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Siege of Orgrimmar (5.4)
Updated:03-13-14 12:40 PM
Created:06-06-11 11:10 AM
Downloads:5,851
Favorites:23
MD5:
5.4
oUF Fail  Popular! (More than 5000 hits)
Version: 1.5.7
by: Sauerkraut, MiRai
IMPORTANT:
This addon requires oUF please download the latest version oUF 1.6.*

Simple, Minimalistic oUF frames.

This is a fork of my oUF_Karma (http://www.wowinterface.com/downloads/info18617-oUF_Karma.html) addon. It changes the orientation of the power bar to the top of the frame. I have also added a small indicator arrow that moves along the bar in relation to the power. This layout is focused more on PvP and lacks some of the PvE features that were included in oUF_Karma.


A short video can been seen at http://youtu.be/Iq7Fy0Jr-g8

I've been working closely with MiRai on a new version of oUF_Fail that adds the power indicator arrows to several other frames. With the help of Phanx and Caleb we have been able to create something that works just the way we like. Huge credit goes to MiRai for coming up with the idea, and the solution. Now included in version 1.4.* and up!!!



Special thanks to Zork and Rainrider for helping me to get the arrow to update when the power type changes. Another thanks to Freebaser for coming up with the code to make the arrow possible.

Support for Player, Target, Target of Target, Focus, Party and Raid. Raid frames will adjust size depending on how large of a raid you are in. As the number of raid members increases the size of the frame decreases.


Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth (modified and embedded) - !!!DO NOT USE AN EXTERNAL VERSION IT WILL BREAK THE ADDON!!!
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_boring_totembar
- oUF_Experience
- oUF_SVengeance
- oUF_Reputation *NEW*


All frames can be moved from within the cfg.lua file (or with oUF_Movableframes)as well as many other settings. Including the healthbar font size (Lily.Petal and webmasta ).


Credits:
Special thanks to unkn for making oUF_Karma better and keeping it updated. She really helped expedite this update. Zork for oUF_Simple that I used as a framework for my layout and for helping me not be such a noob at lua.
Freebaser, Drakull, Neverg, and Monolit. - Most of the code and inspiration came from their layouts.

Notes:
This is my personal layout and it's *not* finished so expect bugs. I will not add features that I will not use. If you aren't ready to edit code then please don't bother asking. Some features may not be fully functional or working at all. This add on eats baby seals and can be hazardous to your health. There is no in game configuration all changes must be done with a text editor. Personally I use Notepad++.

Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing on Karmakaze@Burning Blade(US) or Fail@Altar of Storms(US).


I don't play much anymore so don't expect any real updates.

ATTENTION:
This addon requires oUF 1.6.* to work. (NOT INCLUDED)

Catch me via Battle Tag @ FailAoS
1.5.7 -
Minor fixes mainly maintenance

1.5.4 -
Smooth power values re-introduced (with mana fix)
Boss frames working

1.5.3a -
typo

1.5.3 -
Minor fixes
Boss frames are working

1.5.2 -
Dunno it disappeared

1.5.1 -
A perfect example of why not to try and fix things when you are over tired.
Raid frames fixed, they were just off the screen *duh

1.5.0 -
Added warlock spec specific power tracking.
Added mage arcane blast charge power tracking.
Shaman totem support is still broken, I'm looking in to it.
There is a bug with combat feedback, a reloadui clears it but I'm trying to find the root.
Raid frames are still acting up. I'm lost on this one.

1.4.7 -
TOC Update
Fixed Combat Feedback error
Hopefully fixed Raid frames

1.4.4 -
Fixed over lapping runes & exp/rep bar - Thanks MiRai!

1.4.3 -
Moved combo points back to their proper spot.

1.4.2 -
Added arrows for target, party, focus and focus target. Can be disabled in the cfg.lua file.
Experience and Reputation text now shows only on mouse over.
Fixed vengeance text display. Minor texture changes.

1.3.4 -
Fixed a tag error. Added support for oUF_Reputation.

1.3.3 -
Fix desaturating of debuffs

1.3.2 -
Fixed a tag error

1.3.1 -
Fixed overlapping items (again).

1.3.0 -
Updated Class power to work with oUF_1.6.* Added support for oUF_Experience

1.2.0 -
Went back to the original 1.0 format because I liked it better. Fixes overlapping cast bars and a few
other small things. Still a bit buggy, Paladin holy power is messed up. I think it works (more or less).

1.1.0b -
Been a while, lazy coding breeds extra updates

1.1.0a -
Fixed some secondary power issues

1.1.0 -
Updated for MoP

1.0.3 -
Bumped TOC for 4.3

1.0.2 -
Bumped TOC for 4.2
Minor Improvements

1.0.1 -
Initial Release
Archived Files (21)
File Name
Version
Size
Author
Date
1.5.4
183kB
Sauerkraut
12-15-13 08:17 PM
1.5.3a
182kB
Sauerkraut
10-27-13 07:06 AM
1.5.3
182kB
Sauerkraut
10-26-13 07:01 PM
1.5.1
182kB
Sauerkraut
10-06-13 10:09 AM
1.5.0
181kB
Sauerkraut
10-05-13 06:48 PM
1.4.7
175kB
Sauerkraut
09-26-13 05:32 PM
1.4.4
272kB
Sauerkraut
01-16-13 05:28 PM
1.4.3
272kB
Sauerkraut
01-14-13 01:00 PM
1.4.2
273kB
Sauerkraut
01-13-13 01:09 PM
1.3.4
246kB
Sauerkraut
01-12-13 11:18 AM
1.3.3
245kB
Sauerkraut
01-07-13 10:58 AM
1.3.2
245kB
Sauerkraut
12-18-12 03:43 PM
1.3.1
245kB
Sauerkraut
12-17-12 08:51 AM
1.3.0
254kB
Sauerkraut
12-16-12 05:47 PM
1.2.0
274kB
Sauerkraut
12-11-12 08:13 PM
1.1.0b
237kB
Sauerkraut
12-10-12 05:33 PM
1.1.0a
237kB
Sauerkraut
12-10-12 03:55 PM
1.1.0
175kB
Sauerkraut
12-10-12 03:42 PM
1.0.3
208kB
Sauerkraut
02-21-12 10:19 AM
1.0.2
208kB
Sauerkraut
06-26-11 10:27 AM
1.0.1
178kB
Sauerkraut
06-06-11 11:10 AM


Post A Reply Comment Options
Old 06-09-11, 10:47 AM  
Josyane
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Re: Re: Hp Bar

Originally posted by Sauerkraut
Just edit the line
Code:
 oUF.colors.smooth = {0.22, 0.22, 0.22, 0.22, 0.22, 0.22, 0.22, 0.22, 0.22,}
to something like

Code:
 oUF.colors.smooth = {200/255, 20/255, 40/255, 250/255, 130/255, 0/255, 80/255, 255/255, 80/255}
The line is in the core.lua file near the top.
Thanks a lot, this is exctly what I was looking for

Just another question is it possible to have the bar colored by class ? Tell me if I ask too much

Thanks again, you're my hero
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Old 06-09-11, 06:50 AM  
Sauerkraut
A Cyclonian
 
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Forum posts: 46
File comments: 218
Uploads: 11
Originally posted by agneswww
I hope that you will understand my poor english
i do some quest...
I still can't replicate your error. Is it with a specific spell or just pops up all the time?
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Old 06-09-11, 06:49 AM  
Sauerkraut
A Cyclonian
 
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Forum posts: 46
File comments: 218
Uploads: 11
Re: Hp Bar

Originally posted by Josyane
Hi and thanx for this great addon

First of all, I hope that you will understand my poor english ^^

I just want to ask you 1 question. Is it possible to change the hp bar...
I mean, instead of decrease numbers when you are hurt, is it possible to view the color of your hp bar decrease when you are hurt (more visual than numbers).
Hard to explain :/

Thanks again for the great job
Just edit the line
Code:
 oUF.colors.smooth = {0.22, 0.22, 0.22, 0.22, 0.22, 0.22, 0.22, 0.22, 0.22,}
to something like

Code:
 oUF.colors.smooth = {200/255, 20/255, 40/255, 250/255, 130/255, 0/255, 80/255, 255/255, 80/255}
The line is in the core.lua file near the top.
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Old 06-08-11, 04:16 AM  
agneswww
A Kobold Labourer
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Forum posts: 0
File comments: 20
Uploads: 1
Originally posted by Sauerkraut
I haven't been able to replicate this error could you tell me what you were doing when it happened please.
I hope that you will understand my poor english
i do some quest...
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Old 06-08-11, 12:23 AM  
Josyane
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Hp Bar

Hi and thanx for this great addon

First of all, I hope that you will understand my poor english ^^

I just want to ask you 1 question. Is it possible to change the hp bar...
I mean, instead of decrease numbers when you are hurt, is it possible to view the color of your hp bar decrease when you are hurt (more visual than numbers).
Hard to explain :/

Thanks again for the great job
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Old 06-07-11, 03:02 PM  
Sauerkraut
A Cyclonian
 
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Forum posts: 46
File comments: 218
Uploads: 11
Originally posted by agneswww
my class : Priest
I haven't been able to replicate this error could you tell me what you were doing when it happened please.
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Old 06-07-11, 10:36 AM  
agneswww
A Kobold Labourer
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Forum posts: 0
File comments: 20
Uploads: 1
Originally posted by Sauerkraut
I'll check it out when I get home from work. What class are you playing? Seems like pet cast bar is messed up.
my class : Priest
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Old 06-07-11, 05:22 AM  
Sauerkraut
A Cyclonian
 
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Forum posts: 46
File comments: 218
Uploads: 11
I'll check it out when I get home from work. What class are you playing? Seems like pet cast bar is messed up.
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Old 06-07-11, 04:59 AM  
agneswww
A Kobold Labourer
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Forum posts: 0
File comments: 20
Uploads: 1
error~~~

20x oUF_Fail-1.0.1 (2011.06.06)\castbar.lua:102: attempt to index local "sf" (a nil value)
oUF_Fail-1.0.1 (2011.06.06)\castbar.lua:102: in function "PostCastStart"
oUF-1.5.11\elements\castbar.lua:59: in function <oUF\elements\castbar.lua:14>
(tail call): ?

Locals:
self = oUF_failPet {
0 = <userdata>
Highlight = <unnamed> {}
__tags = <table> {}
PLAYER_ENTERING_WORLD = <func> @oUF\ouf.lua:125
mystyle = "pet"
UNIT_SPELLCAST_CHANNEL_START = <func> @oUF\elements\castbar.lua:170
UNIT_SPELLCAST_INTERRUPTIBLE = <func> @oUF\elements\castbar.lua:102
UNIT_PET = <func> @oUF\ouf.lua:145
UNIT_HEALTH_FREQUENT = <func> @oUF\elements\health.lua:60
UNIT_MAXHEALTH = <func> @oUF\elements\health.lua:60
__elements = <table> {}
realUnit = "pet"
Castbar = oUF_failCastbarpet {}
UNIT_POWER_BAR_SHOW = <func> @oUF\elements\power.lua:81
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <func> @oUF\elements\castbar.lua:116
Health = <unnamed> {}
UNIT_EXITED_VEHICLE = <func> @oUF\ouf.lua:145
UNIT_CONNECTION = <table> {}
UNIT_POWER = <func> @oUF\elements\power.lua:81
UNIT_SPELLCAST_START = <func> @oUF\elements\castbar.lua:14
unit = "player"
UNIT_SPELLCAST_DELAYED = <func> @oUF\elements\castbar.lua:130
UNIT_SPELLCAST_STOP = <func> @oUF\elements\castbar.lua:151
SmoothBar = <func> @oUF_Fail\Elements\smooth.lua:15
RAID_TARGET_UPDATE = <func> @oUF\elements\ricons.lua:19
UNIT_MAXPOWER = <func> @oUF\elements\power.lua:81
UNIT_DISPLAYPOWER = <func> @oUF\elements\power.lua:81
Power = <unnamed> {}
UNIT_SPELLCAST_INTERRUPTED = <func> @oUF\elements\castbar.lua:83
UNIT_ENTERED_VEHICLE = <func> @oUF\ouf.lua:145
UNIT_FACTION = <table> {}
RaidIcon = <unnamed> {}
menu = <func> @oUF_Fail\lib.lua:79
UNIT_SPELLCAST_CHANNEL_STOP = <func> @oUF\elements\castbar.lua:247
UNIT_SPELLCAST_CHANNEL_UPDATE = <func> @oUF\elements\castbar.lua:223
UNIT_POWER_BAR_HIDE = <func> @oUF\elements\power.lua:81
style = "fail"
UNIT_SPELLCAST_FAILED = <func> @oUF\elements\castbar.lua:64
}
event = "UNIT_SPELLCAST_START"
unit = "player"
spell = "保護野生動物"
castbar = oUF_failCastbarpet {
0 = <userdata>
PostCastStop = <func> @oUF_Fail\castbar.lua:120
CastingColor = <table> {}
ChannelingColor = <table> {}
Time = <unnamed> {}
interrupt = false
PostChannelStart = <func> @oUF_Fail\castbar.lua:94
casting = true
FailColor = <table> {}
castid = 18
CompleteColor = <table> {}
delay = 0
max = 0.23099999999977
Text = <unnamed> {}
duration = 0
PostCastStart = <func> @oUF_Fail\castbar.lua:94
Spark = <unnamed> {}
__owner = oUF_failPet {}
ForceUpdate = <func> @oUF\elements\castbar.lua:364
Icon = <unnamed> {}
PostCastInterrupted = <func> @oUF_Fail\castbar.lua:135
PostChannelStop = <func> @oUF_Fail\castbar.lua:129
PostCastFailed = <func> @oUF_Fail\castbar.lua:135
OnUpdate = <func> @oUF_Fail\castbar.lua:54
}
name = "保護野生動物"
_ = ""
text = "保護野生動物"
texture = "Icons\Spell_Nature_NatureTouchGrow"
startTime = 4011.762
endTime = 4011.993
_ = false
castid = 18
interrupt = false
max = 0.23099999999977
shield = nil
sf = nil
UnitCastingInfo = <func> =[C]:-1
GetTime = <func> =[C]:-1
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