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Updated: 10-18-14 10:20 AM
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Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Updated:10-18-14 10:20 AM
Created:06-06-11 11:10 AM
Downloads:7,396
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oUF Fail  Popular! (More than 5000 hits)

Version: 1.6.3
by: Sauerkraut, MiRai

I am not playing as much as I used to. Too much real life getting in the way. I will try to keep things up to date but I can't promise much at this time.

IMPORTANT:
This addon requires oUF please download the latest version oUF 1.6.*

Simple, Minimalistic oUF frames.

This is a fork of my oUF_Karma (http://www.wowinterface.com/downloads/info18617-oUF_Karma.html) addon. It changes the orientation of the power bar to the top of the frame. I have also added a small indicator arrow that moves along the bar in relation to the power. This layout is focused more on PvP and lacks some of the PvE features that were included in oUF_Karma.


A short video can been seen at http://youtu.be/Iq7Fy0Jr-g8

I've been working closely with MiRai on a new version of oUF_Fail that adds the power indicator arrows to several other frames. With the help of Phanx and Caleb we have been able to create something that works just the way we like. Huge credit goes to MiRai for coming up with the idea, and the solution. Now included in version 1.4.* and up!!!



Special thanks to Zork and Rainrider for helping me to get the arrow to update when the power type changes. Another thanks to Freebaser for coming up with the code to make the arrow possible.

Support for Player, Target, Target of Target, Focus, Party and Raid. Raid frames will adjust size depending on how large of a raid you are in. As the number of raid members increases the size of the frame decreases.


Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth (modified and embedded) - !!!DO NOT USE AN EXTERNAL VERSION IT WILL BREAK THE ADDON!!!
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_boring_totembar
- oUF_Experience
- oUF_SVengeance
- oUF_Reputation *NEW*


All frames can be moved from within the cfg.lua file (or with oUF_Movableframes)as well as many other settings. Including the healthbar font size (Lily.Petal and webmasta ).


Credits:
Special thanks to unkn for making oUF_Karma better and keeping it updated. She really helped expedite this update. Zork for oUF_Simple that I used as a framework for my layout and for helping me not be such a noob at lua.
Freebaser, Drakull, Neverg, and Monolit. - Most of the code and inspiration came from their layouts.

Notes:
This is my personal layout and it's *not* finished so expect bugs. I will not add features that I will not use. If you aren't ready to edit code then please don't bother asking. Some features may not be fully functional or working at all. This add on eats baby seals and can be hazardous to your health. There is no in game configuration all changes must be done with a text editor. Personally I use Notepad++.

Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing on Karmakaze@Burning Blade(US) or Fail@Altar of Storms(US).


I don't play much anymore so don't expect any real updates.

ATTENTION:
This addon requires oUF 1.6.* to work. (NOT INCLUDED)

Catch me via Battle Tag @ FailAoS

1.6.3 -
Hopefully fixed shadow priest orbs

1.6.2 -
Fixed drain soul spell ID (thanks Tehtsuo)
bumped TOC

1.6.1 -
Minor correction

1.6.0 -
Changed height of player and target bars
removed size change for raid based on raid size (was causing too much taint)

1.5.7 -
Minor fixes mainly maintenance

1.5.4 -
Smooth power values re-introduced (with mana fix)
Boss frames working

1.5.3a -
typo

1.5.3 -
Minor fixes
Boss frames are working

1.5.2 -
Dunno it disappeared

1.5.1 -
A perfect example of why not to try and fix things when you are over tired.
Raid frames fixed, they were just off the screen *duh

1.5.0 -
Added warlock spec specific power tracking.
Added mage arcane blast charge power tracking.
Shaman totem support is still broken, I'm looking in to it.
There is a bug with combat feedback, a reloadui clears it but I'm trying to find the root.
Raid frames are still acting up. I'm lost on this one.

1.4.7 -
TOC Update
Fixed Combat Feedback error
Hopefully fixed Raid frames

1.4.4 -
Fixed over lapping runes & exp/rep bar - Thanks MiRai!

1.4.3 -
Moved combo points back to their proper spot.

1.4.2 -
Added arrows for target, party, focus and focus target. Can be disabled in the cfg.lua file.
Experience and Reputation text now shows only on mouse over.
Fixed vengeance text display. Minor texture changes.

1.3.4 -
Fixed a tag error. Added support for oUF_Reputation.

1.3.3 -
Fix desaturating of debuffs

1.3.2 -
Fixed a tag error

1.3.1 -
Fixed overlapping items (again).

1.3.0 -
Updated Class power to work with oUF_1.6.* Added support for oUF_Experience

1.2.0 -
Went back to the original 1.0 format because I liked it better. Fixes overlapping cast bars and a few
other small things. Still a bit buggy, Paladin holy power is messed up. I think it works (more or less).

1.1.0b -
Been a while, lazy coding breeds extra updates

1.1.0a -
Fixed some secondary power issues

1.1.0 -
Updated for MoP

1.0.3 -
Bumped TOC for 4.3

1.0.2 -
Bumped TOC for 4.2
Minor Improvements

1.0.1 -
Initial Release
Archived Files (25)
File Name
Version
Size
Author
Date
1.6.2
188kB
Sauerkraut
10-15-14 07:41 AM
1.6.1
187kB
Sauerkraut
07-16-14 07:17 AM
1.6.0
181kB
Sauerkraut
04-26-14 09:29 AM
1.5.7
185kB
Sauerkraut
03-13-14 12:40 PM
1.5.4
183kB
Sauerkraut
12-15-13 09:17 PM
1.5.3a
182kB
Sauerkraut
10-27-13 07:06 AM
1.5.3
182kB
Sauerkraut
10-26-13 07:01 PM
1.5.1
182kB
Sauerkraut
10-06-13 10:09 AM
1.5.0
181kB
Sauerkraut
10-05-13 06:48 PM
1.4.7
175kB
Sauerkraut
09-26-13 05:32 PM
1.4.4
272kB
Sauerkraut
01-16-13 06:28 PM
1.4.3
272kB
Sauerkraut
01-14-13 02:00 PM
1.4.2
273kB
Sauerkraut
01-13-13 02:09 PM
1.3.4
246kB
Sauerkraut
01-12-13 12:18 PM
1.3.3
245kB
Sauerkraut
01-07-13 11:58 AM
1.3.2
245kB
Sauerkraut
12-18-12 04:43 PM
1.3.1
245kB
Sauerkraut
12-17-12 09:51 AM
1.3.0
254kB
Sauerkraut
12-16-12 06:47 PM
1.2.0
274kB
Sauerkraut
12-11-12 09:13 PM
1.1.0b
237kB
Sauerkraut
12-10-12 06:33 PM
1.1.0a
237kB
Sauerkraut
12-10-12 04:55 PM
1.1.0
175kB
Sauerkraut
12-10-12 04:42 PM
1.0.3
208kB
Sauerkraut
02-21-12 11:19 AM
1.0.2
208kB
Sauerkraut
06-26-11 10:27 AM
1.0.1
178kB
Sauerkraut
06-06-11 11:10 AM


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Unread 10-16-14, 10:50 AM  
chaodous
A Kobold Labourer

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im rellay like this addons ... please upated it
thank you !!!!
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Unread 10-16-14, 04:48 AM  
chaodous
A Kobold Labourer

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Smile Hello authorm ,about ouf_karma

ouf_karma this plug in 6.0 can not monitor the five balls resources Shadow Priest , can you please look at it with new , thank you
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Unread 10-15-14, 07:42 AM  
Sauerkraut
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Forum posts: 46
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Originally Posted by Tehtsuo
FYI, blizzard changed the ID number for Drain Soul, so this addon throws errors and won't load. to fix, edit oUF_Fail\Elements\castbar.lua, and update the spell ID for drain soul on line 11 from 1120 to 103103. Working fine for me so far.
Thanks updated file on it's way up now.
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Unread 10-14-14, 08:36 PM  
Tehtsuo
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FYI, blizzard changed the ID number for Drain Soul, so this addon throws errors and won't load. to fix, edit oUF_Fail\Elements\castbar.lua, and update the spell ID for drain soul on line 11 from 1120 to 103103. Working fine for me so far.
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Unread 09-12-14, 09:15 AM  
Sauerkraut
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Forum posts: 46
File comments: 227
Uploads: 11
Originally Posted by cogumel0
Really like the look and feel of these unit frames, though there are a few things I would like to change.

I'm so used to X-Perl (and trying to wean myself off them) that for me the health bars just can't be dark, they have to be green.

Any easy way to modify that?
Line 46 in the core.lua file controls the color of the bar.

Originally Posted by cogumel0
Also, I find that the power text (containing the amount of power) for mana based classes is too similar/too dark and very difficult to read, making it sort of useless. Would be great if it was possible to either remove the text or change the color of the text only. From what I saw the text color is linked to the bar color though.
Colors can be over ridden in the ns.colors metatable.

Originally Posted by cogumel0
It would be really great if you could either modify the color of the player's health on values < 20% (helps with things like execute, shadowburn, hammer of wrath, etc or include a texture with marks for 20% increments.
See first comment

Originally Posted by cogumel0
Lastly, I'd like to move the HP of the player outside of the frame and make it a bit smaller perhaps, any suggestions of where I can do that?

I'm quite happy to make the lua changes myself if you just give me a few pointers to where to find these.
You can do this by editing the --gen hp strings func section in the lib.lua file.
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Unread 09-12-14, 09:10 AM  
Sauerkraut
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Forum posts: 46
File comments: 227
Uploads: 11
Originally Posted by Devilbus
Great job on this layout , currently using it and am very happy with the way it looks and it's functionality for me. One thing I would like to ask is there any way to make the raid and party frames horizontal instead of vertical? Maybe something for the future. Would really love to change that. Thanks and keep up the good work.

Dev
Party frames are pretty easy. In the core.lua file down near the bottom you will see the party frame spawn code.

Lua Code:
  1. -- Party Frames
  2.     if cfg.ShowParty then
  3.         self:SetActiveStyle('failGroup')
  4.         local party = oUF:SpawnHeader('oUF_Party', nil, 'custom  [group:party,nogroup:raid][@raid6,noexists,group:raid] show;hide',
  5.         --local party = oUF:SpawnHeader('oUF_Party', nil, "solo", "showSolo", true,  -- debug
  6.         "showParty", cfg.ShowParty,
  7.         "showPlayer", false,
  8.         "yoffset", -15,
  9.         "sortMethod", "INDEX",
  10.         "maxColumns", 5,
  11.         "unitsPerColumn", 1,
  12.         "columnSpacing", 9,
  13.         "point", "TOP",
  14.         "columnAnchorPoint", "LEFT",
  15.         "oUF-initialConfigFunction", ([[
  16.             self:SetWidth(%d)
  17.             self:SetHeight(%d)
  18.         ]]):format(128, 27))
  19.         party:SetScale(cfg.partyScale)
  20.         party:SetPoint('BOTTOM', UIParent, 'CENTER', cfg.PartyX, cfg.PartyY)
  21.     end

Replace it with that and it should make it horizontal. Raid frames work much in the same way.
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Unread 09-07-14, 02:08 AM  
cogumel0
A Kobold Labourer
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File comments: 9
Uploads: 3
Really like the look and feel of these unit frames, though there are a few things I would like to change.

I'm so used to X-Perl (and trying to wean myself off them) that for me the health bars just can't be dark, they have to be green.

Any easy way to modify that?

Also, I find that the power text (containing the amount of power) for mana based classes is too similar/too dark and very difficult to read, making it sort of useless. Would be great if it was possible to either remove the text or change the color of the text only. From what I saw the text color is linked to the bar color though.

It would be really great if you could either modify the color of the player's health on values < 20% (helps with things like execute, shadowburn, hammer of wrath, etc or include a texture with marks for 20% increments.

Lastly, I'd like to move the HP of the player outside of the frame and make it a bit smaller perhaps, any suggestions of where I can do that?

I'm quite happy to make the lua changes myself if you just give me a few pointers to where to find these.
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Unread 09-05-14, 06:26 PM  
twc
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I would like to second the request to be able to place or layout the party frames horizontally. Thanks! Love the frames!
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Unread 09-04-14, 08:12 AM  
Devilbus
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Great job on this layout , currently using it and am very happy with the way it looks and it's functionality for me. One thing I would like to ask is there any way to make the raid and party frames horizontal instead of vertical? Maybe something for the future. Would really love to change that. Thanks and keep up the good work.

Dev
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Unread 03-15-14, 06:18 PM  
BlackStrar
A Defias Bandit

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NVM....Figured it out
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Unread 03-15-14, 03:55 PM  
BlackStrar
A Defias Bandit

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The unit frames themselves are very,very nice,and I also love how in your screen shot,you have the font on your meters,the damage font etc.. also,any tips or suggestions on how I might achieve those same results also


Thanks.
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Unread 03-15-14, 10:13 AM  
Sauerkraut
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Originally Posted by BlackStrar
Nice u.i ...whats the name of the font?
Thanks, it is called Neuropol.ttf
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Unread 03-15-14, 03:34 AM  
BlackStrar
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Nice u.i ...whats the name of the font?
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Unread 02-22-14, 02:20 PM  
Sauerkraut
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Originally Posted by bigsnowie
Good morning,

I was wondering, what do i need to edit to remove the bebuffs from the focus frame?

thank you
Comment out line 238 in the core.lua file.

Code:
		lib.createDebuffs(self)
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Unread 02-22-14, 10:36 AM  
bigsnowie
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Good morning,

I was wondering, what do i need to edit to remove the bebuffs from the focus frame?

thank you
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