New textures!
New health and power bar textures inspired by Limb0's Renaitre bar textures.
I developed these frames for use when I PvP on my Warrior. I was having trouble gauging how much rage I had at any given moment. I tried to create these frames to make seeing how much rage I had quickly and easily. The frames are very sparse since I really don't need a lot of frills. I tried to put as much important information into as small a space as possible while maintaining maximum readability.
I play at 1920x1080 so these may look off if you use a different resolution. These frame are based on oUF_Karma and share many of the same features.
Support for:
Player, Target, Target of Target, Focus, and Party. NEW! Raid frames now working.
Credits:
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts. A special credit goes to Hankthetank for his awesome raid target markers. Animated combo point display inspired by NugComboBarClassic by d87.
Notes:
This is my personal layout and should *not* be considered finished so expect bugs. Some features may not be fully functional or working at all. I will not take feature requests. If you want something changed or added please feel free to add it yourself.
ATTENTION:
This addon requires oUF 1.5.* to work. (NOT INCLUDED)
1.2.0 --
Updated for 5.1
1.1.3 --
Updated for 4.1
Minor texture changes
1.1.2 --
New ten segment texture as opposed to the 14 segment older version.
New castbar and special power (totem, soul shard, etc) texture.
Various bug fixes and code clean up.
Raid Frames added.
1.1.1 --
Redesign of the layout to better show low health situations.
New textures.
Minor tweaks.
I use bBuffs to display the player buffs/debuffs. Target buffs and debuffs are show to the right and below the target frame (respectively). I may throw some important debuffs on the player frame though to minimize "look away".
Code need some serious clean up. There is still a lot of old leftover pve code from Karma.