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Updated: 02-22-14 09:43 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-22-14 09:43 PM
Created:08-13-11 11:51 AM
Downloads:8,987
Favorites:45
MD5:
5.4
oUF Skaarj  Popular! (More than 5000 hits)
Version: 2.0a
by: Skarj [More]


Supported Frames:

* player
* pet
* target
* target of target
* focus
* focus target
* party
* party target
* raid
* boss
* mt
* mt target
* arena
* arena target

Info:

Use oUF MoveableFrames to move all the frames.

Skaarj UI

All configuration options are located in cfg.lua file.
To edit .lua use Notepad++

Credits:

Freebaser, MonoLiT, affli, Allez, ALZA, Dawn, Shestak.
2.0a
party frames sizes in raid mode fixed

2.0
updated for patch 5.4

1.9
updated for patch 5.1

1.8
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

1.7
no more requires ouf, custom ouf core included
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
more sexy eclipsebar
rep/exp text hiding fixed
some new options

1.6
boss power fixed
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
some unitframes repositioned
oUF_RaidDebuffs: spells updated

1.5a
blue background fixed
1.5
various fixes and tweaks
ouf no longer included, you need to download the latest version and remove the previous
portraits on the health bars
option to disable the auras borders
1.4.9a
oUF_GCD fixed for monk
1.4.9
arena terget support
oUF_GCD fixed
rested icon frame level fixed
added:
oUF_Healcomm
oUF_DruidMana
oUF_AuraWatch
1.4.8
arena frames/AuraTracker/Trinkets fixed
ShadowOrbs hide fixed
oUF_AuraBars embedded
1.4.7
oUF_DebuffHighlight fixed
1.4.6
many many bugs fixed
1.4.5
Soulshards fixed!

1.4.3
holy power fixed
border fixed
1.4.2
cfg.lua file fixed
1.4.1
paladins holy power fixed
1.4
Updated for WoW 5.0.4
1.3
party, boss castbars
new combopoints
some other changes
1.2
updated toc for patch 4.3
1.1
ml icon fix
Archived Files (21)
File Name
Version
Size
Author
Date
1.9
231kB
Skarj
12-01-12 04:35 AM
1.8
212kB
Skarj
11-05-12 12:09 AM
1.7
211kB
Skarj
10-28-12 05:56 AM
1.6
128kB
Skarj
10-20-12 09:03 AM
1.5a
76kB
Skarj
10-08-12 08:59 AM
1.5
75kB
Skarj
10-05-12 02:50 PM
1.4.9a
130kB
Skarj
09-24-12 08:39 PM
1.4.9
130kB
Skarj
09-21-12 12:14 PM
1.4.8
129kB
Skarj
09-14-12 07:01 PM
1.4.7
129kB
Skarj
09-10-12 10:50 AM
1.4.7
129kB
Skarj
09-07-12 12:22 PM
1.4.5
128kB
Skarj
09-02-12 06:58 AM
1.4.4
129kB
Skarj
09-01-12 08:50 AM
1.4.3
128kB
Skarj
09-01-12 04:53 AM
1.4.2
131kB
Skarj
08-30-12 11:35 PM
1.4.1
128kB
Skarj
08-30-12 09:09 PM
1.4
139kB
Skarj
08-30-12 01:06 PM
1.3
68kB
Skarj
08-13-12 11:30 AM
1.2
55kB
Skarj
12-26-11 07:56 PM
1.1
55kB
Skarj
08-21-11 01:33 AM
1.0
55kB
Skarj
08-13-11 12:51 PM


Post A Reply Comment Options
Old 09-02-12, 09:17 PM  
scrable
A Kobold Labourer
 
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Hello! Thanks for this update! I am however having bug where frames are showing as 'out of range' whenever myself is the person in the frame. Here are some example.

This is when it is only myself on all frames:

http://www4.picturepush.com/photo/a/...212-201019.jpg

And this is when I have an npc targeted:

http://www3.picturepush.com/photo/a/...212-201508.jpg

The npc shows as in range but my own self does not
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Old 09-02-12, 06:17 PM  
ESPORTSYO
A Kobold Labourer

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Height bug

There is a bug in your raidframes, where they are not being properly adjusted when height is changed in the config file - if you shorten the height, the player / target change appropriately, but only the health section in Raid actually changes, leaving a gap between healtth and mana. I fixed it by adding a case for raid when you are setting the health (since you have a separate height for raid)

if (unit =="raid") then
h:SetHeight(cfg.raid_height*cfg.health_height)
else
h:SetHeight(cfg.height*cfg.health_height)
end
Last edited by ESPORTSYO : 09-02-12 at 06:32 PM.
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Old 09-02-12, 08:55 AM  
Athi79
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Thanks for the soulshard fix Skaarj much appreciated.
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Old 09-02-12, 06:59 AM  
Skarj
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Originally Posted by partshark
Is there support for the wild mushroom timer bar?
no
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Old 09-01-12, 04:27 PM  
partshark
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Is there support for the wild mushroom timer bar?
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Old 09-01-12, 01:58 PM  
Tissue
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Oh one more thing to mention. when u have the soul shard glyph armed and disarm right after. the frame stays.

I tried log out and back in, it seems the frame disappear only when u 1st time log in. And after u either put on glyph or remove it . frame would show after on and works fine.
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Old 09-01-12, 01:49 PM  
Tissue
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Hi, holy power fixed thanks

But soul shard bar doesnt show up if u dont have the soul shard glyph on. however it does show when u have the glyph(add one soul shard) on .

BTW the size(width) is small :P i dont know if u did dat on purpose or not.
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Old 09-01-12, 06:42 AM  
Skarj
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Re: Re: Re: Re: Font Issue

Originally Posted by Skarj
Originally Posted by LeafUnderscore

Also, I"ve notice the *ms on the cast bar is covering the cast times. Can this be moved?
Interface\AddOns\oUF_Skaarj\layout.lua

Code:
584: cb.Lag:SetPoint('BOTTOMRIGHT', 0, -3)
Set this, the font should look better.
Code:
cfg.font, cfg.fontsize, cfg.shadowoffsetX, cfg.shadowoffsetY, cfg.fontflag = mediaPath.."font.ttf", 8, 1, -1,  ""
Last edited by Skarj : 09-01-12 at 06:49 AM.
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Old 09-01-12, 06:37 AM  
LeafUnderscore
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Re: Re: Re: Re: Font Issue

Originally Posted by Skarj
Interface\AddOns\oUF_Skaarj\layout.lua

Code:
584: cb.Lag:SetPoint('BOTTOMRIGHT', 0, -30)
You are a saint among men.
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Old 09-01-12, 06:36 AM  
Skarj
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Re: Re: Re: Font Issue

Originally Posted by LeafUnderscore

Also, I"ve notice the *ms on the cast bar is covering the cast times. Can this be moved?
Interface\AddOns\oUF_Skaarj\layout.lua

Code:
584: cb.Lag:SetPoint('BOTTOMRIGHT', 0, -30)
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Old 09-01-12, 05:01 AM  
LeafUnderscore
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Re: Re: Font Issue

Originally Posted by Skarj
Put your file in the media folder and edit this:

Interface\AddOns\oUF_Skaarj\cfg.lua

Code:
10: cfg.font, cfg.fontsize, cfg.shadowoffsetX, cfg.shadowoffsetY, cfg.fontflag = mediaPath.."pixel.ttf", 8, 0, 0,  "Outlinemonochrome"
Well, Sir, I assure you that is exactly what I did.

I did it again to take a screenshot of what was happening and now suddenly it works.

I'm not one to complain! Thank you for the help!

Also, I"ve notice the *ms on the cast bar is covering the cast times. Can this be moved?
(see pic below)


Again, thank you for the help.
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Old 09-01-12, 04:28 AM  
Skarj
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Re: Font Issue

Originally Posted by LeafUnderscore
When I change pixel.ttf to font.ttf (the font file I'd like to use) it totally breaks the addon. I get the following error:


Date: 2012-08-31 16:02:03
ID: 3
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Skaarj\layout.lua line 1175:
<unnamed>:SetText(): Font not set
Debug:
[C]: ?
[C]: SetText()
oUF_Skaarj\layout.lua:1175: styleFunc()
oUF\ouf.lua:262:
oUF\ouf.lua:192
(tail call): ?
oUF\ouf.lua:552: Spawn()
oUF_Skaarj\layout.lua:1545:
oUF_Skaarj\layout.lua:1536
oUF_Skaarj\layout.lua:1553: func()
oUF\factory.lua:20:
oUF\factory.lua:16
(tail call): ?

Am I doing something wrong? I changed to a fresh install just in case I had messed something up while changing things around a bit and I have the same issue.
Put your file in the media folder and edit this:

Interface\AddOns\oUF_Skaarj\cfg.lua

Code:
10: cfg.font, cfg.fontsize, cfg.shadowoffsetX, cfg.shadowoffsetY, cfg.fontflag = mediaPath.."pixel.ttf", 8, 0, 0,  "Outlinemonochrome"
Last edited by Skarj : 09-01-12 at 04:29 AM.
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Old 09-01-12, 04:25 AM  
Skarj
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Originally Posted by Vokir
ok thanks! and now i'd like to remove Focus Target's debuffs. I use notepad++ where do I go about to delete that code?
Interface\AddOns\oUF_Skaarj\layout.lua 1295:
Delete:
Code:
if cfg.auras then 
            local d = CreateFrame("Frame", nil, self)
	    d.size = 26
	    d.spacing = 2
	    d.num = 3
            d:SetSize(d.num*d.size+d.spacing*(d.num-1), d.size)
            d:SetPoint("TOPRIGHT", self, "TOPLEFT", -5, -1)
            d.initialAnchor = "TOPRIGHT"
	    d["growth-x"] = "LEFT"
            d.PostCreateIcon = auraIcon
            d.PostUpdateIcon = PostUpdateIcon
            self.Debuffs = d
        end
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Old 09-01-12, 04:19 AM  
Skarj
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Originally Posted by Tissue
thanks for the reply before
hi, the pally holy power still have problem. it only showing 3 instead of 5.

i got this btw:

Message: Interface\AddOns\oUF_Skaarj\layout.lua:152: attempt to index field '?' (a nil value)
Time: 08/31/12 23:40:21
Count: 18
Stack: [C]: ?
Interface\AddOns\oUF_Skaarj\layout.lua:152: in function <Interface\AddOns\oUF_Skaarj\layout.lua:144>
(tail call): ?
Interface\AddOns\oUF\events.lua:69: in function <Interface\AddOns\oUF\events.lua:62>

Locals:


ALSO:

Message: Interface\AddOns\oUF_Skaarj\layout.lua:152: attempt to index field '?' (a nil value)
Time: 08/31/12 23:37:12
Count: 1
Stack: [C]: ?
Interface\AddOns\oUF_Skaarj\layout.lua:152: in function <Interface\AddOns\oUF_Skaarj\layout.lua:144>
(tail call): ?
Interface\AddOns\oUF\ouf.lua:158: in function `?'
Interface\AddOns\oUF\events.lua:76: in function <Interface\AddOns\oUF\events.lua:62>

Locals:
Fixed
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Old 09-01-12, 04:19 AM  
Skarj
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Re: Thick border's and warlock Soulshards

Originally Posted by Athi79
Been waiting for a update for your layout and was glad that you did but however when i logged into game there are black thicker than normal borders around the unitframes and cast bar. Another small issue is soulshards do not deplete.

Fixed
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