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Updated: 03-09-13 08:55 AM
Addon for:
Neav UI.
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File Info
Compatibility:
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:03-09-13 08:55 AM
Created:05-09-11 05:32 PM
Downloads:2,578
Favorites:17
MD5:
Categories:Plug-Ins & Patches, Data Broker
nData
Version: 5.2.1
by: cokedrivers [More]
This is a stand alone data text bar that goes with Neav UI or Default Blizzard UI.

Any feed back would be great.

The config is in the nData.lua file at the top of the file.
Recommended editor : Notepad ++

You can use !Beautycase to get the Neav UI Border if you like.

Special thanks goes to:
Neal for !Beautycase
Tukz from Tukui.org, without Tukui this addon would not exist.
And others for there code help.
v5.2.1
Fixed issue with TogglePVPFrame
Cleaned up the code.

v5.2.0
Changed the Guild and Friend datatext co that libs where not needed( made it more simple)
Updated TOC to 5.2

v5.1.1
fixed my error on rplaceing border and background for when panel is moved to top.

v5.1.0
Fixed the Neav Border to work now.
Updated TOC for 5.1
Miner fixes to other modules.

v5.0.6
Change Guild and Friends Data text to not be Lib dependant.
Minor Updates to Code

v5.0.5
Added back: System, Friends, & Guild
New are:Armor, Avoidance, & Haste

v5.0.4
Moved Battle Pet bar above nData.

v5.0.3
Added the Option for a Default Border beings Neav switch the default to his style.
Moved Battle Pet bar above nData.

v5.0.2
Added nMainbar Shortbar support.

v5.0.1
Added some click options to Call To Arms
Ready for MoP Patch 5.0.4
Archived Files (3)
File Name
Version
Size
Author
Date
5.2.0
107kB
cokedrivers
03-05-13 09:40 AM
5.1.1
110kB
cokedrivers
11-29-12 05:40 PM
5.1.0
110kB
cokedrivers
11-29-12 02:14 PM


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Old 03-09-13, 07:40 AM  
agneswww
A Kobold Labourer

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thank you

thank a lot
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Old 03-09-13, 07:33 AM  
cokedrivers
A Flamescale Wyrmkin
 
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Re: ver 5.2.0

Originally Posted by agneswww
628x [ADDON_ACTION_BLOCKED] 插件 "nData" 嘗試調用保護功能 "Boss1TargetFrame:SetPoint()"。
!BugGrabber-r191-release\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\UIParent.lua:2153: in function "UIParentManageFramePositions"
FrameXML\UIParent.lua:1525: in function <FrameXML\UIParent.lua:1512>
<in C code>
FrameXML\UIParent.lua:2205: in function "UIParent_ManageFramePositions"
FrameXML\BuffFrame.lua:399: in function "BuffFrame_UpdateAllBuffAnchors"
FrameXML\BuffFrame.lua:112: in function "BuffFrame_Update"
FrameXML\BuffFrame.lua:52: in function <FrameXML\BuffFrame.lua:48>

Locals:
nil
-------------------------------------------------------------

3x nData-5.1.1\Modules\Calltoarms.lua:131: attempt to call global "TogglePVPFrame" (a nil value)
nData-5.1.1\Modules\Calltoarms.lua:131: in function <nData\Modules\Calltoarms.lua:127>

Locals:
I will be fixing this today, if you can't wait here is what needs fixed.

1) Open Calltoarms.lua
2) Go to line 131
3) Change TogglePVPFrame to TogglePVPUI
4) Save file
5) Reload WoW

In patch 5.2 they change this API function.

Cokedrivers
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Old 03-08-13, 10:12 AM  
agneswww
A Kobold Labourer

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File comments: 17
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ver 5.2.0

628x [ADDON_ACTION_BLOCKED] 插件 "nData" 嘗試調用保護功能 "Boss1TargetFrame:SetPoint()"。
!BugGrabber-r191-release\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\UIParent.lua:2153: in function "UIParentManageFramePositions"
FrameXML\UIParent.lua:1525: in function <FrameXML\UIParent.lua:1512>
<in C code>
FrameXML\UIParent.lua:2205: in function "UIParent_ManageFramePositions"
FrameXML\BuffFrame.lua:399: in function "BuffFrame_UpdateAllBuffAnchors"
FrameXML\BuffFrame.lua:112: in function "BuffFrame_Update"
FrameXML\BuffFrame.lua:52: in function <FrameXML\BuffFrame.lua:48>

Locals:
nil
-------------------------------------------------------------

3x nData-5.1.1\Modules\Calltoarms.lua:131: attempt to call global "TogglePVPFrame" (a nil value)
nData-5.1.1\Modules\Calltoarms.lua:131: in function <nData\Modules\Calltoarms.lua:127>

Locals:
Last edited by agneswww : 03-08-13 at 10:18 AM.
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Old 12-04-12, 04:54 PM  
cokedrivers
A Flamescale Wyrmkin
 
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Re: Data Panel

Originally Posted by Blazingstorm
Ok this may be taking a step or two backwards. But instead of having just the one center bar for data, is it possible to have two or three? Such as one under the left and right chat frames that adjust automatically to the width of the chat frames and of coarse a center one that can be adjusted by the user and possibly turned off/on as needed.

Oh and before I forget, is there a way to set the size of the chat frames, without having to use the Blizzard re-size method? It is so inaccurate when you want both frames to be the same exact size.

Thanks, and keep up the great work.
Thank for the input, this addon's sole purpose it to create a data panel for information.

What your exlaining seems to be more along the lines of a Tukui complete UI addon.

Yes this addon was a spawn of Tukui but as far as adjustable chat windows and scaleing datapanels that is way to much for this little addon ( and what i mean by little is what its made to do).

But again thank you for the feed back but i think the self adjusting chat windows and panels to match is to much for this addon.

Coke
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Old 12-04-12, 12:46 AM  
Blazingstorm
A Deviate Faerie Dragon
 
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Data Panel

Ok this may be taking a step or two backwards. But instead of having just the one center bar for data, is it possible to have two or three? Such as one under the left and right chat frames that adjust automatically to the width of the chat frames and of coarse a center one that can be adjusted by the user and possibly turned off/on as needed.

Oh and before I forget, is there a way to set the size of the chat frames, without having to use the Blizzard re-size method? It is so inaccurate when you want both frames to be the same exact size.

Thanks, and keep up the great work.
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Old 11-29-12, 08:00 PM  
Chrome67
A Murloc Raider
 
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Re: Re: Top panel background and border not showing

Originally Posted by cokedrivers
Thanks can always count on you to find the things i forgot to switch back
I must be the only one who likes it at the top of the screen
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Old 11-29-12, 05:38 PM  
cokedrivers
A Flamescale Wyrmkin
 
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Re: Top panel background and border not showing

Originally Posted by Chrome67
...when config'ed for "top" no border or background. Otherwise, looks good so far...

Chrome67

edit:

was missing the following in the \Modules\Datapanel.lua file...@line #24
Code:
	DataPanel:SetBackdrop({
		bgFile = config.background,
		edgeFile = config.border,
		edgeSize = 25,
		insets = {left = 5, right = 5, top = 5, bottom = 5}
	})
	DataPanel:SetBackdropColor(0, 0, 0, 1)
Thanks can always count on you to find the things i forgot to switch back
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Old 11-29-12, 03:15 PM  
Chrome67
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Top panel background and border not showing

...when config'ed for "top" no border or background. Otherwise, looks good so far...

Chrome67

edit:

was missing the following in the \Modules\Datapanel.lua file...@line #24
Code:
	DataPanel:SetBackdrop({
		bgFile = config.background,
		edgeFile = config.border,
		edgeSize = 25,
		insets = {left = 5, right = 5, top = 5, bottom = 5}
	})
	DataPanel:SetBackdropColor(0, 0, 0, 1)
Last edited by Chrome67 : 11-29-12 at 03:23 PM.
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Old 10-23-12, 07:49 PM  
cokedrivers
A Flamescale Wyrmkin
 
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Re:

Originally Posted by Chrome67
Me again amigo...

when I put the nData bar to "top" I lose the actionbars on the bottom of the screen. I can't find a line in any of the code that seems to clear the points for the main action bar, nor move them, so I'm a bit at a loss as to where to begin in troubleshooting the problem. Just thought you should know...

tested as the only addon installed...
You can either change it yourself or download the update.

To change it yourself in the Datapanel.lua in the Modules folder look for the line that looks like this:
Code:
if config.top == true then
Change it to this:
Code:
if config.panel == "top" then
This will put the MainMenuBar back on the bottom.

Sorry for not having caught this.

Coke
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Old 10-22-12, 10:53 PM  
Chrome67
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"Top" bar kills main menu bar

Me again amigo...

when I put the nData bar to "top" I lose the actionbars on the bottom of the screen. I can't find a line in any of the code that seems to clear the points for the main action bar, nor move them, so I'm a bit at a loss as to where to begin in troubleshooting the problem. Just thought you should know...

tested as the only addon installed...
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Old 09-27-12, 09:12 AM  
cokedrivers
A Flamescale Wyrmkin
 
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Re: variables missing in config file

Originally Posted by Chrome67
you know I love this addon, so of course I'll be the one to find the problems...

Were the following variables intentionally removed from the config.lua file?:

- system
- guild
- zone

they aren't even commented out...they just plain don't exist in the config file anymore...which is strange since there are calls to them still in their respective module files.

Thought you should know...putting the vari's into the config file now manually and will test...

Fixed it, i keep forgetting others use this without Using NeavUI. neav has built into his the Friends, Guild, and System so now that I'm using NeavUi full time i thought it was over kill having double things. My Bad they are back with 3 new ones also.

Coke
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Old 09-26-12, 11:51 PM  
Chrome67
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variables missing in config file

you know I love this addon, so of course I'll be the one to find the problems...

Were the following variables intentionally removed from the config.lua file?:

- system
- guild
- zone

they aren't even commented out...they just plain don't exist in the config file anymore...which is strange since there are calls to them still in their respective module files.

Thought you should know...putting the vari's into the config file now manually and will test...

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Old 08-30-12, 06:36 AM  
Rammoth
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I am using nMainBar while I get use to the new interface parts, and I notice that nData does not take on the same width as the mini bar option for nMainBar. How do I make it take on the width of it? I use Notepad++ to edit LUA, I can't seem to find a line for that.

Also, what are the blizzard border types I can choose from? I use DugiGuides which puts a border on the quest tracker, and I want to mimic that same border, and it uses Blizzard Standard borders that are in the game.
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Old 04-12-12, 06:40 PM  
cokedrivers
A Flamescale Wyrmkin
 
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Originally Posted by EKE
sorry for my English.....

http://imgur.com/aDBQh

like this, just use nData, didnt use any other addons.

seems the actionbar's anchor is datapanel.

line 154: Move some stuff for the panel on bottom.

Code:
		local bottom = function() end
		if (IsAddOnLoaded('!Beautycase')) then
			MainMenuBar:ClearAllPoints() MainMenuBar:SetPoint("BOTTOM", DataPanel, "TOP", 0, 0) MainMenuBar.ClearAllPoints = bottom MainMenuBar.SetPoint = bottom
			VehicleMenuBar:ClearAllPoints() VehicleMenuBar:SetPoint("BOTTOM", DataPanel, "TOP", 0, 4) VehicleMenuBar.ClearAllPoints = bottom VehicleMenuBar.SetPoint = bottom
			PetActionBarFrame:ClearAllPoints() PetActionBarFrame:SetPoint("BOTTOM", MainMenuBar, "TOP", 40, 47) PetActionBarFrame.ClearAllPoints = bottom PetActionBarFrame.SetPoint = bottom			
		else
			--MainMenuBar:ClearAllPoints() MainMenuBar:SetPoint("BOTTOM", DataPanel, "TOP", 0, -3) MainMenuBar.ClearAllPoints = bottom MainMenuBar.SetPoint = bottom
			--VehicleMenuBar:ClearAllPoints() VehicleMenuBar:SetPoint("BOTTOM", DataPanel, "TOP", 0, 4) VehicleMenuBar.ClearAllPoints = bottom VehicleMenuBar.SetPoint = bottom
			--PetActionBarFrame:ClearAllPoints() PetActionBarFrame:SetPoint("BOTTOM", MainMenuBar, "TOP", 40, 47) PetActionBarFrame.ClearAllPoints = bottom PetActionBarFrame.SetPoint = bottom	
		end
First off the "--" makes the code turn red so it is not used. Second i found the issue i forgot to change some code when i added the support for !Beautycase. All should be good now.. GitHub is also updated.

Sorry for the Issue.
Coke
Last edited by cokedrivers : 04-12-12 at 06:41 PM.
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Old 04-11-12, 08:41 PM  
EKE
A Defias Bandit

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sorry for my English.....

http://imgur.com/aDBQh

like this, just use nData, didnt use any other addons.

seems the actionbar's anchor is datapanel.

line 154: Move some stuff for the panel on bottom.

Code:
		local bottom = function() end
		if (IsAddOnLoaded('!Beautycase')) then
			MainMenuBar:ClearAllPoints() MainMenuBar:SetPoint("BOTTOM", DataPanel, "TOP", 0, 0) MainMenuBar.ClearAllPoints = bottom MainMenuBar.SetPoint = bottom
			VehicleMenuBar:ClearAllPoints() VehicleMenuBar:SetPoint("BOTTOM", DataPanel, "TOP", 0, 4) VehicleMenuBar.ClearAllPoints = bottom VehicleMenuBar.SetPoint = bottom
			PetActionBarFrame:ClearAllPoints() PetActionBarFrame:SetPoint("BOTTOM", MainMenuBar, "TOP", 40, 47) PetActionBarFrame.ClearAllPoints = bottom PetActionBarFrame.SetPoint = bottom			
		else
			--MainMenuBar:ClearAllPoints() MainMenuBar:SetPoint("BOTTOM", DataPanel, "TOP", 0, -3) MainMenuBar.ClearAllPoints = bottom MainMenuBar.SetPoint = bottom
			--VehicleMenuBar:ClearAllPoints() VehicleMenuBar:SetPoint("BOTTOM", DataPanel, "TOP", 0, 4) VehicleMenuBar.ClearAllPoints = bottom VehicleMenuBar.SetPoint = bottom
			--PetActionBarFrame:ClearAllPoints() PetActionBarFrame:SetPoint("BOTTOM", MainMenuBar, "TOP", 40, 47) PetActionBarFrame.ClearAllPoints = bottom PetActionBarFrame.SetPoint = bottom	
		end
Last edited by EKE : 04-11-12 at 08:43 PM.
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