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Updated: 05-22-13 02:15 AM
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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-22-13 02:15 AM
Created:03-02-12 10:22 AM
Downloads:4,397
Favorites:23
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Categories:oUF: Layouts, Minimalistic Compilations, Class Compilations, DPS Compilations, Healer Compilations, Generic Compilations
5.3
SnailUI  Updated less than 3 days ago!
Version: 0.7.3
by: SnailCraft [More]
SnailUI

SnailUI is a pixel perfect UI, meaning everything is aligned perfectly. SnailUI skins almost everything, including the minimap, action bar, casting bars, etc. SnailUI is currently in a beta state, so there are probably plenty of bugs to be found. I would appreciate it if you reported them in the comments or through Twitter.

A lot of aspects of SnailUI can be changed via the in game interface options (or by typing /SUI or /SnailUI) or via the lua files themselves. This UI is also using Tuk's warlock bars addon as a temporary fix until oUF is updated. Should you need to contact me, I can be found via Twitter. (@1Snail)

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Features
  • Fully supports any resolution (less than 1024x768 can look strange) and any multisample level
  • Theme based UI that offers tons of customization
  • Supports all classes and specs, changing based on what your current spec is
  • Some specific talents are supported (Such as removing pet bars if you have Grimoire of Sacrifice for Warlocks)
  • A lot of Healbot-esque features are supported such as health prediction
  • Very small and very fast
  • Hides a lot of frames that you do not need to see in combat to reduce clutter (Can be shown by clicking the 'Show Misc Frames' button at the top [requires you to hover over it first])
  • Widescreen action buttons (First time I have ever seen someone do this)
  • Easy central focused class bars to help you watch your character more easily (Get out of that fire!)
  • Easy to extend or create your own themes
  • All class bars are supported (Combo point bar, rune bar, etc.)
  • Automatically repairs your items when visiting a vendor
  • Automatically sells all gray items when visiting a vendor
  • Automatically releases when you die in a battleground
  • Action/item button cooldown text that is similar to OmniCC
  • Extremely lightweight dps/healing meter that also shows players of the the opposite faction and players outside of your group (Most pets can't be merged if the players are not in your group)
  • A lot of Blizzard frames are skinned (Bag, action bars, minimap, etc.)
  • Buff/debuff/cooldown timers for each class/spec
  • Dispellable debuff indicators for raid frames
  • Healing indicators for raid frames
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Download

You can download SnailUI at either of these sites:

WoW Interface: http://wowinterface.com/downloads/info20900-SnailUI
Curse: http://curse.com/addons/wow/snailui

You can also stay up to date with the cutting edge versions of SnailUI by visiting its GitHub repository here: https://github.com/1Snail/SnailUI (The files here can change many times a day so it's not recommended to use this version of SnailUI unless you know what you are doing)

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Installation

Read: SnailUI relies on both oUF and oUF_SpellRange, so make sure that these 2 addons are installed before continuing. To install SnailUI, just unzip the SnailUI folder into your World of Warcraft / Interface / Addons folder and you are good to go.
Change log for SnailUI

This is where I will document the changes made for SnailUI in each release.

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Version 0.7.3
  • Sap timer added for Rogues
  • Updated for 5.3
  • Fixed a bug where timers would sometimes not overlap correctly
  • Gouge timer added for Rogues
  • Blind timer added for Rogues
  • Kidney Shot timer added for Rogues
  • Cheap Shot timer added for Rogues
  • Garrote timer added for Rogues
  • Interface option added that lets you disable the 3rd & 4th action bars
  • Fixed a bug where buff text wasn't centered correctly
  • Fixed a bug where certain dual-wield spells were not being merged in the meter

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Version 0.7.2
  • Fixed a bug where the buff frame wasn't being centered correctly
  • 3rd and 4th action buttons resized for the Vanilla theme
  • A few blizzard frames were moved around
  • 2 more action bars added to the Default theme, they appear on the ride side of the screen when you click the "Show Misc Frames" button
  • Subterfuge timer added for rogues
  • Fixed a bug where unlimited duration debuff/buff indicators were not showing up
  • Fixed a bug where the pet battle frame was not being displayed correctly

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Version 0.7.1
  • Fixed a bug where the "You have died." popup was being shown if you were still alive
  • All timers except Rogue and Warlock timers have been temporarily removed
  • Revealing Strike timer added for Combat Rogues
  • Healing indicators have been added to raid frames for healers
  • Soul Link will no longer count as healing/damage done on the meter

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Version 0.6.2
  • FPS and latency will now be shown underneath the minimap
  • Destruction Warlock timers now appear fel green when you have completed the Codex of Xerrath quest line
  • The meter will now show 5 bars instead of 4

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Version 0.6.1
  • Fixed a bug where the chat frame was darker than intended
  • 5 Holy Power is now supported for Paladins
  • A Backdraft timer has been added for Destruction Warlocks
  • A Rain of Fire timer has been added for Destruction Warlocks
  • Debuff indicators will now show up on raid frames for mages as well
  • An option has been added to disable the raid frames
  • Meter tooltips now show the person's realm as well as their name
  • Shadow Dance timer has been its color changed
  • Fixed a bug where arena frames were showing up in battlegrounds
  • Fixed a few minor bugs that were occurring if the extra button was disabled
  • Fixed a minor bug with the experience bar
  • The minimap now supports icons created by other addons
  • Fixed a bug where the bag/bank frame's button borders were not being shown correctly
  • The monk talent Ascension is now supported
  • Meter background has been made more transparent
  • A "vanilla" theme has been added which will looks similar to the default UI

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Version 0.5.2
  • The tooltip frame has been skinned
  • Hovering over a unit on the meter will now show a detailed breakdown of damage/healing spells used

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Version 0.5.1
  • Bank frame added
  • A bug has been fixed where action button borders were not behaving correctly
  • People with aggro will now be shown at full opacity, regardless of health thresholds for raid frames
  • Dispellable debuff indicators added for raid frames
  • Havoc timer added for Destruction Warlocks
  • Updated for 5.2

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Version 0.4.6
  • Warlock timers are now fully complete
  • Rogue timers are now fully complete
  • Meter reporting now works for the new instance chat
  • A bug where health prediction for non-healer raid frames has been fixed
  • The default frames for a warlock without a spec has been fixed

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Version 0.4.5
  • Updated for 5.1
  • Fixed a bug where action button hotkey text was being randomly displayed
  • Fixed a bug where SnailUI wasn't behaving correctly with ncHoverBind
  • The meter will now count absorbs as healing done
  • The meter now supports reflected and split damage
  • Fixed a bug where threat colors were sometimes not being updated
  • Subtlety rogue timers are now fully completed
  • General rogue timers added
  • Fixed a bug where the shadow orbs bar was sometimes not showing up
  • Fixed a bug where health prediction wasn't working correctly on raid frames for dps/tank specs
  • Fixed a bug where the soul shard bar slots weren't completely black when missing a shard

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Version 0.4.4
  • Fixed a bug where parts of the blizzard experience bar would sometimes show
  • Fixed a bug where the power bar's border was producing an error
  • A warrior and guardian druid's rage bar is now considered a class bar and will be displayed as such
  • Fixed a bug where borders around pet action buttons weren't being displayed correctly
  • Fixed a bug where weapon enchant buffs weren't being aligned correctly
  • Fixed a bug where the soul shard bar wasn't working for warlocks
  • Fixed a bug where the action buttons sometimes wouldn't update correctly
  • Fixed a bug where item cooldown text wasn't appearing sometimes
  • Cooldown text will no longer show for the GCD to reduce CPU usage
  • Fixed a bug where the meter would sometimes produce an error when there was a unit who's class was unknown
  • Buff/debuff/cooldown timers added
  • Fixed an issue with players being counted as hostile in certain situations

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Version 0.4.3
  • CPU usage for the meter has been optimized
  • CPU usage for action buttons and bag slots have been optimized
  • Fixed a bug where the extra action button wasn't being positioned correctly
  • The dps/healing meter now supports reporting to raid/battleground/party/say depending on your group type
  • The dps/healing meter will now display short numbers for anything above 1k (Down from 10k)
  • Item/action buttons now support cooldowns longer than a day
  • Fixed a bug where the dps/healing meter would sometimes show data from random fights instead of the current one
  • Unknown class color changed to magenta
  • The dps/healing meter now tracks healing/hps done
  • The dps/healing meter can now be scrolled through

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Version 0.4.2
  • Fixed a bug where warlock bars would sometimes error when switching specs
  • Fixed a bug where being in a vehicle was severely messing up the action bars
  • Many minor action bar/bag bugs fixed
  • Fixed a bug where the bag frame was not being displayed correctly if you had less than 4 bags equipped
  • Fixed a bug where opening a single bag would not open the bag frame
  • Bag slots added to the bag frame
  • Fixed a bug where debuffs weren't being colored according to your class
  • Fixed a bug where buffs weren't being colored according to your class
  • Fixed a bug where the clock wasn't being colored according to your class
  • Extremely lightweight dps/healing meter added
  • Cooldown text has been added to all action/item buttons (Similar to OmniCC)
  • An option to color all frames based on threat level instead of just the raid frames has been added under the interface options
  • Action buttons will now change based on if the unit is in range of the spell
  • Action buttons will now change based on if the spell can be cast on the unit
  • Fixed a bug where unicode names were not being displayed correctly
  • Several blizzard buttons have been moved to the top of the screen

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Version 0.4.1
  • Action buttons should now have hover effects when mousing over them
  • Fixed several minor bugs
  • Fixed a bug where action buttons were being hidden on certain conditions
  • You will now automatically repair your items when visiting a vendor
  • You will now automatically sell all gray trash items when visiting a vendor
  • Target casting bar has been widened
  • A new action bar has been added (3 more are supported, but not enabled)
  • PlayerPowerBarAlt has been hidden
  • Many code simplifications have been made to improve SnailUI's speed
  • All of the UI elements have been split into their own lua file
  • Experience bar added
  • Fixed a few typos in the interface options

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Version 0.3.3
  • Fixed a bug where the extra button was not staying shown when clicked
  • Fixed a bug where the player action bar was causing errors when disabled
  • Fixed a bug where items were not being added to their correct bag slots
  • Fixed a bug where quest items were not being resized in the bag frame
  • Fixed a bug where the bag frame was not being skinned on certain conditions

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Version 0.3.2
  • Fixed a bug where buttons were not lighting up when available to use
  • Fixed a bug where debuffs were misaligned when there were no buffs present
  • Theme fallback measures have been added to prevent errors
  • Several speed improvements have been made
  • Bag frame added
  • Using the interface options panel now requires a /reload to take effect
  • Added a feature where the chat frame is resized if Recount is not installed
  • Fixed a bug where character names were being shortened more than intended
  • You will now automatically release when you die in battlegrounds

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Version 0.3.1
  • Fixed a bug where raid frames were not being colored based on threat levels
  • Fixed a bug where raid frames were shortening character names for healers
  • Casting bar now displays the spell icon, spell name, and spell duration
  • Chi is now supported for monks
  • Themes can now be changed via the in game interface options for SnailUI
  • Transparent background added to the chat frame to make it more visible
  • A few minor bugs have been fixed

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Version 0.2.2
  • Eclipse bar added for Balance Druids
  • Readme.txt and Changelog.txt added

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Version 0.2.1
  • Updated for MoP
  • Too many features to list added

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Version 0.1.1
  • Initial release
Optional Files (0)


Archived Files (18)
File Name
Version
Size
Author
Date
0.7.2
77kB
SnailCraft
05-04-13 11:26 PM
0.7.1
76kB
SnailCraft
04-22-13 02:46 AM
0.6.2
76kB
SnailCraft
03-24-13 07:02 PM
0.6.1
75kB
SnailCraft
03-17-13 05:35 PM
0.5.2
71kB
SnailCraft
03-11-13 05:49 PM
0.5.1
70kB
SnailCraft
03-10-13 07:06 AM
0.4.6
65kB
SnailCraft
01-27-13 08:23 AM
0.4.5
65kB
SnailCraft
01-16-13 03:54 PM
0.4.4
63kB
SnailCraft
11-07-12 09:03 AM
0.4.3
60kB
SnailCraft
10-24-12 09:17 PM
0.4.2
58kB
SnailCraft
10-19-12 10:07 AM
0.4.1
54kB
SnailCraft
10-11-12 07:00 PM
0.3.3
37kB
SnailCraft
10-07-12 01:33 PM
0.3.2
37kB
SnailCraft
10-06-12 03:17 PM
0.3.1
35kB
SnailCraft
09-30-12 10:23 AM
0.2.2
34kB
SnailCraft
09-23-12 09:22 PM
0.2.1
32kB
SnailCraft
09-22-12 05:11 PM
0.1.1
24kB
SnailCraft
03-02-12 10:22 AM


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Old 10-19-12, 10:14 AM  
SnailCraft
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Alright guys, just released 0.4.2. I have a feeling that there will be a lot of bugs with the dps meter, let me know if you find any.

Also, healing is not included in the meter for this update as it is still being worked on, should be available in 0.4.3 along with some other goodies.
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Old 10-19-12, 07:31 AM  
Junjie
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Ahh. Well don't stress yourself just for an add-on

People can wait. No point in putting yourself through stress etc just to push releasing an update today vs. a day or 2 later if you take your time

Anyway, I can't wait to see the new improvements.

Take care Snail!
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Old 10-18-12, 10:45 PM  
SnailCraft
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Originally Posted by Junjie
Hey Snail. Just popped by to say hello

Hope you're doing good
Yeah I'm alright, though a bit stressed. Trying to get this new update released later tonight.
Last edited by SnailCraft : 10-18-12 at 10:45 PM.
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Old 10-18-12, 07:49 PM  
Junjie
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Hey Snail. Just popped by to say hello

Hope you're doing good
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Old 10-17-12, 02:06 PM  
SnailCraft
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Quick update: associating pets and guardians with their owners for this dps/healing meter is proving to be a giant pain. I was also having problems with keeping associated pets together when the user relogs or /reloads during the middle of a fight but I finally solved this problem.

Just about done with everything to do with guardians, pets should be done by the end of the day I think. I don't think healing will be in the meter at release but it will probably make it by the update after that.

This meter also records cross faction players/pets and players/pets outside of your group for world bosses. (Though a lot of times, pets will not be merged with their owners this way due to them not having their own unit frame)

This is also incredibly useful for arenas so that you can see who is doing mega burst and needs to be cc'd/burned down first. Anyway, this is what the changelog is looking like so far, probably the biggest update so far:

Code:
Version 0.4.2
- Many minor action bar/bag bugs fixed
- Fixed a bug where the bag frame was not being displayed correctly if you had less than 4 bags equipped
- Fixed a bug where opening a single bag would not open the bag frame
- Bag slots added to the bag frame
- Fixed a bug where debuffs weren't being colored according to your class
- Fixed a bug where buffs weren't being colored according to your class
- Fixed a bug where the clock wasn't being colored according to your class
- Extremely lightweight dps/healing meter added
- Cooldown text has been added to all action/item buttons (Similar to OmniCC)
- An option to color all frames based on threat level instead of just the raid frames has been added under the interface options
- Action buttons will now change based on if the unit is in range of the spell
- Action buttons will now change based on if the spell can be cast on the unit
- Fixed a bug where unicode names were not being displayed correctly
- Several blizzard buttons have been moved to the top of the screen
And these are my plans for 0.4.3: (None of these features have been started on yet)

Code:
Version 0.4.3
- The dps/healing meter now tracks healing/hps done
- The dps/healing meter can now be scrolled through
- Items are now automatically sorted in the bag frame
- Buff/debuff/cooldown timers for each class/spec added
- Bank frame added
Last edited by SnailCraft : 10-17-12 at 02:12 PM.
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Old 10-16-12, 11:51 PM  
Sunbright
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Re: Re: Damage output

Cool, thanks! I'm loving Snail. :/
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Old 10-16-12, 11:45 PM  
SnailCraft
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Re: Damage output

Originally Posted by Sunbright
Hey, I saw your damage output on the bottom- Is that through another addon like MSBT or is it part of snail?


Also, Zygor's pointer doesn't work with Snail- Has anyone seen a way to fix this?
The damage meter is being developed as part of SnailUI right now so it's not released. If you're referring to scrolling combat text in a screenshot, then yeah it was probably MSBT as I was using that for a while.

As for the arrow not working, I have noticed this as well. I think it's an issue with oUF and not SnailUI itself because I have been using the TomTom arrow even before I started on SnailUI and it worked but once I started using oUF it stopped working. (Well, the arrow worked but was not accurate and the distance indicator was non functional)

I would suggest reporting the bug to haste in the oUF section on the forums.
Last edited by SnailCraft : 10-16-12 at 11:46 PM.
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Old 10-16-12, 09:11 PM  
Sunbright
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Damage output

Hey, I saw your damage output on the bottom- Is that through another addon like MSBT or is it part of snail?


Also, Zygor's pointer doesn't work with Snail- Has anyone seen a way to fix this?
Last edited by Sunbright : 10-16-12 at 11:39 PM.
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Old 10-15-12, 08:35 PM  
Junjie
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Most stuff is generated once you are already loaded and in game but that's actually better because it decreases loading times. It can also use less memory because things are generated when they are needed and not all at once.
Ahh... makes sense. Was just a curious thing for my own knowledge
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Old 10-15-12, 07:26 PM  
SnailCraft
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Originally Posted by Junjie
Hey Snail. I have a question. I noticed that your various frames are created on the fly and not static frames. Is there a benefit to that? and if not, would it be a really difficult thing to do, to make them static?

ie: SnailUITargetFrame vs. 34857293784DS etc?

I think the actual player frame is static tho. ie: SnailPlayerFrame or something similar.
They show up as an address with /fstack and the like because they are mostly local variables to improve performance and aren't named.

Most stuff is generated once you are already loaded and in game but that's actually better because it decreases loading times. It can also use less memory because things are generated when they are needed and not all at once.
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Old 10-15-12, 06:32 PM  
Junjie
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Hey Snail. I have a question. I noticed that your various frames are created on the fly and not static frames. Is there a benefit to that? and if not, would it be a really difficult thing to do, to make them static?

ie: SnailUITargetFrame vs. 34857293784DS etc?

I think the actual player frame is static tho. ie: SnailPlayerFrame or something similar.
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Old 10-15-12, 12:24 PM  
SnailCraft
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Originally Posted by Junjie
Yea I noticed that from your screenshot! can see 5's across the buttons. Looking great. Nice to see everything so uniform etc.

Question: With the chat box now being "that much" smaller due to the meter, does it make it hard to read?

Just curious.

They actually said 0S like how buffs do on the default UI but after realizing how dumb that looks, cooldowns now appear like:

Code:
1H
3M
45
30
12
4
3
2
1
0
Which looks a lot better, also found a bug related to reloading when you have an ability already on cooldown which I wouldn't have found if you didn't make this post so thanks for that.

As for the chat, it doesn't really make that much of a difference. Most sentences appear on 2 lines rather than 1 now but the font is small enough that 6+ lines are visible at any one time.
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Old 10-15-12, 10:28 AM  
Junjie
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Buff/debuff/cooldown timers most likely. OmniCC-like cooldown text functionality is done too.
Yea I noticed that from your screenshot! can see 5's across the buttons. Looking great. Nice to see everything so uniform etc.

Question: With the chat box now being "that much" smaller due to the meter, does it make it hard to read?

Just curious.

Last edited by Junjie : 10-15-12 at 11:43 AM.
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Old 10-15-12, 09:31 AM  
SnailCraft
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Originally Posted by Junjie
Originally Posted by SnailCraft
Quick update guys, mostly working on the dps/healing meter. I'm almost done with the damage side, just need to integrate pets/guardians and then do the healing stuff. After that it should be ready for release.

Looking great Snail!

What's next on your agenda once the meter is completed? (Just curious)
Buff/debuff/cooldown timers most likely. OmniCC-like cooldown text functionality is done too.
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Old 10-15-12, 06:31 AM  
Junjie
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Originally Posted by SnailCraft
Quick update guys, mostly working on the dps/healing meter. I'm almost done with the damage side, just need to integrate pets/guardians and then do the healing stuff. After that it should be ready for release.

Looking great Snail!

What's next on your agenda once the meter is completed? (Just curious)
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