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Updated: 04-15-14 09:31 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-15-14 09:31 PM
Created:03-02-12 11:22 AM
Downloads:7,147
Favorites:28
MD5:
Categories:oUF: Layouts, Minimalistic Compilations, Class Compilations, DPS Compilations, Healer Compilations, Generic Compilations
5.4
SnailUI  Popular! (More than 5000 hits)
Version: 0.11.1
by: SnailCraft [More]
SnailUI

SnailUI is a pixel perfect UI, meaning everything is aligned perfectly. SnailUI skins almost everything, including the minimap, action bars, casting bars, etc. SnailUI is currently in a beta state, so there are probably plenty of bugs to be found. I would appreciate it if you reported them in the comments or through Twitter.

A lot of aspects of SnailUI can be changed via the in game interface options (or by typing /SUI or /SnailUI) or via the lua files themselves. This UI is also using !NoTaint to fix talent related bugs and Tuk's warlock bars addon as a temporary fix until oUF is updated. Should you need to contact me, I can be found via Twitter. (@1Snail)

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Features
  • Fully supports any resolution (less than 1024x768 can look strange) and any multisample level
  • Theme based UI
  • Supports all classes and specs, changing based on what your current spec is
  • Some specific talents are supported (Such as removing pet bars if you have Grimoire of Sacrifice for Warlocks)
  • A lot of Healbot-esque features are supported such as health prediction
  • Very small and very fast
  • Hides a lot of frames that you do not need to see in combat to reduce clutter (Can be shown by clicking the 'Show Misc Frames' button at the top [requires you to hover over it first])
  • Widescreen action buttons (First time I have ever seen someone do this)
  • Easy central focused class bars to help you watch your character more easily (Get out of that fire!)
  • Easy to extend or create your own themes
  • All class bars are supported (Combo point bar, rune bar, etc.)
  • Automatically repairs your items when visiting a vendor
  • Automatically sells all gray items when visiting a vendor
  • Automatically releases when you die in a battleground
  • Action/item button cooldown text that is similar to OmniCC
  • Extremely lightweight dps/healing meter that also shows players of the the opposite faction and players outside of your group (Most pets can't be merged if the players are not in your group)
  • A lot of Blizzard frames are skinned (Bag, action bars, minimap, etc.)
  • Buff/debuff/cooldown timers for each class/spec
  • Dispellable debuff indicators for raid frames
  • Healing indicators for raid frames
  • Automatically rolls greed on green items
  • Automated garbage collector that periodically frees up memory
  • Chat filters to reduce spam
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Download

You can download SnailUI at any of these locations:

WoW Interface: http://wowinterface.com/downloads/info20900-SnailUI
Curse: http://curse.com/addons/wow/snailui
Website: http://snailsoft.me

You can also stay up to date with the cutting edge versions of SnailUI by visiting its GitHub repository here: https://github.com/SnailXI/SnailUI (The files here can change many times a day so it's not recommended to use this version of SnailUI unless you know what you are doing)

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Creating your own theme

You can create your own theme for SnailUI by following this guide: https://github.com/SnailXI/SnailUI/wiki/Creating-themes

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Installation

Read: SnailUI relies on both oUF and oUF_SpellRange, so make sure that these 2 addons are installed before continuing. To install SnailUI, just unzip the SnailUI folder into your World of Warcraft / Interface / Addons folder and you are good to go.
Change log for SnailUI

This is where I will document the changes made for SnailUI in each release.

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Version 0.11.1
  • Holy Shock timer added for Holy Paladins
  • Divine Star timer added for Shadow Priests
  • Fixed a bug where NoTaint wasn't working correctly
  • Fixed a bug where groups were not sorted by their role
  • Raid frames for non-healers will now show up as a 10 row/4 column grid (40 units total)
  • Healing indicator settings have been removed from all themes and put into its main file
  • Default theme renamed to Compact

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Version 0.10.3
  • Evangelism timer added for Discipline Priests
  • Holy Fire timer added for Discipline Priests
  • Spirit Shell timer added for Priests
  • Psychic Scream timer added for Priests
  • Website link added to the interface options
  • Fixed a bug where hidden action buttons were sometimes showing up

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Version 0.10.2
  • Fixed a bug where timers were not being positioned correctly for healers
  • Fixed a bug where timers were not working correctly
  • Discipline Priest timers started
  • Timers split into separate files to make them easier to edit
  • Fixed a bug where the achievement dialog was reporting errors
  • CreatingThemes.txt removed; added to the wiki

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Version 0.10.1
  • Store micro button is now hidden
  • You will now receive a warning when trying to show/hide misc frames in combat
  • Fixed many taint related bugs
  • Boss frames are now hidden
  • Fixed a bug where some timers were not aligned correctly
  • Fixed a bug where the Codex of Xerrath spell was not being recognized
  • Added several code improvements to lessen instances of taint
  • Updated for 5.4.7
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Version 0.9.1
  • Fixed a bug where the chat edit box was not being hidden properly
  • Updated for 5.4
  • Windwalker Monk timers started
  • Halo timer added for Shadow Priests
  • Frozen Orb timer added for Frost Mages
  • A few chat filters have been tweaked to be more accurate

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Version 0.8.6
  • Frost Mage timers started
  • Fear timer added for Warlocks
  • Shadowflame timer added for Demonology Warlocks
  • Molten Core timer added for Demonology Warlocks
  • !NoTaint temporarily removed
  • A few timers will show under the focus frame in addition to their normal positions
  • Focus frame skinned
  • Death Knight timers started
  • Priest timers started
  • A few chat filters have been tweaked to be more accurate
  • Paladin timers started

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Version 0.8.5
  • Fixed a bug where timers were not being displayed correctly for healers
  • Feint timer added for Rogues
  • Fixed a bug where the url chat filter wasn't working correctly
  • A few chat filters have been tweaked to be more accurate
  • Crimson Tempest timer added for Rogues

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Version 0.8.4
  • A text file has been added to the base SnailUI folder that explains how to create your own theme
  • The 'Show Misc Frames' button will now rest at 25% opacity when inactive, instead of being hidden
  • Target casting bar has been removed
  • Timers no longer have static positions and instead move based on a priority system
  • Timers no longer overlap

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Version 0.8.3
  • Gold selling related chat filters have been added
  • Fixed a bug where chat urls were sometimes displaying incorrectly
  • Fixed a bug where the battleground auto release wasn't working under certain conditions

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Version 0.8.2
  • Dismantle timer added for Rogues
  • Recuperate timer added for Rogues
  • Fixed a bug where the auto vendor/repair module wasn't working under certain conditions
  • Fixed a bug where SnailUI wasn't rolling greed on green items under certain conditions
  • Fixed a bug where the meter's active time was not displaying correctly
  • Fixed a bug where chat urls were not working correctly

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Version 0.8.1
  • Fixed a bug where the slash command wasn't working correctly
  • The meter will now show a player's active time in their tooltip to better detect afkers
  • The meter will now record the last 5 fights and can be viewed by scrolling over the Damage/Healing button
  • Most guild recruiting messages are now hidden by default, this can be changed in the in-game options
  • Action buttons now have a better looking appearance when pushed
  • Automated garbage collector added
  • Anti-spam measures for chat have been added
  • SnailUI will now automatically roll greed on green items
  • URL support for chat has been added
  • The focus bar has been changed for Hunters to appear similarly to a Warrior's rage bar
  • A snail will now replace the horde/alliance banners that show up before a battleground/challenge mode begins (right after the timer)
  • Vanilla theme removed
  • Battleground timers have been skinned
  • Fixed many other minor bugs
  • Fixed a bug where the extra action button sometimes was not displaying correctly
  • Timers will now appear above the raid frames instead of below them for healers
  • Inactive opacity for frames changed from 10% to 25%
  • Life Cocoon healing indicator added
  • Mage timers started
  • Hunter timers started
  • Monk timers started
  • Fixed a bug where the buff frame was being moved under certain conditions
  • Fixed a bug where you were not able to change talents without disabling the UI

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Version 0.7.3
  • Sap timer added for Rogues
  • Updated for 5.3
  • Fixed a bug where timers would sometimes not overlap correctly
  • Gouge timer added for Rogues
  • Blind timer added for Rogues
  • Kidney Shot timer added for Rogues
  • Cheap Shot timer added for Rogues
  • Garrote timer added for Rogues
  • Interface option added that lets you disable the 3rd & 4th action bars
  • Fixed a bug where buff text wasn't centered correctly
  • Fixed a bug where certain dual-wield spells were not being merged in the meter

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Version 0.7.2
  • Fixed a bug where the buff frame wasn't being centered correctly
  • 3rd and 4th action buttons resized for the Vanilla theme
  • A few blizzard frames were moved around
  • 2 more action bars added to the Default theme, they appear on the ride side of the screen when you click the "Show Misc Frames" button
  • Subterfuge timer added for rogues
  • Fixed a bug where unlimited duration debuff/buff indicators were not showing up
  • Fixed a bug where the pet battle frame was not being displayed correctly

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Version 0.7.1
  • Fixed a bug where the "You have died." popup was being shown if you were still alive
  • All timers except Rogue and Warlock timers have been temporarily removed
  • Revealing Strike timer added for Combat Rogues
  • Healing indicators have been added to raid frames for healers
  • Soul Link will no longer count as healing/damage done on the meter

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Version 0.6.2
  • FPS and latency will now be shown underneath the minimap
  • Destruction Warlock timers now appear fel green when you have completed the Codex of Xerrath quest line
  • The meter will now show 5 bars instead of 4

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Version 0.6.1
  • Fixed a bug where the chat frame was darker than intended
  • 5 Holy Power is now supported for Paladins
  • A Backdraft timer has been added for Destruction Warlocks
  • A Rain of Fire timer has been added for Destruction Warlocks
  • Debuff indicators will now show up on raid frames for mages as well
  • An option has been added to disable the raid frames
  • Meter tooltips now show the person's realm as well as their name
  • Shadow Dance timer has been its color changed
  • Fixed a bug where arena frames were showing up in battlegrounds
  • Fixed a few minor bugs that were occurring if the extra button was disabled
  • Fixed a minor bug with the experience bar
  • The minimap now supports icons created by other addons
  • Fixed a bug where the bag/bank frame's button borders were not being shown correctly
  • The monk talent Ascension is now supported
  • Meter background has been made more transparent
  • A "vanilla" theme has been added which will looks similar to the default UI

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Version 0.5.2
  • The tooltip frame has been skinned
  • Hovering over a unit on the meter will now show a detailed breakdown of damage/healing spells used

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Version 0.5.1
  • Bank frame added
  • A bug has been fixed where action button borders were not behaving correctly
  • People with aggro will now be shown at full opacity, regardless of health thresholds for raid frames
  • Dispellable debuff indicators added for raid frames
  • Havoc timer added for Destruction Warlocks
  • Updated for 5.2

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Version 0.4.6
  • Warlock timers are now fully complete
  • Rogue timers are now fully complete
  • Meter reporting now works for the new instance chat
  • A bug where health prediction for non-healer raid frames has been fixed
  • The default frames for a warlock without a spec has been fixed

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Version 0.4.5
  • Updated for 5.1
  • Fixed a bug where action button hotkey text was being randomly displayed
  • Fixed a bug where SnailUI wasn't behaving correctly with ncHoverBind
  • The meter will now count absorbs as healing done
  • The meter now supports reflected and split damage
  • Fixed a bug where threat colors were sometimes not being updated
  • Subtlety rogue timers are now fully completed
  • General rogue timers added
  • Fixed a bug where the shadow orbs bar was sometimes not showing up
  • Fixed a bug where health prediction wasn't working correctly on raid frames for dps/tank specs
  • Fixed a bug where the soul shard bar slots weren't completely black when missing a shard

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Version 0.4.4
  • Fixed a bug where parts of the blizzard experience bar would sometimes show
  • Fixed a bug where the power bar's border was producing an error
  • A warrior and guardian druid's rage bar is now considered a class bar and will be displayed as such
  • Fixed a bug where borders around pet action buttons weren't being displayed correctly
  • Fixed a bug where weapon enchant buffs weren't being aligned correctly
  • Fixed a bug where the soul shard bar wasn't working for warlocks
  • Fixed a bug where the action buttons sometimes wouldn't update correctly
  • Fixed a bug where item cooldown text wasn't appearing sometimes
  • Cooldown text will no longer show for the GCD to reduce CPU usage
  • Fixed a bug where the meter would sometimes produce an error when there was a unit who's class was unknown
  • Buff/debuff/cooldown timers added
  • Fixed an issue with players being counted as hostile in certain situations

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Version 0.4.3
  • CPU usage for the meter has been optimized
  • CPU usage for action buttons and bag slots have been optimized
  • Fixed a bug where the extra action button wasn't being positioned correctly
  • The dps/healing meter now supports reporting to raid/battleground/party/say depending on your group type
  • The dps/healing meter will now display short numbers for anything above 1k (Down from 10k)
  • Item/action buttons now support cooldowns longer than a day
  • Fixed a bug where the dps/healing meter would sometimes show data from random fights instead of the current one
  • Unknown class color changed to magenta
  • The dps/healing meter now tracks healing/hps done
  • The dps/healing meter can now be scrolled through

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Version 0.4.2
  • Fixed a bug where warlock bars would sometimes error when switching specs
  • Fixed a bug where being in a vehicle was severely messing up the action bars
  • Many minor action bar/bag bugs fixed
  • Fixed a bug where the bag frame was not being displayed correctly if you had less than 4 bags equipped
  • Fixed a bug where opening a single bag would not open the bag frame
  • Bag slots added to the bag frame
  • Fixed a bug where debuffs weren't being colored according to your class
  • Fixed a bug where buffs weren't being colored according to your class
  • Fixed a bug where the clock wasn't being colored according to your class
  • Extremely lightweight dps/healing meter added
  • Cooldown text has been added to all action/item buttons (Similar to OmniCC)
  • An option to color all frames based on threat level instead of just the raid frames has been added under the interface options
  • Action buttons will now change based on if the unit is in range of the spell
  • Action buttons will now change based on if the spell can be cast on the unit
  • Fixed a bug where unicode names were not being displayed correctly
  • Several blizzard buttons have been moved to the top of the screen

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Version 0.4.1
  • Action buttons should now have hover effects when mousing over them
  • Fixed several minor bugs
  • Fixed a bug where action buttons were being hidden on certain conditions
  • You will now automatically repair your items when visiting a vendor
  • You will now automatically sell all gray trash items when visiting a vendor
  • Target casting bar has been widened
  • A new action bar has been added (3 more are supported, but not enabled)
  • PlayerPowerBarAlt has been hidden
  • Many code simplifications have been made to improve SnailUI's speed
  • All of the UI elements have been split into their own lua file
  • Experience bar added
  • Fixed a few typos in the interface options

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Version 0.3.3
  • Fixed a bug where the extra button was not staying shown when clicked
  • Fixed a bug where the player action bar was causing errors when disabled
  • Fixed a bug where items were not being added to their correct bag slots
  • Fixed a bug where quest items were not being resized in the bag frame
  • Fixed a bug where the bag frame was not being skinned on certain conditions

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Version 0.3.2
  • Fixed a bug where buttons were not lighting up when available to use
  • Fixed a bug where debuffs were misaligned when there were no buffs present
  • Theme fallback measures have been added to prevent errors
  • Several speed improvements have been made
  • Bag frame added
  • Using the interface options panel now requires a /reload to take effect
  • Added a feature where the chat frame is resized if Recount is not installed
  • Fixed a bug where character names were being shortened more than intended
  • You will now automatically release when you die in battlegrounds

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Version 0.3.1
  • Fixed a bug where raid frames were not being colored based on threat levels
  • Fixed a bug where raid frames were shortening character names for healers
  • Casting bar now displays the spell icon, spell name, and spell duration
  • Chi is now supported for monks
  • Themes can now be changed via the in game interface options for SnailUI
  • Transparent background added to the chat frame to make it more visible
  • A few minor bugs have been fixed

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Version 0.2.2
  • Eclipse bar added for Balance Druids
  • Readme.txt and Changelog.txt added

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Version 0.2.1
  • Updated for MoP
  • Too many features to list added

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Version 0.1.1
  • Initial release
Optional Files (0)


Archived Files (29)
File Name
Version
Size
Author
Date
0.10.3
143kB
SnailCraft
04-12-14 09:50 PM
0.10.2
143kB
SnailCraft
04-10-14 09:55 PM
0.10.1
141kB
SnailCraft
04-09-14 12:39 AM
0.9.1
141kB
SnailCraft
10-19-13 08:37 AM
0.8.6
141kB
SnailCraft
07-13-13 10:29 AM
0.8.5
141kB
SnailCraft
07-04-13 09:54 AM
0.8.4
141kB
SnailCraft
06-27-13 01:57 PM
0.8.3
139kB
SnailCraft
06-22-13 01:07 PM
0.8.2
139kB
SnailCraft
06-19-13 12:54 AM
0.8.1
138kB
SnailCraft
06-17-13 10:35 AM
0.7.3
78kB
SnailCraft
05-22-13 02:15 AM
0.7.2
77kB
SnailCraft
05-04-13 11:26 PM
0.7.1
76kB
SnailCraft
04-22-13 02:46 AM
0.6.2
76kB
SnailCraft
03-24-13 07:02 PM
0.6.1
75kB
SnailCraft
03-17-13 05:35 PM
0.5.2
71kB
SnailCraft
03-11-13 05:49 PM
0.5.1
70kB
SnailCraft
03-10-13 07:06 AM
0.4.6
65kB
SnailCraft
01-27-13 09:23 AM
0.4.5
65kB
SnailCraft
01-16-13 04:54 PM
0.4.4
63kB
SnailCraft
11-07-12 10:03 AM
0.4.3
60kB
SnailCraft
10-24-12 09:17 PM
0.4.2
58kB
SnailCraft
10-19-12 10:07 AM
0.4.1
54kB
SnailCraft
10-11-12 07:00 PM
0.3.3
37kB
SnailCraft
10-07-12 01:33 PM
0.3.2
37kB
SnailCraft
10-06-12 03:17 PM
0.3.1
35kB
SnailCraft
09-30-12 10:23 AM
0.2.2
34kB
SnailCraft
09-23-12 09:22 PM
0.2.1
32kB
SnailCraft
09-22-12 05:11 PM
0.1.1
24kB
SnailCraft
03-02-12 11:22 AM


Post A Reply Comment Options
Unread 02-05-13, 02:08 AM  
nectary
A Kobold Labourer
 
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Premium Member

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Would you be willing to help others just get the action bars to look like yours - widescreen? Maybe a seperate mod? Thanks!
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Unread 01-17-13, 07:19 PM  
SnailCraft
A Murloc Raider
 
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Forum posts: 4
File comments: 77
Uploads: 1
Originally Posted by 0pacus
Originally Posted by pinkrabbid
This UI is really beautiful and as minimalistic as I never hoped to find. Lots of thanks to the maker of it! That's simply outstanding.

Still I have a couple of questions, they were already asked earlier, still if there is some new info I might have missed, I need to ask again:

1. Can the size of the text in chat be changed? I tried this scheme: turn-off SnailUI - change the size in standard interface - turn-on SnailUI again. After this the size with SnailUI turned-on was still very little, impossible to read. Any other variants?

2. Can the color of the frames be changed in some way, maybe somewhere in lua-files? I play rogue, and I simply hate that yellow color.

3. Can that damage-meter be turned-off somehow? As a person who doesn't visit raids or instants and plays alone, I simply don't need that info...

Thank you for the answers and again - the work is very, very beautiful.
Lol, you quit the game because of green fire? Come on man, can't we give blizzard a break? MOP was a good job and at least they didn't break you class like they did mine ...

^_

Although, I can appreciate the love for aesthetics. Nice UI. Keep it up.
Lol yeah, I was one of those guys that has been waiting for it since TBC and when they got our hopes up and then crushed it (twice) I couldn't handle it so I just waited it out.
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Unread 01-17-13, 12:50 PM  
0pacus
A Defias Bandit
 
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AddOn Compiler - Click to view compilations

Forum posts: 3
File comments: 90
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Originally Posted by pinkrabbid
This UI is really beautiful and as minimalistic as I never hoped to find. Lots of thanks to the maker of it! That's simply outstanding.

Still I have a couple of questions, they were already asked earlier, still if there is some new info I might have missed, I need to ask again:

1. Can the size of the text in chat be changed? I tried this scheme: turn-off SnailUI - change the size in standard interface - turn-on SnailUI again. After this the size with SnailUI turned-on was still very little, impossible to read. Any other variants?

2. Can the color of the frames be changed in some way, maybe somewhere in lua-files? I play rogue, and I simply hate that yellow color.

3. Can that damage-meter be turned-off somehow? As a person who doesn't visit raids or instants and plays alone, I simply don't need that info...

Thank you for the answers and again - the work is very, very beautiful.
Lol, you quit the game because of green fire? Come on man, can't we give blizzard a break? MOP was a good job and at least they didn't break you class like they did mine ...

^_

Although, I can appreciate the love for aesthetics. Nice UI. Keep it up.
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Unread 01-15-13, 06:47 PM  
SnailCraft
A Murloc Raider
 
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Forum posts: 4
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Hi guys, just a quick heads up. I quit the game when green fire for warlocks was delayed with 5.1 as I was really disappointed with blizzard. I am coming back for 5.2 and will probably update this UI later tonight to get it working again. Thanks again to all of the users for trying SnailUI out and reporting bugs, I appreciate it a lot.


--------------------------------------


Originally Posted by PeachyMeow
i really love the simplicity and neatness of this UI, but is there a way to make it so it doesn't handle my chatbox at all? it's really driving me crazy how small my font/chat box is, and i use tabs quite frequently so not being able to use those with it is extremely frustrating. i've tried making it so snailUI doesn't handle my chatbox, but all that does is make it permanently stuck to the left of my screen, still unable to move it or use tabs or anything :<
thank you in advance, if anyone can help. and thank you for making such a nice UI ; o ;
You should be able to disable the chat (reverting to the blizzard default or w/e addon you want to use) by adding:
Code:
Enabled = false,
Under:
Code:
    Chat =
    {
In SnailUI / Themes / Default / Default.lua, I'll probably do an option for this in game soon.

Originally Posted by pinkrabbid
This UI is really beautiful and as minimalistic as I never hoped to find. Lots of thanks to the maker of it! That's simply outstanding.

Still I have a couple of questions, they were already asked earlier, still if there is some new info I might have missed, I need to ask again:

1. Can the size of the text in chat be changed? I tried this scheme: turn-off SnailUI - change the size in standard interface - turn-on SnailUI again. After this the size with SnailUI turned-on was still very little, impossible to read. Any other variants?

2. Can the color of the frames be changed in some way, maybe somewhere in lua-files? I play rogue, and I simply hate that yellow color.

3. Can that damage-meter be turned-off somehow? As a person who doesn't visit raids or instants and plays alone, I simply don't need that info...

Thank you for the answers and again - the work is very, very beautiful.
1. Yes it can, open SnailUI / Configuration.lua and search for:

Code:
    Font =
    {
        Name = "Interface\\AddOns\\SnailUI\\Media\\SnailUI.ttf",
        Outline = "MONOCHROME, OUTLINE",
        Size = 8,
    },
You can change the font to whatever you like.

2. Not currently but I may implement this in the future if it is requested enough, pretty much everything is class colored. x.x

3. Yes, under Meter {} in the Default theme files, add:
Code:
Enabled = false,
And it should disable it. I will probably implement this as an in game option in the future.

Originally Posted by 0pacus
Just wanted to say I like this interface. Nice execution and originality.

The only thing I don't like is how the chat and map are in prime screen areas when they are rarely, if ever needed in combat/raids. This would generally be fine but moving either effects the oh so elegantly centric design.

This is just my opinion. Like I said, really nice work.
I may implement the hide/show functionality for those 2 frames in the future. Thanks for the heads up.

Originally Posted by confuciusdragon
I like this one very minimal but there's a down side for me with out having in-game editing capabilities and the player/target unit frames not being there on my warrior (standard blizzard frames)
Yeah the in game options are very limited right now, that will change with time once I get the core features implemented. Right now my priority is features > options as I think that is more important but options will come eventually.
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Unread 01-11-13, 05:10 PM  
PeachyMeow
A Kobold Labourer

Forum posts: 0
File comments: 7
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i really love the simplicity and neatness of this UI, but is there a way to make it so it doesn't handle my chatbox at all? it's really driving me crazy how small my font/chat box is, and i use tabs quite frequently so not being able to use those with it is extremely frustrating. i've tried making it so snailUI doesn't handle my chatbox, but all that does is make it permanently stuck to the left of my screen, still unable to move it or use tabs or anything :<
thank you in advance, if anyone can help. and thank you for making such a nice UI ; o ;
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Unread 12-13-12, 01:30 PM  
pinkrabbid
A Kobold Labourer

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This UI is really beautiful and as minimalistic as I never hoped to find. Lots of thanks to the maker of it! That's simply outstanding.

Still I have a couple of questions, they were already asked earlier, still if there is some new info I might have missed, I need to ask again:

1. Can the size of the text in chat be changed? I tried this scheme: turn-off SnailUI - change the size in standard interface - turn-on SnailUI again. After this the size with SnailUI turned-on was still very little, impossible to read. Any other variants?

2. Can the color of the frames be changed in some way, maybe somewhere in lua-files? I play rogue, and I simply hate that yellow color.

3. Can that damage-meter be turned-off somehow? As a person who doesn't visit raids or instants and plays alone, I simply don't need that info...

Thank you for the answers and again - the work is very, very beautiful.
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Unread 12-02-12, 10:18 AM  
Lasernab
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Been playing my blood DK recently and wanted to use your UI so i tweaked a few things to match my druid layout.

Now tracks blood shield, bone shield and horn on me - as well as diseases on target:



if anyone is interested - here is the pastebin (DefaultWithClassBar) - http://pastebin.com/FL4tB7V8
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Unread 11-29-12, 09:46 AM  
0pacus
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Just wanted to say I like this interface. Nice execution and originality.

The only thing I don't like is how the chat and map are in prime screen areas when they are rarely, if ever needed in combat/raids. This would generally be fine but moving either effects the oh so elegantly centric design.

This is just my opinion. Like I said, really nice work.
Last edited by 0pacus : 11-29-12 at 09:47 AM.
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Unread 11-28-12, 04:44 AM  
skordetider
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Anyone get this issue since 5.1? my player hp is not the right colour and i can't see my chi since it always shows as it was full
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Unread 11-18-12, 05:40 AM  
confuciusdragon
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Cool UI some issues

I like this one very minimal but there's a down side for me with out having in-game editing capabilities and the player/target unit frames not being there on my warrior (standard blizzard frames)
Last edited by confuciusdragon : 11-18-12 at 05:53 AM.
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Unread 11-17-12, 08:23 PM  
cyprineyang
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Hoping for that~

Originally Posted by SnailCraft
Quick update guys, absorbs are now 100% complete for the meter. This counts abilities such as Anti-Magic Shell, trinkets, etc. as healing too. Still working on class timers and other things, a new update will be released soon.

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Unread 11-17-12, 08:22 PM  
cyprineyang
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SO excited!!!!! Really nice of you~~

Originally Posted by Lasernab
Originally Posted by cyprineyang
Hi, Snail
I'm using the latest version now,just feel amazing.The new spec frames look great and are easy to use, and I'm still looking for more action button lines added (it's best to be 3*12) so that we could add more macros to it and also a leave-vehicle button is expected~~
Hopefully this UI would be perfect~
Hi mate - i've done exactly what your asking, all you need to do is change the buttons from 10 to 12:

Code:
        
        Player =
        {
            Anchor = "BOTTOM",
            Buttons = 12,
            Height = 24,
            Width = 48,
            X = 0,
            Y = 5,

            TextureCoordinate =
            {
                Bottom = 0.7,
                Left = 0.1,
                Right = 0.9,
                Top = 0.3
            }
you can also add a third action bar by adding it like so:

Code:
Player3 =
        {
            Anchor = "BOTTOM",
            Buttons = 12,
            Height = 24,
            Width = 48,
            X = 0,
            Y = 29,

            TextureCoordinate =
            {
                Bottom = 0.7,
                Left = 0.1,
                Right = 0.9,
                Top = 0.3
            }
Note: you will need to adjust the layout of the unit frames, map, dps meter and chat to do this - i found Snail's files easier than most to understand, download Notepad++ and have a play with the files.

The action bars are "Player" and "Player2" by default - i just added "Player3" and copied the code from the first two to create my extra bar

my default.lua file can be found here: http://pastebin.com/fyE2sVwp

my DefaultWithClassBar.lua can be found here: http://pastebin.com/sBCPGnxj

See my earlier comments to get an idea of what my layout looks like - Snail, i hope you dont mind me posting this?

Cheers
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Unread 11-15-12, 05:01 PM  
Molestia
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gz with boa pants
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Unread 11-13-12, 09:24 PM  
SnailCraft
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Quick update guys, absorbs are now 100% complete for the meter. This counts abilities such as Anti-Magic Shell, trinkets, etc. as healing too. Still working on class timers and other things, a new update will be released soon.

Last edited by SnailCraft : 11-13-12 at 09:30 PM.
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Unread 11-12-12, 11:22 AM  
SnailCraft
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I'll check it out, thanks for the bug report.
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