Download
(1MB)
Download
Updated: 03-20-24 01:00 AM
Pictures
File Info
Compatibility:
Plunderstorm (10.2.6)
Updated:03-20-24 01:00 AM
Created:05-06-12 07:53 AM
Downloads:54,465
Favorites:103
MD5:
Categories:PvP, Arena, BattleGrounds, Combat Mods, Data Mods, Map, Coords, Compasses
10.2.6

REPorter - Battleground Map  Popular! (More than 5000 hits)

Version: v2.10.2
by: AcidWeb [More]



Features:

  • Slim, customizable and readable overview of the situation on the battleground.
  • Capture timers, state of all battleground nodes and flag respawn time is tracked.
  • Quick report sending. About the current position or any other node on the map.
  • Gate health tracking on Isle of Conquest and Strand of the Ancients.
  • Winner estimator providing information about time left to end of a current match.
  • ElvUI skin - AddOnSkins
Keybinds:
  • Hold Shift + Alt to hide all player blips and show node timers/gate health.
  • Hold Shift + Ctrl to highlight friendly healers, raid markers, vehicles and flags.
  • Click any node to open report menu.
  • Shift + Click score estimator to send it to battleground channel.
Map legend:
  • Blip - Friendly player. Class colored.
  • Blip with black dot - Friendly player in combat.
  • Blip with red dot - Friendly player in combat. Low health.
  • Blip with cross - Dead player or ghost.
Map control:

Short demo
  • The map can be moved by dragging.
  • Dragging + SHIFT will move map inside the frame.
  • Map frame can be resized by using holder at the bottom right corner.
  • Scroll wheel control map zoom.
Known caveats:
  • Deepwind Gorge, Silvershard Mines, Temple of Kotmogu, Arathi Blizzard and Southshore vs Tarren Mill maps don't have subzones. Report bar is hidden there.
  • Pin refresh speed might decrease on big battlegrounds. It is throttled on Blizzard side.
  • Due to API behavior map functionalities are vastly limited on Arathi Blizzard.

REPorter
v2.10.2 (2024-03-20)
Full Changelog Previous Releases
  • TOC bump
Archived Files (23)
File Name
Version
Size
Author
Date
v2.10.1
1MB
AcidWeb
01-17-24 01:27 AM
v2.10.0
1MB
AcidWeb
11-08-23 10:24 AM
v2.9.10
1MB
AcidWeb
09-06-23 12:05 AM
v2.9.9
1MB
AcidWeb
07-12-23 12:40 AM
v2.9.8
1MB
AcidWeb
05-03-23 12:49 AM
v2.9.7
1MB
AcidWeb
04-15-23 02:01 PM
v2.9.6
1MB
AcidWeb
03-26-23 01:33 AM
v2.9.5
1MB
AcidWeb
03-22-23 01:20 AM
v2.9.4
1MB
AcidWeb
01-25-23 01:52 AM
v2.9.3
1MB
AcidWeb
11-16-22 03:58 AM
v2.9.2
1MB
AcidWeb
10-29-22 01:16 AM
v2.9.1
1MB
AcidWeb
10-28-22 03:13 PM
v2.9.0
1MB
AcidWeb
10-26-22 01:31 AM
v2.8.9
1MB
AcidWeb
08-17-22 08:44 AM
v2.8.8
1MB
AcidWeb
06-01-22 03:40 AM
v2.8.7
1MB
AcidWeb
02-23-22 06:03 AM
v2.8.6
1MB
AcidWeb
11-03-21 12:38 AM
v2.8.5
1MB
AcidWeb
06-30-21 05:59 AM
v2.8.4
1MB
AcidWeb
05-11-21 02:48 PM
v2.8.3
1MB
AcidWeb
03-22-21 04:23 AM
v2.8.2
1MB
AcidWeb
03-10-21 12:30 AM
v2.8.1
1MB
AcidWeb
02-08-21 06:14 AM
v2.8.0
1MB
AcidWeb
01-19-21 03:14 PM


Post A Reply Comment Options
Unread 05-11-12, 09:02 AM  
AcidWeb
A Theradrim Guardian
 
AcidWeb's Avatar
AddOn Author - Click to view AddOns

Forum posts: 68
File comments: 173
Uploads: 11
Sorry that I add you job :-)
Report comment to moderator  
Reply With Quote
Unread 05-11-12, 12:07 AM  
nfrog_net
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
It is necessary.

Originally Posted by AcidWeb
That is not encoding fault. All non-ASCII characters are escaped. That is not a bug I made that on purpose.
That way is safer.

Thanks, I was wrong about it.
Anyway many the other Addons are correctly work non-ASCII characters.(koKR, zhCN,zhTW...)

I need it for the following reasons.
If I found incorrect(or wrong) translation on the addon,
I will check the koKR.lua file using "Searching word(Korean)" to find 'Orignal Keyword(English)'.
But I can't find original maching 'English Keyword' because 'Escape non-ASCII characters option.'

Then, I will check the 'Localization' Section in CURSEFORGE step by step.
It takes too long time.
Report comment to moderator  
Reply With Quote
Unread 05-10-12, 11:19 PM  
AcidWeb
A Theradrim Guardian
 
AcidWeb's Avatar
AddOn Author - Click to view AddOns

Forum posts: 68
File comments: 173
Uploads: 11
That is not encoding fault. All non-ASCII characters are escaped. That is not a bug I made that on purpose.
That way is safer.
Last edited by AcidWeb : 05-10-12 at 11:39 PM.
Report comment to moderator  
Reply With Quote
Unread 05-10-12, 01:54 PM  
nfrog_net
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
Originally Posted by AcidWeb
I know. Im thinking about it :-)

BTW can you translate to Korean my other addon?
http://wow.curseforge.com/addons/ref.../localization/
## Please consider my poor English.

I willl check it from now.

I have a request about koKR.lua encoding.
Your koKR.lua files are encoding by ANSI, so these are just chunk number
I can't read that any TXT editor. Because it's... ....just number..number...number,

For example,
["East"] = "\235\143\153\235\172\184",

\235\143\153\235\172\184 ... it is neither Korean nor language.

I want to see the koKR.lua like this ==> ["East"] = "동문",

To do this,
Maybe file encoding will must be changed ANSI to UTF or UTF+BOM.
(I'm not programer)
Last edited by nfrog_net : 05-10-12 at 01:57 PM.
Report comment to moderator  
Reply With Quote
Unread 05-10-12, 12:08 PM  
AcidWeb
A Theradrim Guardian
 
AcidWeb's Avatar
AddOn Author - Click to view AddOns

Forum posts: 68
File comments: 173
Uploads: 11
I know. Im thinking about it :-)

BTW can you translate to Korean my other addon?
http://wow.curseforge.com/addons/ref.../localization/
Report comment to moderator  
Reply With Quote
Unread 05-09-12, 01:34 PM  
nfrog_net
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
Originally Posted by AcidWeb
1. It's impossible. API don't provide health of the vehicle.
2. I will think about it.
3. No.
Then, Seige Weapon's name(except health) + dirver's name/health is possible?
Because there are 4 types of vehicles on the 'Isle of Conquest'.
Those need to be distinguished.
Last edited by nfrog_net : 05-09-12 at 01:54 PM.
Report comment to moderator  
Reply With Quote
Unread 05-09-12, 01:14 PM  
AcidWeb
A Theradrim Guardian
 
AcidWeb's Avatar
AddOn Author - Click to view AddOns

Forum posts: 68
File comments: 173
Uploads: 11
1. It's impossible. API don't provide health of the vehicle.
2. I will think about it.
3. No.
Report comment to moderator  
Reply With Quote
Unread 05-09-12, 12:54 PM  
nfrog_net
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
suggention plus.

Originally Posted by AcidWeb
Nice ideas but i had both already in my plans :-)
I see, I expect it will be.

And another suggestion again with ScreenShot.

1. Siege Weapon's health on the 'Isle of Conquest' and the 'Strand of the Ancients'
 Isle of Conquest : Siege Engines, Catapults, Glaive Throwers and Demolishers
 Strand of the Ancients : The Demolisher

Siege Weapon's tooltip show dirver's name and health, not Siege Weapon's
What do you think about this tooltip that SiegeWeapon's name/health + dirver's name/health the other line?



2. Ctrl Click any node to Quick Report status.(Or the other key : Alt, Shift, Ctrl+Alt etc)
Because menu selection is too late in an emergency.

2-1 Ctrl Click report Flag Carrier's health(help, enemy) on Eye of the Storm,Warsong Gulch and Twin Peaks.


3. Do you have plan about PvP Zone(Tol Barad, Wintergrasp)?
Report comment to moderator  
Reply With Quote
Unread 05-09-12, 03:38 AM  
AcidWeb
A Theradrim Guardian
 
AcidWeb's Avatar
AddOn Author - Click to view AddOns

Forum posts: 68
File comments: 173
Uploads: 11
Nice ideas but i had both already in my plans :-)
Report comment to moderator  
Reply With Quote
Unread 05-09-12, 03:05 AM  
nfrog_net
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
Re: Re: v0.6, map resize & move feedback.

Originally Posted by AcidWeb
This is strange.
If scale is set to 1.0 you can move it everywhere?

EDIT:
Fixed in 0.6.1.

v0.61 : thanks.

There are severial suggestions.
Because of my poor English, attach some screenshots.

1. Option: Report Table position(Top, bottom ect.)


2. more narrow map?
Report comment to moderator  
Reply With Quote
Unread 05-08-12, 11:26 PM  
AcidWeb
A Theradrim Guardian
 
AcidWeb's Avatar
AddOn Author - Click to view AddOns

Forum posts: 68
File comments: 173
Uploads: 11
Re: v0.6, map resize & move feedback.

This is strange.
If scale is set to 1.0 you can move it everywhere?

EDIT:
Fixed in 0.6.1.
Last edited by AcidWeb : 05-09-12 at 12:51 AM.
Report comment to moderator  
Reply With Quote
Unread 05-08-12, 03:47 PM  
nfrog_net
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
v0.6, map resize & move feedback.

Last edited by nfrog_net : 05-08-12 at 03:50 PM.
Report comment to moderator  
Reply With Quote
Unread 05-08-12, 12:02 PM  
AcidWeb
A Theradrim Guardian
 
AcidWeb's Avatar
AddOn Author - Click to view AddOns

Forum posts: 68
File comments: 173
Uploads: 11
Re: How about this approach?

Originally Posted by nfrog_net
Originally Posted by AcidWeb
I know that. But I currently can't fix it.
Alt+Shift while pressing
make a cut down the size of the 'my position arrow',
almost zero..
I already fixed that. Version 0.6 will be released soon.
Report comment to moderator  
Reply With Quote
Unread 05-08-12, 11:51 AM  
nfrog_net
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
How about this approach?

Originally Posted by AcidWeb
I know that. But I currently can't fix it.
Alt+Shift while pressing
make a cut down the size of the 'my position arrow',
almost zero..
Report comment to moderator  
Reply With Quote
Unread 05-07-12, 02:16 PM  
AcidWeb
A Theradrim Guardian
 
AcidWeb's Avatar
AddOn Author - Click to view AddOns

Forum posts: 68
File comments: 173
Uploads: 11
I know that. But I currently can't fix it.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.