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Visions of N'Zoth (8.3.0)
Updated:01-26-20 06:21 AM
Created:05-13-12 02:05 PM
Downloads:64,826
Favorites:158
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MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 8.3.0-0001
by: Neza [More]



This is the grey texture pack for MiirGui [Core]. It contains only textures and is meant to be used with MiirGui [Core].

There is a optional Icon Pack.



When updating from an older version delete all files created by this texture pack in
your interface folder.


Alternativly, you can read the changelog and just delete the single files which were removed in an update.

Then proceed to paste the content of the zip file into the interface folder.



If you find any missmatching graphics, please use the comment section of this page.



Copyright © 2011-2018 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Changes in 8.2.0-0002 ##

Added support for 2x ui scale

## Changes in 8.2.0-0001 ##

Updated for 8.2.0

## Changes in 8.1.0-0001 ##

Updated for 8.1.0

## Changes in 8.0.1-0002 ##

Removed all old Microbutton files
Gave UI-DungeonDifficulty-Button.blp a try ;)
Added Garrison/LegionMission.BLP
Glue-Panel-Button-Highlight.blp is now grey
Added Garrison/TalenTreeAlliance.BLP
Added Garrison/TalentTreeAlliance2.BLP
Added Garrison/TalenTreeHorde.BLP
Added Garrison/TalenTreeHorde2.BLP
Added Tooltips/UI-Tooltip-Border-Azerite.blp
modified Challenges/ChallengeMode.BLP
Added worldstateframe/WORLDSTATEFINALSCORE-HIGHLIGHT.BLP


## Changes in 8.0.1-0001 ##

Updated for BFA

## Changes in 4.0.45 ##

slight adjustement to UI-EncounterJournalTextures.blp
slight changes to common/whiteiconframe.blp
slight changes to Garrison/quality.blp
added various calendar images
added UI-EJ-LOREBG-TombOfSargeras
added UI-EJ-LOREBG-CathedralOfEternalNight

## Changes in 4.0.39 ##

fixed WorldQuest.BLP
fixed PvPHonorSystem.blp
changed UI-ActionButton-Border.blp to now correctly show the quality of items(reported by Trasan)
added TransmogSetsVendor.blp

## Changes in 4.0.35 ##

added UI-Debuff-Overlays.blp (reported by Axiphel)
added UI-Debuff-Border.blp (reported by Axiphel)

## Changes in 4.0.33 ##

fixed LootTab.blp (reported by Axiphel)
added loottab-item-background.blp (reported by Axiphel)

## Changes in 4.0.31 ##

added SocialQueuingToast.blp
modified WorldQuest.blp
modified Token.blp

## Changes in 4.0.28 ##

added UI-EJ-LOREBG-TrialofValor
added CancelButton-Down
added CancelButton-Highlight
added CancelButton-Up
slightly changed UI-Panel-QuestHideButton
added UI-EJ-LOREBG-ReturntoKarazhan
modified UI-AuctionPost-Background

## Changes in 4.0.21 ##

fixed groupfinder.blp

## Changes in 4.0.20 ##

edited all files to work with 7.1
Modified bags.blp
sligthly modified BonusObjectives.BLP
added UI-EJ-LOREBG-TrialofValor.blp
modified ChallengeModeHud.blp
modified PvPHonorSystem.blp
modified PvPHonorSystemHorizontal.blp
modified Collections.blp
modified GroupFinder.BLP (legacy burning crusade raids were missing)

## Changes in 4.0.12 ##

modified UI-VEHICLE-FRAME.blp slightly
Added QuestFrame/WorldQuest.blp

## Changes in 4.0.10 ##

Added Collections/Collections.blp
Added questframe/QuestBackgroundHordeAlliance.blp
Added questframe/QuestBG.blp
Optional Files (1)
File Name
Version
Size
Author
Date
Type
8.2.0-0001
49MB
07-24-19 05:15 AM
Patch


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Unread 11-07-14, 12:38 PM  
Elegant
A Kobold Labourer
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Forum posts: 0
File comments: 26
Uploads: 1
When using this addon in conjunction with PokemonTrainer the following error is given:

Date: 2014-11-07 13:33:44
ID: -1
Error occured in: Global
Count: 1
Message: ..\AddOns\miirGui\on_load.lua line 407:
bad argument #1 to 'unpack' (table expected, got nil)
Debug:
[C]: ?
[C]: unpack()
miirGui\on_load.lua:407:
miirGui\on_load.lua:23
Locals:
(*temporary) = nil
(*temporary) = "table expected, got nil"

Any ideas?
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Unread 11-07-14, 01:53 AM  
Miiru
A Flamescale Wyrmkin
 
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File comments: 419
Uploads: 6
Originally Posted by Dakini
I believe the texture I'm thinking of is "Interface\RaidFrame\Shield-Overlay" which doesn't seemed to be skinned in your pack. I don't really know anything about the texture replacements, so I had to do some digging around to figure out what that one was called.

edit: there's also "Interface\RaidFrame\Absorb-Edge" and "Interface\RaidFrame\Shield-Fill" and "Interface\RaidFrame\Absorb-Overabsorb".
So how should it look like?
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Unread 11-06-14, 04:11 PM  
Dakini
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Originally Posted by Miiru
Originally Posted by Dakini
Does this have a texture for the incoming heals on the raid frames? I can't stand the default texture.
I am not entirely sure what you exactly mean. I personally do not use the blizzard raid frames but they are skinned in this pack. The standart gradient bar texture is exchanged by a more flat one (the same as hp and mana on player/target frames).
I believe the texture I'm thinking of is "Interface\RaidFrame\Shield-Overlay" which doesn't seemed to be skinned in your pack. I don't really know anything about the texture replacements, so I had to do some digging around to figure out what that one was called.

edit: there's also "Interface\RaidFrame\Absorb-Edge" and "Interface\RaidFrame\Shield-Fill" and "Interface\RaidFrame\Absorb-Overabsorb".
Last edited by Dakini : 11-06-14 at 04:28 PM.
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Unread 11-05-14, 05:49 PM  
Nokcihc
A Defias Bandit

Forum posts: 2
File comments: 4
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That worked perfectly. You're awesome!
Last edited by Nokcihc : 11-05-14 at 07:19 PM.
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Unread 11-05-14, 02:48 PM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 138
File comments: 419
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Originally Posted by Dakini
Does this have a texture for the incoming heals on the raid frames? I can't stand the default texture.
I am not entirely sure what you exactly mean. I personally do not use the blizzard raid frames but they are skinned in this pack. The standart gradient bar texture is exchanged by a more flat one (the same as hp and mana on player/target frames).
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Unread 11-05-14, 12:06 PM  
Dakini
A Defias Bandit
 
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Does this have a texture for the incoming heals on the raid frames? I can't stand the default texture.
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Unread 11-04-14, 08:57 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 138
File comments: 419
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Originally Posted by Nokcihc
Thanks for the help. Worked like a charm.

Any chance you could do the same for Inventorian? I like it a little more than Combuctor.
Try this:

Code:
-- Inventorian
		
local invent = IsAddOnLoaded("Inventorian")
if invent == true  then
local frame = CreateFrame("FRAME");
frame:RegisterEvent("BAG_UPDATE_DELAYED")
			
function frame:OnEvent(event)
	if ( event == "BAG_UPDATE_DELAYED" ) then
	InventorianBagFramePortrait:SetTexCoord(0.15, 0.85, 0.15, 0.85)
	InventorianBankFramePortrait:SetTexCoord(0.15, 0.85, 0.15, 0.85)
	for i=19,21 do
		hideit=select(i,InventorianBagFrame:GetRegions())
		hideit:Hide()
		hideitalso=select(i,InventorianBankFrame:GetRegions())
		hideitalso:Hide()
	end
	end
end
frame:SetScript("OnEvent", frame.OnEvent);
end
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Unread 11-02-14, 01:47 AM  
Miiru
A Flamescale Wyrmkin
 
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File comments: 419
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Originally Posted by Gawwad
Hey!

Is there a way I could disable the blue color on quest markers and the icons in quest tracker? I wasn't able to find where the border colors are set.

Thanks for a great addon, Miiru!
Deleting the worldmap folder should do it.
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Unread 11-01-14, 08:53 PM  
Gawwad
A Kobold Labourer

Forum posts: 0
File comments: 5
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Hey!

Is there a way I could disable the blue color on quest markers and the icons in quest tracker? I wasn't able to find where the border colors are set.

Thanks for a great addon, Miiru!
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Unread 10-30-14, 02:02 AM  
Miiru
A Flamescale Wyrmkin
 
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Originally Posted by Wilcoh
hello thanks again for the update!

on the action bar i was wondering if there is a way to not show/hide the bag + mircro menu. I just want the action buttons to show, if not no worries.
I am not gonna build in options any time soon, so your best guess would be to find an addon that hides those buttons and tuncates the whole thing (like nmainbar).

As long as they use the default textures it should work out just fine.
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Unread 10-29-14, 03:04 PM  
Wilcoh
A Defias Bandit

Forum posts: 2
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hello thanks again for the update!

on the action bar i was wondering if there is a way to not show/hide the bag + mircro menu. I just want the action buttons to show, if not no worries.
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Unread 10-28-14, 01:35 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 138
File comments: 419
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Originally Posted by Nokcihc
Thanks for the help. Worked like a charm.

Any chance you could do the same for Inventorian? I like it a little more than Combuctor.
I am gonna take a look. Should not be that hard
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Unread 10-26-14, 08:38 AM  
Nokcihc
A Defias Bandit

Forum posts: 2
File comments: 4
Uploads: 0
Thanks for the help. Worked like a charm.

Any chance you could do the same for Inventorian? I like it a little more than Combuctor.
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Unread 10-25-14, 10:48 AM  
MiRai
A Warpwood Thunder Caller

Forum posts: 96
File comments: 104
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Originally Posted by Miiru
Go to miirgui/core.lua

Change line 590 from

spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1);

then change line 593 from

subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color))


that should do the trick.
Thanks, that did it. I also noticed this happening on the Professions/Core Abilities tabs so I hunted for those and found them as well.

Loving this new look since I've switched from Aurora -- Thanks for creating and maintaining this.
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Unread 10-24-14, 11:36 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 138
File comments: 419
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Originally Posted by MiRai
Hi, I was wondering how I could swap around the color of the main text with the color of the sub text in the spellbook?

It feels a bit awkward with the main text being grayed out because it makes it look like I don't have those abilities.

Thanks!
Go to miirgui/core.lua

Change line 590 from

spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1);

then change line 593 from

subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color))


that should do the trick.
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Last edited by Miiru : 10-24-14 at 11:37 AM.
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