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Updated:03-09-16 06:18 PM
Created:03-02-12 11:22 AM
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Categories:oUF: Layouts, Minimalistic Compilations, Class Compilations, DPS Compilations, Healer Compilations, Generic Compilations

PixUI  Popular! (More than 5000 hits)

Version: 1.6.0
by: axebarbie [More]

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Unread 10-12-12, 07:58 PM  
PeachyMeow
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Can't seem to configure :c

I tried going through the interface options, and typing both /snailui and /sui, but all that comes up is a 'general' options, and then just an option to change the theme (which is only "default")
I'm not sure what's causing this, i've tried turning off all other addons, but nothing changes :\
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Unread 10-12-12, 05:44 PM  
axebarbie
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Originally Posted by Junjie
Is there aa way to enable this for our player frame?
Not currently but I will add an option under the interface options to enable threat coloring for all frames.
Last edited by axebarbie : 10-12-12 at 05:46 PM.
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Unread 10-12-12, 05:29 PM  
Junjie
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Is there aa way to enable this for our player frame?
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Unread 10-12-12, 04:48 PM  
axebarbie
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Originally Posted by Junjie
Thanks for the quick replies

My only concern with using the NeedToKnow stacking bar style for debuffs is that with 3+ debuffs on target (especially more for warlocks) you could wind up blocking out a lot of your screen.

Whereas, if you made them button style like your buttons, and sorted/stacked them side by each, it would take up much less room.

I have to say too, it's great that you respond so fast and are receptive to new ideas and thoughts on your UI. That in my opinion, having such an open minded designer, attracts more people to the addon as well as its designer (you).

Any thought as to the layout of your cooldown timers?

ps. Just noticed too. Perhaps some sort of threat display/coloring? Like how when you have aggro, color or you player frame turns red, orange etc.
I see what you're saying now, I'll try it that way when I get to the timers and see how it looks. I do tend to try to stay open minded and I think that's a really good thing to be when you're looking for users to stick around.

For the threat colors, yes this is already implemented but it is only active for raid frames to let healers know when a dps is getting aggro or who the tanks are. (The frame border changes to red/orange/yellow if the user has high threat or it normally uses its class color otherwise)
Last edited by axebarbie : 10-12-12 at 04:49 PM.
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Unread 10-12-12, 03:54 PM  
Junjie
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Thanks for the quick replies

My only concern with using the NeedToKnow stacking bar style for debuffs is that with 3+ debuffs on target (especially more for warlocks) you could wind up blocking out a lot of your screen.

Whereas, if you made them button style like your buttons, and sorted/stacked them side by each, it would take up much less room.

I have to say too, it's great that you respond so fast and are receptive to new ideas and thoughts on your UI. That in my opinion, having such an open minded designer, attracts more people to the addon as well as its designer (you).

Any thought as to the layout of your cooldown timers?

ps. Just noticed too. Perhaps some sort of threat display/coloring? Like how when you have aggro, color or you player frame turns red, orange etc.
Last edited by Junjie : 10-12-12 at 04:43 PM.
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Unread 10-12-12, 02:29 PM  
axebarbie
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Originally Posted by Mageodin
Looking forward to the buff/debuffs, are you going to have it so players can add spells of their own?
They should have core rotation ability timers for every class/spec (like SW: P, SW: D, MB, DP, VT for shadow priests) but you will be able to customize it and add more spells if you want to.

Also, thanks for posting that picture. I wasn't aware that unicode names were messing up like that, should be fixed in the next update.

Originally Posted by steadyman
Thanks for the reply, yeah i worked it out i had just set the 3rd bar a little to high. I play a rogue so it shouldnt interfere with the raid frames but i have to say i am loving this UI i have added the use of ifilger with it also and it just finishes the look off greatly i will try to get some screenshots up to let people see.

Again great UI and keep it coming as this UI is definitely a keeper and I made a login just to comment on it
Glad you got it working.

Originally Posted by Junjie


1. If you notice 2nd button, 2nd row, it is crusader strike. I am currently using GreenRange addon. Out of range abilities become red, while out of mana abilities become blue. In my opinion, it is easier to notice color change for these circumstances vs. fading.

2. I crappily photoshopped in my idea of the player debuffs on target display. I use this same type of display using raven, just to keep track of my own debuffs I put on the target. ie: censure stacks, deep wounds etc. I have no input on where you would show enemy buffs, but, this is my suggestion for the aforementioned player debuffs on target.

Thanks for taking this as constructive input and not any sort of criticism!

Again, i LOVE this layout and design. The pixel perfect look, clean, sharp. I have mild OCD and this is SOOO awesome to just sit and look at. lol.

Take care, and again, thank you!

ps. the sorting order of the debuffs I assume would be centered and then spawn left/right etc, so don't mind the ordering of them in the photo. That's just the way I happened to have typed in. lol.

I would assume it would sort something like [4][2][1][3][5] (centered then alternating left to right type sorting)

pss. I edited the photo again and added what could be a cool idea/placement for "programmable" cooldown watch?

Again, I'm not trying to change your UI or enforce things. Just trying to offer some possible optional elements etc that maybe you hadn't thought of.
I have just checked out GreenRange and I am surprised that this functionality is not included in the game by default. I really like the idea of this so I am going to include something similar in the next update.

The buttons should change to red if they can't be cast on a unit or if the unit is out of range but I am not too sure about using blue for the resource indicator. Tested it out in game and it looks really weird, I might just use the default "gray" look for that as well as when you aren't targeting anything.

Anyway, this will appear in the changelog for the next update:

Code:
- Action buttons will now change based on if the unit is in range of the spell
- Action buttons will now change based on if the spell can be cast on the unit
As for the timers, they should look a lot like NeedToKnow (except pixel perfect and stuff):

Last edited by axebarbie : 10-12-12 at 02:34 PM.
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Unread 10-12-12, 02:12 PM  
Mageodin
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Originally Posted by SnailCraft
Glad you guys are liking it.

1. Currently when out of range, the opacity of the button goes to 40%, though I could change the color pretty easily. What did you have in mind? (OOM goes to 50% opacity I believe)

2. This is on my todo list and should be completed in the next 1-2 updates, currently working on a dps/healing meter replacement that's extremely light weight. (Like 2kb compared to Recount's 1.45mb)

3. This is also on my todo list, though they are going to come out like buff/debuff/cooldown timers, somewhat similar to the addon NeedToKnow or NugRunning.

As for the action bars, I really really didn't want to add the second one as I am the type that mostly keybinds everything but it was highly requested so I did it anyway.

I don't really want to do more than 2 though because it ends up overlapping your character on smaller resolutions. (And I generally think it looks bad )

Looking forward to the buff/debuffs, are you going to have it so players can add spells of their own?
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Unread 10-12-12, 01:37 PM  
steadyman
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Thanks for the reply, yeah i worked it out i had just set the 3rd bar a little to high. I play a rogue so it shouldnt interfere with the raid frames but i have to say i am loving this UI i have added the use of ifilger with it also and it just finishes the look off greatly i will try to get some screenshots up to let people see.

Again great UI and keep it coming as this UI is definitely a keeper and I made a login just to comment on it
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Unread 10-12-12, 01:26 PM  
Junjie
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1. If you notice 2nd button, 2nd row, it is crusader strike. I am currently using GreenRange addon. Out of range abilities become red, while out of mana abilities become blue. In my opinion, it is easier to notice color change for these circumstances vs. fading.

2. I crappily photoshopped in my idea of the player debuffs on target display. I use this same type of display using raven, just to keep track of my own debuffs I put on the target. ie: censure stacks, deep wounds etc. I have no input on where you would show enemy buffs, but, this is my suggestion for the aforementioned player debuffs on target.

Thanks for taking this as constructive input and not any sort of criticism!

Again, i LOVE this layout and design. The pixel perfect look, clean, sharp. I have mild OCD and this is SOOO awesome to just sit and look at. lol.

Take care, and again, thank you!

ps. the sorting order of the debuffs I assume would be centered and then spawn left/right etc, so don't mind the ordering of them in the photo. That's just the way I happened to have typed in. lol.

I would assume it would sort something like [4][2][1][3][5] (centered then alternating left to right type sorting)

pss. I edited the photo again and added what could be a cool idea/placement for "programmable" cooldown watch?

Again, I'm not trying to change your UI or enforce things. Just trying to offer some possible optional elements etc that maybe you hadn't thought of.
Last edited by Junjie : 10-12-12 at 01:54 PM.
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Unread 10-12-12, 11:34 AM  
axebarbie
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Originally Posted by Junjie
Finally! After 7yrs of playing this game, a IU I can FINALLY feel suits me enough to actually use! Bravo! I love it!

If you happen to take requests, there are only 3 elements which I think might improve this more and I mean NO disrespect by just voicing these.

1. Out of range / out of mana button coloring?
2. Numerical countdown displayed on buttons (OmniCC)
3. Show debuffs on target, casted by player.

IMO the third one would be amazing. I ask if you can add them because that way, they would keep the same style as the rest of your UI. So for now I am not using any, but it would be awesome to see that implemented. If even just a toggle to display/not display.

Anyways, hope I haven't bothered you by suggesting / asking for this. Keep up the great work! Hopefully you don't quit playing any time soon! LOL!
Originally Posted by Mageodin
Its looking REALLY good now

Only thing I was wondering about was target buffs/debuffs, is there a way to show them?

So happy now I got my extra action bars, many thanks for your great UI, Keep up the awesome work!


(donno why the image looks so bad, its not before I upload)
Glad you guys are liking it.

1. Currently when out of range, the opacity of the button goes to 40%, though I could change the color pretty easily. What did you have in mind? (OOM goes to 50% opacity I believe)

2. This is on my todo list and should be completed in the next 1-2 updates, currently working on a dps/healing meter replacement that's extremely light weight. (Like 2kb compared to Recount's 1.45mb)

3. This is also on my todo list, though they are going to come out like buff/debuff/cooldown timers, somewhat similar to the addon NeedToKnow or NugRunning.

As for the action bars, I really really didn't want to add the second one as I am the type that mostly keybinds everything but it was highly requested so I did it anyway.

I don't really want to do more than 2 though because it ends up overlapping your character on smaller resolutions. (And I generally think it looks bad )

Originally Posted by steadyman
Please tell me how to do this i have added a third action bar in the LUA but i dont know what i am doing and it didnt work the code looks like this.

ActionBars =
{
Player =
{
Anchor = "BOTTOM",
Buttons = 10,
Height = 24,
Width = 48,
X = 0,
Y = 108,

TextureCoordinate =
{
Bottom = 0.7,
Left = 0.1,
Right = 0.9,
Top = 0.3
}
},

Player2 =
{
Anchor = "BOTTOM",
Buttons = 10,
Height = 24,
Width = 48,
X = 0,
Y = 136,

TextureCoordinate =
{
Bottom = 0.7,
Left = 0.1,
Right = 0.9,
Top = 0.3
}
},

Player3 =
{
Anchor = "BOTTOM",
Buttons = 10,
Height = 24,
Width = 48,
X = 0,
Y = 168,

TextureCoordinate =
{
Bottom = 0.7,
Left = 0.1,
Right = 0.9,
Top = 0.3
}
}
},
That looks to be about right but if you are on a healer or class with class bars, some of the other frames can overlap your 3rd action bar if they are at the same x, y coordinate. (They can be edited in the other Default* lua files)
Last edited by axebarbie : 10-12-12 at 11:41 AM.
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Unread 10-12-12, 11:21 AM  
steadyman
A Kobold Labourer

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Re: Wonderful :D

Originally Posted by Mageodin
Its looking REALLY good now

Only thing I was wondering about was target buffs/debuffs, is there a way to show them?

So happy now I got my extra action bars, many thanks for your great UI, Keep up the awesome work!


(donno why the image looks so bad, its not before I upload)


Please tell me how to do this i have added a third action bar in the LUA but i dont know what i am doing and it didnt work the code looks like this.

ActionBars =
{
Player =
{
Anchor = "BOTTOM",
Buttons = 10,
Height = 24,
Width = 48,
X = 0,
Y = 108,

TextureCoordinate =
{
Bottom = 0.7,
Left = 0.1,
Right = 0.9,
Top = 0.3
}
},

Player2 =
{
Anchor = "BOTTOM",
Buttons = 10,
Height = 24,
Width = 48,
X = 0,
Y = 136,

TextureCoordinate =
{
Bottom = 0.7,
Left = 0.1,
Right = 0.9,
Top = 0.3
}
},

Player3 =
{
Anchor = "BOTTOM",
Buttons = 10,
Height = 24,
Width = 48,
X = 0,
Y = 168,

TextureCoordinate =
{
Bottom = 0.7,
Left = 0.1,
Right = 0.9,
Top = 0.3
}
}
},
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Unread 10-12-12, 09:50 AM  
Junjie
A Kobold Labourer

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Finally! After 7yrs of playing this game, a IU I can FINALLY feel suits me enough to actually use! Bravo! I love it!

If you happen to take requests, there are only 3 elements which I think might improve this more and I mean NO disrespect by just voicing these.

1. Out of range / out of mana button coloring?
2. Numerical countdown displayed on buttons (OmniCC)
3. Show debuffs on target, casted by player.

IMO the third one would be amazing. I ask if you can add them because that way, they would keep the same style as the rest of your UI. So for now I am not using any, but it would be awesome to see that implemented. If even just a toggle to display/not display.

Anyways, hope I haven't bothered you by suggesting / asking for this. Keep up the great work! Hopefully you don't quit playing any time soon! LOL!
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Unread 10-12-12, 09:25 AM  
Mageodin
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Wonderful :D

Its looking REALLY good now

Only thing I was wondering about was target buffs/debuffs, is there a way to show them?

So happy now I got my extra action bars, many thanks for your great UI, Keep up the awesome work!


(donno why the image looks so bad, its not before I upload)
Last edited by Mageodin : 10-12-12 at 09:26 AM.
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Unread 10-12-12, 04:02 AM  
steadyman
A Kobold Labourer

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Hi does anyone know how i could add 2 more action bars im useless at LUA coding and have tried to add a third bar but it doesnt seem to have worked :/

Thanks in advance and great UI i love it.
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Unread 10-11-12, 11:10 PM  
axebarbie
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Re: Re: Re: Ui Scale

Originally Posted by neuleaf
Originally Posted by SnailCraft
Originally Posted by neuleaf
Is there anyway to make the ui scale smaller cause when I have this UI installed my screen is extremely zoomed in and it doesn't give me a option in the system options, But overall AMAZING UI. I'd love to use it but need a way to make ui scale smaller.
UI scaling is disabled in the addon as it's meant to be pixel perfect (and it's assumed that most people have at least a 720p resolution monitor, which I'm guessing you don't), scaling screws this up a lot due to the way that WoW renders its ui onto a virtual screen before being displayed on the actual screen.

So in short, there isn't any way of making it smaller without editing the lua theme files at this time, sorry.
Another question. What did you do to make the action buttons rectangle? I love it.
The action buttons work like "widescreen" movies where the top and bottom sides are cropped in order to get a wider view of the scene. Don't think I've ever seen anyone do this but you're right, they do look really nice.
Last edited by axebarbie : 10-11-12 at 11:11 PM.
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