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Legion (7.0.3)
Updated:07-31-16 01:25 PM
Created:05-08-11 11:48 PM
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Categories:Generic Compilations, Class Compilations, Guild Compilations, DPS Compilations, Healer Compilations, Tank Compilations

UI-tat  Popular! (More than 5000 hits)

Version: UI-tat_1.6_V7.0
by: Uitat [More]

UI-tat
this is the last rendition of UI-tat
I Am Abandoning this Project in favor of my Rewrite and Full Inclusion Addon
Project Deranjata
1.6 ratio

Easy to install
just open the zip file and pull the Interface and WTF files into your WoW installation folder

go into the WTF folder and then into the account folder
rename the file that says ACCOUNT_CHANGE_MY_NAME
it will end up looking like....WOW1....WOW2....THISISMYACCOUNT....HOMIEJSIMPSON....ILOVEUITAT

then just start the game
enable out of date addons
choose 1
--pitbull
--stuf
whichever you want to use, un-check the other
choose your character and enter world-

ignore any fatality sound you may hear untill the next part

choose your class
and wait for the reload




Auction, Mail, and Inventory:

AckisRecipeList - When this mod is run with a tradeskill window open, it will list all of the recipes for that tradeskill you don't have and how to get them.
Auctionator - Makes creating appropriately priced auctions tons easier.
Auditor2 - Keeps track of gold on all your toons, sells greys, and auto-repairs. this is a UI-tat Rework as it seems to have been abandoned
Archy - Provides a lot of support for the Archaeology profession.
Combuctor - All-in-one bag replacement for your bags and bank.
Postal - Allows for quick mailing of items to last recipient (alt-click item in inventory) and bulk open/mail.
EquipCompare - Compare moused-over or linked items to your own.
Examiner - Provides more information when you inspect someone (i.e. total armor, spell dmg, etc).
Ludwig - Allows you to search for gear by name.
Outfitter - Allows you to configure and swap out predefined gear sets (i.e. tank, dps, resistance, etc) and can equip/unequip items on events.
Skillit - Replaces the existing tradeskill window with a much more intuitive and filterable one.
StealYourCarbon - Autostocks your reagents (or anything) from vendors/bank.


Combat, Casting, and Buffs:

Autobar - Configurable button bar that allows quick use of all items you're carrying in specified categories (i.e. food/water, mana/health pots, food buffs, etc)
BindPad - Allows you to map spells and macros directly to keystrokes without wasting actionbar space.
Raven - Bars with timers for player buffs, debuffs, cooldowns, Dot's, active effects (such as Winter's Chill), and HoT's.
GrimReaper - Detailed combat info on what happened to someone.
IceHUD - Heads-up-display that shows player health and mana/rage, as well as target health and mana/rage in side-by-side vertical bars with percentages.
Mik's Scrolling Battle Text - Will display damage/heals/effects that you receive and perform around the HUD.
Castbars - Player and enemy castbar (also displays latency on player castbar for use with stopcasting macros).




Informational and Misc:

BindingsReminder - Will display a picture of the keyboard when you enter keybinding mode to show all keys that active keybinds (includes display of modifer key binds on mousevoer).
BonusScanner - Broker addon with lots of info about your character (stats, gems, etc).
BugGrabber & BugSack - Grabs any UI errors and tosses them into a sack for review later.
Fontain - Allows global changes to font sizes and typefaces (default is Calibri v1).
FishermansFriend - Makes the life of a fisherman a little easier (double-click casting, autoloot, etc).
Fizzle - Adds colored border for rarity as well as durability information to gear on character tab.
FluidFrames - Allows dynamic resizing and positioning of any frame (currently only used for Combuctor).
Mendeleev - Displays extensive info about the moused over item in the tooltip (i.e. what it's a component in, such as recipes/patterns).
Message Redirect - Redirects error messages (i.e. "Out of Range") to a chat window or combat log (or disable them altogether).
OverAchiever - Achievement windows enchancements as well as comparison of your progress in tooltips of achievements linked by others in chat.
RatingBuster - Shows what stats on equipment equate to in the tooltips (i.e. how much % hit/crit comes from the stat, how much dodge the agility equals, etc) as well as a summary of the net gains/losses of the item compared to what you have equipped.
SLDataText - Condensed onscreen info containing server time, FPS, latency, and mod memory usage.
GoGoMount - Automatically mount using the best mount (configurable, and keybound to Shift-~ by default).
TipTac - Improved tooltips.


PvP mods:

Capping - Timer bars for BG objectives, BG/arena queues, etc.


DockingStation:

A top bar (much like Titan) with an extensive collection of drop-in modules. Also included is Fubar2Broker to support the addons that we need that still rely on FuBar.

It displays the following info at a glance:
- Money, durability, number of guildies/friends online, a micro menu (i.e. buttons for character sheet, LFG, Help, etc), number of accepted quests, Free/Total bag slots, and quick talent/gear switching.

It also displays the following detailed info if the icon or above info is moused over:
- Your status with all factions, colored by reputation level
- Experience information (i.e. XP/hour, estimated time to level, etc).
- Amount of money spent/earned that session/day/week as well as money available on other characters within the account.
- Guildies/Friends that are online, their level, notes, and location (guild-only).
- Skills list and level, including weapons, tradeskills, etc.
- Recommended zones/instances for leveling as well as other location information.


Unit Frames and Actionbars:

ButtonFacade - Supports skinning of both Dominos and Autobar (currently using the Caith texture).
Dominos - Actionbar mod with a generic predefined layout and basic keybinds/paging (the mod supports advanced paging based on stance/form, keybinding, and virtually any button layout).
OmniCC - Shows the cooldown of a spell/ability on the button.

"Stuf" (Stellar Unit Frames) or
"Pitbull 4"
-Player, Player Target, Target of Target (ToT), Pet, Pet Target, Focus, and Focus Target unit frames with castbar, class coloring, name, incoming estimated heal amount, and buffs/debuffs that you can cast/cure.
- Party frames that also show pet, the target player and pet, castbar for each, class coloring, name, incoming estimated heal amount, and buffs/debuffs that you can cast/cure (also colors the unit frame red if it has agro).



Navigation:

Inflight - Flight time to locations displayed in castbar.
- Carbonite - Total Map and quest mod
- HandyNotes - Create customized notes on the world map.
- Gathermate2 - Will overlay the map with known node information (mostly-complete database included) on various gathering professions (by default will only show locations for gathering professions you have).
- Routes - Allows you to define a route based on herb/ore/etc information for a zone that overlays on the minimap for quick and easy gathering.



Instances:

BigBrother - Fubar plugin that allows you to quickly query the consumable status of everyone in your party/raid.
DeadlyBossMods - Provides boss-related timers and notifications for 5-man instances.
Omen - Displays party/raid member's threat for your currently selected target (will also parse KTM data that it receives).
Recount - Damage meter mod that tracks more information then you can imagine (capable of creating graphs and side-by-side comparisons).

The following raid tools are installed:
- DeadlyBossMods - A boss mod that includes boss-related timers, notifications and a proximity window for certain events (i.e. Gruul's Shatter).
- oRa3 - A lightweight replacement to CTRaid (responds to all CT commands/requests).

For a full List of changes Please see our website Linked at the top of the Addon info Page

<=- Change Log -=>

December 25 2013
Version 2.4.0a Maintenance Update for 5.4.2
1. Removed Ace2 - no longer needed.
2. Removed Talented - no longer needed.
3. Added Rating Buster back in - Alpha version r397, dated 6-15-2013.
4. Added DrDamage back in - NOTE: DrDamage is currently being developed for 5.x. In this release, only monks (of any spec) are not supported. All classes which existed prior to MOP are supported.
5. Added PitBull saved variables back in for those who prefer to use PitBull instead of StUF.
6. Modified Fontain to bypass a Blizzard-induced frame issue - The new in-game store added a protected frame for authentication, and any attempts to run code on that generates an error that stops the mod in its tracks.
7. Included currently updated addons, TOCs adjusted for those that weren't updated but are still functioning well to avoid the "Addon Out Of Date" message.

--SD--

Version 1.0.2 Compatibility 5.4

September 17 2012
UI-tat Stable Release

some minor bugs to be fixed still but very close

December 7
UI-tat Initial 1.0 beta
Optional Files (8)
File Name
Version
Size
Author
Date
Type
UI-tat_1.77_V7.0
23MB
07-31-16 01:30 PM
Addon
6.2.0, 1.77 ratio
30MB
06-29-15 07:04 PM
Addon
1.77 05-27-2015
27MB
05-27-15 10:04 AM
Patch
6.0.2 alpha_2 1.77
27MB
10-27-14 10:59 AM
Patch
2.0.5 Release
26MB
10-04-12 10:42 AM
Patch
2.0.4b
27MB
09-27-12 06:01 AM
Addon
2.0.1 Beta 1920x1080 (1.77)
18MB
09-02-12 10:23 AM
Patch
1.0.1R 1920*1080
23MB
12-17-11 02:21 AM
Addon


Post A Reply Comment Options
Unread 10-27-14, 10:38 PM  
shoopje
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Re: Quest Tracking

Originally Posted by shoopje
Hi,

This might be a stupid question, but I can't seem to get my quest tracking to work like it did. There are 2 things I'm really missing. One is the button that auto tracks all quests. The other is the arrow that is in the center top of the screen. I know there is a quest arrow on the mini-map, but I really liked the big on on the screen. Any help is greatly appreciated and I am so super excited to have my UI back!!!

Thanks,
JM
In the same line, is there a way to increase the size of the font of the quest list on the right side of the screen? I figured out how to change the font size on the chat window, but can't seem to figure it out for the quest tracking list.

Thanks!
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Unread 10-27-14, 08:45 PM  
shoopje
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Quest Tracking

Hi,

This might be a stupid question, but I can't seem to get my quest tracking to work like it did. There are 2 things I'm really missing. One is the button that auto tracks all quests. The other is the arrow that is in the center top of the screen. I know there is a quest arrow on the mini-map, but I really liked the big on on the screen. Any help is greatly appreciated and I am so super excited to have my UI back!!!

Thanks,
JM
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Unread 10-27-14, 07:51 PM  
Tonatius
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Can't figure out what is the actionbar addon? Its no longer dominos?

Thanks for your addon and help.
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Unread 10-27-14, 07:15 PM  
Scizion
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Re: updated

Originally Posted by Uitat
both 1.6 and 1.77 are updated again as of this moment we are at 6.0.2 A2 version

Just loaded it up and running into no problems right now.
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Unread 10-27-14, 11:07 AM  
Uitat
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updated

both 1.6 and 1.77 are updated again as of this moment we are at 6.0.2 A2 version
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Unread 10-27-14, 09:53 AM  
Uitat
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Updating Now,

just a note i am updating now the 1.6 version, 1.77 will be updated shortly, still one error that i can find but it has to do with ACE2 function and i dont know how to repair it, still trying to find someone to help with that
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Unread 10-27-14, 04:45 AM  
Uitat
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Update coming

i will be updating today to 6.0.2a

many fixes, removals, replacements.
many people really love this comp. and i hope everyone is enjoying the Project Deranjata integration, P.D. is not completed and for newer versions keep an eye on the actual mod site as that will always be the newest version of PD,

Stuf will be replaced with Pitbull4 as we all know there is always problems with Stuf and its config for raids.
Inline auras if they dont fix it by this afternoon will be removed temporarily

still looking for someone familiar with ace 2 addons that can help me updating some addons to ace 3 compatable
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Unread 10-25-14, 06:43 PM  
Blazeoptimus
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Re: Bags.

Originally Posted by Scizion
Hey, maybe I'm missing something or it's because the bag addon hasn't been updated? I don't have the reagent tab slot in my bank.
Its been updated. I saw the update for tbag come across. If you look up tbag on curse, one of the common complaints is the lack of the reagent tab. He appears to still be working on it, so I'm sure at some point it will make it in there.
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Unread 10-25-14, 12:57 PM  
Scizion
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Bags.

Hey, maybe I'm missing something or it's because the bag addon hasn't been updated? I don't have the reagent tab slot in my bank.
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Unread 10-25-14, 11:16 AM  
Scizion
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Originally Posted by Uitat
Originally Posted by Blazeoptimus
I'm able to, more or less, get the 5.4 version working by updating the mods. There's still more than a few that produce errors, but its easily playable. The most problematic Mod appears to be 'inline aura'. I've disabled it across the board on all my characters (its completely non-functional). It also appears that development on the mod as stopped. I have no idea how important the mod is to your compilation, but AdiButtonAura appears to be a continuation of inline aura (they called it a rewrite, but it is being updated at least). The only other mod I've had to disable was 'Event Alert', and only on my monk. My other characters didn't appear to exhibit any issues with it. However, anytime I attacked a target on my monk, the mod when then throw a continuous stream of errors. As to the 6.02 UI-Tat update, I had to back it out because it wasn't usable in its current form.

I really do appreciate all the work you put into this. Thank you for making my game play an infinitely better experience.
ok ill look into adibuttonaura im in agreeance i may have to pull a few addons OUT of this comp as they are nolonger supported and im not a great coder yet and conversion from ace2 to ace 3 is not my forte'

Okay, so I went back to using the 5.4 update one(because of the issues with the current one). I've updated all the out of date addons and keep updating them as they were released. As mentioned above i had to turn off inlineAura because it's going insane with bugs. I'm not down to 8 bugs as of my last login.

DrDamage
Capping
RatingBuster
VendorBait
Fontain
Mendeleev
Ace2/AceComm2.0
Last edited by Scizion : 10-25-14 at 11:16 AM.
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Unread 10-25-14, 07:16 AM  
Uitat
A Chromatic Dragonspawn
 
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Originally Posted by Blazeoptimus
I'm able to, more or less, get the 5.4 version working by updating the mods. There's still more than a few that produce errors, but its easily playable. The most problematic Mod appears to be 'inline aura'. I've disabled it across the board on all my characters (its completely non-functional). It also appears that development on the mod as stopped. I have no idea how important the mod is to your compilation, but AdiButtonAura appears to be a continuation of inline aura (they called it a rewrite, but it is being updated at least). The only other mod I've had to disable was 'Event Alert', and only on my monk. My other characters didn't appear to exhibit any issues with it. However, anytime I attacked a target on my monk, the mod when then throw a continuous stream of errors. As to the 6.02 UI-Tat update, I had to back it out because it wasn't usable in its current form.

I really do appreciate all the work you put into this. Thank you for making my game play an infinitely better experience.
ok ill look into adibuttonaura im in agreeance i may have to pull a few addons OUT of this comp as they are nolonger supported and im not a great coder yet and conversion from ace2 to ace 3 is not my forte'
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Unread 10-24-14, 12:42 PM  
Blazeoptimus
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I'm able to, more or less, get the 5.4 version working by updating the mods. There's still more than a few that produce errors, but its easily playable. The most problematic Mod appears to be 'inline aura'. I've disabled it across the board on all my characters (its completely non-functional). It also appears that development on the mod as stopped. I have no idea how important the mod is to your compilation, but AdiButtonAura appears to be a continuation of inline aura (they called it a rewrite, but it is being updated at least). The only other mod I've had to disable was 'Event Alert', and only on my monk. My other characters didn't appear to exhibit any issues with it. However, anytime I attacked a target on my monk, the mod when then throw a continuous stream of errors. As to the 6.02 UI-Tat update, I had to back it out because it wasn't usable in its current form.

I really do appreciate all the work you put into this. Thank you for making my game play an infinitely better experience.
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Unread 10-23-14, 05:55 PM  
protohunt
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Re: Re: Re: Re: New Update.

[quote=Uitat][quote=Scizion]
Originally Posted by awarsoca
Originally Posted by Scizion
For all the bugs.
ok so what im hearing is the info in the center (SLDataText is not positioning) i hear through the grapevine that load by character settings are broken right now. SLdDataText is one of those

this is breaking Uitat setup as well, however it places everything else to the right position.

as for the unit frames can someone please give me a way to reproduce this, i don't really play much when i am in coding mode i just sit in town or wander around while doing the coding

if i cant fix STUF unit frames, is a replacement ok with everyone if i keep it generally the same appearance??
I take stuf out as soon as I DL Uitat and put pitbull and grid2 back in then I go and download the old arkiveui and pull the pitbull and grid2 saved variables out the WTF folder and put them in Uitat WTF saved variables.... never liked stuf and dont know why you changed that to begin with
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Unread 10-23-14, 05:13 PM  
Scizion
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Unit frames.

Okay, when I log in, before I run Uitat config the unit frames aren't there. When I click on another person the one for the person shows but is was off centered (Sure that's from not going through Uitat config). When I click the class config for myself. Screen pauses, flashes and then all my unit frames come back. I can even see mine now. The only issue then is the center UI bar is off and overlapping. I /reloadui fixes the overlapping of the UI frames but the issue persists again with the unit frames going away. So, I'm leaning towards the UIconfig being broken atm causing the unit frames to not properly show?
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Unread 10-23-14, 03:37 PM  
Scizion
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Re: Re: Re: Re: New Update.

[quote=Uitat][quote=Scizion]
Originally Posted by awarsoca
Originally Posted by Scizion
For all the bugs.
ok so what im hearing is the info in the center (SLDataText is not positioning) i hear through the grapevine that load by character settings are broken right now. SLdDataText is one of those

this is breaking Uitat setup as well, however it places everything else to the right position.

as for the unit frames can someone please give me a way to reproduce this, i don't really play much when i am in coding mode i just sit in town or wander around while doing the coding

if i cant fix STUF unit frames, is a replacement ok with everyone if i keep it generally the same appearance??
I've tried without loading Uitat setup as well as loading the Uitat setup and the frames still vanish. I'm not sure if it's from the other bugs causing this to happen. I'll go through the list when I get home and check by disabling addons causing the bugs and see which one fixes it if it does. If you can't fix STUF unit frames I'm personally fine with a replacement.
Last edited by Scizion : 10-23-14 at 03:37 PM.
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