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Guardians of the Dream (10.2.0)
Updated:11-17-23 05:15 AM
Created:06-28-11 01:11 PM
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PitBull Unit Frames 4.0  Popular! (More than 5000 hits)

Version: v4.2.30
by: Shefki, nebula

Woof. Arf. Yip.

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PitBull Unit Frames 4.0
v4.2.30 (2023-11-17)
Full Changelog Previous Releases
  • Switch source for LibDogTag-3.0
  • Update TOC for 10.2
  • RangeFader: Remove CheckInteractDistance and IsItemInRange checks
Archived Files (27)
File Name
Version
Size
Author
Date
v4.2.29
877kB
Shefki
07-13-23 06:16 AM
v4.2.28
877kB
Shefki
07-11-23 11:54 PM
v4.2.27
876kB
Shefki
05-03-23 02:16 PM
v4.2.26
874kB
Shefki
12-23-22 04:27 PM
v4.2.25
874kB
Shefki
12-05-22 02:34 PM
v4.2.24
874kB
Shefki
11-17-22 05:22 AM
v4.2.23
874kB
Shefki
11-16-22 09:28 PM
v4.2.22
871kB
Shefki
11-03-22 07:30 AM
v4.2.21
869kB
Shefki
10-26-22 07:14 PM
v4.2.20
869kB
Shefki
10-25-22 11:12 PM
v4.2.19
869kB
Shefki
10-25-22 08:19 PM
v4.2.18
869kB
Shefki
10-25-22 04:50 PM
v4.2.17
867kB
Shefki
06-06-22 10:14 PM
v4.2.16
866kB
Shefki
04-15-22 12:43 PM
v4.2.15
867kB
Shefki
03-10-22 06:19 PM
v4.2.14
867kB
Shefki
02-27-22 10:06 AM
v4.2.13
866kB
Shefki
08-15-21 11:50 AM
v4.2.12
865kB
Shefki
06-29-21 11:18 PM
v4.2.11
865kB
Shefki
06-04-21 02:17 PM
v4.2.10
865kB
Shefki
06-04-21 01:48 PM
v4.2.9
865kB
Shefki
06-04-21 01:43 PM
v4.2.8
865kB
Shefki
05-26-21 09:19 PM
v4.2.7
865kB
Shefki
05-24-21 12:06 AM
v4.2.6
865kB
Shefki
03-21-21 07:14 PM
v4.2.5
864kB
Shefki
03-21-21 10:09 AM
v4.2.4
864kB
Shefki
03-12-21 10:03 PM
v4.2.3
863kB
Shefki
01-14-21 07:47 PM


Post A Reply Comment Options
Unread 09-05-12, 09:34 PM  
Shefki
An Aku'mai Servant
 
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Forum posts: 31
File comments: 175
Uploads: 10
Re: Re: Re: LuaText issue

Originally Posted by Everlu
Anyway, I gave it a shot, but I'm still experiencing all of the same issues, but I did notice something about its behavior pattern. By testing it on my target frame, I saw that if I already have a target (or unit frame, I'm guessing) present, then the luatext does not appear. However, if I cast Riptide on myself with no target or another unit selected, and then select myself as a target, it shows up (but doesn't go away after the buff expires).
Like I said, you've missed one piece of the config. Check the UNIT_AURA line in the Events dropdown under the Code and Accept box. If you don't choose the event it'll never update except when the frame gets fully updated e.g. changing targets on the target frame.
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Unread 09-05-12, 07:11 PM  
Everlu
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Re: Re: LuaText issue

Originally Posted by Shefki
Originally Posted by Everlu
I've been experiencing some odd buggy action with a luatext on my resto shaman. Here is the text in question, designed to display an R on units that have Riptide on them.
Copied and pasted the answer I gave on the official wow forums here:

More than likely you've forgotten to check UNIT_AURA as the event.

This is what I'd use as the code:

Lua Code:
  1. if UnitAura(unit, "Riptide", nil, "HELPFUL") then
  2.   return "+"
  3. end
Hey, I really appreciate your response. I posted here because I thought my thread would get buried. Should have known better!

Anyway, I gave it a shot, but I'm still experiencing all of the same issues, but I did notice something about its behavior pattern. By testing it on my target frame, I saw that if I already have a target (or unit frame, I'm guessing) present, then the luatext does not appear. However, if I cast Riptide on myself with no target or another unit selected, and then select myself as a target, it shows up (but doesn't go away after the buff expires).
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Unread 09-05-12, 12:27 AM  
Shefki
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Re: LuaText issue

Originally Posted by Everlu
I've been experiencing some odd buggy action with a luatext on my resto shaman. Here is the text in question, designed to display an R on units that have Riptide on them.
Copied and pasted the answer I gave on the official wow forums here:

More than likely you've forgotten to check UNIT_AURA as the event.

This is what I'd use as the code:

Lua Code:
  1. if UnitAura(unit, "Riptide", nil, "HELPFUL") then
  2.   return "+"
  3. end
Last edited by Shefki : 09-05-12 at 12:27 AM.
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Unread 09-04-12, 03:18 PM  
Everlu
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LuaText issue

I've been experiencing some odd buggy action with a luatext on my resto shaman. Here is the text in question, designed to display an R on units that have Riptide on them.

Code:
local name, _, icon, count = UnitBuff(unit, "Riptide", true) 
if name then
  return "%s","R"
end
A few things happen with this text:
  • No R appears on any unit I cast Riptide on.
  • An R randomly shows up on a unit frame I did not cast it on.
  • An R appears when I cast Riptide but does not disappear after the buff expires.
  • An R appears outside of the unit frame (it is the only item set to display on my party frames, so it is not sharing its position on the health bar or unit frame with anything).
  • An R appears randomly on every party frame.

Any idea what's going on? Here's a screenshot of the issue.

Edit:

Forgot to mention that when I replace Riptide with the name of another buff it works fine. I'm boggled on this.
Last edited by Everlu : 09-04-12 at 03:45 PM.
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Unread 09-02-12, 01:51 AM  
Overhealz
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Originally Posted by Shefki
Originally Posted by Overhealz
I tried what you said. But no matter what settings i choose it does not move. Could it be bugged somehow?

Or do i have to update Pitbull in general? Got the latest one from Curse-client atm.
You're almost certainly editing the layout that's not attached to your player frame. Do the following:
/pb
Go to units.
Select Player as the current unit frame.
Note the Layout that is selected for this frame.
Go to Layout editor, select that layout.
Go to Indicators.
Go to Shadow Orbs
Adjust the Location drop down box to your liking.

This guide may be helpful to you:
http://www.wowace.com/addons/pitbull4/pages/guide/

In particular this page:
http://www.wowace.com/addons/pitbull...ing-to-frames/

Thanks alot mate! This worked perfectly. )
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Unread 09-01-12, 12:54 AM  
Shefki
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Forum posts: 31
File comments: 175
Uploads: 10
Originally Posted by dietmug
Lol I've posted and deleted so many questions after I've tinkered further into this addon. Last question for now though, how do I make the aggro indicator show up as a red border around a unit's frame, instead of just turning their whole health bar red?
Make sure the border module is enabled. Under the layout for the frame you want to behave this way, Other, AGgro, choose Border under Display.
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Unread 08-31-12, 10:30 PM  
dietmug
A Defias Bandit

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Lol I've posted and deleted so many questions after I've tinkered further into this addon. Last question for now though, how do I make the aggro indicator show up as a red border around a unit's frame, instead of just turning their whole health bar red?
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Unread 08-31-12, 12:23 PM  
Shefki
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Originally Posted by Overhealz
I tried what you said. But no matter what settings i choose it does not move. Could it be bugged somehow?

Or do i have to update Pitbull in general? Got the latest one from Curse-client atm.
You're almost certainly editing the layout that's not attached to your player frame. Do the following:
/pb
Go to units.
Select Player as the current unit frame.
Note the Layout that is selected for this frame.
Go to Layout editor, select that layout.
Go to Indicators.
Go to Shadow Orbs
Adjust the Location drop down box to your liking.

This guide may be helpful to you:
http://www.wowace.com/addons/pitbull4/pages/guide/

In particular this page:
http://www.wowace.com/addons/pitbull...ing-to-frames/
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Unread 08-31-12, 10:53 AM  
Overhealz
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I tried what you said. But no matter what settings i choose it does not move. Could it be bugged somehow?

Or do i have to update Pitbull in general? Got the latest one from Curse-client atm.
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Unread 08-31-12, 04:30 AM  
Overhealz
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Re: Re: Shadow Orbs

Originally Posted by Shefki

Under the layout for your frame, Indicators, Shadow Orbs, adjust where the indicator is positioned.
Thanks alot man! I will test this when i get home.
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Unread 08-30-12, 10:28 PM  
Shefki
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Re: Portraits

Originally Posted by CAMurphy24
Weird anomaly, for the life of me, I cannot get the portrait to show. I have tried everything that I have read and nothing works. And yes, I tried to select it under the "Indicators" tab, still nothing. Any ideas?
If you're running with Direct X 9 then the problem is probably a bug in WoW itself. If you can upgrade to Direct X 11. If this isn't applicable I'm not sure what the problem is, outside of the previous mentioned issues the Portrait module is working fine for me.
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Unread 08-30-12, 10:27 PM  
Shefki
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Forum posts: 31
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Re: Shadow Orbs

Originally Posted by Overhealz
Hey!
I really enjoy your addon. But im having a problem with the new patch. Im running the v4.0.0-beta33 version. And i have no idea how to move the new Shadow-orb-combo-point-thingy that blizz has put in this patch.

I can put up an screenshot if you need.


Edit: How about writing about the problem. lol

I need to move the shadow-orb counter, its right over my unit frame and it overlapbs my castbar.
Under the layout for your frame, Indicators, Shadow Orbs, adjust where the indicator is positioned.
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Unread 08-30-12, 05:04 PM  
CAMurphy24
A Kobold Labourer

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Portraits

Weird anomaly, for the life of me, I cannot get the portrait to show. I have tried everything that I have read and nothing works. And yes, I tried to select it under the "Indicators" tab, still nothing. Any ideas?
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Unread 08-30-12, 10:11 AM  
Overhealz
A Kobold Labourer
 
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Forum posts: 0
File comments: 21
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Shadow Orbs

Hey!
I really enjoy your addon. But im having a problem with the new patch. Im running the v4.0.0-beta33 version. And i have no idea how to move the new Shadow-orb-combo-point-thingy that blizz has put in this patch.

I can put up an screenshot if you need.


Edit: How about writing about the problem. lol

I need to move the shadow-orb counter, its right over my unit frame and it overlapbs my castbar.
Last edited by Overhealz : 08-30-12 at 10:17 AM.
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Unread 08-29-12, 04:56 PM  
Shefki
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Forum posts: 31
File comments: 175
Uploads: 10
Re: Error

Originally Posted by Dohram
When I target people where they used to just be a portriat now it shows there full body and sometime warps it across my entire screen
Scratch what I said before. This issue is being caused by a bug in Blizzard's use of Direct X 9. Upgrade to Direct X 11 and the issue should go away.
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