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Siege of Orgrimmar (5.4)
Updated:03-18-14 05:31 PM
Created:07-22-11 07:34 PM
Downloads:10,297
Favorites:82
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Categories:Druid, Combat Mods
5.4
Claw  Popular! (More than 5000 hits)
Version: 5.4.7-1
by: Jpapertowels [More]
Looking for help? If you're on the US servers, add Spy#1955 to your RealID and I can try to answer your questions to the best of my ability.

Versions 5.4.0-1 and up are based on Patch 5.4:
Druid_Feral_T16H_Adv_Rotation.simc, SimulationCraft rev. 17897 (October 14, 2013)
Version 5.4.0-0 and 4.3 is based on Patch 5.4:
Druid_Feral_T16N_Adv_Rotation.simc, SimulationCraft rev. 17581 (September 9, 2013)
Version 4.2 is based on Patch 5.3:
Druid_Feral_T15H_Adv_Rotation.simc, SimulationCraft rev. 17421 (August 29, 2013)
Version 4.1 is based on Patch 5.1:
Druid_Feral_T14N.simc, SimulationCraft rev. 14343 (Sep 22, 2012)

Claw Resources has a separate command from Claw, it is /cres - not /claw!
(commands are separate incase people want to lock or scale one but not the other, or want to run just Claw Resources or just Claw)

Claw is an addon for cat and bear druids that simplifies gameplay and maximizes DPS by doing all the decision making for you.
Unlike most other addons, Claw uses an advanced priority list developed by the people over at the SimulationCraft project and improved by myself for ease of use in actual gameplay.
It will calculate what ability would give you the highest DPS (and TPS) during the current combat situation.
The addon is comprised of three icons, left to right they are:
  • The Previously Used Ability icon - Displays the last correct ability you used (to show you that you actually used it before the icon changed, can be disabled)
  • The Best Choice Ability icon - Displays the best ability to use for maximum DPS during the current combat situation
  • The Cooldown Ability icon - Displays when you should use an ability that is off the global cooldown or has a long cooldown (can be disabled)
Other features of Claw includes:
  • Glowing Ability Buttons - Your ability buttons glow when they become the best choice ability
  • Know When You Miss - A red border will appear on the previously used icon when your attack misses or gets parried or dodged
  • Moveable, Lockable, and Scalable - Each icon can separately be moved to wherever you like on the screen, then locked or scaled to any size
  • Resource Bars AddOn - No dependencies! Must be enabled within the AddOns menu on the character selection screen
Slash command for Claw user configurable options: /claw

Claw Resources is an included optional addon also for cat and bear druids (will also work for rogues!) that displays vital information such as your combo points or lacerate stacks (no longer vital), energy or rage, and global cooldown in a simple and elegant fashion. It will also play sounds when you reach a specified amount of combo points (default is 5). The sound files are random quotes from Devil May Cry, half are Dante, half are Vergil. I don't even play that game but my guild leader is obsessed with them and uses my addons so there you have it - her idea. I liked it.

Slash command for Claw Resources user configurable options: /cres and /clawres

F.A.Q.
  • Why is it called Claw?
    It just seemed cool at the time and wasn't taken by any other addon, it's easy to remember as well. Then again, it's one ability you won't ever see again... R.I.P. Claw ability
  • Where is it? I don't see it!
    Both addons hide themselves when you aren't targetting something you're able to attack. Try selecting a training dummy to move it around and such.
    Keep in mind that cat priorities will not show up unless you are in feral specialization, and bear priorities will not show up unless you are in guardian specialization.
  • It's showing up in other specs, I don't want it to!
    It should be hidden in restoration and balance specialization, if you don't want to see it in bear use /claw bear off. Don't want it in cat? /claw cat off
  • Is there a way to turn the rotation helper off? I only want the energy/combo point bars.
    As stated above, the resource addon is standalone (no dependencies). Just disable Claw on the addons screen and keep Claw Resources on.
  • How do I turn that voice off when I get to 5 combo points??
    I'd appreciate you using /claw to look at the commands, then noticing the message saying how to reach Claw Resources which is /cres, and then seeing the line that says enable/disable sound effect alert at X combo points. Well, it states quite clearly that it's /cres cpalert off.
  • Why does it take up so much RAM?
    What are you talking about? It only takes up like 120 KB at max!
  • Can I get this addon for other classes?
    If you're a rogue, you can search for the addon Assassin.
Not so F.A.Q.
  • How can I donate to this amazingly useful addon that completely changed my life?
    Click one of the buttons on the donate tab of this addon page! (the green one takes 3% off)
    I have no idea if they actually work, lol.
v5.4.7-1
- Minor priority list adjustment for DoC to allow more enhanced finishers

v5.4.2-7
- Remind me that UnitGUIDs are not available until after PLAYER_LOGIN event fires
- Oh, did I mention that fixes the rake/rip bug for real?

v5.4.2-6
- Major bug fix, literally replaced 1 character that caused the rake bug, thank cursemethos on Curse.com Claw page for this fix!
- JUST KIDDING ^

v5.4.2-5
- Fixed some locals that were not so local...still not sure if rake bug is fixed, tested working in LFR though!

v5.4.2-4
- Clearly the server can't be trusted to through up AURA_REMOVED before AURA_APPLIED when refreshing Rake at less than 1 second!
- Above bug fixed

v5.4.2-3
- FINALLY FIXED RAKE ISSUE. I spelled Rip wrong. No, Rip is not spelled Rake. lol.

v5.4.2-2
- Bug fix that hopefully fixes the extreme Rake spam issue

v5.4.2-1
- Bug fixes
- Claw Resources updated to support more classes with more dynamic power bars
- Much more accurate rake/rip calculations that match the hotfixed 5.4.2 damage
- Multidot rake/rip tracking

v5.4.2-0
- Merged in updated code base from Assassin addon
- Ability dim when not enough resources
- Slight stability fixes

v5.4.1-0
- Added GCD swipe feature (merged from Assassin)
- Fixed mistake resulting in missing previous ability button

v5.4.0-1
- Updated cat priority list to Druid_Feral_T16H_Adv_Rotation.simc, rev 17897, October 14, 2013
- Reworked Force of Nature to use cooldown frame as it does not have a GCD and added charges check
- Added Feral Fury damage increase to Mangle damage calculations, reducing amount of rakes going out slightly when using T16 2P

v5.4.0-0
- New versioning method that makes more sense because abilities change with new patches
- Rewrote quite a bit of code for efficiency, it should no longer trigger updates without a target
- Fixed a few bugs
- Changed a few things in the cat priority list code to increase dps by 2%!
- Above change should fix all the unnecessary Rakes

v4.3.1
- Code reorganization
- Fixed bug checking of tier pieces on cold login (hooked General chat entry as well)
- Minor performance optimizations

v4.3
- Removed some unused code
- Successfully calculated the exact average damage of Mangle on 90-93 targets
- Updated cat priority list to Druid_Feral_T16N_Adv_Rotation.simc, rev 17581 (September 9, 2013)
- Dropped the idea of advanced, basic, and aoe priority lists as they were too much trouble to maintain and would be unlikely to be used
- Updated TOC to patch 5.4
- Patch 5.4 should now be fully supported for cats, bear is still untested!

v4.2-alpha2
- Fixed potion showing with pot off issue
- Fixed broken Nature's Swiftness
- Added Faerie Fire if < 6 seconds on Weakened Armor if nothing to do and won't cap energy
- Possibly fixed energy pool spell showing

v4.2-alpha1
- Updated a spellID or two, fixed some things, how am I even to remember what I did it's been so long!
- Updated TOC to match patch 5.3
- Split cat priority list into advanced, basic, and aoe sections
- Translated advanced list from SimulationCraft's Druid_Feral_T15H_Adv_Rotation.simc (rev 17421, August 29, 2013)
- Warning: Basic cat list doesn't exist, AoE is completely untested, bear is also untested
- This is just an in-the-meantime upload for all of those cats desperate to see this addon once again

v4.1.5
- Slight priority list adjustments related to rewriting Rake/Rip, Rake should now be rewritten less and more properly
- Updated spell ID of Thrash for patch 5.1

v4.1.4
- Rather than create some fake multiplier, how about we calculate the average tick damage of Rip/Rake instead!
- Added an energy based use rule to Healing Touch so that it can recommend it earlier if you're waiting on energy
- Modifications to Claw Resources that make no difference because I commented them out (I tried to level a warlock lol)

v4.1.3
- Rather than look for Virmen's Bite before refreshing Rip for higher damage multiplier, incorporate Virmen's Bite as a 15% damage increase instead

v4.1.2
- Added function to determine damage multiplier for better accuracy on refreshing rake or rip

v4.1.1
- Fixed bug where FB was recommended with no combo points

v4.1
- Many many changes to support level 90 at 5.0.5, plus some bug fixes
- Massive rewrite of cat section

v4.0.1
- Manual cooldown management should now be...more manual (oopsies)
- Added front command
- Made it so bossonly works the same as disabling cooldown frame, but only for non-bosses
- Enabled Feral Spirit

v4.0
- Fixed bug where Rip on target was not checked for before Ferocious Bite
- Disabled combo points when not in cat form for Claw Resources
- Fixed GCD bar for druids above level 6 (requirement for Mangle) and above level 3 (rogue) and 24 (paladin)
- Possible other bug fixes

v4.0-alpha2
- Fixed bug where Berserk was not detected in cat form (different spellId from bear)
- Commented out all level 90 related code to improve performance for the meantime
- Slightly adjusted priority list so that 5 cp FB beats Shred during Omen of Clarity
- Removed FB at <1s TTD from top of priority list (it was driving me nuts in 5 man dungeons)

v4.0-alpha1
- TOC updated to 50001
- Rewrote a lot of the code, removed unnecessary variables, synchronized some of the code base with my other class addons
- Priority list for cat has been completely rewritten from scratch using the latest Simulationcraft SVN 13919 profiles
- Priority list for bear has been rewritten as well, however from a theorized single target maximum TPS profile created by myself (hopefully reliable!)
- This is an alpha release (kekeke can that be an oxymoron?) so there is no support for the level 90 talents yet, but others work!
- It should be completely stable, it's not much to worry about :)

v3.0.2
- Added option to turn off Faerie Fire on non-boss mobs
- Added holy power and mana support to Claw Resources (because I started playing a paladin!)

v3.0.1
- Added proper full T13 4pc support which is somewhat different to Mew/Simulationcraft's default way of doing it but I get better DPS out of my way (in Simulationcraft too!)
- This also means I finally managed to get 4 piece to test it, haha! Grats me!

v3.0
- Added bear priorities back in
- Added another icon for off-GCD abilities so that you know to press 2 abilities at once (or close to)
- Claw Resources now supports bear as well!
- Rewrote the glow system to be much less memory intensive and slightly more CPU intensive, and no longer buggy but may not support Bartender fully at the moment...
- Some performance enhancements (both addons together shouldn't pass 80 KB of RAM in combat)

v2.1
- Update TOC for 4.3
- Added command to disable previous ability icon
- Implemented detection for T13 2pc (and hopefully 4pc as well, but I can't test that just yet!)
- Adjusted minor calculations in priority list to slightly improve dps based on deeper SimulationCrafting

v2.0
- Rewrote a ton of code (possible performance enhancements)
- Removed bear priority list
- Added resources side-addon
- Added custom spell frame
- Added previously used ability icon
- Bug fixes

v1.6.1
- Added /tfberserk command which you should enable if you macro Tiger's Fury to Berserk (good idea!)

v1.6a
- Exactly the same as v1.6, just compressed with Deflate instead of PPMd (older archivers dislike)

v1.6
- Added ability:ready(sec) function to make my priority list easier to read and code
- Slightly adjusted rotation for more possible dps (higher dps on SimulationCraft than the BiS .simc profiles!)
- Added a UNIT_FACTION event proc to pop up Claw when the target becomes attackable (useful for Coren Direbrew and some other mobs)
- Removed unneccesarry checks on the frame updates

v1.5
- Added option to disable Berserk on non-boss mobs
- Fixed rotation to not Ferocious Bite like a madman (forgot to check if Berserk was up, lol)
- Might have fixed some other things but don't remember, at least the addon runs right?

v1.4
- Made a lot of Claw local for higher efficiency
- Added a glow option! Enabling it makes the best choice ability glow on your action bars, gasp! (compatible with Blizzard action bars only, even works with macros by detecting the spell icon!)

v1.3.1
- Claw now checks for shred glyph when you change specs or log in
- Added slash command to disable Mark of the Wild (for pvp, but using this addon for pvp is weird)

v1.3
- Fixed a variety of bugs
- Added single target bear priority list! (experimental, I had no official best-threat list to grab from so I made my own assumed best-threat list)
- Added a player reaction time slash command that allows abilities to show up as if the addon were running x seconds into the future
- New slash commands to disable Feral Charge or Demoralizing Roar

v1.2
- Fixed a typo with the time to die function that made it inaccurate
- Added slash command to change the calculation frequency for hardcores who want to run it at 1 ms!
- Added slash command to adjust the scale of the Claw ability icon
- Fixed saving of position when locked

v1.1.1
- Fixed disable for other classes than druid (need to add cat spec check sometime...)
- Added Blessing of Kings check
- Might have changed something else but I don't recall it

v1.1b
- Adjusted calculation frequency to 50 ms (was at 100 ms then 10 ms, target health array length had to be adjusted for frequency)

v1.1
- Added check for glyph of shred as well as recording rip extends left

v1.0b
- Removed print statement that was left during debug, oops
Optional Files (0)


Archived Files (40)
File Name
Version
Size
Author
Date
5.4.2-7
440kB
Jpapertowels
02-24-14 05:59 AM
5.4.2-6
440kB
Jpapertowels
02-20-14 07:17 PM
5.4.2-5
440kB
Jpapertowels
02-17-14 09:31 PM
5.4.2-3
440kB
Jpapertowels
02-17-14 12:25 AM
5.4.2-1
440kB
Jpapertowels
02-13-14 11:54 PM
5.4.2-0
441kB
Jpapertowels
12-24-13 04:25 AM
5.4.1-0
441kB
Jpapertowels
11-13-13 04:39 AM
5.4.0-1
440kB
Jpapertowels
10-18-13 04:05 PM
5.4.0-0
440kB
Jpapertowels
09-16-13 03:33 AM
4.3.1
440kB
Jpapertowels
09-12-13 11:52 PM
4.3
442kB
Jpapertowels
09-10-13 07:23 PM
4.2-alpha2
444kB
Jpapertowels
09-09-13 03:02 AM
4.2-alpha2
12kB
Jpapertowels
09-09-13 12:47 AM
4.2-alpha1
12kB
Jpapertowels
09-07-13 10:09 PM
4.1.5
440kB
Jpapertowels
11-28-12 12:06 AM
4.1.4
440kB
Jpapertowels
11-13-12 04:46 PM
4.1.3
439kB
Jpapertowels
10-23-12 11:58 PM
4.1.2
439kB
Jpapertowels
10-17-12 06:40 PM
4.1.1
439kB
Jpapertowels
10-14-12 09:34 PM
4.1
439kB
Jpapertowels
10-14-12 04:18 AM
4.0.1
439kB
Jpapertowels
09-21-12 04:31 PM
4.0
439kB
Jpapertowels
09-03-12 05:18 PM
4.0-alpha2
439kB
Jpapertowels
08-31-12 11:44 PM
4.0-alpha1
439kB
Jpapertowels
08-29-12 06:47 PM
4.0-alpha1
439kB
Jpapertowels
01-08-12 02:29 PM
3.0.1
439kB
Jpapertowels
12-23-11 05:07 AM
3.0
439kB
Jpapertowels
12-20-11 05:39 AM
2.1
437kB
Jpapertowels
12-16-11 03:10 AM
2.0
437kB
Jpapertowels
10-26-11 07:05 AM
1.6.1
4kB
Jpapertowels
09-25-11 01:59 AM
1.6a
4kB
Jpapertowels
09-24-11 04:28 AM
1.6
4kB
Jpapertowels
09-22-11 04:24 AM
1.5
4kB
Jpapertowels
09-12-11 02:27 PM
1.4
4kB
Jpapertowels
08-05-11 10:48 PM
1.3.1
4kB
Jpapertowels
08-03-11 08:21 PM
1.3
4kB
Jpapertowels
08-02-11 08:32 PM
1.2
3kB
Jpapertowels
07-25-11 06:15 PM
1.1.1
3kB
Jpapertowels
07-23-11 07:56 PM
1.1b
3kB
Jpapertowels
07-22-11 08:54 PM
1.0b
3kB
Jpapertowels
07-22-11 07:39 PM


Post A Reply Comment Options
Unread 12-24-11, 06:50 AM  
Jpapertowels
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Originally Posted by Kogasu
Sweeeeeeet.

I noticed charge stays lit in catform if enabled, I just turn it off. Since we get free ravage from 4pc TF now there's less need to work in charges for free ravages anyway.

Thanks for the update, you rock!
Yeah it's only supposed to suggest Charge when you're out of range, but I can't get the range thing to properly work (I think it gets range between you and center of the boss), where it should be range between you and side of aggro radius of boss - which isn't really possible to get....so, I suggest leaving charge disabled
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Unread 12-23-11, 11:10 AM  
Kogasu
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Sweeeeeeet.

I noticed charge stays lit in catform if enabled, I just turn it off. Since we get free ravage from 4pc TF now there's less need to work in charges for free ravages anyway.

Thanks for the update, you rock!
Last edited by Kogasu : 12-23-11 at 11:14 AM.
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Unread 12-22-11, 02:01 AM  
Jpapertowels
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Originally Posted by Vampyrate
I too enjoy the zombie mod.

I didn't have resources running at the time but the bear rotation was back to normal. I'll check and see if that weird "bear charge" thing is still present. Formally, I could be sitting there tanking and it would tell me to bear charge which was a little out of place.
Yeah I didn't change anything about the range finding soooooooo it will still be stupid like that - I suggest just keeping charge disabled (it should be by default, shouldn't it?)

I suppose I could do a check to see if mangle is not in range instead of check to see if charge is in range, but I don't know if that would work either...

Need more reliable functions!
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Unread 12-21-11, 12:16 PM  
Vampyrate
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I too enjoy the zombie mod.

I didn't have resources running at the time but the bear rotation was back to normal. I'll check and see if that weird "bear charge" thing is still present. Formally, I could be sitting there tanking and it would tell me to bear charge which was a little out of place.
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Unread 12-21-11, 05:01 AM  
Flarin
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Originally Posted by Jpapertowels
Originally Posted by Flarin
Originally Posted by Jpapertowels
IT IS DONE.

Isn't it pretty?

It must be donation-worthy now..



..



I'll never make a cent off this will I? lol
Just sent - have a pizza on me. Please consider a Hunter BM addon - or perhaps a framework where we could setup our own rotations for whatever class we are playing.
Oh thanks a lot :P I was hoping to wait for MoP beta before starting work on other classes, though I have been working on trying to get Claw Resources to work for every class lately. Cat is really the only one I'm serious about updating every time I can since it's the only thing I play and I'm expected to pull my weight in raids heh.

It turns out specs that have casting bars are a bit harder to code priority lists into, which is why I started with cat and death knight, moving on to warrior sometime later in the week.
Cool - I enjoy your Zombie mod as well. Thank you for making my gaming experience better
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Unread 12-21-11, 04:41 AM  
Jpapertowels
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Originally Posted by Flarin
Originally Posted by Jpapertowels
IT IS DONE.

Isn't it pretty?

It must be donation-worthy now..



..



I'll never make a cent off this will I? lol
Just sent - have a pizza on me. Please consider a Hunter BM addon - or perhaps a framework where we could setup our own rotations for whatever class we are playing.
Oh thanks a lot :P I was hoping to wait for MoP beta before starting work on other classes, though I have been working on trying to get Claw Resources to work for every class lately. Cat is really the only one I'm serious about updating every time I can since it's the only thing I play and I'm expected to pull my weight in raids heh.

It turns out specs that have casting bars are a bit harder to code priority lists into, which is why I started with cat and death knight, moving on to warrior sometime later in the week.
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Unread 12-20-11, 09:58 PM  
Flarin
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Originally Posted by Jpapertowels
IT IS DONE.

Isn't it pretty?

It must be donation-worthy now..



..



I'll never make a cent off this will I? lol
Just sent - have a pizza on me. Please consider a Hunter BM addon - or perhaps a framework where we could setup our own rotations for whatever class we are playing.
__________________

"I will crush and destroy and...ooo...shiny..."

[SIGPIC][/SIGPIC]
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Unread 12-20-11, 05:41 AM  
Jpapertowels
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IT IS DONE.

Isn't it pretty?

It must be donation-worthy now..



..



I'll never make a cent off this will I? lol
Last edited by Jpapertowels : 12-20-11 at 05:50 AM.
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Unread 12-19-11, 09:30 PM  
Jpapertowels
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Originally Posted by Vampyrate
I would maybe have the combo points switch to lacerate stacks. That would be a bit more in line with some other resource items that tracks sunders like combo points. I think the old bear rotations along with switching combo points to lacerate would be quite nifty.
Alright, I'll try that instead...lol I made tons of major changes overnight to my addon and never even logged in, woke up late for raid and with bear added in and all these huge modifications like an Off-Global cooldown icon for things like Maul and Tiger's Fury it worked flawlessly with not one typo or error! I feel so proud of myself right now haha. I'll work on the rest of it tonight I think.

Also, I'm going to fix a major bug with the action button glow hopefully (same icon on different action bars = only 1 will glow, causing you to sometimes not get any glow because the last detected button was of course...hidden), and make the code for finding abilities on action bars 100000000000000000000000x better using _G and for loops.
Last edited by Jpapertowels : 12-20-11 at 01:14 AM.
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Unread 12-19-11, 11:15 AM  
Vampyrate
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I would maybe have the combo points switch to lacerate stacks. That would be a bit more in line with some other resource items that tracks sunders like combo points. I think the old bear rotations along with switching combo points to lacerate would be quite nifty.
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Unread 12-19-11, 01:13 AM  
Jpapertowels
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Originally Posted by Vampyrate
Originally Posted by Jpapertowels
Originally Posted by Vampyrate
The bear rotation went bye bye?
I need a better way of implementing it. Like, a proper priority list and all. :/

I'll think about re-adding it if I ever go back to playing bear...
Alright. Back to the old version then. Not like I *needed* it but it had some good reminders if something fell off or what not.
Well when you put it that way...you've got a surprise coming soon!

I suppose I should make Claw Resources work for bears as well...hrmmm *thinks*

Toggle between combo points and health bar when switching into bear form? Toggle energy to rage bar as well?

Sounds like a worthwhile addition to me! Maybe I'll have that done by Friday night.
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Unread 12-18-11, 09:54 PM  
Vampyrate
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Originally Posted by Jpapertowels
Originally Posted by Vampyrate
The bear rotation went bye bye?
I need a better way of implementing it. Like, a proper priority list and all. :/

I'll think about re-adding it if I ever go back to playing bear...
Alright. Back to the old version then. Not like I *needed* it but it had some good reminders if something fell off or what not.
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Unread 12-18-11, 08:30 PM  
Jpapertowels
A Defias Bandit
 
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Originally Posted by Vampyrate
The bear rotation went bye bye?
I need a better way of implementing it. Like, a proper priority list and all. :/

I'll think about re-adding it if I ever go back to playing bear...
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Unread 12-18-11, 03:18 AM  
Vampyrate
A Deviate Faerie Dragon
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The bear rotation went bye bye?
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Unread 12-16-11, 03:14 AM  
Jpapertowels
A Defias Bandit
 
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Re: Spells I don't know yet

Originally Posted by Lukaine
Love your addon and I just started using it. I have never leveled a Druid before and it's a big help. I am only level 33 atm and the addon is calling for spells I don't know yet because I am too low a level. Is there anyway to have it not call for spells I have not learned yet? Savage Roar is the one the specifically keeps coming up and I will not get that one until level 76. Appreciate your help.
Sorry I'm eons late to your post - The addons calculations are specific to level 85 gameplay and I don't intend on making it work for players who are under level 85. I just don't have the patience or testing characters to work on that. It would also stress the CPU more and add more memory footprint to the addon which is not my goal. I'm sure it works well at 76 and higher though.
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