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Compatible with Retail, Classic & TBC
Updated: 09-25-23 04:33 AM
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Compatibility:
Fractures in Time (10.1.5)
WotLK Patch (3.4.2)
Classic (1.14.3)
Updated:09-25-23 04:33 AM
Created:03-24-11 08:20 AM
Downloads:33,815
Favorites:143
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MiniLoot  Popular! (More than 5000 hits)

Version: v10.1.5.230919
by: Vladinator [More]

Official repository can be found at GitHub.

Tired of the amount of messages related to looting items, reputation, experience, money, and so forth? If that is the case then this is the addon for you! MiniLoot is designed to summarize these type of messages in concise one-liners.

Features

  • Interface options for easy customization.
  • Change how messages and item icons appear.
  • Include bag and bank item in the item counter.
  • Mark items with appearances you have not yet collected.
  • Hide junk items, set filters for what quality of items are shown when soloing, in party or raids.
  • Show artifact power as loot instead of the default message.
  • Shorten faction names when standing changes.
  • Show tooltips when you mouseover links in chat.

MiniLoot
v10.1.5.230919 (2023-09-22)
Full Changelog Previous Releases
  • Added some handler checks for Classic.
  • Bumped mainline version.
  • Added TOC files for the other clients.
  • Classic era fixes.
  • Changed the default so own messages are prefixed, just for the sake of clarity.
  • TOC bump for 10.1
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
v10.0.0.221026
41kB
Vladinator
10-26-22 02:20 PM
v9.2.7.221009
41kB
Vladinator
10-09-22 06:13 AM
v9.2.7.220917
41kB
Vladinator
09-17-22 09:15 AM
v9.0.5.210608
41kB
Vladinator
06-08-21 02:45 AM


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Unread 04-04-11, 08:10 AM  
Vlad
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Originally posted by Maelynn
One typo I found in the loot rolls: disenchant only has 1 s.
Noticed that I've been using double 's' but it's fixed for next version, hehe.

Originally posted by Maelynn
I'd really like to be able to hide the loot my party members pick up in a dungeon.
I didn't forget that, at first I simply wanted to get the config GUI done and working, and that variables were saved right without problems -you notice there were some errors due to variable issues, so I am glad I could get those fixed first before continuing on with the other features.

I will add a function to hide party loot below a certain item quality, so you can say you only wish to see rare items or higher but hide all others from showing. This is for 1.3 so watch for favorite addon updates one of these days.

*Edit*

Put up 1.3, keep in mind that if errors 1.2d is in the archives, hehe.
Anyway let's try these new settings out, you can hide all party loot or set a threshold, meaning items equal to it or above this will be shown.
Let's say someone loots a rare or epic item, even if you set all party loot to be hidden the threshold option will still show the loot event since it's kind of important, like a highlight.
You can still totally disable all party loots by setting the threshold to "hide all" instead of a specific rarity. That way you can say goodbye to all party loot messages.
Last edited by Vlad : 04-04-11 at 09:19 AM.
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Unread 04-04-11, 07:28 AM  
Maelynn
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One typo I found in the loot rolls: disenchant only has 1 s.

While I'm really grateful that you considered my requests good enough to add them to your addon, there's 1 thing that I think got slightly overlooked - I'd really like to be able to hide the loot my party members pick up in a dungeon. At least the basic stuff; I don't need to know how many pieces of cloth or fish scales they get. I used to have it hidden with C8, and now that I can condense my loot prints to an even further extend with MiniLoot it now feels like it's cluttering up my window, haha. Stupid how easy how you can get spoiled, isn't it?
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Unread 04-03-11, 07:51 AM  
Mazarbul
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Not errors nor malfunctions, and now I can exit the config whitout reloading.
Yeah, doing good.
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Unread 04-02-11, 05:53 PM  
Vlad
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Mazarbul, please try 1.2d and tell me if it helped.
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Unread 04-02-11, 05:29 PM  
Mazarbul
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Originally posted by Vladinator
Mazarbul, is that with 1.2c or 1.1? I should have fixed the "hideEvents" errors by now.
1.2c
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Unread 04-02-11, 12:12 PM  
Namica
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It works. Thank you so much for the fast update!
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Unread 04-02-11, 11:28 AM  
Vlad
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Put up 1.2d and I am sure this will fix it because I on purpose changed around the variable and made it error on purpose, to check if the addon would correct corrupt data -and it did. Hence this error should now be history -finally!
Last edited by Vlad : 04-02-11 at 11:55 AM.
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Unread 04-02-11, 10:50 AM  
Namica
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Using 1.2c

Code:
Message: Interface\AddOns\MiniLoot\core.lua:550: attempt to index field 'hideEvents' (a nil value)
Time: 04/02/11 18:48:44
Count: 2
Stack: Interface\AddOns\MiniLoot\core.lua:550: in function `?'
Interface\AddOns\MiniLoot\core.lua:1035: in function <Interface\AddOns\MiniLoot\core.lua:1034>

Locals: self = <unnamed> {
 testFontSize = <function> defined @Interface\AddOns\MiniLoot\core.lua:119
 grayColorTag = ""
 tipScan = MiniLootTooltipScanner {
 }
 name3 = "ML"
 slashes = <table> {
 }
 lootWindowChatTypes = <table> {
 }
 matches = <table> {
 }
 LootWindowCreate = <function> defined @Interface\AddOns\MiniLoot\core.lua:852
 checkSavedVariables = <function> defined @Interface\AddOns\MiniLoot\core.lua:108
 events = <table> {
 }
 0 = <userdata>
 cfgOptRefreshButton = <function> defined @Interface\AddOns\MiniLoot\core.lua:261
 ShowCfgDialog = <function> defined @Interface\AddOns\MiniLoot\core.lua:869
 currencies = <table> {
 }
 cfgDialogOpts = <table> {
 }
 lootWindowName = "Beute"
 queue = <table> {
 }
 GetIconWithLink = <function> defined @Interface\AddOns\MiniLoot\core.lua:683
 isItemClassQuest = <function> defined @Interface\AddOns\MiniLoot\core.lua:23
 name = "MiniLoot"
 lastEventFired = 996.397
 name2 = "MiniLoot"
 setIntValue = <function> defined @Interface\AddOns\MiniLoot\core.lua:133
 isItemQuestStarter = <function> defined @Interface\AddOns\MiniLoot\core.lua:27
 validateChatFrame = <function> defined @Interface\AddOns\MiniLoot\core.lua:90
}
event = "CHAT_MSG_LOOT"
message = "Ihr erhaltet Beute: [Schlangenzunge]x2."
temp = <table> {
}
found = <table> {
 1 = "[Schlangenzunge]x2"
}
ptbl = <table> {
 1 = 1
}
(*temporary) = nil
(*temporary) = <table> {
 Ihr habt für '(.+)' Entzauberung gewählt%. = <table> {
 }
 Ihr habt gepasst bei: (.+) = <table> {
 }
 Ihr erhaltet Beute: (.+)x(%d+)%. = <table> {
 }
 Ihr bekommt einen Gegenstand: (.+)%. = <table> {
 }
 Ihr habt für (.+) 'Bedarf' ausgewählt = <table> {
 }
 Ihr erhaltet den Gegenstand: (.+)x(%d+)%. = <table> {
 }
 (.+) erhält Beute: (.+)x(%d+)%. = <table> {
 }
 (.+) stellt her: (.+)%. = <table> {
 }
 Ihr erhaltet Beute: (.+)%. = <table> {
 }
 (.+) hat für '(.+)' Entzauberung gewählt%. = <table> {
 }
 (.+) stellt her: (.+)x(%d+)%. = <table> {
 }
 (.+) hat für (.+) 'Gier' ausgewählt = <table> {
 }
 (.+) hat für (.+) 'Bedarf' ausgewählt = <table> {
 }
 Ihr stellt her: (.+)%. = <table> {
 }
 Ihr stellt her: (.+)x(%d+)%. = <table> {
 }
 Wurf für Bedarf: (%d+) für (.+) von (.+) = <table> {
 }
 Entzauberungswurf %- (%d+) für (.+) von (.+) = <table> {
 }
 Wurf für Gier: (%d+) für (.+) von (.+) = <table> {
 }
 (.+) würfelt nicht für: (.+) = <table> {
 }
 Ihr habt für (.+) 'Gier' ausgewählt = <table> {
 }
 (.+) bekommt Beute: (.+)%. = <table> {
 }
}
(*temporary) = "(.+) bekommt Beute: (.+)%."
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "Ihr erhaltet Beute: [Schlangenzunge]x2."
(*temporary) = "(.+) bekommt Beute: (.+)%."
(*temporary) = "attempt to index field 'hideEvents' (a nil value)"
addon = <unnamed> {
 testFontSize = <function> defined @Interface\AddOns\MiniLoot\core.lua:119
 grayColorTag = ""
 tipScan = MiniLootTooltipScanner {
 }
 name3 = "ML"
 slashes = <table> {
 }
 lootWindowChatTypes = <table> {
 }
 matches = <table> {
 }
 LootWindowCreate = <function> defined @Interface\AddOns\MiniLoot\core.lua:852
 checkSavedVariables = <function> defined @Interface\AddOns\MiniLoot\core.lua:108
 events = <table> {
 }
 0 = <userdata>
 cfgOptRefreshButton = <function> defined @Interface\AddOns\MiniLoot\core.lua:261
 ShowCfgDialog = <function> defined @Interface\AddOns\MiniLoot\core.lua:869
 currencies = <table> {
 }
 cfgDialogOpts = <table> {
 }
 lootWindowName = "Beute"
 queue = <table> {
 }
 GetIconWithLink = <function> defined @Interface\AddOns\MiniLoot\core.lua:683
 isItemClassQuest = <function> defined @Interface\AddOns\MiniLoot\core.lua:23
 name = "MiniLoot"
 lastEventFired = 996.397
 name2 = "MiniLoot"
 setIntValue = <function> defined @Interf
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Unread 04-02-11, 08:05 AM  
Vlad
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Mazarbul, is that with 1.2c or 1.1? I should have fixed the "hideEvents" errors by now.
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Unread 04-02-11, 07:00 AM  
Mazarbul
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Got this.

Code:
[14:41:58] Interface\AddOns\MiniLoot\core.lua:550: attempt to index field 'hideEvents' (a nil value)
Interface\AddOns\Auctionator\AtrErrorInspector.lua:101: in function <Interface\AddOns\Auctionator\AtrErrorInspector.lua:50>
[C]: ?
Interface\AddOns\MiniLoot\core.lua:550: in function `?'
Interface\AddOns\MiniLoot\core.lua:1035: in function <Interface\AddOns\MiniLoot\core.lua:1034>
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Unread 04-01-11, 05:46 PM  
Vlad
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Originally posted by Maelynn
Another thing that I noticed is that I can't figure out the loot rolls. I had already set it to not summarise it, but still it makes no sense to me.
Hmm, looks like a bug. I am gonna test this out and reply, it's not supposed to look like that at all, it's supposed to look like this (rolls and winner):


*Edit*

I think I found the error, try the uploaded hotfix version 1.2c and see if this is now fixed -should be!

The problem was that it tought the roll decision was item loot, so it got the data mixed up and used the item icons as player names and the numbers were the rolls instead of the item icons the player had looted -not to mention it wasn't summarized at all and just -indeed, looks like chaos! :P

Once you try 1.2c it should be more obvious what is what. The reason for the bug is if you in the config set "Should a shorter summary of roll outcome be printed out together with the other message?" to "No", then the chat would look like that. -That or the one on the top about roll decisions, if that's set to "No", if at last if both are "No" then maybe you get the bug you got.
Last edited by Vlad : 04-01-11 at 06:07 PM.
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Unread 04-01-11, 04:46 PM  
Maelynn
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My config window looks the same, and I have no font-adjusting addons (or UI adjusting, for that matter) so it must affect the default settings as well.

Another thing that I noticed is that I can't figure out the loot rolls. I had already set it to not summarise it, but still it makes no sense to me.



Maybe I'm a ditz, but I honestly can't tell who won what item this way.
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Unread 04-01-11, 08:36 AM  
Namtab
A Kobold Labourer

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Unread 04-01-11, 06:40 AM  
Vlad
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It's a minor issue, probably to do with the font difference, some use custom fonts and others use the default one. Like many I too use a custom font so the width can change hence I'll fix this by making the dialog width and height be calculated from the :GetStringWidth/Height() widget to get the proper dimensions. Atm it's a static size, again it's a minor thing and I will fix it but for next release.
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Unread 04-01-11, 05:16 AM  
Namtab
A Kobold Labourer

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Originally posted by Vladinator
Could you post me a screenshot of how it appears on your end? On mine it fits so just wanna see how it looks for you.
can't check game now (later i'll post a SS) but one or two event options at the buttom are out of the config window "box" and dno if the ESC text suposed to be out2 probably yes
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