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Updated:03-09-16 06:18 PM
Created:03-02-12 11:22 AM
Downloads:28,376
Favorites:35
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Categories:oUF: Layouts, Minimalistic Compilations, Class Compilations, DPS Compilations, Healer Compilations, Generic Compilations

PixUI  Popular! (More than 5000 hits)

Version: 1.6.0
by: axebarbie [More]

No longer maintained.

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Unread 02-07-13, 01:38 AM  
samvx
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Originally Posted by SnailCraft
Originally Posted by samvx
Hi, excellent pack... I really love ur actionbar... how can i get just yhe rectangle buttons?
Originally Posted by nectary
Would you be willing to help others just get the action bars to look like yours - widescreen? Maybe a seperate mod? Thanks!
To get nothing but the actionbars would be relatively easy, but would require adding:

Code:
Enabled = false,
To pretty much every frame in the theme files in SnailUI / Themes / Default but if this is requested enough I might put it in a separate addon.
Separate Mod? meaby
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Unread 02-20-13, 04:36 AM  
trancelolz
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moveui

This ui is so pretty!
'd love to see a moveui slashcommand or smth, since im shit with XY axxes :P
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Unread 03-04-13, 08:17 AM  
Sunbright
A Kobold Labourer

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I'm assuming the Debuff tracker still isn't completely implemented- What did you use on your warlock to track debuffs?

Also, I had a problem showing Minimap buttons when I last used this addon, and the problem is still there- I'm using OUF, OUF Spellrange, Snail, and Smartbuff- But no matter what I do, I can't get the Smartbuff minimap button to show....
Last edited by Sunbright : 03-04-13 at 08:28 AM.
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Unread 03-06-13, 08:36 PM  
axebarbie
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Originally Posted by Sunbright
I'm assuming the Debuff tracker still isn't completely implemented- What did you use on your warlock to track debuffs?

Also, I had a problem showing Minimap buttons when I last used this addon, and the problem is still there- I'm using OUF, OUF Spellrange, Snail, and Smartbuff- But no matter what I do, I can't get the Smartbuff minimap button to show....
- Yes a lot of classes are not implemented yet as far as timers go, working on them as I go.

- This is intended, the UI creates a brand new minimap and hides the old one. All of the addon minimap buttons are stuck to the old minimap, thus hidden along with it. I might do a fix so that addon icons show up in the near future though.
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Unread 03-14-13, 05:41 PM  
Omnislash_7777
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Is there anyway to not make the button icons look all streched out from their original pictures?
Last edited by Omnislash_7777 : 03-14-13 at 05:42 PM.
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Unread 03-15-13, 11:34 AM  
axebarbie
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Originally Posted by Omnislash_7777
Is there anyway to not make the button icons look all streched out from their original pictures?
Sorry, there is not. The UI is designed that way. They are also cropped, not stretched.
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Unread 04-05-13, 12:25 AM  
Castria
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Action Bar Question

is there is a code line i could add to the player1 and player2 action bars to show the backgroud by default instead of mouse over maybe something like (
arrow marks the code example meaning
Code:
ActionBars =
	{
		Player =
		{
			Anchor = "BOTTOM",
			Buttons = 10,
			Height = 24,
			Width = 48,
  ----->                Bar_Show = True,
			X = 0,
			Y = 127,
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Unread 04-08-13, 10:55 PM  
axebarbie
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Re: Action Bar Question

Originally Posted by Castria
is there is a code line i could add to the player1 and player2 action bars to show the backgroud by default instead of mouse over maybe something like (
arrow marks the code example meaning
Code:
ActionBars =
	{
		Player =
		{
			Anchor = "BOTTOM",
			Buttons = 10,
			Height = 24,
			Width = 48,
  ----->                Bar_Show = True,
			X = 0,
			Y = 127,
Sure, I'll add something like this in the next update.
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Unread 04-30-13, 04:18 PM  
R33FS
A Kobold Labourer

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another actionbar row

Any possible chance to add one more row of bars? I love the design of the UI but I just have a few more moves that I would love to be able to see in front of me. I don't see any spellbars on the sides and when I try to download an external bar addon it messes up the bars that are already there.
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Unread 05-02-13, 11:32 PM  
axebarbie
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Re: another actionbar row

Originally Posted by R33FS
Any possible chance to add one more row of bars? I love the design of the UI but I just have a few more moves that I would love to be able to see in front of me. I don't see any spellbars on the sides and when I try to download an external bar addon it messes up the bars that are already there.
Extra bars really press up on screen space for healers though, I may consider 3 at the max but sure why not lol.
Last edited by axebarbie : 05-02-13 at 11:39 PM.
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Unread 05-22-13, 05:24 AM  
Baine
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Timers

i've had a closer look at your sources, and might have a suggestion

instead of using localized names (like "Rupture") for timers, why not use the spell id (1943 in case of Rupture)?
that way, the timers would work on all locales

many of the functions you used actually support spell ids as parameter, as well as names
or, you could use GetSpellInfo (http://www.wowwiki.com/API_GetSpellInfo , maybe combined with select()) to get the localized names
either way would work =)

edit:
i'm at home now, and fiddled with some settings
whenever i press shift and got either no or a friendly target, i get the following error:
Message: Interface\AddOns\SnailUI\Elements\ActionBars.lua:97: IsHarmful(): Invalid spell slot
Time: 05/22/13 16:49:11
Count: 1
Stack: [C]: in function `IsHarmful'
Interface\AddOns\SnailUI\Elements\ActionBars.lua:97: in function `ActionButton_UpdateUsable'
Interface\FrameXML\ActionButton.lua:271: in function `ActionButton_Update'
Interface\FrameXML\ActionButton.lua:523: in function `ActionButton_OnEvent'
Interface\FrameXML\ActionButton.lua:124: in function <Interface\FrameXML\ActionButton.lua:117>


Locals:



using a hostile target and i don't get that error

edit2:
turns out that after i deleted some macros that i didn't use anymore, i didn't get that error...
macros that i deleted were 2 created by vuhdoo, AutoHP/AutoMP created by a buffet edit, and a macro that didn't work since it was in the wrong language
except AutoHP and AutoMP neither of those were in one of my action bars...
__________________
Last edited by Baine : 05-22-13 at 11:47 AM.
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Unread 05-22-13, 12:58 PM  
axebarbie
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Re: Timers

Originally Posted by Baine
i've had a closer look at your sources, and might have a suggestion

instead of using localized names (like "Rupture") for timers, why not use the spell id (1943 in case of Rupture)?
that way, the timers would work on all locales

many of the functions you used actually support spell ids as parameter, as well as names
or, you could use GetSpellInfo (http://www.wowwiki.com/API_GetSpellInfo , maybe combined with select()) to get the localized names
either way would work =)

edit:
i'm at home now, and fiddled with some settings
whenever i press shift and got either no or a friendly target, i get the following error:
Message: Interface\AddOns\SnailUI\Elements\ActionBars.lua:97: IsHarmful(): Invalid spell slot
Time: 05/22/13 16:49:11
Count: 1
Stack: [C]: in function `IsHarmful'
Interface\AddOns\SnailUI\Elements\ActionBars.lua:97: in function `ActionButton_UpdateUsable'
Interface\FrameXML\ActionButton.lua:271: in function `ActionButton_Update'
Interface\FrameXML\ActionButton.lua:523: in function `ActionButton_OnEvent'
Interface\FrameXML\ActionButton.lua:124: in function <Interface\FrameXML\ActionButton.lua:117>


Locals:



using a hostile target and i don't get that error

edit2:
turns out that after i deleted some macros that i didn't use anymore, i didn't get that error...
macros that i deleted were 2 created by vuhdoo, AutoHP/AutoMP created by a buffet edit, and a macro that didn't work since it was in the wrong language
except AutoHP and AutoMP neither of those were in one of my action bars...
Greetings. That sounds like a decent enough idea, I'll have it implemented by next update.
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Unread 06-22-13, 12:59 AM  
jojoedavis
A Kobold Labourer

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[quote=SnailCraft]
Originally Posted by samvx
Hi, excellent pack... I really love ur actionbar... how can i get just yhe rectangle buttons?
Originally Posted by nectary
Would you be willing to help others just get the action bars to look like yours - widescreen? Maybe a seperate mod? Thanks!
Originally Posted by SnailCraft
To get nothing but the actionbars would be relatively easy, but would require adding:

Code:
Enabled = false,
Originally Posted by SnailCraft
To pretty much every frame in the theme files in SnailUI / Themes / Default but if this is requested enough I might put it in a separate addon.

is it possible to do a separate Addon for the action bar please ^_^
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Unread 06-25-13, 03:19 AM  
Arxae
A Cyclonian
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Forum posts: 44
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I would love to try it out. But i really need 10x3 (or 12x3) actionbars instead of 10x2 :P (i like my actionbar space)

Any chance that could be arranged? (doesn't matter how, i can change manually if you explain )
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Unread 06-25-13, 09:06 AM  
axebarbie
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Originally Posted by Arxae
I would love to try it out. But i really need 10x3 (or 12x3) actionbars instead of 10x2 :P (i like my actionbar space)

Any chance that could be arranged? (doesn't matter how, i can change manually if you explain )
SnailUI currently supports 4 action bars which can be enabled through the in-game menu.
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