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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-12-14 10:51 AM
Created:05-19-11 10:19 PM
Downloads:8,548
Favorites:33
MD5:
6.0.3

ColdUI  Popular! (More than 5000 hits)

Version: 6.0.3
by: Coldkil [More]

WoD hits tonight, and i haven't had much time to tinker the UI. Anyway i managed to make a bare-bone 6.0 version of it with all the major stuff working. This means no bags unfortunately (for the moment. Next days i'll be leveling and playing as everyone else, if you find error/bugs feel free to post them so i can check when i'll have some more free time (hope i get to cap fast so you don't have to wait too much).

All-in-one UI pack, working for every resolution, just try it and keep it if you like it! Mess with the code, but i don't support any edit.

LATEST NEWS:
- added better styled role indicators on party/raid frames.
- redone loot plugin, now you can move it around like other frames.
- added damage meter! You don't need to setup anything, the skin is already done and ready to use.
- now actionbars can be set to appear on mouseover! just set the option in the config file.

Features:
- healer layout available: just set the option to true and /reload ui
- you can enable/disable pretty much any plugin
- extended focus frame available, with portrait and castbar
- datatext can be enabled/disabled too, and background panel can be toggled on/off
- change textures/fonts as you please
- you can setup your personal layout, and if you mess with thing, reset everything

SLASH COMMANDS:
/ch will make appear the help - everything is there
/align brings out a grid, very useful to move things around

Other options can be found in the relative addon config.lua file (or in game if it's provided).

AURORA:
i use an edited version of this addon to match all the Blizzard frames with the ones i designed. In game you should disable all options but the map reskin and the "replace normal game fonts" one.

ACTIONBARS:
just open config.lua in ColdBars addon, it's everything there. There are the same options as before plus some additional functionalities like vertical bars and the possibility to costantly hide pet/stance bar.
Button skin is embedded into the bars addon.
NOW PLUS MOUSEOVER!

About screenshots: they may show MSBT and an aura tracker addon, they aren't included in the package. Sorry, i still havent updated them, hope to do it asap.

CREDITS:
All credits go to respective addon authors.
Thanks to haste, for creating oUF.
Thanks to Caellian, since i've learned destroying you awesome layout.
Thanks to Tukz, i've taken some features from your incredible work.
Thanks to WoWInterface, MMO-Champion and WoWHead for their communities which have helped me a lot.
Bags are a stripped down and reduced to the bone version of Stuffing.
Cooldowns are a "same of above" version of OmniCC.
Runebar is a "same of above" edit if nibRunes.

HOW TO INSTALL:
- Make a backup of your Interface and WTF folders, then move/delete them from WoW directory.
- Unzip the archive.
- Put the folders in the ZIP archive into you Interface/Addons folder.
That's it!

ADDONS LIST:
- alDamageMeter
- Aurora
- oUF
- oUF_Smooth
- oUF_Coldkil
- cError
- ColdBars
- ColdPlates (a very very heavy rDiabloNameplates edit)
- ColdBags
- ColdMisc
- ColdRM
- rBuffFrameStyler
- rLib

Feedback is always appreciated!

v5.3
- updated Aurora
- managed the new name/shadow of the nameplates with text coloring.

v5.2
- added mouseover feature for actionbars
- added a damage meter styled along with the interface
- redone loot frames; now uses as much as possible the default frames for a lot less memory usage.

v5.0.1
- fixed a bug in the locked raids tooltip
- fixed text position on loot frames going out of bounds
- fixed override bar parenting/movement
- set back up hotkey rename for certain key combinations

v5.0
- updated for 5.04 patch
- monk support
- new lock/priest bars support
- new action bar support
- dedicated addon for nameplates

v4.0
- draggable frames (with slash commands)
- embedded xp bar
- new runebar and totem timers

v3.0
- made action bars; a little primitive but working good
- added micromenu, button to toggle it above minimap

v2.1.1
- fixed some bugs about bags; now sorting/purchasing should work.

v2.1
- added profiles feature
- reskinned every frame with Aurora addon
- fixed a typo that made player debuffs bugged and not displayed if option was enabled

v2.0.1
- new good-looking flat textures; old ones are still usable and included
- buff/debuffs on player and target can be enabled indipendently via config
- fixed a bug for powerbar color on some mobs, double check for castbar to avoid same bug

v2.0
- new unitframes layout
- support for 4.2
- fixed various bugs (keyring disappeared)
- brand new config file

v1.2.2
- fixed some errors
- tested and repositioned boss/arena frames

v1.2
- done totem bar, eclipse bar, fixed combo points for druids.
- done boss/arena frames
- rewritten core layout code, for better editing/maintenace.

v1.1
- moved party/raid frames and minimap
- major code polishing

v1.0
- original release!
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
2kB
05-06-12 11:20 AM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
5.4.2
359kB
Coldkil
12-15-13 10:52 AM
5.4.1
361kB
Coldkil
11-13-13 02:50 AM
5.4
1MB
Coldkil
09-10-13 02:54 PM
5.3
1MB
Coldkil
05-30-13 09:53 AM
5.2.1
1020kB
Coldkil
04-10-13 07:33 AM
5.1.1
466kB
Coldkil
01-08-13 04:03 PM


Post A Reply Comment Options
Unread 07-06-11, 12:41 AM  
Dirkaah
A Kobold Labourer

Forum posts: 0
File comments: 10
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In healer layout is there a way to see which buffs are on the target im healing I would like to know when my earth shield drops off but I honestly see nothing for buffs on the target. Any help would be greatly appreciated.
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Unread 07-07-11, 12:01 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Forum posts: 50
File comments: 148
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I know, it's a little bug i've already found. I'm fixing it right now.

A question: as a healer (which i don't play much) would be useful to filter target buffs to display only yours? I can do that if it's requested.

Another detail: buffs on target are limited to 6, need to increase the number?

Your help will be very useful for everyone
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Unread 07-07-11, 12:36 AM  
Dirkaah
A Kobold Labourer

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File comments: 10
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It would be very helpful to show only mine as I know all of the raid buffs that are out already since I have those on me too.

I play a shaman for healing(Leveling a priest for later atm) but the only buffs I would be seeing are my totem buffs, Earth shield and Riptide when its up on my target, so 6 is a perfect amount for me, it may although be nice to have an extra 1 or 2 just in case but its not really needed, so if you don't want the extra work you don't have to do it

Also! Thank you for the quick response.
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Unread 07-07-11, 01:02 AM  
Brunt007
A Kobold Labourer

Forum posts: 0
File comments: 32
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Is it possible that debuffs on the player are displayed above the player frame. Not at the upper right corner of the screen. I have those things much better in the middle where I have them always in sight (for example: Special Bossdebuffs, like Feeding Frenzy - Rage Face's successful melee attacks increase his physical damage dealt by 5% for 20 sec This effect stacks - Shannox in fire lands). .

Another thing is that the tooltips (play 1600:1050 resolution) are very very small and are hardly to be read. This is not good, especially if you also want to compare items and you can not read the stats correctly. I'm thinking, you should do something. I'm currently "local NORMAL =" Interface \ \ AddOns \ \ oUF_Coldkil \ \ fonts \ \ visitor.ttf "" taken out and the size changed slightly, now the tooltips are at least readable.
Last edited by Brunt007 : 07-07-11 at 01:10 AM.
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Unread 07-07-11, 04:28 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Forum posts: 50
File comments: 148
Uploads: 2
I can read them perfectly. Tbh, i made them even smaller for the next update (less text in them).

If it's a font problem, just change and resize it. I made this UI for pixelfont, and they look good only for their default size. Anyway i need to make a better support for non-pixel fonts, a thing that i'm already on.

I don't support UI edits, but i will give you the methods to edit it in a simple way.

As for buffs/debuffs on playerframe: if requested, i'll do it. I'll make also an option to enable/disable them. But if you need to track something specific, i suggest you to use a better addon like powerauras or such.

My Ui can be good for ssome aspects, but it can't be perfect for everything
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Unread 07-07-11, 04:43 AM  
Brunt007
A Kobold Labourer

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I use power auras, too. I just need the debuffs on the player frame. Because they are very important in the boss battle and therefore should always be in view. Buffs could stay in the place where they are
Last edited by Brunt007 : 07-07-11 at 04:51 AM.
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Unread 07-07-11, 06:45 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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File comments: 148
Uploads: 2
That isn't a problem Hope for the new update this weekend.
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Unread 07-08-11, 12:17 AM  
Brunt007
A Kobold Labourer

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That sound nice :-)


Will the debuff modification also be included?
Last edited by Brunt007 : 07-08-11 at 01:29 AM.
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Unread 07-08-11, 01:22 AM  
Dirkaah
A Kobold Labourer

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There's nothing I'm specifically watching for as a healer other than my buffs so I can renew them when needed and not have to guess at when i'm renewing it.
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Unread 07-11-11, 06:02 AM  
Brunt007
A Kobold Labourer

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what about the update, will you release it soon?
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Unread 07-11-11, 07:28 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Forum posts: 50
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Uploads: 2
Lol i love when people is impatient, this means they love the UI

Unfortunately i had little to no free time this weekend, so i had to dealy the UI work.

Hope to get thing ready in a couple of days...don't worry if things don't come up regularly, i'm still following the project and it will stop only when i'll stop playing wow.
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Unread 07-11-11, 10:02 AM  
Dirkaah
A Kobold Labourer

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File comments: 10
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Thats good to hear. Hopefully you dont quit any time soon
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Unread 07-12-11, 01:36 PM  
jc1993
A Kobold Labourer
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File comments: 3
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Alysrazor energy

Just had an error while fighting Alysrazor.
Something about it's energy type.
Only happens when I target it, and everytime I target it.
I am a Death Knight and we are running it in 25 man.

Code:
Message: Interface\AddOns\oUF_Coldkil\core.lua:232: attempt to index local 'color' (a nil value)
Time: 07/12/11 20:57:43
Count: 2
Stack: Interface\AddOns\oUF_Coldkil\core.lua:232: in function <Interface\AddOns\oUF_Coldkil\core.lua:224>
(tail call): ?
(tail call): ?
Interface\AddOns\oUF\ouf.lua:134: in function <Interface\AddOns\oUF\ouf.lua:125>
(tail call): ?
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:83: in function <Interface\FrameXML\SecureStateDriver.lua:73>
Interface\FrameXML\SecureStateDriver.lua:137: in function <Interface\FrameXML\SecureStateDriver.lua:119>

Locals: power = <unnamed> {
 __owner = oUF_ColdkilTarget {
 }
 frequentUpdates = true
 PostUpdate = <function> defined @Interface\AddOns\oUF_Coldkil\core.lua:224
 _max = 100
 disconnected = false
 SetValue = <function> defined @Interface\AddOns\oUF_Smooth\oUF_Smooth.lua:6
 SetValue_ = <function> defined =[C]:-1
 ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\power.lua:85
 0 = <userdata>
 value = <unnamed> {
 }
 tag = <unnamed> {
 }
 bg = <unnamed> {
 }
 Smooth = true
}
unit = "target"
min = 100
max = 100
_ = 0
pType = "POWER_TYPE_ORANGE_POWER"
_ = "Death Knight"
playerClass = "DEATHKNIGHT"
color = nil
d = 100
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
 __owner = oUF_ColdkilTarget {
 }
 frequentUpdates = true
 PostUpdate = <function> defined @Interface\AddOns\oUF_Coldkil\core.lua:224
 _max = 100
 disconnected = false
 SetValue = <function> defined @Interface\AddOns\oUF_Smooth\oUF_Smooth.lua:6
 SetValue_ = <function> defined =[C]:-1
 ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\power.lua:85
 0 = <userdata>
 value = <unnamed> {
 }
 tag = <unnamed> {
 }
 bg = <unnamed> {
 }
 Smooth = true
}
(*temporary) = 100
(*temporary) = 1
(*temporary) = 100.5
(*temporary) = 100
(*temporary) = "attempt to index local 'color' (a nil value)"
focuscfg = <table> {
 extended = false
}
Last edited by jc1993 : 07-12-11 at 02:09 PM.
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Unread 07-13-11, 01:10 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Forum posts: 50
File comments: 148
Uploads: 2
Thanks for pointing it out. I've verified it happend also with cinderweb drones.

Explanation: targeet power bar is power type colored. Fine, you say, but it seems that alysrazor and the drones are the only units ingame that don't have a power type.

Already fixed it, if color returns "nil", the bar will be just red.

Double-checked the castbar too, since it's class colored and i don't want to find that some mobs don't have a class lol (it shouldn't be, but better to stay on sure ground).

If now servers come up, i can test the new functionalities and put an update for this evening.
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Unread 07-14-11, 01:57 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Forum posts: 50
File comments: 148
Uploads: 2
Uploaded new release. Fixed things and requests, etc. Gave healers some moe love

Ticks on castabar are still in work, it seems i'm doing something wrong and doesn't catch the spells, but it's a matter of time before it works too.
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