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Updated: 01-12-13 01:50 PM
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Compatibility:
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:01-12-13 01:50 PM
Created:04-06-11 01:02 PM
Downloads:1,982
Favorites:11
MD5:
oUF Sandman
Version: 1.2.0
by: Sauerkraut [More]
Stylish, Minimalistic oUF frames.

New textures!
New health and power bar textures inspired by Limb0's Renaitre bar textures.

I developed these frames for use when I PvP on my Warrior. I was having trouble gauging how much rage I had at any given moment. I tried to create these frames to make seeing how much rage I had quickly and easily. The frames are very sparse since I really don't need a lot of frills. I tried to put as much important information into as small a space as possible while maintaining maximum readability.

I play at 1920x1080 so these may look off if you use a different resolution. These frame are based on oUF_Karma and share many of the same features.

Support for:
Player, Target, Target of Target, Focus, and Party. NEW! Raid frames now working.


Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_boring_totembar

Credits:
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts. A special credit goes to Hankthetank for his awesome raid target markers. Animated combo point display inspired by NugComboBarClassic by d87.

Notes:
This is my personal layout and should *not* be considered finished so expect bugs. Some features may not be fully functional or working at all. I will not take feature requests. If you want something changed or added please feel free to add it yourself.



ATTENTION:

This addon requires oUF 1.5.* to work. (NOT INCLUDED)
1.2.0 --
Updated for 5.1

1.1.3 --
Updated for 4.1
Minor texture changes

1.1.2 --
New ten segment texture as opposed to the 14 segment older version.
New castbar and special power (totem, soul shard, etc) texture.
Various bug fixes and code clean up.
Raid Frames added.

1.1.1 --
Redesign of the layout to better show low health situations.
New textures.
Minor tweaks.

1.0.2 --
Fixed a bug in the PvP icon display.

1.0.1 -- Initial release
Archived Files (5)
File Name
Version
Size
Author
Date
1.1.3
210kB
Sauerkraut
04-26-11 03:53 PM
1.1.2
208kB
Sauerkraut
04-23-11 10:55 AM
1.1.1
195kB
Sauerkraut
04-17-11 09:42 AM
1.0.2
227kB
Sauerkraut
04-07-11 06:36 AM
1.0.1
227kB
Sauerkraut
04-06-11 01:02 PM


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Unread 04-06-11, 03:10 PM  
Monolit
A Black Drake
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GJ on the layout, awesome textures.

not quite sure I understand how you display all sorts of buffs/debuffs though
Last edited by Monolit : 04-06-11 at 03:12 PM.
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Unread 04-06-11, 04:35 PM  
Sauerkraut
A Cyclonian
 
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Wow thanks Mono! I've been a fan for a long time.

I use bBuffs to display the player buffs/debuffs. Target buffs and debuffs are show to the right and below the target frame (respectively). I may throw some important debuffs on the player frame though to minimize "look away".

Code need some serious clean up. There is still a lot of old leftover pve code from Karma.
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Unread 04-07-11, 02:20 AM  
Tallens
A Kobold Labourer

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I havn't tried the addon yet, but it looks bloody beautiful, I wonder would it be possible to mirror the Bars so they scale left and right? and also aligns left and right.

//T
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Unread 04-07-11, 06:30 AM  
Sauerkraut
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Originally posted by Tallens
I havn't tried the addon yet, but it looks bloody beautiful, I wonder would it be possible to mirror the Bars so they scale left and right? and also aligns left and right.

//T
It is possible but it would take a lot of extra coding to make the bar fill left to right rather than right to left. I had thought about doing it but I'm not even sure I could figure it out.
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Unread 04-07-11, 08:56 AM  
Dawn
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Take a look at this thread for reverse bars.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 04-11-11, 06:15 PM  
drakull
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Great layout, man, sick textures!

I think it's great when people think out of the box and come up with new ideas like yours. Better yet when we have a tool as great as oUF that gives us that much freedom.

Really nice work!
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Unread 04-17-11, 09:44 AM  
Sauerkraut
A Cyclonian
 
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Thanks drak I wasn't really happy with the original textures so I started again from scratch. I'm much happier with the new ones. They have a much more refined look. I'm going to fool around with reversing the target bar fill direction but for now I'm pretty happy with the look.
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Unread 04-18-11, 05:49 PM  
Daagar
An Aku'mai Servant

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I know you aren't taking requests, but these are excellent frames. The addition of ouf_BarFader and a copy/paste of your ouf_karma raid frames into here would be excellent
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Unread 04-19-11, 01:52 AM  
Monolit
A Black Drake
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Originally posted by Sauerkraut
Thanks drak I wasn't really happy with the original textures so I started again from scratch. I'm much happier with the new ones. They have a much more refined look. I'm going to fool around with reversing the target bar fill direction but for now I'm pretty happy with the look.
Looks really good, although target arrow indicator for party frames looks kinda out of style and mispositioned. You should probably reposition it to be at the tiny line level that divides HP/power bars. Or actually you could get rid of it entirely and make another kind of indication for targets, for example you could recolor (or make another overlay texture) that tiny gradient corner texture for the targeted units (└─┐ )
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Unread 04-19-11, 06:25 AM  
Sauerkraut
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Originally posted by Daagar
I know you aren't taking requests, but these are excellent frames. The addition of ouf_BarFader and a copy/paste of your ouf_karma raid frames into here would be excellent
Thanks, I'm working on some raid frames atm I'm just not sure what direction I want to go with them. I was never really happy with Karma's raid frames.
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Unread 04-19-11, 09:42 AM  
Limb0
A Cobalt Mageweaver
 
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Cool layout and thanks for the credit.

Feel free to modify any textures I upload, or if you'd like I'd be happy to collaborate on a "Sandman" texture with you.
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Unread 04-19-11, 10:52 AM  
Sauerkraut
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Originally posted by Limb0
Cool layout and thanks for the credit.

Feel free to modify any textures I upload, or if you'd like I'd be happy to collaborate on a "Sandman" texture with you.
Limb0 you deserve all the credit. Your work is amazing. It would be awesome to collaborate with you, but I don't know how much I would have to offer. I am not very artistic.

@Monolit - thanks for the input. I agree the target arrow looks a little out of place. I'm going to work on something else see if I can get it o match up better.
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Unread 04-19-11, 04:00 PM  
Limb0
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Originally posted by Sauerkraut
Limb0 you deserve all the credit. Your work is amazing. It would be awesome to collaborate with you, but I don't know how much I would have to offer. I am not very artistic.
You saw something that inspired you to create something new, I'd consider that artistic and I applaud that.

Looking at what you've created as a texture, I would simply clean up the "jaggies" on the upper/lower curve and modify the highlight to maybe look like a knife's edge. Also I'd want to space the segments so the top and bottom layers line up nicely, but instinctively I think of 10 segments instead of 14.
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Unread 04-19-11, 06:09 PM  
Sauerkraut
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Originally posted by Limb0
You saw something that inspired you to create something new, I'd consider that artistic and I applaud that.

Looking at what you've created as a texture, I would simply clean up the "jaggies" on the upper/lower curve and modify the highlight to maybe look like a knife's edge. Also I'd want to space the segments so the top and bottom layers line up nicely, but instinctively I think of 10 segments instead of 14.
See things I don't even notice. I actually had no idea how many segments were there. I just split it where I thought it looked good.

I would love to see what you can do with it. As I said I'm not very good with the artwork and such. The fact that it doesn't look like something my 7 year old threw together is a testament to the quality of your work.

On a separate note I've been working on the raid frames and target textures. Let me know what you think.

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Unread 02-28-13, 06:57 PM  
Blazingstorm
A Deviate Faerie Dragon
 
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Raid Frames

I love the work you have done on oUF_Karma, oUF_Fail, and of coarse oUF_Sandman The problem I'm having is picking just one So I'm trying to take the best elements from all 3, and making them as one, and tweeking them to fit my needs. So what I was wondering is, how would I go about adding the oUF_Sandman raid frames to like oUF_Fail?

Thanks, and keep up the great work!

If you don't learn something new everyday, it is a day done wasted.
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