited by Psylopathe : 10-28-14 at 07:53 AM.
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Unread 10-26-14, 07:47 AM  
myno
A Kobold Labourer
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Re: question

Originally Posted by pastorabsher
on the target bar it lists the level and name of the target. I was wondering how to do the same to the player bar. I can't seem to find the string in core or cfg.
Check lib.lua Line 135 for the player tags, target tags are in line 137 for reference. You can build something like
Code:
"[drk:level] [drk:color][name][drk:afkdnd] | [my:power]"
for the player.


@Elegant
Changes for warlock embers are on github. I don't play a warlock so if you experience any issues let me know!
Last edited by myno : 10-26-14 at 11:47 AM.
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Unread 10-26-14, 06:52 AM  
pastorabsher
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question

on the target bar it lists the level and name of the target. I was wondering how to do the same to the player bar. I can't seem to find the string in core or cfg.
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Unread 10-23-14, 07:55 PM  
Elegant
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Re: Re: Priest issue

In castbars Astral Storm should be added for channel ticks.

Code:
[GetSpellInfo(106996)] = 9, -- Astral Storm
Similarly with the new priest talents Mind Flay can turn into Insanity.

Code:
[GetSpellInfo(129197)] = 3, -- insanity
Lastly, Warlocks have 4 embers as Destro regardless now as the glyph was removed. Please remove this check as it's trying to find a glyph that doesn't exist and ends up returning 3 embers as opposed to 4.
Last edited by Elegant : 10-24-14 at 10:15 PM.
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Unread 10-19-14, 04:26 AM  
myno
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Re: Priest issue

Originally Posted by solothedrunk
the addon works again for Priests
Already fixed the shadow priest issue in the github version, just did not have the time yet to upload it to wowinterface.
Last edited by myno : 10-19-14 at 06:11 AM.
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Unread 10-18-14, 12:27 PM  
sandalphon
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Re: Priest issue

Originally Posted by solothedrunk
If you go into cfg.lua and change this line from true to false:

cfg.showShadoworbsbar = false -- show Shadow Priest Shadow Orbs bar

the addon works again for Priests
done and thanks, keep up ur good work is really apreciate
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Unread 10-18-14, 10:01 AM  
solothedrunk
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Priest issue

If you go into cfg.lua and change this line from true to false:

cfg.showShadoworbsbar = false -- show Shadow Priest Shadow Orbs bar

the addon works again for Priests
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Unread 10-17-14, 05:47 AM  
Ruven
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Lifebloom isn't showing up in the raid frames, only Rejuvenation. Would also like to know how to add Wild Growth tracking since it's just a big heal increase for druids now.
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Unread 10-16-14, 04:12 PM  
Helln_HiHeels
A Deviate Faerie Dragon

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Talking simply to say Thank You !

Thank you for all your time and efforts to keep this layout updated for us. I just wanted to say how much it's appreciated.
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Unread 10-16-14, 11:23 AM  
sandalphon
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great work i dint have problem til now

my priest is getting a lua error, all the other work flawless no idea why she is getting this error even if i disable all other addons

Lua Code:
  1. 10x oUF_Drk\elements\oUF_ShadowOrbs.lua:59: 'for' limit must be a number
  2. oUF_Drk\elements\oUF_ShadowOrbs.lua:59: in function `enable'
  3. oUF\ouf-1.6.6.lua:99: in function `EnableElement'
  4. oUF\ouf-1.6.6.lua:269: in function <oUF\ouf.lua:192>
  5. (tail call): ?
  6. oUF\ouf-1.6.6.lua:552: in function `Spawn'
  7. oUF_Drk\core.lua:356: in function `func'
  8. oUF\factory.lua:20: in function <oUF\factory.lua:16>
  9. (tail call): ?
  10.  
  11. Locals:
  12. self = oUF_drkGlobalPlayer {
  13.  0 = <userdata>
  14.  UNIT_PORTRAIT_UPDATE = <function> defined @oUF\elements\portraits.lua:75
  15.  Portrait = <unnamed> {
  16.  }
  17.  UNIT_POWER = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:41
  18.  __tags = <table> {
  19.  }
  20.  UNIT_ENTERED_VEHICLE = <function> defined @oUF\ouf.lua:38
  21.  mystyle = "player"
  22.  unit = "player"
  23.  Resting = <unnamed> {
  24.  }
  25.  Assistant = <unnamed> {
  26.  }
  27.  RaidIcon = <unnamed> {
  28.  }
  29.  UNIT_CONNECTION = <function> defined @oUF\elements\portraits.lua:75
  30.  PvP = <unnamed> {
  31.  }
  32.  __elements = <table> {
  33.  }
  34.  Health = <unnamed> {
  35.  }
  36.  LFDRole = <unnamed> {
  37.  }
  38.  PLAYER_SPECIALIZATION_CHANGED = <function> defined @oUF_Drk\cfg.lua:298
  39.  PriestShadowOrbs = <unnamed> {
  40.  }
  41.  Power = <unnamed> {
  42.  }
  43.  UNIT_DISPLAYPOWER = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:41
  44.  HealPrediction = <table> {
  45.  }
  46.  MasterLooter = <unnamed> {
  47.  }
  48.  PLAYER_TALENT_UPDATE = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:32
  49.  Leader = <unnamed> {
  50.  }
  51.  style = "drkGlobal"
  52.  menu = <function> defined @oUF_Drk\lib.lua:51
  53.  Highlight = <unnamed> {
  54.  }
  55.  PLAYER_ENTERING_WORLD = <function> defined @oUF\ouf.lua:149
  56.  Combat = <unnamed> {
  57.  }
  58.  UNIT_EXITED_VEHICLE = <function> defined @oUF\ouf.lua:38
  59.  UNIT_MODEL_CHANGED = <function> defined @oUF\elements\portraits.lua:75
  60. }
  61. name = "PriestShadowOrbs"
  62. unit = "player"
  63. element = <table> {
  64.  enable = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:49
  65.  update = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:41
  66.  disable = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:71
  67. }
  68. argcheck = <function> defined @oUF\private.lua:4
  69. elements = <table> {
  70.  Totems = <table> {
  71.  }
  72.  Portrait = <table> {
  73.  }
  74.  ReadyCheck = <table> {
  75.  }
  76.  Range = <table> {
  77.  }
  78.  DrkIndicators = <table> {
  79.  }
  80.  PriestShadowOrbs = <table> {
  81.  }
  82.  Resting = <table> {
  83.  }
  84.  Combat = <table> {
  85.  }
  86.  Aura = <table> {
  87.  }
  88.  PhaseIcon = <table> {
  89.  }
  90.  PvP = <table> {
  91.  }
  92.  raidDebuffs = <table> {
  93.  }
  94.  Stagger = <table> {
  95.  }
  96.  LFDRole = <table> {
  97.  }
  98.  Threat = <table> {
  99.  }
  100.  Leader = <table> {
  101.  }
  102.  Castbar = <table> {
  103.  }
  104.  ResurrectIcon = <table> {
  105.  }
  106.  HealPrediction = <table> {
  107.  }
  108.  AltPowerBar = <table> {
  109.  }
  110.  QuestIcon = <table> {
  111.  }
  112.  CPoints = <table> {
  113.  }
  114.  DrkCPoints = <table> {
  115.  }
  116.  Health = <table> {
  117.  }
  118.  Power = <table> {
  119.  }
  120.  Assistant = <table> {
  121.  }
  122.  MasterLooter = <table> {
  123.  }
  124.  ClassIcons = <table> {
  125.  }
  126.  RaidIcon = <table> {
  127.  }
  128. }
  129. activeElements = <table> {
  130.  (null) = <table> {
  131.  }
  132. }
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Unread 09-28-14, 11:27 AM  
myno
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Originally Posted by Taotao
Anyway to have role icons show at all times as opposed to mouseover on raid frames? I've looked through the lua and couldn't find an option for it.
No easy config unfortunately.
You need to edit lib.lua and change Line 342 to f.LFDRole:SetAlpha(1)
and delete Line 1382 and Line 1391-1393.
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