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Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-04-13 11:26 PM
Created:03-02-12 10:22 AM
Downloads:4,320
Favorites:24
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Categories:oUF: Layouts, Minimalistic Compilations, Class Compilations, DPS Compilations, Healer Compilations, Generic Compilations
5.2
SnailUI
Version: 0.7.2
by: SnailCraft [More]
SnailUI

SnailUI is a pixel perfect UI, meaning everything is aligned perfectly. SnailUI skins almost everything, including the minimap, action bar, casting bars, etc. SnailUI is currently in a beta state, so there are probably plenty of bugs to be found. I would appreciate it if you reported them in the comments or through Twitter.

A lot of aspects of SnailUI can be changed via the in game interface options (or by typing /SUI or /SnailUI) or via the lua files themselves. This UI is also using Tuk's warlock bars addon as a temporary fix until oUF is updated. Should you need to contact me, I can be found via Twitter. (@1Snail)

------------------------------------------------------------------------------

Features
  • Fully supports any resolution (less than 1024x768 can look strange) and any multisample level
  • Theme based UI that offers tons of customization
  • Supports all classes and specs, changing based on what your current spec is
  • Some specific talents are supported (Such as removing pet bars if you have Grimoire of Sacrifice for Warlocks)
  • A lot of Healbot-esque features are supported such as health prediction
  • Very small and very fast
  • Hides a lot of frames that you do not need to see in combat to reduce clutter (Can be shown by clicking the 'Show Misc Frames' button at the top [requires you to hover over it first])
  • Widescreen action buttons (First time I have ever seen someone do this)
  • Easy central focused class bars to help you watch your character more easily (Get out of that fire!)
  • Easy to extend or create your own themes
  • All class bars are supported (Combo point bar, rune bar, etc.)
  • Automatically repairs your items when visiting a vendor
  • Automatically sells all gray items when visiting a vendor
  • Automatically releases when you die in a battleground
  • Action/item button cooldown text that is similar to OmniCC
  • Extremely lightweight dps/healing meter that also shows players of the the opposite faction and players outside of your group (Most pets can't be merged if the players are not in your group)
  • A lot of Blizzard frames are skinned (Bag, action bars, minimap, etc.)
  • Buff/debuff/cooldown timers for each class/spec
  • Dispellable debuff indicators for raid frames
  • Healing indicators for raid frames
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Download

You can download SnailUI at either of these sites:

WoW Interface: http://wowinterface.com/downloads/info20900-SnailUI
Curse: http://curse.com/addons/wow/snailui

You can also stay up to date with the cutting edge versions of SnailUI by visiting its GitHub repository here: https://github.com/1Snail/SnailUI (The files here can change many times a day so it's not recommended to use this version of SnailUI unless you know what you are doing)

------------------------------------------------------------------------------

Installation

Read: SnailUI relies on both oUF and oUF_SpellRange, so make sure that these 2 addons are installed before continuing. To install SnailUI, just unzip the SnailUI folder into your World of Warcraft / Interface / Addons folder and you are good to go.
Change log for SnailUI

This is where I will document the changes made for SnailUI in each release.

------------------------------------------------------------------------------

Version 0.7.2
  • Fixed a bug where the buff frame wasn't being centered correctly
  • 3rd and 4th action buttons resized for the Vanilla theme
  • A few blizzard frames were moved around
  • 2 more action bars added to the Default theme, they appear on the ride side of the screen when you click the "Show Misc Frames" button
  • Subterfuge timer added for rogues
  • Fixed a bug where unlimited duration debuff/buff indicators were not showing up
  • Fixed a bug where the pet battle frame was not being displayed correctly

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Version 0.7.1
  • Fixed a bug where the "You have died." popup was being shown if you were still alive
  • All timers except Rogue and Warlock timers have been temporarily removed
  • Revealing Strike timer added for Combat Rogues
  • Healing indicators have been added to raid frames for healers
  • Soul Link will no longer count as healing/damage done on the meter

------------------------------------------------------------------------------

Version 0.6.2
  • FPS and latency will now be shown underneath the minimap
  • Destruction Warlock timers now appear fel green when you have completed the Codex of Xerrath quest line
  • The meter will now show 5 bars instead of 4

------------------------------------------------------------------------------

Version 0.6.1
  • Fixed a bug where the chat frame was darker than intended
  • 5 Holy Power is now supported for Paladins
  • A Backdraft timer has been added for Destruction Warlocks
  • A Rain of Fire timer has been added for Destruction Warlocks
  • Debuff indicators will now show up on raid frames for mages as well
  • An option has been added to disable the raid frames
  • Meter tooltips now show the person's realm as well as their name
  • Shadow Dance timer has been its color changed
  • Fixed a bug where arena frames were showing up in battlegrounds
  • Fixed a few minor bugs that were occurring if the extra button was disabled
  • Fixed a minor bug with the experience bar
  • The minimap now supports icons created by other addons
  • Fixed a bug where the bag/bank frame's button borders were not being shown correctly
  • The monk talent Ascension is now supported
  • Meter background has been made more transparent
  • A "vanilla" theme has been added which will looks similar to the default UI

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Version 0.5.2
  • The tooltip frame has been skinned
  • Hovering over a unit on the meter will now show a detailed breakdown of damage/healing spells used

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Version 0.5.1
  • Bank frame added
  • A bug has been fixed where action button borders were not behaving correctly
  • People with aggro will now be shown at full opacity, regardless of health thresholds for raid frames
  • Dispellable debuff indicators added for raid frames
  • Havoc timer added for Destruction Warlocks
  • Updated for 5.2

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Version 0.4.6
  • Warlock timers are now fully complete
  • Rogue timers are now fully complete
  • Meter reporting now works for the new instance chat
  • A bug where health prediction for non-healer raid frames has been fixed
  • The default frames for a warlock without a spec has been fixed

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Version 0.4.5
  • Updated for 5.1
  • Fixed a bug where action button hotkey text was being randomly displayed
  • Fixed a bug where SnailUI wasn't behaving correctly with ncHoverBind
  • The meter will now count absorbs as healing done
  • The meter now supports reflected and split damage
  • Fixed a bug where threat colors were sometimes not being updated
  • Subtlety rogue timers are now fully completed
  • General rogue timers added
  • Fixed a bug where the shadow orbs bar was sometimes not showing up
  • Fixed a bug where health prediction wasn't working correctly on raid frames for dps/tank specs
  • Fixed a bug where the soul shard bar slots weren't completely black when missing a shard

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Version 0.4.4
  • Fixed a bug where parts of the blizzard experience bar would sometimes show
  • Fixed a bug where the power bar's border was producing an error
  • A warrior and guardian druid's rage bar is now considered a class bar and will be displayed as such
  • Fixed a bug where borders around pet action buttons weren't being displayed correctly
  • Fixed a bug where weapon enchant buffs weren't being aligned correctly
  • Fixed a bug where the soul shard bar wasn't working for warlocks
  • Fixed a bug where the action buttons sometimes wouldn't update correctly
  • Fixed a bug where item cooldown text wasn't appearing sometimes
  • Cooldown text will no longer show for the GCD to reduce CPU usage
  • Fixed a bug where the meter would sometimes produce an error when there was a unit who's class was unknown
  • Buff/debuff/cooldown timers added
  • Fixed an issue with players being counted as hostile in certain situations

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Version 0.4.3
  • CPU usage for the meter has been optimized
  • CPU usage for action buttons and bag slots have been optimized
  • Fixed a bug where the extra action button wasn't being positioned correctly
  • The dps/healing meter now supports reporting to raid/battleground/party/say depending on your group type
  • The dps/healing meter will now display short numbers for anything above 1k (Down from 10k)
  • Item/action buttons now support cooldowns longer than a day
  • Fixed a bug where the dps/healing meter would sometimes show data from random fights instead of the current one
  • Unknown class color changed to magenta
  • The dps/healing meter now tracks healing/hps done
  • The dps/healing meter can now be scrolled through

------------------------------------------------------------------------------

Version 0.4.2
  • Fixed a bug where warlock bars would sometimes error when switching specs
  • Fixed a bug where being in a vehicle was severely messing up the action bars
  • Many minor action bar/bag bugs fixed
  • Fixed a bug where the bag frame was not being displayed correctly if you had less than 4 bags equipped
  • Fixed a bug where opening a single bag would not open the bag frame
  • Bag slots added to the bag frame
  • Fixed a bug where debuffs weren't being colored according to your class
  • Fixed a bug where buffs weren't being colored according to your class
  • Fixed a bug where the clock wasn't being colored according to your class
  • Extremely lightweight dps/healing meter added
  • Cooldown text has been added to all action/item buttons (Similar to OmniCC)
  • An option to color all frames based on threat level instead of just the raid frames has been added under the interface options
  • Action buttons will now change based on if the unit is in range of the spell
  • Action buttons will now change based on if the spell can be cast on the unit
  • Fixed a bug where unicode names were not being displayed correctly
  • Several blizzard buttons have been moved to the top of the screen

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Version 0.4.1
  • Action buttons should now have hover effects when mousing over them
  • Fixed several minor bugs
  • Fixed a bug where action buttons were being hidden on certain conditions
  • You will now automatically repair your items when visiting a vendor
  • You will now automatically sell all gray trash items when visiting a vendor
  • Target casting bar has been widened
  • A new action bar has been added (3 more are supported, but not enabled)
  • PlayerPowerBarAlt has been hidden
  • Many code simplifications have been made to improve SnailUI's speed
  • All of the UI elements have been split into their own lua file
  • Experience bar added
  • Fixed a few typos in the interface options

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Version 0.3.3
  • Fixed a bug where the extra button was not staying shown when clicked
  • Fixed a bug where the player action bar was causing errors when disabled
  • Fixed a bug where items were not being added to their correct bag slots
  • Fixed a bug where quest items were not being resized in the bag frame
  • Fixed a bug where the bag frame was not being skinned on certain conditions

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Version 0.3.2
  • Fixed a bug where buttons were not lighting up when available to use
  • Fixed a bug where debuffs were misaligned when there were no buffs present
  • Theme fallback measures have been added to prevent errors
  • Several speed improvements have been made
  • Bag frame added
  • Using the interface options panel now requires a /reload to take effect
  • Added a feature where the chat frame is resized if Recount is not installed
  • Fixed a bug where character names were being shortened more than intended
  • You will now automatically release when you die in battlegrounds

------------------------------------------------------------------------------

Version 0.3.1
  • Fixed a bug where raid frames were not being colored based on threat levels
  • Fixed a bug where raid frames were shortening character names for healers
  • Casting bar now displays the spell icon, spell name, and spell duration
  • Chi is now supported for monks
  • Themes can now be changed via the in game interface options for SnailUI
  • Transparent background added to the chat frame to make it more visible
  • A few minor bugs have been fixed

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Version 0.2.2
  • Eclipse bar added for Balance Druids
  • Readme.txt and Changelog.txt added

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Version 0.2.1
  • Updated for MoP
  • Too many features to list added

------------------------------------------------------------------------------

Version 0.1.1
  • Initial release
Optional Files (0)


Archived Files (17)
File Name
Version
Size
Author
Date
0.7.1
76kB
SnailCraft
04-22-13 02:46 AM
0.6.2
76kB
SnailCraft
03-24-13 07:02 PM
0.6.1
75kB
SnailCraft
03-17-13 05:35 PM
0.5.2
71kB
SnailCraft
03-11-13 05:49 PM
0.5.1
70kB
SnailCraft
03-10-13 07:06 AM
0.4.6
65kB
SnailCraft
01-27-13 08:23 AM
0.4.5
65kB
SnailCraft
01-16-13 03:54 PM
0.4.4
63kB
SnailCraft
11-07-12 09:03 AM
0.4.3
60kB
SnailCraft
10-24-12 09:17 PM
0.4.2
58kB
SnailCraft
10-19-12 10:07 AM
0.4.1
54kB
SnailCraft
10-11-12 07:00 PM
0.3.3
37kB
SnailCraft
10-07-12 01:33 PM
0.3.2
37kB
SnailCraft
10-06-12 03:17 PM
0.3.1
35kB
SnailCraft
09-30-12 10:23 AM
0.2.2
34kB
SnailCraft
09-23-12 09:22 PM
0.2.1
32kB
SnailCraft
09-22-12 05:11 PM
0.1.1
24kB
SnailCraft
03-02-12 10:22 AM


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Old 10-12-12, 09:10 PM  
SnailCraft
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Re: Can't seem to configure :c

Originally Posted by PeachyMeow
I tried going through the interface options, and typing both /snailui and /sui, but all that comes up is a 'general' options, and then just an option to change the theme (which is only "default")
I'm not sure what's causing this, i've tried turning off all other addons, but nothing changes :\
What you are seeing is intended, that's all the options there is right now as I am focusing more on features than options atm.


---------------------------------------


@Junjie

So I just got done doing the action button out of range stuff that we were talking about earlier, it was actually a lot harder than I thought it would be. (The code is quite short but the logic behind it took a lot of thinking through different situations)

One of the functions used in it is currently bugged by Blizzard though so random spells aren't being affected by my UI. I made a thread about it on the official forums here: http://us.battle.net/wow/en/forum/topic/6863276815#1

But anyway, here's an example of what it looks like:

Last edited by SnailCraft : 10-12-12 at 09:19 PM.
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Old 10-12-12, 07:58 PM  
PeachyMeow
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Can't seem to configure :c

I tried going through the interface options, and typing both /snailui and /sui, but all that comes up is a 'general' options, and then just an option to change the theme (which is only "default")
I'm not sure what's causing this, i've tried turning off all other addons, but nothing changes :\
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Old 10-12-12, 05:44 PM  
SnailCraft
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Originally Posted by Junjie
Is there aa way to enable this for our player frame?
Not currently but I will add an option under the interface options to enable threat coloring for all frames.
Last edited by SnailCraft : 10-12-12 at 05:46 PM.
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Old 10-12-12, 05:29 PM  
Junjie
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Is there aa way to enable this for our player frame?
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Old 10-12-12, 04:48 PM  
SnailCraft
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Originally Posted by Junjie
Thanks for the quick replies

My only concern with using the NeedToKnow stacking bar style for debuffs is that with 3+ debuffs on target (especially more for warlocks) you could wind up blocking out a lot of your screen.

Whereas, if you made them button style like your buttons, and sorted/stacked them side by each, it would take up much less room.

I have to say too, it's great that you respond so fast and are receptive to new ideas and thoughts on your UI. That in my opinion, having such an open minded designer, attracts more people to the addon as well as its designer (you).

Any thought as to the layout of your cooldown timers?

ps. Just noticed too. Perhaps some sort of threat display/coloring? Like how when you have aggro, color or you player frame turns red, orange etc.
I see what you're saying now, I'll try it that way when I get to the timers and see how it looks. I do tend to try to stay open minded and I think that's a really good thing to be when you're looking for users to stick around.

For the threat colors, yes this is already implemented but it is only active for raid frames to let healers know when a dps is getting aggro or who the tanks are. (The frame border changes to red/orange/yellow if the user has high threat or it normally uses its class color otherwise)
Last edited by SnailCraft : 10-12-12 at 04:49 PM.
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Old 10-12-12, 03:54 PM  
Junjie
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Thanks for the quick replies

My only concern with using the NeedToKnow stacking bar style for debuffs is that with 3+ debuffs on target (especially more for warlocks) you could wind up blocking out a lot of your screen.

Whereas, if you made them button style like your buttons, and sorted/stacked them side by each, it would take up much less room.

I have to say too, it's great that you respond so fast and are receptive to new ideas and thoughts on your UI. That in my opinion, having such an open minded designer, attracts more people to the addon as well as its designer (you).

Any thought as to the layout of your cooldown timers?

ps. Just noticed too. Perhaps some sort of threat display/coloring? Like how when you have aggro, color or you player frame turns red, orange etc.
Last edited by Junjie : 10-12-12 at 04:43 PM.
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Old 10-12-12, 02:29 PM  
SnailCraft
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Originally Posted by Mageodin
Looking forward to the buff/debuffs, are you going to have it so players can add spells of their own?
They should have core rotation ability timers for every class/spec (like SW: P, SW: D, MB, DP, VT for shadow priests) but you will be able to customize it and add more spells if you want to.

Also, thanks for posting that picture. I wasn't aware that unicode names were messing up like that, should be fixed in the next update.

Originally Posted by steadyman
Thanks for the reply, yeah i worked it out i had just set the 3rd bar a little to high. I play a rogue so it shouldnt interfere with the raid frames but i have to say i am loving this UI i have added the use of ifilger with it also and it just finishes the look off greatly i will try to get some screenshots up to let people see.

Again great UI and keep it coming as this UI is definitely a keeper and I made a login just to comment on it
Glad you got it working.

Originally Posted by Junjie


1. If you notice 2nd button, 2nd row, it is crusader strike. I am currently using GreenRange addon. Out of range abilities become red, while out of mana abilities become blue. In my opinion, it is easier to notice color change for these circumstances vs. fading.

2. I crappily photoshopped in my idea of the player debuffs on target display. I use this same type of display using raven, just to keep track of my own debuffs I put on the target. ie: censure stacks, deep wounds etc. I have no input on where you would show enemy buffs, but, this is my suggestion for the aforementioned player debuffs on target.

Thanks for taking this as constructive input and not any sort of criticism!

Again, i LOVE this layout and design. The pixel perfect look, clean, sharp. I have mild OCD and this is SOOO awesome to just sit and look at. lol.

Take care, and again, thank you!

ps. the sorting order of the debuffs I assume would be centered and then spawn left/right etc, so don't mind the ordering of them in the photo. That's just the way I happened to have typed in. lol.

I would assume it would sort something like [4][2][1][3][5] (centered then alternating left to right type sorting)

pss. I edited the photo again and added what could be a cool idea/placement for "programmable" cooldown watch?

Again, I'm not trying to change your UI or enforce things. Just trying to offer some possible optional elements etc that maybe you hadn't thought of.
I have just checked out GreenRange and I am surprised that this functionality is not included in the game by default. I really like the idea of this so I am going to include something similar in the next update.

The buttons should change to red if they can't be cast on a unit or if the unit is out of range but I am not too sure about using blue for the resource indicator. Tested it out in game and it looks really weird, I might just use the default "gray" look for that as well as when you aren't targeting anything.

Anyway, this will appear in the changelog for the next update:

Code:
- Action buttons will now change based on if the unit is in range of the spell
- Action buttons will now change based on if the spell can be cast on the unit
As for the timers, they should look a lot like NeedToKnow (except pixel perfect and stuff):

Last edited by SnailCraft : 10-12-12 at 02:34 PM.
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Old 10-12-12, 02:12 PM  
Mageodin
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Originally Posted by SnailCraft
Glad you guys are liking it.

1. Currently when out of range, the opacity of the button goes to 40%, though I could change the color pretty easily. What did you have in mind? (OOM goes to 50% opacity I believe)

2. This is on my todo list and should be completed in the next 1-2 updates, currently working on a dps/healing meter replacement that's extremely light weight. (Like 2kb compared to Recount's 1.45mb)

3. This is also on my todo list, though they are going to come out like buff/debuff/cooldown timers, somewhat similar to the addon NeedToKnow or NugRunning.

As for the action bars, I really really didn't want to add the second one as I am the type that mostly keybinds everything but it was highly requested so I did it anyway.

I don't really want to do more than 2 though because it ends up overlapping your character on smaller resolutions. (And I generally think it looks bad )

Looking forward to the buff/debuffs, are you going to have it so players can add spells of their own?
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Old 10-12-12, 01:37 PM  
steadyman
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Thanks for the reply, yeah i worked it out i had just set the 3rd bar a little to high. I play a rogue so it shouldnt interfere with the raid frames but i have to say i am loving this UI i have added the use of ifilger with it also and it just finishes the look off greatly i will try to get some screenshots up to let people see.

Again great UI and keep it coming as this UI is definitely a keeper and I made a login just to comment on it
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Old 10-12-12, 01:26 PM  
Junjie
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1. If you notice 2nd button, 2nd row, it is crusader strike. I am currently using GreenRange addon. Out of range abilities become red, while out of mana abilities become blue. In my opinion, it is easier to notice color change for these circumstances vs. fading.

2. I crappily photoshopped in my idea of the player debuffs on target display. I use this same type of display using raven, just to keep track of my own debuffs I put on the target. ie: censure stacks, deep wounds etc. I have no input on where you would show enemy buffs, but, this is my suggestion for the aforementioned player debuffs on target.

Thanks for taking this as constructive input and not any sort of criticism!

Again, i LOVE this layout and design. The pixel perfect look, clean, sharp. I have mild OCD and this is SOOO awesome to just sit and look at. lol.

Take care, and again, thank you!

ps. the sorting order of the debuffs I assume would be centered and then spawn left/right etc, so don't mind the ordering of them in the photo. That's just the way I happened to have typed in. lol.

I would assume it would sort something like [4][2][1][3][5] (centered then alternating left to right type sorting)

pss. I edited the photo again and added what could be a cool idea/placement for "programmable" cooldown watch?

Again, I'm not trying to change your UI or enforce things. Just trying to offer some possible optional elements etc that maybe you hadn't thought of.
Last edited by Junjie : 10-12-12 at 01:54 PM.
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Old 10-12-12, 11:34 AM  
SnailCraft
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Originally Posted by Junjie
Finally! After 7yrs of playing this game, a IU I can FINALLY feel suits me enough to actually use! Bravo! I love it!

If you happen to take requests, there are only 3 elements which I think might improve this more and I mean NO disrespect by just voicing these.

1. Out of range / out of mana button coloring?
2. Numerical countdown displayed on buttons (OmniCC)
3. Show debuffs on target, casted by player.

IMO the third one would be amazing. I ask if you can add them because that way, they would keep the same style as the rest of your UI. So for now I am not using any, but it would be awesome to see that implemented. If even just a toggle to display/not display.

Anyways, hope I haven't bothered you by suggesting / asking for this. Keep up the great work! Hopefully you don't quit playing any time soon! LOL!
Originally Posted by Mageodin
Its looking REALLY good now

Only thing I was wondering about was target buffs/debuffs, is there a way to show them?

So happy now I got my extra action bars, many thanks for your great UI, Keep up the awesome work!


(donno why the image looks so bad, its not before I upload)
Glad you guys are liking it.

1. Currently when out of range, the opacity of the button goes to 40%, though I could change the color pretty easily. What did you have in mind? (OOM goes to 50% opacity I believe)

2. This is on my todo list and should be completed in the next 1-2 updates, currently working on a dps/healing meter replacement that's extremely light weight. (Like 2kb compared to Recount's 1.45mb)

3. This is also on my todo list, though they are going to come out like buff/debuff/cooldown timers, somewhat similar to the addon NeedToKnow or NugRunning.

As for the action bars, I really really didn't want to add the second one as I am the type that mostly keybinds everything but it was highly requested so I did it anyway.

I don't really want to do more than 2 though because it ends up overlapping your character on smaller resolutions. (And I generally think it looks bad )

Originally Posted by steadyman
Please tell me how to do this i have added a third action bar in the LUA but i dont know what i am doing and it didnt work the code looks like this.

ActionBars =
{
Player =
{
Anchor = "BOTTOM",
Buttons = 10,
Height = 24,
Width = 48,
X = 0,
Y = 108,

TextureCoordinate =
{
Bottom = 0.7,
Left = 0.1,
Right = 0.9,
Top = 0.3
}
},

Player2 =
{
Anchor = "BOTTOM",
Buttons = 10,
Height = 24,
Width = 48,
X = 0,
Y = 136,

TextureCoordinate =
{
Bottom = 0.7,
Left = 0.1,
Right = 0.9,
Top = 0.3
}
},

Player3 =
{
Anchor = "BOTTOM",
Buttons = 10,
Height = 24,
Width = 48,
X = 0,
Y = 168,

TextureCoordinate =
{
Bottom = 0.7,
Left = 0.1,
Right = 0.9,
Top = 0.3
}
}
},
That looks to be about right but if you are on a healer or class with class bars, some of the other frames can overlap your 3rd action bar if they are at the same x, y coordinate. (They can be edited in the other Default* lua files)
Last edited by SnailCraft : 10-12-12 at 11:41 AM.
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Old 10-12-12, 11:21 AM  
steadyman
A Kobold Labourer

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Re: Wonderful :D

Originally Posted by Mageodin
Its looking REALLY good now

Only thing I was wondering about was target buffs/debuffs, is there a way to show them?

So happy now I got my extra action bars, many thanks for your great UI, Keep up the awesome work!


(donno why the image looks so bad, its not before I upload)


Please tell me how to do this i have added a third action bar in the LUA but i dont know what i am doing and it didnt work the code looks like this.

ActionBars =
{
Player =
{
Anchor = "BOTTOM",
Buttons = 10,
Height = 24,
Width = 48,
X = 0,
Y = 108,

TextureCoordinate =
{
Bottom = 0.7,
Left = 0.1,
Right = 0.9,
Top = 0.3
}
},

Player2 =
{
Anchor = "BOTTOM",
Buttons = 10,
Height = 24,
Width = 48,
X = 0,
Y = 136,

TextureCoordinate =
{
Bottom = 0.7,
Left = 0.1,
Right = 0.9,
Top = 0.3
}
},

Player3 =
{
Anchor = "BOTTOM",
Buttons = 10,
Height = 24,
Width = 48,
X = 0,
Y = 168,

TextureCoordinate =
{
Bottom = 0.7,
Left = 0.1,
Right = 0.9,
Top = 0.3
}
}
},
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Old 10-12-12, 09:50 AM  
Junjie
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Finally! After 7yrs of playing this game, a IU I can FINALLY feel suits me enough to actually use! Bravo! I love it!

If you happen to take requests, there are only 3 elements which I think might improve this more and I mean NO disrespect by just voicing these.

1. Out of range / out of mana button coloring?
2. Numerical countdown displayed on buttons (OmniCC)
3. Show debuffs on target, casted by player.

IMO the third one would be amazing. I ask if you can add them because that way, they would keep the same style as the rest of your UI. So for now I am not using any, but it would be awesome to see that implemented. If even just a toggle to display/not display.

Anyways, hope I haven't bothered you by suggesting / asking for this. Keep up the great work! Hopefully you don't quit playing any time soon! LOL!
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Old 10-12-12, 09:25 AM  
Mageodin
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Wonderful :D

Its looking REALLY good now

Only thing I was wondering about was target buffs/debuffs, is there a way to show them?

So happy now I got my extra action bars, many thanks for your great UI, Keep up the awesome work!


(donno why the image looks so bad, its not before I upload)
Last edited by Mageodin : 10-12-12 at 09:26 AM.
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Old 10-12-12, 04:02 AM  
steadyman
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Hi does anyone know how i could add 2 more action bars im useless at LUA coding and have tried to add a third bar but it doesnt seem to have worked :/

Thanks in advance and great UI i love it.
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