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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:01-13-15 01:30 PM
Created:08-13-11 11:51 AM
Downloads:23,305
Favorites:75
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Categories:oUF: Layouts, Unit Mods

oUF Skaarj  Popular! (More than 5000 hits)

Version: 2.7
by: Skarj [More]



Supported Frames:

* player
* pet
* target
* target of target
* focus
* focus target
* party
* party target
* raid
* boss
* mt
* mt target
* arena
* arena target

Info:

Skaarj UI

All configuration options are located in cfg.lua file.
To edit .lua use Notepad++

Use /omf to move all the frames.

Credits:

Freebaser, MonoLiT, affli, Allez, ALZA, Dawn, Shestak.

2.7
Boss frames health update fixed
config for boss altpowerbar added

2.6a
Warlock power fixed

2.6
oUF Maelstrom embedded
oUF_SpellRange updated
raid debuffs updated
boss altpowerbar added
altpowerbar /threatbar a little bit reskined, added gradient color
castbar safeZone/Lag issue fixed
combo points moved to player frame
helth classcolor option fixed
a lot of small fixes and improvements

2.5
oUF_MovableFrames embedded, /omf
some other fixes

2.4
Class Power fixed

2.3
lua error fixed

2.2
raid frames issue fixed

2.1
updated for patch 6.0.3

2.0a
party frames sizes in raid mode fixed

2.0
updated for patch 5.4

1.9
updated for patch 5.1

1.8
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

1.7
no more requires ouf, custom ouf core included
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
more sexy eclipsebar
rep/exp text hiding fixed
some new options

1.6
boss power fixed
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
some unitframes repositioned
oUF_RaidDebuffs: spells updated

1.5a
blue background fixed
1.5
various fixes and tweaks
ouf no longer included, you need to download the latest version and remove the previous
portraits on the health bars
option to disable the auras borders
1.4.9a
oUF_GCD fixed for monk
1.4.9
arena terget support
oUF_GCD fixed
rested icon frame level fixed
added:
oUF_Healcomm
oUF_DruidMana
oUF_AuraWatch
1.4.8
arena frames/AuraTracker/Trinkets fixed
ShadowOrbs hide fixed
oUF_AuraBars embedded
1.4.7
oUF_DebuffHighlight fixed
1.4.6
many many bugs fixed
1.4.5
Soulshards fixed!

1.4.3
holy power fixed
border fixed
1.4.2
cfg.lua file fixed
1.4.1
paladins holy power fixed
1.4
Updated for WoW 5.0.4
1.3
party, boss castbars
new combopoints
some other changes
1.2
updated toc for patch 4.3
1.1
ml icon fix
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Unread 02-06-13, 07:39 AM  
Primalmojo
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Debuffs on Party frame

Hello everyone,
First I just wanted to say I love the unit frames, my only question comes in regards to displaying some type of debuff icon on the party frame, so that when I play healers I am able to see some type of warning on the party frame. I have this working on the target frame, but it would make healing much easier if i could see which party members have a dispellable debuff.
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Unread 01-28-13, 06:52 PM  
Dainton
A Flamescale Wyrmkin
 
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Forum posts: 115
File comments: 64
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Re: Re: Re: Font

Originally Posted by Nechrit
Thank you very much! Everything works perfectly now! Side note, the commenting method didn't work, i simply changed the mediapath from pixel.ttf to font.ttf in line 15. Sadly doesnt work if i add another font .ttf file in the media folder

I'll try to see if i manage to add buffs on my character frame now, like trinket/talent/enchant procs, pots and basic class spells. Let's see what happens! If there is a easy way to do so, please show me eheh

Again, thanks
No prob. The commenting worked fine for me to change the fonts. The only font that it doesn't change is on the buffs/debuffs. That can be changed towards the bottom of the config (lines 153 to 155).

Adding the ability to show particular buffs on your frame is possible, but not the easiest in oUF if you're being selective of what's shown. If you'd rather go an easier route you can try out rFilter3 or Raven. Skarj uses NugRunning in their Skaarj UI. Good luck with whatever you decide to do!
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Unread 01-27-13, 12:17 PM  
Nechrit
A Defias Bandit

Forum posts: 2
File comments: 8
Uploads: 0
Re: Re: Font

Thank you very much! Everything works perfectly now! Side note, the commenting method didn't work, i simply changed the mediapath from pixel.ttf to font.ttf in line 15. Sadly doesnt work if i add another font .ttf file in the media folder

I'll try to see if i manage to add buffs on my character frame now, like trinket/talent/enchant procs, pots and basic class spells. Let's see what happens! If there is a easy way to do so, please show me eheh

Again, thanks
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Unread 01-26-13, 06:48 PM  
Dainton
A Flamescale Wyrmkin
 
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Re: Font

Originally Posted by Nechrit
Good afternoon,

First of all i'd love to thank the author for this layout, simply awesome, very well done


I'll get to the hot stuff, i've got a few questions:
-Is it possible to change name/numbers font? Tried to put the font i want in the Media folder, rewrite the paths in the .lua file but didnt work.
-How can i enlarge the debuffs on the target? I've set it up to show my own ones only, but they are very very small!

Thanks!

Regards,
Nechrit
Change line 1087 in oUF_Skaarj\Core\layout.lua to a larger number; try 28 or 32.
Code:
1085	if cfg.aura.target_debuffs then
1086		local d = CreateFrame('Frame', nil, self)
1087		d.size = 24
...
If you'd rather have a normal font try commenting out (adding -- to the beginning of the line) line 15 and uncommenting (deleting the -- at the beginning of the line) line 18 in oUF_Skaarj\cfg.lua to make it look like this:
Code:
14	--Pixel
15	--cfg.font, cfg.fontsize, cfg.shadowoffsetX, cfg.shadowoffsetY, cfg.fontflag = mediaPath..'pixel.ttf', 8, 0, 0,  'Outlinemonochrome' -- '' for none THINOUTLINE Outlinemonochrome
16
17	--Normal
18	cfg.font, cfg.fontsize, cfg.shadowoffsetX, cfg.shadowoffsetY, cfg.fontflag = mediaPath..'font.ttf', 13, 1, -1,  ''
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Unread 01-26-13, 03:03 PM  
Nechrit
A Defias Bandit

Forum posts: 2
File comments: 8
Uploads: 0
Re: Font

Originally Posted by Nechrit
Good afternoon,

First of all i'd love to thank the author for this layout, simply awesome, very well done


I'll get to the hot stuff, i've got a few questions:
-Is it possible to change name/numbers font? Tried to put the font i want in the Media folder, rewrite the paths in the .lua file but didnt work.
-How can i enlarge the debuffs on the target? I've set it up to show my own ones only, but they are very very small!

Thanks!

Regards,
Nechrit
Any way you could help me please? Rest is perfect, just need to change the font to make it more legible
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Unread 01-23-13, 04:34 PM  
Vorsaken
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
For whatever reason, this UI doesn't show up on my priest or paladin. I'm not sure if it's bugged on others.
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Unread 01-21-13, 06:13 AM  
Nechrit
A Defias Bandit

Forum posts: 2
File comments: 8
Uploads: 0
Font

Good afternoon,

First of all i'd love to thank the author for this layout, simply awesome, very well done


I'll get to the hot stuff, i've got a few questions:
-Is it possible to change name/numbers font? Tried to put the font i want in the Media folder, rewrite the paths in the .lua file but didnt work.
-How can i enlarge the debuffs on the target? I've set it up to show my own ones only, but they are very very small!

Thanks!

Regards,
Nechrit
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Unread 01-19-13, 05:04 PM  
Dainton
A Flamescale Wyrmkin
 
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Forum posts: 115
File comments: 64
Uploads: 1
Originally Posted by bigbadaboom
Is it possible to move my debuff icon from left to right? And have it listed 2 debuff per row?
Where can change that?

Here's the image of what I am trying to do.
http://i.imgur.com/sDGTqSz.jpg

Thanks
Open oUF_Skaarj\Core\layout.lua and start at line 993. The below will make the default config move the player debuff to the right hand side. Red highlights are changes and green are additions.
Code:
988	if cfg.aura.player_debuffs then
989		local d = CreateFrame('Frame', nil, self)
990		d.size = 24
991		d.spacing = 4
992		d.num = cfg.aura.player_debuffs_num 
993		d:SetPoint('BOTTOMRIGHT', self, 'TOPRIGHT', -1, 7)
994		d:SetSize(cfg.player.width, d.size)
995		d.initialAnchor = 'TOPRIGHT'
996		d['growth-x'] = 'LEFT'
997		d.PostCreateIcon = auraIcon
998		d.PostUpdateIcon = PostUpdateIcon
999		d.CustomFilter = CustomFilter
1000		self.Debuffs = d
1001	end
For the 2 per row you'll want to play around with the values on line 994. I'm not able to test this out atm, but maybe something like d:SetSize(52, 52) depending on how many debuffs you show. You might need to add in d['growth-y'] = 'UP' but I think that that's the default behavior.
Last edited by Dainton : 01-19-13 at 06:06 PM.
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Unread 01-19-13, 02:02 AM  
bigbadaboom
A Kobold Labourer

Forum posts: 0
File comments: 12
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Is it possible to move my debuff icon from left to right? And have it listed 2 debuff per row?
Where can change that?

Here's the image of what I am trying to do.
http://i.imgur.com/sDGTqSz.jpg

Thanks
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Unread 01-15-13, 11:39 AM  
Maeve89
A Murloc Raider

Forum posts: 6
File comments: 11
Uploads: 0
Hello! how to remove HP text, level and pvp icon on player target?
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Unread 01-10-13, 12:23 PM  
Candiman
A Deviate Faerie Dragon

Forum posts: 12
File comments: 3
Uploads: 0
I really love your layout but I have a problem with incoming heals. They just won't show up on any frames. Any help would be greatly appreciated. I have changed healcomm to true in the config file but it doesn't make any difference.
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Unread 01-03-13, 01:20 PM  
Crall
A Deviate Faerie Dragon
 
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Forum posts: 17
File comments: 33
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Anyway to make the raid frames only show people in group 1-5 insted of all people, or let it adapt it to the group it's set to fx. it's set to 5man only show group 1 and set to 10man set to group 1-2 and 25man to group 1-5 etc?

Would love to see a fast respond if possible, thanks a lot in advance.

And probs to the creator, really working out great.

- Riceguy
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Unread 12-29-12, 07:03 AM  
Crall
A Deviate Faerie Dragon
 
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Forum posts: 17
File comments: 33
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Originally Posted by scrable
Originally Posted by Crall
Originally Posted by scrable
Under AuraWatch options in cfg.lua change anyUnit to false
Thanks a lot works perfectly now. You shouldn't by any chance also know how to make the party frame go vertical insted of horisontal, like the raid frames?
cfg.options change showraid to true
It is currently set to true, and still show the raid frames horisontaly. But when I set it to raid, it switches to verticaly.
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Unread 12-28-12, 06:42 PM  
scrable
A Murloc Raider
 
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Forum posts: 9
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Originally Posted by Crall
Originally Posted by scrable
Under AuraWatch options in cfg.lua change anyUnit to false
Thanks a lot works perfectly now. You shouldn't by any chance also know how to make the party frame go vertical insted of horisontal, like the raid frames?
cfg.options change showraid to true
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Unread 12-28-12, 03:20 PM  
Crall
A Deviate Faerie Dragon
 
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Forum posts: 17
File comments: 33
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Originally Posted by scrable
Under AuraWatch options in cfg.lua change anyUnit to false
Thanks a lot works perfectly now. You shouldn't by any chance also know how to make the party frame go vertical insted of horisontal, like the raid frames?
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