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Siege of Orgrimmar (5.4)
Updated:01-14-14 11:21 PM
Created:04-30-11 06:21 PM
Downloads:3,822
Favorites:16
MD5:
5.4
oUF Lanerra
Version: 1.5.3
by: Lanerra [More]
Description
Supported oUF Version: oUF 1.6.5

A simple unit frame addon based off of the oUF core framework. The design and purpose of these unit frames is to allow as much configuration as possible via an attached configuration lua to alter certain settings of the unit frames, while remaining as light on memory usage as possible.

It also has a toggle-able 'healer mode' that alters the location of the raid and party frames dependent on whether the "Healer" option has been toggled to true in the config for party or raid.

Please Note
Some knowledge of Lua is required for customization of these frames beyond the configuration file. To alter options in the configuration file, simple open it in your favorite text editor and change options from false to true, or vice versa. Also of note, for the displaying of health, more than one health option cannot be functional at a time so please choose only one.

Supported Units
* Player
* Target
* Pet
* Target of Target
* Focus
* Party
* Raid

Supported Modules
* DebuffHighlight
* DruidPower
* Smooth
* RuneBar

Currently Known Issues
* None currently known.

Quick Note
Please do not hesitate to leave feedback. I don't really know what you guys need or want from my unit frames unless you suggest or critique. I'm open to suggestions and would definitely like to know if something is broken somewhere. Your assistance is greatly appreciated and improves the experience for everyone.
------------- 1.5.3 -----------

- Made player power value mirror the target one for better symmetry
- Added option to enable/disable showing target buffs
- Some code cleanup and optimization
- Implemented rune bar support (finally, sorry about that)
- Fixed some backdrop alpha issues

------------- 1.5.2 -----------

- Version 1.5.2
- As it turns out, there hasn't been Rune bar support for sometime. This has now been fixed

------------- 1.5.1 -----------

- Updated DispelHighlight module
- Updated ThreatHighlight module
- Fixed Threat and Debuff highlighting not working
- Fixed small discrepancy on buff size on target frame

------------- 1.5 -------------

- Fixed and updated AuraFilter module
- Shortened offline raid name
- Reduced border size for better aesthetics
- Fixed and updated drawing and position of (de)buffs
- Fixed heal prediction sometimes not drawing correctly
- Fixed drawing of Status Icons
- Made various bars size dynamically with their associated frame
- Hopefully fixed raid/party tainting issues
- Repositioned party/raid name placement
- Adjusted raid/party positioning
- Hopefully kill Blizzard frames, cleanly
- Kill boss frames

------------- 1.4.2 -----------

- Finally fixed the raid layout
- Reverted texture change
- Version bump

------------- 1.4 -------------

- Fixed how tags were handled
- Now compatible with Mists of Pandaria
- TOC Bump

------------- 1.3.1 -----------

- Fixed deprecated functions no longer used in 5.0.4
- Removed UI option dimming for Unit Frames until I have time to work out the problem
- Version 1.3
- Other than this, it should function per normal. Let me know of any hiccups

------------- 1.2.3 -----------

- Fixed display of heal prediction on raid/group frames
- Added a HealerOverride option in the config to force display of heal prediction, regardless of role, for those who want it

------------- 1.2.1 -----------
- TOC Bump. No fixes were needed for 4.3

------------- 1.2 -------------
- Updated for 4.2

-------------1.19.1-----------
Fix update that did not warrant bump to 1.20

- Added shadow offset to buff/debuff text to improve readability
- Corrected elements of party/raid frames not hiding when party/raid is disabled in config

-------------1.19-------------
- Finally completely corrected display of 'Offline', 'Dead', 'Ghost' text on all unit frames
- Initial code put in place for interrupt coloring
- Color changes to Status Bar when units are offline, dead, or ghost
- Added option to display current health and percent at the same time on target frame
- Made it so power text is always shown (if enabled in Config)
- Adjusted border padding on all frames, looks much cleaner now
- Removed Pet power text
- Added option to show or hide player buffs/debuffs (disabled by default)
- Fixed buff/debuff overlap issue
- Added option to change backdrop color for unit frames
- Repositioned ToT name to allow health text to show clearly
- Adjust health position on other frames just slightly to line up better.
- Prioritized the displaying of debuff border color over aggro color. No longer will you not know if the tank has a debuff or not
- Fixed Druid Power not working properly
- Added functionality that detects if you're a healing class or not, and if so show one more buff and one less debuff to help keep track of HOTs and the like. Debuff border coloring works regardless
- Fixed raid icons not displaying on target frame
- Fixed a long standing problem with an improperly terminated 'if' statement in the oUF_RuneBar support
- Added code for killing the default Blizzard Group/Raid frames
- Bumping to 1.19

-------------1.18-------------
- Fixed quirk in display of shortnames on TargetTarget frame
- Redid the menu creation method for right-clicking in order to make it a bit more stable and intuitive.
- Clarified Healer option in config file
- Remove Blizzard options rendered useless by unit frames
- Attempt to fix status (Dead, Offline, etc.) not displaying as it should
- Restored custom UpdatePower function in anticipation of changing how power value is displayed
- Removed superfluous code in PowerText display code, optimized it for better functionality
- Consolidated Name code to make it a bit more optimized, and make ready for future power text change
- Added option to show PowerText for pet
- Target power text will now display properly, but I have yet to work out a good place for it.
- Changed position of Power Text for Target Frame
- Added option for Vertical Healthbar toggle for Focus Frame
- Added functionality that hides pet's name with either or both Health/Power displayed on that frame
- Version bump to 1.18
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
1.5.2
110kB
Lanerra
01-09-14 12:27 PM
1.5.1
110kB
Lanerra
12-28-13 05:13 PM
1.5
108kB
Lanerra
12-27-13 07:57 PM
1.4.2
103kB
Lanerra
11-23-13 02:46 AM
1.4
103kB
Lanerra
10-30-13 03:20 AM
1.4
422kB
Lanerra
09-20-12 12:04 AM
1.2.3
238kB
Lanerra
12-27-11 10:00 AM
1.2.1
141kB
Lanerra
12-11-11 09:32 PM
1.2
103kB
Lanerra
06-28-11 04:01 PM
1.19.1
103kB
Lanerra
05-16-11 01:09 AM
1.19
103kB
Lanerra
05-12-11 01:55 PM
1.18
101kB
Lanerra
05-05-11 04:04 PM
1.17
141kB
Lanerra
04-30-11 06:21 PM


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Old 01-14-14, 11:20 PM  
Lanerra
A Kobold Labourer
 
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Originally Posted by Anj
Lanerra, thanks so much for your work. I use this together with Neav UI now. Everything's going well -- though I needed to darken Border.tga to match Neav's.
You're very welcome and I'm glad you're enjoying the addon! NeavUI's borders and style was an inspiration for this (and my UI replacement that I've been working on), so I suppose it's only fitting you'd use it in conjunction with it
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Old 01-14-14, 11:18 PM  
Lanerra
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Re: Getting rid of something

Originally Posted by Crociffixio
Hi Lanerra,

Nice addon and thank you for this. I'm not a lua coder, but i can read some code ( between the lines ). I need help to get rid of the runes, combopoints, etc. The numbers that are on the right of the frames.

I have found the code, yet i do not know how to turn it off. Comment it ?

Your help will be very much appreciated.
Yes, commenting out the code should do the trick for you. Glad you're enjoying it!
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Old 01-14-14, 07:16 PM  
Anj
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Lanerra, thanks so much for your work. I use this together with Neav UI now. Everything's going well -- though I needed to darken Border.tga to match Neav's.
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Old 01-13-14, 01:02 PM  
Crociffixio
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Getting rid of something

Hi Lanerra,

Nice addon and thank you for this. I'm not a lua coder, but i can read some code ( between the lines ). I need help to get rid of the runes, combopoints, etc. The numbers that are on the right of the frames.

I have found the code, yet i do not know how to turn it off. Comment it ?

Your help will be very much appreciated.
Last edited by Crociffixio : 01-13-14 at 01:03 PM.
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Old 11-23-13, 02:09 PM  
Lanerra
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Cool Guess who's back?

That's right; I'm back, folks! oUF_Lanerra has now been updated for Mists and should be fully functional! Let me know if you encounter any problems, though!
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Old 07-28-13, 06:12 AM  
Lanerra
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Re: Latest support

Originally Posted by Mirthel
Hi, I was looking though some UIs here, and i found your. It looks just like something that I would love to have, But can't seem to get it to work accept the unit frames.

are you working on an update for the latest patch and oUF?

Cheers
I'm sorry to say, but no I will not be updating this anymore in the future. Real life has sort of taken over and I simply don't have the time to work on this anymore. I'm sincerely sorry, everyone.
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Old 05-03-13, 08:40 AM  
Mirthel
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Latest support

Hi, I was looking though some UIs here, and i found your. It looks just like something that I would love to have, But can't seem to get it to work accept the unit frames.

are you working on an update for the latest patch and oUF?

Cheers
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Old 01-23-13, 10:38 PM  
Lanerra
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Originally Posted by ultra'
Thanks for your reply,

I'm still using it even if I was'nt able to see party frames, I simply disabled them and I'm using Grid for both party and raid frames.

Your template is perfect for player, target, tot and focus, it's exactly was I was looking for
Glad it's working out for you! The idea of the layout is to have as much information visible as possible, while not getting in the way of the action, or being too cluttered.

But, I'm glad it's working out for you
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Old 01-20-13, 08:49 AM  
ultra'
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Thanks for your reply,

I'm still using it even if I was'nt able to see party frames, I simply disabled them and I'm using Grid for both party and raid frames.

Your template is perfect for player, target, tot and focus, it's exactly was I was looking for
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Old 01-07-13, 09:02 AM  
Lanerra
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Originally Posted by ultra'
Hi Lanerra, and thanx for this beautiful layout.

I really like it, but I have 2 problems.

- it works like a charm in raid, but I'm not able to see party frames in dungeons, I disabled other addons except ouf_lanerra and ouf but I still not able to see party frames

- I'm not able to move the raid frame. I changed position value in ouf_lanerra_config but I was not able to see the raid frame moving after reloading my ui.

I'm using ouf 1.5.16

Thanks for your time.
You're very welcome for the layout, and I'm glad you like it!

As for current errors produced from my addon, I'm afraid financial problems have been preventing me from refreshing my subscription and therefore am unable to currently maintain the addon. I cannot apologize enough for this, but I am afraid there is nothing I can do about it. I'm sure the conflict of not displaying party frames, or being unable to reposition the the raid frames is likely due to recent changes in World of Warcraft itself. Rest assured, I will be returning eventually, but unfortunately I can't at the moment which means I am unable to maintain the addon.

Again, my sincerest apologies, but I will get back on this just as soon as I am able to, and sorry for the lapse in maintenance
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Old 12-29-12, 12:24 AM  
ultra'
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Hi Lanerra, and thanx for this beautiful layout.

I really like it, but I have 2 problems.

- it works like a charm in raid, but I'm not able to see party frames in dungeons, I disabled other addons except ouf_lanerra and ouf but I still not able to see party frames

- I'm not able to move the raid frame. I changed position value in ouf_lanerra_config but I was not able to see the raid frame moving after reloading my ui.

I'm using ouf 1.5.16

Thanks for your time.
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Old 09-23-12, 03:09 AM  
Lanerra
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Originally Posted by Rammoth
Is the UI that includes your unit frame mod here on the screenshot, uploaded somewhere? I would like to check it out.
My whole UI is not available on WoWInterface, no. Just the unit frames.

However, LanUI can be found on GitHub. It's highly beta, highly experimental, and very much so not done. I've never even put it on another computer to see how it looks from a raw install. I just put it on GitHub for the purposes of tracking the changes I make, and version control, and just for keeping things tidy.

EDIT: I should also note that the current iteration of my UI doesn't look like the screenshot. It's been tidied up a good deal, doesn't have the info text next to the left chat frame, and is just cleaner in general (IMO)
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Old 09-20-12, 04:42 AM  
Rammoth
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Re: Lanerra

Right away the only things I recognize in that video is LUI and Recount. You can find them here on WoWInterface. Just use the search box and I've seen many addons and UI's, and have used many of them. That particular one of LUI in the video is customized, which you can do in game once you have it installed.

Originally Posted by Blackbacer
Hello Lanerra, this is your addon from this video? http://www.youtube.com/watch?v=05zsHPq3sKQ If yes, please, if not busy, or do like help to make the same interface.
sorry, can not at any time without clear, I do not speak English (Google Translator)
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Old 09-20-12, 04:39 AM  
Rammoth
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Is the UI that includes your unit frame mod here on the screenshot, uploaded somewhere? I would like to check it out.
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Old 03-25-12, 11:49 PM  
Lanerra
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Re: Lanerra

Originally Posted by Blackbacer
Hello Lanerra, this is your addon from this video? http://www.youtube.com/watch?v=05zsHPq3sKQ If yes, please, if not busy, or do like help to make the same interface.
sorry, can not at any time without clear, I do not speak English (Google Translator)
Sorry, Blackbacer, but nothing of mine is in that video.
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