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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:01-13-15 01:30 PM
Created:08-13-11 11:51 AM
Downloads:23,072
Favorites:75
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Categories:oUF: Layouts, Unit Mods

oUF Skaarj  Popular! (More than 5000 hits)

Version: 2.7
by: Skarj [More]



Supported Frames:

* player
* pet
* target
* target of target
* focus
* focus target
* party
* party target
* raid
* boss
* mt
* mt target
* arena
* arena target

Info:

Skaarj UI

All configuration options are located in cfg.lua file.
To edit .lua use Notepad++

Use /omf to move all the frames.

Credits:

Freebaser, MonoLiT, affli, Allez, ALZA, Dawn, Shestak.

2.7
Boss frames health update fixed
config for boss altpowerbar added

2.6a
Warlock power fixed

2.6
oUF Maelstrom embedded
oUF_SpellRange updated
raid debuffs updated
boss altpowerbar added
altpowerbar /threatbar a little bit reskined, added gradient color
castbar safeZone/Lag issue fixed
combo points moved to player frame
helth classcolor option fixed
a lot of small fixes and improvements

2.5
oUF_MovableFrames embedded, /omf
some other fixes

2.4
Class Power fixed

2.3
lua error fixed

2.2
raid frames issue fixed

2.1
updated for patch 6.0.3

2.0a
party frames sizes in raid mode fixed

2.0
updated for patch 5.4

1.9
updated for patch 5.1

1.8
party targets support
mt targets support
wild mushrooms support
some other fixes
code cleanup

1.7
no more requires ouf, custom ouf core included
reworked class specific powers
added name and info tooltip for altpowerbar
totembar fixed
tank's position fixed
fixed issue with displaying druid's combo points not in the cat form
more sexy eclipsebar
rep/exp text hiding fixed
some new options

1.6
boss power fixed
a bit of magic with size of player frame, the threat/highlight border and some other elements look better
option to show player in the party
some unitframes repositioned
oUF_RaidDebuffs: spells updated

1.5a
blue background fixed
1.5
various fixes and tweaks
ouf no longer included, you need to download the latest version and remove the previous
portraits on the health bars
option to disable the auras borders
1.4.9a
oUF_GCD fixed for monk
1.4.9
arena terget support
oUF_GCD fixed
rested icon frame level fixed
added:
oUF_Healcomm
oUF_DruidMana
oUF_AuraWatch
1.4.8
arena frames/AuraTracker/Trinkets fixed
ShadowOrbs hide fixed
oUF_AuraBars embedded
1.4.7
oUF_DebuffHighlight fixed
1.4.6
many many bugs fixed
1.4.5
Soulshards fixed!

1.4.3
holy power fixed
border fixed
1.4.2
cfg.lua file fixed
1.4.1
paladins holy power fixed
1.4
Updated for WoW 5.0.4
1.3
party, boss castbars
new combopoints
some other changes
1.2
updated toc for patch 4.3
1.1
ml icon fix
Post A Reply Comment Options
Unread 09-21-12, 04:28 PM  
scrable
A Murloc Raider
 
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Forum posts: 9
File comments: 49
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I noticed that in one of the last few updates you changed where the edge file and edge size for the frames are in the code, and I can't seem to find it anywhere. I'd like to change the edge size to 1 if possible, could this be done somehow?
Last edited by scrable : 09-21-12 at 04:36 PM.
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Unread 09-19-12, 08:41 AM  
firatwithin
A Kobold Labourer
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Ok never mind, I had to do the vice/versa of what I said find the 2nd one and add the first one after it.Works perfectly now.Love you
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Unread 09-19-12, 08:33 AM  
firatwithin
A Kobold Labourer
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Originally Posted by Skarj
Originally Posted by firatwithin
Lovely job with the frames man.So easy to configure/use.But I have a question, how can I adjust my player healthframe to show incoming heals?
Interface\AddOns\oUF_Skaarj\layout.lua

Lua Code:
  1. local mhb = createStatusbar(self.Health, cfg.texture, nil, nil, cfg.width, 0.33, 0.59, 0.33, 0.75)
  2.             mhb:SetPoint("TOPLEFT", self.Health:GetStatusBarTexture(), "TOPRIGHT")
  3.             mhb:SetPoint("BOTTOMLEFT", self.Health:GetStatusBarTexture(), "BOTTOMRIGHT")
  4.  
  5.             local ohb = createStatusbar(self.Health, cfg.texture, nil, nil, cfg.width, 0.33, 0.59, 0.33, 0.75)
  6.             ohb:SetPoint("TOPLEFT", self.Health:GetStatusBarTexture(), "TOPRIGHT")
  7.             ohb:SetPoint("BOTTOMLEFT", self.Health:GetStatusBarTexture(), "BOTTOMRIGHT")
  8.  
  9.             self.HealPrediction = {
  10.             myBar = mhb,
  11.             otherBar = ohb,
  12.             maxOverflow = 1,}
  13.            
  14.             self.MyHealBar = mhb
  15.             self.OtherHealBar = ohb

After

Lua Code:
  1. local UnitSpecific = {
  2.     player = function(self, ...)
  3.         Shared(self, ...)
I'm a bit of a noob, I find the first one in the file and add the second to the end of it? or just copy both into the layout.lua?
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Unread 09-19-12, 08:23 AM  
Skarj
A Kobold Labourer
 
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Originally Posted by firatwithin
Lovely job with the frames man.So easy to configure/use.But I have a question, how can I adjust my player healthframe to show incoming heals?
Interface\AddOns\oUF_Skaarj\layout.lua

Lua Code:
  1. local mhb = createStatusbar(self.Health, cfg.texture, nil, nil, cfg.width, 0.33, 0.59, 0.33, 0.75)
  2.             mhb:SetPoint("TOPLEFT", self.Health:GetStatusBarTexture(), "TOPRIGHT")
  3.             mhb:SetPoint("BOTTOMLEFT", self.Health:GetStatusBarTexture(), "BOTTOMRIGHT")
  4.  
  5.             local ohb = createStatusbar(self.Health, cfg.texture, nil, nil, cfg.width, 0.33, 0.59, 0.33, 0.75)
  6.             ohb:SetPoint("TOPLEFT", self.Health:GetStatusBarTexture(), "TOPRIGHT")
  7.             ohb:SetPoint("BOTTOMLEFT", self.Health:GetStatusBarTexture(), "BOTTOMRIGHT")
  8.  
  9.             self.HealPrediction = {
  10.             myBar = mhb,
  11.             otherBar = ohb,
  12.             maxOverflow = 1,}
  13.            
  14.             self.MyHealBar = mhb
  15.             self.OtherHealBar = ohb

After

Lua Code:
  1. local UnitSpecific = {
  2.     player = function(self, ...)
  3.         Shared(self, ...)
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Unread 09-19-12, 08:01 AM  
firatwithin
A Kobold Labourer
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Lovely job with the frames man.So easy to configure/use.But I have a question, how can I adjust my player healthframe to show incoming heals?
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Unread 09-18-12, 09:45 AM  
Skarj
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Originally Posted by ZROGST
hello skarj, thank you for the great frames.

i'm having trouble with the layer for the rested icon on my player frame... here's a quick picture (seems to be set to be behind the special power bar) any quick fix?

http://i.imgur.com/iiHBg.jpg?2
Add this:
Interface\AddOns\oUF_Skaarj\layout.lua
Lua Code:
  1. wsb:SetFrameStrata("LOW")
after
Lua Code:
  1. if class == "WARLOCK" then
  2.     wsb = CreateFrame("Frame", self:GetName().."_WarlockSpecBar", self)
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Unread 09-17-12, 01:07 PM  
ZROGST
A Kobold Labourer

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hello skarj, thank you for the great frames.

i'm having trouble with the layer for the rested icon on my player frame... here's a quick picture (seems to be set to be behind the special power bar) any quick fix?

http://i.imgur.com/iiHBg.jpg?2
Last edited by ZROGST : 09-17-12 at 01:09 PM.
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Unread 09-17-12, 09:50 AM  
Pown
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Re: Re: Re: Re: Font

Originally Posted by Skarj
Originally Posted by Pown
Originally Posted by Skarj
Originally Posted by Pown
Hey, really awesome looking unitframes, I love em'! Just one small thing tho, whenever I try to change the font to PF Ronda Seven, (I replace the font named pixel in the media file, and name my font pixel) it's still the same as before, it just won't change for some reason and I can't for my life understand why? :<
I seriously have no clue what I'm doing wrong, I changed my font to "font" instead of pixel, and changed the setting you told me to, yet it's the microN55 font and it's not even in the media folder? Even when I deleted all the fonts from the media folder, it still was your font eventhough the path was incomplete ?
In the last version the media folder is in the folder "oUF_Skaarj".
Yeah yeah, I know that :P I've actaully been using your unitframes for quite a while now, but never had this problem before o.O It's kinda weird since I can even delete the fonts in the media folder, and yet it works ingame xD but whenever I change font, it stops working

EDIT: Wth, I just logged onto WoW and it was working without me even doing anything, thanks I guess ! (And no, I didn't forget to /reload whenever I changed the .lua files
Last edited by Pown : 09-17-12 at 09:55 AM.
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Unread 09-17-12, 08:38 AM  
Skarj
A Kobold Labourer
 
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Re: Re: Re: Font

Originally Posted by Pown
Originally Posted by Skarj
Originally Posted by Pown
Hey, really awesome looking unitframes, I love em'! Just one small thing tho, whenever I try to change the font to PF Ronda Seven, (I replace the font named pixel in the media file, and name my font pixel) it's still the same as before, it just won't change for some reason and I can't for my life understand why? :<
I seriously have no clue what I'm doing wrong, I changed my font to "font" instead of pixel, and changed the setting you told me to, yet it's the microN55 font and it's not even in the media folder? Even when I deleted all the fonts from the media folder, it still was your font eventhough the path was incomplete ?
In the last version the media folder is in the folder "oUF_Skaarj".
Last edited by Skarj : 09-17-12 at 08:39 AM.
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Unread 09-16-12, 02:45 PM  
Pown
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Re: Re: Font

Originally Posted by Skarj
Originally Posted by Pown
Hey, really awesome looking unitframes, I love em'! Just one small thing tho, whenever I try to change the font to PF Ronda Seven, (I replace the font named pixel in the media file, and name my font pixel) it's still the same as before, it just won't change for some reason and I can't for my life understand why? :<
I seriously have no clue what I'm doing wrong, I changed my font to "font" instead of pixel, and changed the setting you told me to, yet it's the microN55 font and it's not even in the media folder? Even when I deleted all the fonts from the media folder, it still was your font eventhough the path was incomplete ?
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Unread 09-16-12, 01:09 PM  
Skarj
A Kobold Labourer
 
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Re: Font

Originally Posted by Pown
Hey, really awesome looking unitframes, I love em'! Just one small thing tho, whenever I try to change the font to PF Ronda Seven, (I replace the font named pixel in the media file, and name my font pixel) it's still the same as before, it just won't change for some reason and I can't for my life understand why? :<



Put your file in the media folder and edit this:

Interface\AddOns\oUF_Skaarj\cfg.lua

Code:
10: cfg.font, cfg.fontsize, cfg.shadowoffsetX, cfg.shadowoffsetY, cfg.fontflag = mediaPath.."pixel.ttf", 8, 0, 0,  "Outlinemonochrome"
Set this, the font should look better.
Code:
cfg.font, cfg.fontsize, cfg.shadowoffsetX, cfg.shadowoffsetY, cfg.fontflag = mediaPath.."font.ttf", 8, 1, -1,  ""
Last edited by Skarj : 09-16-12 at 01:10 PM.
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Unread 09-16-12, 10:15 AM  
Pown
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Font

Hey, really awesome looking unitframes, I love em'! Just one small thing tho, whenever I try to change the font to PF Ronda Seven, (I replace the font named pixel in the media file, and name my font pixel) it's still the same as before, it just won't change for some reason and I can't for my life understand why? :<
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Unread 09-15-12, 04:41 AM  
Skarj
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Originally Posted by Tissue
Hi Skaarj, how to hide the totem bar, Or How to make it function?
Interface\AddOns\oUF_Skaarj\cfg.lua
Lua Code:
  1. cfg.specific_power = false
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Unread 09-15-12, 03:23 AM  
Tissue
A Kobold Labourer

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Hi Skaarj, how to hide the totem bar, Or How to make it function?
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Unread 09-14-12, 10:49 PM  
Skarj
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Originally Posted by gunhound45
Originally Posted by gunhound45
How can I change the growth direction of the raid frames. I want them to be in the bottom right of my screen, growing to the left.

Also, I am getting these white boxes on my raidframes when show raid debuffs are enabled:


bump.
Download my layout without any code changes.
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