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Legion (7.0.3)
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:08-23-16 08:56 AM
Created:06-06-11 11:10 AM
Downloads:20,819
Favorites:33
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oUF Fail  Popular! (More than 5000 hits)

Version: 1.6.9
by: Sauerkraut, MiRai

I am not playing as much as I used to. Too much real life getting in the way. I will try to keep things up to date but I can't promise much at this time. No new features will be added in the foreseeable future.

IMPORTANT: Use the included version of oUF until further notice.

Simple, Minimalistic oUF frames.

This is a fork of my oUF_Karma (http://www.wowinterface.com/downloads/info18617-oUF_Karma.html) addon. It changes the orientation of the power bar to the top of the frame. I have also added a small indicator arrow that moves along the bar in relation to the power. This layout is focused more on PvP and lacks some of the PvE features that were included in oUF_Karma.


A short video can been seen at http://youtu.be/Iq7Fy0Jr-g8

I've been working closely with MiRai on a new version of oUF_Fail that adds the power indicator arrows to several other frames. With the help of Phanx and Caleb we have been able to create something that works just the way we like. Huge credit goes to MiRai for coming up with the idea, and the solution. Now included in version 1.4.* and up!!!



Special thanks to Zork and Rainrider for helping me to get the arrow to update when the power type changes. Another thanks to Freebaser for coming up with the code to make the arrow possible.

Supports the following frames:

  • Player
  • Player Pet *NEW*
  • Target
  • Target of Target
  • Focus
  • Focus Target
  • Party
  • Party Pets
  • Raid
  • Boss
Raid frames will adjust size depending on how large of a raid you are in. As the number of raid members increases the size of the frame decreases.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth (modified and embedded) - !!!DO NOT USE AN EXTERNAL VERSION IT WILL BREAK THE ADDON!!!
- oUF_Combat Feedback or oUF_FloatingCombatFeedback
- oUF_WeaponEnchant
- oUF_Experience
- oUF_Reputation


All frames can be moved from within the cfg.lua file (or with oUF_Movableframes)as well as many other settings. Including the healthbar font size (Lily.Petal and webmasta ).


Credits:
Special thanks to myno for oUF_Drk. I re-used a lot of that code to make things work. Zork for oUF_Simple that I used as a framework for my layout and for helping me not be such a noob at lua.
Freebaser, Drakull, Neverg, and Monolit. - Most of the code and inspiration came from their layouts.

Notes:
This is my personal layout and it's *not* finished so expect bugs. I will not add features that I will not use. If you aren't ready to edit code then please don't bother asking. Some features may not be fully functional or working at all. This add on eats baby seals and can be hazardous to your health. There is no in game configuration all changes must be done with a text editor. Personally I use Notepad++.

Questions or comments please feel free to leave a message I check back frequently.

1.6.8 -
Fixed Paladin and Monk class power

1.6.7b -
Fixed castbar issue (Thanks MiRai)
Fixed warlock shard bar.
Known issue - Paladin holy power wrong color.

1.6.7a -
Updated for Legion
Known issue - Player cast bar is messed up (background issue)

1.6.6 -
Minor changes and some frame locations adjusted
TOC bumped for 6.2

1.6.4 -
Added party pet frame support.
Removed support for oUF_SVengeance since vengeance no longer exists.
Removed mage arcane charges bars. I don't feel they are really needed.
Fixed right click menu for party frames.

1.6.3 -
Hopefully fixed shadow priest orbs

1.6.2 -
Fixed drain soul spell ID (thanks Tehtsuo)
bumped TOC

1.6.1 -
Minor correction

1.6.0 -
Changed height of player and target bars
removed size change for raid based on raid size (was causing too much taint)

1.5.7 -
Minor fixes mainly maintenance

1.5.4 -
Smooth power values re-introduced (with mana fix)
Boss frames working

1.5.3a -
typo

1.5.3 -
Minor fixes
Boss frames are working

1.5.2 -
Dunno it disappeared

1.5.1 -
A perfect example of why not to try and fix things when you are over tired.
Raid frames fixed, they were just off the screen *duh

1.5.0 -
Added warlock spec specific power tracking.
Added mage arcane blast charge power tracking.
Shaman totem support is still broken, I'm looking in to it.
There is a bug with combat feedback, a reloadui clears it but I'm trying to find the root.
Raid frames are still acting up. I'm lost on this one.

1.4.7 -
TOC Update
Fixed Combat Feedback error
Hopefully fixed Raid frames

1.4.4 -
Fixed over lapping runes & exp/rep bar - Thanks MiRai!

1.4.3 -
Moved combo points back to their proper spot.

1.4.2 -
Added arrows for target, party, focus and focus target. Can be disabled in the cfg.lua file.
Experience and Reputation text now shows only on mouse over.
Fixed vengeance text display. Minor texture changes.

1.3.4 -
Fixed a tag error. Added support for oUF_Reputation.

1.3.3 -
Fix desaturating of debuffs

1.3.2 -
Fixed a tag error

1.3.1 -
Fixed overlapping items (again).

1.3.0 -
Updated Class power to work with oUF_1.6.* Added support for oUF_Experience

1.2.0 -
Went back to the original 1.0 format because I liked it better. Fixes overlapping cast bars and a few
other small things. Still a bit buggy, Paladin holy power is messed up. I think it works (more or less).

1.1.0b -
Been a while, lazy coding breeds extra updates

1.1.0a -
Fixed some secondary power issues

1.1.0 -
Updated for MoP

1.0.3 -
Bumped TOC for 4.3

1.0.2 -
Bumped TOC for 4.2
Minor Improvements

1.0.1 -
Initial Release
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Unread 02-22-14, 02:20 PM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Originally Posted by bigsnowie
Good morning,

I was wondering, what do i need to edit to remove the bebuffs from the focus frame?

thank you
Comment out line 238 in the core.lua file.

Code:
		lib.createDebuffs(self)
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Unread 02-22-14, 10:36 AM  
bigsnowie
A Kobold Labourer

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Good morning,

I was wondering, what do i need to edit to remove the bebuffs from the focus frame?

thank you
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Unread 08-29-13, 07:39 PM  
boombeef
A Kobold Labourer

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I have no names visible on the raid frames. I don't see anything in the config file. Anyone know if there is somewhere else I can look?
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Unread 05-16-13, 11:12 AM  
tmcnabb
A Fallenroot Satyr
 
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Originally Posted by lynce
Think i got it to work thanks.

For some reason i get this when right clicking on raid frames:



Ideas?
Edit: ok now this is not ouf related i think. Somthing about new togglemenu that does not work with raid frames anymore.
Phanx gave us some insite on how to fix this over here.
http://www.wowinterface.com/forums/s...ad.php?t=46194
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Why is common sense not as common?
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Unread 04-14-13, 02:17 AM  
Zinnah
A Murloc Raider
 
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Quite nice frames, only problem was it didn't have support for totems & Warlock resources(except perhaps Soul Shards).
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IT`S PEANUT BUTTER JELLY TIME!!!
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Unread 04-06-13, 05:32 AM  
lynce
A Cyclonian
 
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Think i got it to work thanks.

For some reason i get this when right clicking on raid frames:

11x FrameXML\UnitPopup.lua:940: Usage: GetRaidRosterInfo(index)
<in C code>
FrameXML\UnitPopup.lua:940: in function "UnitPopup_HideButtons"
FrameXML\UnitPopup.lua:267: in function "UnitPopup_ShowMenu"
FrameXML\SecureTemplates.lua:239: in function "initFunction"
FrameXML\UIDropDownMenu.lua:69: in function "UIDropDownMenu_Initialize"
FrameXML\UIDropDownMenu.lua:864: in function "ToggleDropDownMenu"
FrameXML\SecureTemplates.lua:310: in function "handler"
FrameXML\SecureTemplates.lua:632: in function "SecureActionButton_OnClick"
FrameXML\SecureTemplates.lua:672: in function <FrameXML\SecureTemplates.lua:664>

Locals:
dropdownMenu = SecureTemplatesDropdown {
0 = <userdata>
displayMode = "MENU"
openedFor = oUF_Raid25UnitButton1 {}
initialize = <func> @FrameXML\SecureTemplates.lua:196
server = "Frostmane"
name = "Drúedain"
which = "RAID"
unit = "raid2"
}
inInstance = 1
instanceType = "raid"
inParty = 1
inRaid = 1
isLeader = 0
isAssistant = 0
inBattleground = 0
canCoop = 1
haveBattleTag = true
(for generator) = <func> =[C]:-1
(for state) = <table> {
1 = "SET_FOCUS"
2 = "MUTE"
3 = "UNMUTE"
4 = "RAID_SILENCE"
5 = "RAID_UNSILENCE"
6 = "BATTLEGROUND_SILENCE"
7 = "BATTLEGROUND_UNSILENCE"
8 = "RAID_LEADER"
9 = "RAID_PROMOTE"
10 = "RAID_MAINTANK"
11 = "RAID_MAINASSIST"
12 = "LOOT_PROMOTE"
13 = "RAID_DEMOTE"
14 = "VOTE_TO_KICK"
15 = "RAID_REMOVE"
16 = "PVP_REPORT_AFK"
17 = "MOVE_PLAYER_FRAME"
18 = "MOVE_TARGET_FRAME"
19 = "REPORT_PLAYER"
20 = "CANCEL"
}
(for control) = 10
index = 10
value = "RAID_MAINTANK"
Ideas?
Edit: ok now this is not ouf related i think. Somthing about new togglemenu that does not work with raid frames anymore.
Last edited by lynce : 04-11-13 at 06:16 AM.
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Unread 04-05-13, 05:38 AM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Yes it is.

Originally Posted by lynce
Is this the code that determines the rotation of the arrow?

Code:
local fixTex = function(tex)
    local ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = tex:GetTexCoord()
    tex:SetTexCoord(ULy,ULx,LLy,LLx,URy,URx,LRy,LRx)
end
I'm trying to rotate the arrow another way, but after messing around with it i can not for the life of me figure out how it works:/
I ended up just rotating it in photoshop:S
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Unread 04-04-13, 06:22 AM  
lynce
A Cyclonian
 
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Is this the code that determines the rotation of the arrow?

Code:
local fixTex = function(tex)
    local ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = tex:GetTexCoord()
    tex:SetTexCoord(ULy,ULx,LLy,LLx,URy,URx,LRy,LRx)
end
I'm trying to rotate the arrow another way, but after messing around with it i can not for the life of me figure out how it works:/
I ended up just rotating it in photoshop:S
Last edited by lynce : 04-04-13 at 06:36 AM.
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Unread 03-20-13, 04:26 AM  
MiRai
A Warpwood Thunder Caller

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Is anyone else seeing this when using oUF_Fail after 5.2?

http://www.wowinterface.com/forums/s...ad.php?t=46083

EDIT: Was some pre-5.2 Clique Saved Variables that was causing the conflict.
Last edited by MiRai : 03-20-13 at 01:04 PM.
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Unread 03-05-13, 11:11 AM  
lynce
A Cyclonian
 
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Will there be a 5.2 update? I guess haste has to update ouf first. One small question, which line do i edit to change the player mana color?
Last edited by lynce : 03-05-13 at 11:29 AM.
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Unread 02-20-13, 02:26 PM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Check your oUF version. Mine works fine. Use version 1.6.*, try disabling other addons and see if it still happens.
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Unread 02-15-13, 02:14 AM  
Blinddenial
A Kobold Labourer

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Great work so far - Was rebuilding my ui when I came across your portrait bars


So far it seems that the monk, pally holy power/Chi is broken as well as everything for warlocks?
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Unread 02-11-13, 11:25 AM  
lynce
A Cyclonian
 
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Just want to let you know the soulshard bar shows up randomly even tho there is no shards. Any way to hide it based on talent specialization ?
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Unread 01-21-13, 06:22 PM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Burning Embers and Demonic Fury -- are not yet supported by oUF itself, but Haste is working on a ClassBars element that will cover those plus all other class powers that have fill values or durations. If you want to support them in the meantime, you'll have to either write your own element, or use Tukz' oUF Warlock Spec Bars plugin. If you're writing your own, feel free to look at the WarlockPower.lua file in oUF Phanx for an example.
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Unread 01-21-13, 04:55 PM  
lynce
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I guess this addon doesn't support demonic fury?
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