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Siege of Orgrimmar (5.4)
Updated:12-15-13 10:52 AM
Created:05-19-11 10:19 PM
Downloads:8,193
Favorites:31
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Categories:Minimalistic Compilations, Suites
5.4
ColdUI  Popular! (More than 5000 hits)
Version: 5.4.2
by: Coldkil [More]
I have frozen my WoW account since no new content on the horizon. Planning to return for future patches (6.0 on the worst case if Blizz actually plans to drive SoO for another 5 months or so). Just to let you know that i don't plan to abandon the UI.

All-in-one UI pack, working for every resolution, just try it and keep it if you like it! Mess with the code, but i don't support any edit.

LATEST NEWS:
- added better styled role indicators on party/raid frames.
- redone loot plugin, now you can move it around like other frames.
- added damage meter! You don't need to setup anything, the skin is already done and ready to use.
- now actionbars can be set to appear on mouseover! just set the option in the config file.

Features:
- healer layout available: just set the option to true and /reload ui
- you can enable/disable pretty much any plugin
- extended focus frame available, with portrait and castbar
- datatext can be enabled/disabled too, and background panel can be toggled on/off
- change textures/fonts as you please
- you can setup your personal layout, and if you mess with thing, reset everything

SLASH COMMANDS:
/ch will make appear the help - everything is there
/align brings out a grid, very useful to move things around

Other options can be found in the relative addon config.lua file (or in game if it's provided).

AURORA:
i use an edited version of this addon to match all the Blizzard frames with the ones i designed. In game you should disable all options but the map reskin and the "replace normal game fonts" one.

ACTIONBARS:
just open config.lua in ColdBars addon, it's everything there. There are the same options as before plus some additional functionalities like vertical bars and the possibility to costantly hide pet/stance bar.
Button skin is embedded into the bars addon.
NOW PLUS MOUSEOVER!

About screenshots: they may show MSBT and an aura tracker addon, they aren't included in the package. Sorry, i still havent updated them, hope to do it asap.

CREDITS:
All credits go to respective addon authors.
Thanks to haste, for creating oUF.
Thanks to Caellian, since i've learned destroying you awesome layout.
Thanks to Tukz, i've taken some features from your incredible work.
Thanks to WoWInterface, MMO-Champion and WoWHead for their communities which have helped me a lot.
Bags are a stripped down and reduced to the bone version of Stuffing.
Cooldowns are a "same of above" version of OmniCC.
Runebar is a "same of above" edit if nibRunes.

HOW TO INSTALL:
- Make a backup of your Interface and WTF folders, then move/delete them from WoW directory.
- Unzip the archive.
- Put the folders in the ZIP archive into you Interface/Addons folder.
That's it!

ADDONS LIST:
- alDamageMeter
- Aurora
- oUF
- oUF_Smooth
- oUF_Coldkil
- cError
- ColdBars
- ColdPlates (a very very heavy rDiabloNameplates edit)
- ColdBags
- ColdMisc
- ColdRM
- rBuffFrameStyler
- rLib

Feedback is always appreciated!
v5.3
- updated Aurora
- managed the new name/shadow of the nameplates with text coloring.

v5.2
- added mouseover feature for actionbars
- added a damage meter styled along with the interface
- redone loot frames; now uses as much as possible the default frames for a lot less memory usage.

v5.0.1
- fixed a bug in the locked raids tooltip
- fixed text position on loot frames going out of bounds
- fixed override bar parenting/movement
- set back up hotkey rename for certain key combinations

v5.0
- updated for 5.04 patch
- monk support
- new lock/priest bars support
- new action bar support
- dedicated addon for nameplates

v4.0
- draggable frames (with slash commands)
- embedded xp bar
- new runebar and totem timers

v3.0
- made action bars; a little primitive but working good
- added micromenu, button to toggle it above minimap

v2.1.1
- fixed some bugs about bags; now sorting/purchasing should work.

v2.1
- added profiles feature
- reskinned every frame with Aurora addon
- fixed a typo that made player debuffs bugged and not displayed if option was enabled

v2.0.1
- new good-looking flat textures; old ones are still usable and included
- buff/debuffs on player and target can be enabled indipendently via config
- fixed a bug for powerbar color on some mobs, double check for castbar to avoid same bug

v2.0
- new unitframes layout
- support for 4.2
- fixed various bugs (keyring disappeared)
- brand new config file

v1.2.2
- fixed some errors
- tested and repositioned boss/arena frames

v1.2
- done totem bar, eclipse bar, fixed combo points for druids.
- done boss/arena frames
- rewritten core layout code, for better editing/maintenace.

v1.1
- moved party/raid frames and minimap
- major code polishing

v1.0
- original release!
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
2kB
05-06-12 11:20 AM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
5.4.1
361kB
Coldkil
11-13-13 02:50 AM
5.4
1MB
Coldkil
09-10-13 02:54 PM
5.3
1MB
Coldkil
05-30-13 09:53 AM
5.2.1
1020kB
Coldkil
04-10-13 07:33 AM
5.1.1
466kB
Coldkil
01-08-13 04:03 PM


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Unread 07-18-11, 01:38 AM  
Brunt007
A Kobold Labourer

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I think if the buff / debuffs on the player frame appears to be, then you do not need it in the top corner. A dual display is not really good. I prefer the setting of the buffs in the upper right corner and debuffs on the player frame.
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Unread 07-18-11, 12:40 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Originally posted by Brunt007
I have a little problem with debuffs on player frames.
the buffs are shown correctly, but the debuffs not. The debuffs are shown always at the top right corner (dps-ui)
Ok, i'll check. I'll make a question too: double buffs/debuffs frame (on player fram,e and corner) are annoying and should i get rid of them?
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Unread 07-17-11, 10:17 PM  
Brunt007
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I have a little problem with debuffs on player frames.
the buffs are shown correctly, but the debuffs not. The debuffs are shown always at the top right corner (dps-ui)
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Unread 07-14-11, 09:08 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Good news: i solved all the issues regarding the UI, i can proceed with my work.

EDIT: no bad news. Anyway i'm re-uploading last package.

EDIT: for everyone who have downloaded it before this edit: re-download. I included a wrong version of core.lua, and the player debuffs weren't correctly positioned for healer layout.

Now it should be good.
Last edited by Coldkil : 07-14-11 at 11:46 AM.
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Unread 07-14-11, 07:00 AM  
Brunt007
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you have 1 hour. Then I'm back from work
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Unread 07-14-11, 06:04 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Yeah, some kind of copyright issues. Already checking and fixing anyway.

EDIT: download now available.

EDIT2: only for older versions. Give me some time, sorry for the delay.
Last edited by Coldkil : 07-14-11 at 06:57 AM.
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Unread 07-14-11, 05:46 AM  
Brunt007
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sounds nice :-)

I hope the download works again soon
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Unread 07-14-11, 05:35 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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dps layout: buffs on left side of the player, debuffs above. buffs right side of target, debuffs above.

healer layout: buffs on left side of player, debuffs below. buffs on top of target, debuffs on left side.
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Unread 07-14-11, 02:04 AM  
Brunt007
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Are buffs and debuffs on the left side of the player frame now? Or only the debuffs?
Last edited by Brunt007 : 07-14-11 at 02:05 AM.
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Unread 07-14-11, 01:57 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Uploaded new release. Fixed things and requests, etc. Gave healers some moe love

Ticks on castabar are still in work, it seems i'm doing something wrong and doesn't catch the spells, but it's a matter of time before it works too.
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Unread 07-13-11, 01:10 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Thanks for pointing it out. I've verified it happend also with cinderweb drones.

Explanation: targeet power bar is power type colored. Fine, you say, but it seems that alysrazor and the drones are the only units ingame that don't have a power type.

Already fixed it, if color returns "nil", the bar will be just red.

Double-checked the castbar too, since it's class colored and i don't want to find that some mobs don't have a class lol (it shouldn't be, but better to stay on sure ground).

If now servers come up, i can test the new functionalities and put an update for this evening.
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Unread 07-12-11, 01:36 PM  
jc1993
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Alysrazor energy

Just had an error while fighting Alysrazor.
Something about it's energy type.
Only happens when I target it, and everytime I target it.
I am a Death Knight and we are running it in 25 man.

Code:
Message: Interface\AddOns\oUF_Coldkil\core.lua:232: attempt to index local 'color' (a nil value)
Time: 07/12/11 20:57:43
Count: 2
Stack: Interface\AddOns\oUF_Coldkil\core.lua:232: in function <Interface\AddOns\oUF_Coldkil\core.lua:224>
(tail call): ?
(tail call): ?
Interface\AddOns\oUF\ouf.lua:134: in function <Interface\AddOns\oUF\ouf.lua:125>
(tail call): ?
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:83: in function <Interface\FrameXML\SecureStateDriver.lua:73>
Interface\FrameXML\SecureStateDriver.lua:137: in function <Interface\FrameXML\SecureStateDriver.lua:119>

Locals: power = <unnamed> {
 __owner = oUF_ColdkilTarget {
 }
 frequentUpdates = true
 PostUpdate = <function> defined @Interface\AddOns\oUF_Coldkil\core.lua:224
 _max = 100
 disconnected = false
 SetValue = <function> defined @Interface\AddOns\oUF_Smooth\oUF_Smooth.lua:6
 SetValue_ = <function> defined =[C]:-1
 ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\power.lua:85
 0 = <userdata>
 value = <unnamed> {
 }
 tag = <unnamed> {
 }
 bg = <unnamed> {
 }
 Smooth = true
}
unit = "target"
min = 100
max = 100
_ = 0
pType = "POWER_TYPE_ORANGE_POWER"
_ = "Death Knight"
playerClass = "DEATHKNIGHT"
color = nil
d = 100
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
 __owner = oUF_ColdkilTarget {
 }
 frequentUpdates = true
 PostUpdate = <function> defined @Interface\AddOns\oUF_Coldkil\core.lua:224
 _max = 100
 disconnected = false
 SetValue = <function> defined @Interface\AddOns\oUF_Smooth\oUF_Smooth.lua:6
 SetValue_ = <function> defined =[C]:-1
 ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\power.lua:85
 0 = <userdata>
 value = <unnamed> {
 }
 tag = <unnamed> {
 }
 bg = <unnamed> {
 }
 Smooth = true
}
(*temporary) = 100
(*temporary) = 1
(*temporary) = 100.5
(*temporary) = 100
(*temporary) = "attempt to index local 'color' (a nil value)"
focuscfg = <table> {
 extended = false
}
Last edited by jc1993 : 07-12-11 at 02:09 PM.
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Unread 07-11-11, 10:02 AM  
Dirkaah
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Thats good to hear. Hopefully you dont quit any time soon
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Unread 07-11-11, 07:28 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Lol i love when people is impatient, this means they love the UI

Unfortunately i had little to no free time this weekend, so i had to dealy the UI work.

Hope to get thing ready in a couple of days...don't worry if things don't come up regularly, i'm still following the project and it will stop only when i'll stop playing wow.
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Unread 07-11-11, 06:02 AM  
Brunt007
A Kobold Labourer

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what about the update, will you release it soon?
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