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Updated: | 09-27-12 10:40 PM |
Created: | 01-08-12 01:46 AM |
Downloads: | 15,527 |
Favorites: | 94 |
MD5: | |
Categories: | Minimalistic Compilations, Graphical Compilations, DPS Compilations, Healer Compilations, Tank Compilations, Generic Compilations |
Quse Stream
This UI is meant to be as minimal, low memory and CPU usage as possible while maintaining a full compliment of features.
Supports all resolutions, aspect ratios and almost all languages/client localizations.
Having some knowledge of .lua - or the willingness to mess around with it - is recommended, most addons are configured in .lua.
I have included it with some basic spells for some classes but is mostly barebone.
Please open the SETTINGS.LUA file to add your own spells, all classes have template locations that fit the UI.
HOW TO:
* See Change Log for a full list of changes (please read it!) *
Fresh installations are always recommended!
Installation is a breeze; no WTF folders to rename, no hoops to jump through, no bears to wrastle.
- Back-up your Interface and Fonts folder (if you have a Fonts folder. If you don't have one, don't worry).
- Copy the contents of the QuseUI zip file into your World of Warcraft folder and launch your game client.
- Ensure out of date addons are enabled.
- Once in game, type "/install" and accept.
- Bananas!
Features
*Low memory and CPU *
*Easy Installation*
*Complete "out-of-the-box" support for all classes/specs*
*Healer and DPS raid frame layouts*
(see screenshots)
Raid Frame Indicators
*Note*
Earth Shield, PoM, and Lifebloom
indicators change color based on stack count.
FOR FONT REPLACEMENT:
Font = Pixel Font, 8pt
Font2 = Tooltip Font
FCT = Floating Combat Text
To replace fonts in-game:
- Place your desired font into the "Interface\addons\sharedmedia\fonts" folder and rename to the font you'd like to change.
To replace fonts that appear on the loading screen, chat window, etc...
- Copy your desired font into the "Fonts" folder in your Warcraft folder and rename to the appropriate names present in that folder (skurri, ARIALN__, etc...)
FOR BOSS MOD STYLING:
- Download the file located HERE
Follow the instructions on the download page.
Recommended:
- oUF_MovableFrames, by Haste. If lua editing isn't for you and default frame locations aren't your cup of tea, oUF_MovableFrames will allow you to drag and drop locations.
- Clean Icons - Thin, by Suicidalkatt
Vital if you'd like to keep the sleek square outline look for non-skinned icons. Not included in this download due to its size; some people may or may not care to include it.
TO DO:
- Set up sFilter for new abilities and adjust location (currently not included in package).
- Finish adjusting raid indicator texts and boss debuffs.
ADDON LIST
* Indicates .lua configuration
DO NOT update addons in this interface, many have been modified by myself in one way or another.
Updating addons will break the layout/look/intended functionality of the addon in the interface!
!ClassColors
*alDamageMeter - Thanks to Zork for truncating help!
Aurora
Aurora: Missing Textures
*bChat
*BubbleBobble
*Butsu
*ColdPlates - nameplates from ColdUI, based on rDiabloplates by Zork
*FreebTip
gxCooldowns
ItemToolTipCleaner
*laFont
*lumStats
*lumBags - Bottom stat bar
*Neal's PicoMenu from nMainBar
*nibWatchFrameAdv
OmniCC - /omnicc
*oUF
*oUF_Mlight
Quse Boss Styles - visual stylings for DBM and BigWigs
*QuseMap - Rectangular Minimap
*QuseTweaks - Various UI tweaks and /slash commands - type /qt in-game for a list of commands.
*rActionBarStyler
*rActionButtonStyler
*rBuffFrameStyler
*sFilter
SharedMedia
SpellID - adds spell ID's to tooltips
*SnifflesInstaller
*stExperienceBar
*teksLoot
Tipachu - adds an icon inside the tooltip
tullaRange
xanAchievementMover
xanAutoMail
xanErrorDevourer - /xed
*xCT - You must enable Blizzard's "Floating Combat Text" to be able to use this - SEE ADDON PAGE
All credit goes to the addon authors - thankyouthankyouthankyouthankyou.
Special thanks go out to Haleth, Monolit, hankthetank, Nin, MichaelSpain, P3lim, Zork and anyone else who's assisted me along the way to accomplishing my ideas - some pretty key elements of this interface are a direct result of their help and work.
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Any help is appreciated - and not at all required.
I do this for fun but if you enjoy my interface and would like to show your appreciation, click below:
File Name |
Version |
Size |
Author |
Date |
Type |
5.4.2 |
33MB |
01-05-14 02:11 AM |
Patch |
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v1.52 |
188kB |
03-07-13 11:40 PM |
Addon |
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JackOnTheMap |
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09-21-12, 04:21 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 16
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Nameplates
Hi Qupe.
With the upcoming release of Mist of Pandaria, I decided to go back to your awesome UI pack, and so far it's been nothing but joy, with the exception of when I entered a BG.. I noticed that enemy player's nameplates, aren't class coloured, but all are simply a generic neon green colour, which is absolutely devastating when you're zoomed out far from your chracter, and you try and get an overview of the battlefield, maybe even trying to decide who is the hybrid, who should be CC'ed, and so on. I tried to poke around a bit in the settings menu, but without any luck. I've added a screenshot, to try and explain exactly what I mean. https://www.dropbox.com/s/xs687crq2k...112_115903.jpg So basically, I just wish for enemy classes to have their actual class colour and nothing else. Thank you in advance. - Edit - Upon further investigation I have come to the conclusion, that the neon green colour only appears in combat, which leads me to the conclusion that it has something to do with your "aggro" feature, but considering this is PvP, and you can't have aggro on players, I am still hoping there is an easy fix.
Last edited by Blazerrlaze : 09-22-12 at 07:09 AM.
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Blazerrlaze |
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09-20-12, 09:20 PM | ||||
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karigi |
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09-20-12, 07:28 PM | |||
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Qupe |
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09-20-12, 07:25 PM | ||
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karigi |
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09-20-12, 04:44 PM | |||||||
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2) Open the "config.lua" file in the rActionButtonStyler folder and change: Lua Code:
I'll try to figure out why the profession bags look the way they do as well as look into the nameplate coloring (guessing it's in pvp that they're not class colored?). Will have to wait until this weekend, though; between Borderlands2 and being busy at work I have basically no time during the weekdays. As for many of the other requests, I'm not sure how to do many of them/would use the changes/have time to figure them out. Sorry =/ |
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Qupe |
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09-20-12, 02:16 PM | |
A Murloc Raider
Forum posts: 8
File comments: 147
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Just two things:
The pixel font just doesn't work on the nameplates. They end up the wrong size. Same with the chat bubbles. |
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JackOnTheMap |
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09-20-12, 09:27 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 5
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About the bag bar, not anything I really care about, I just noticed the small imperfection when replacing some of my bags. Edit: Forgot to clarify that the squares are not just a bank issue, they appear if I use professions bags in my normal inventory as well.
Last edited by sakpoth : 09-20-12 at 09:44 AM.
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sakpoth |
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09-20-12, 07:31 AM | |
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Hello quse, i would like to know how to color nameplates by class, with the new version, nameplates are always green when fighting.
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qL1max |
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09-19-12, 07:22 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Combo Points
Hey there and thanks for a great UI !
I am having a problem with the combopoints. They appear on the playerframe but not above my head like it shows in xCT. Can somebody please help me out here ? |
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gorgol |
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09-19-12, 01:15 PM | |
A Defias Bandit
Forum posts: 2
File comments: 11
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hello
thats a really great ui. i like it very much! i have one question: is it possible to color the whole raidframe/healthbar in yellow if the player has power word shield? example: and sorry for my english |
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Yasharah |
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09-19-12, 01:12 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 7
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Hey guys
Does this Ui work on 1280x1024?And if yees,can any1 post a pic of how it looks like? Would apreciate.^^ Best wishes, Kiss. |
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Ardesan |
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09-19-12, 11:31 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
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Love this UI
Used this UI for a long time, loved the pre 5.0 unitframe layout, would it be possible to change the unitframes to look like the ones from pre 5.0? if so could you point me in the right direction, fairly n00b at LUA but i can work it out if know what to look for
Like this ^
Last edited by Symbionic : 09-19-12 at 11:47 AM.
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Symbionic |
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09-19-12, 06:26 AM | |||
A Kobold Labourer
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akanoe |
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09-19-12, 05:18 AM | ||
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CClassiquee |
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