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Updated: 07-29-14 07:41 PM
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Compatibility:
Warlords of Draenor (6.0)
Siege of Orgrimmar (5.4)
Updated:07-29-14 07:41 PM
Created:03-24-11 08:20 AM
Downloads:8,615
Favorites:134
MD5:
5.4
MiniLoot  Popular! (More than 5000 hits)
Version: 6.0.0.140730
by: Vladinator [More]
Official repository can be found at GitHub.

Tired of loot spam in the chat? Wish there was a way to reduce the amount of messages generated by the game upon looting, reputation gain, experience gain, and so forth? This addon was created to counter just that!

Features
  • Filter
    Hide reputation, loot, currency, experience and gold messages. You can hide all the junk loot messages generated by the group, yourself or both. You may even set a item quality limit to what is hidden or not.
  • Timing
    You can group up several messages and generate a report of all changes that have happened in a specific time interval or after combat has ended. This helps avoid spam during fights.
  • Extra
    There are several extra features. To name a few: Pet Battle messages can be neatly summarized. Hover tooltips when you mouse over hyperlinks in the chat. Class coloring of names.

Stability
The addon has been tested with several languages, but with each major patch things may break. If you encounter issues please post them or submit a fix yourself.
6.0.0.140730
- The start of a new expansion means fresh change log.
Optional Files (0)


Archived Files (56)
File Name
Version
Size
Author
Date
6.0.0.140730
132kB
Vladinator
07-29-14 07:20 PM
6.0.0.140730
132kB
Vladinator
07-29-14 06:44 PM
1.8.5.7c
122kB
Vladinator
01-22-14 09:43 AM
1.8.5.7b
121kB
Vladinator
01-22-14 08:46 AM
1.8.5.6
121kB
Vladinator
09-15-13 05:50 AM
1.8.5.5
121kB
Vladinator
05-30-13 02:40 PM
1.8.5.4
121kB
Vladinator
05-18-13 08:24 AM
1.8.5.3
121kB
Vladinator
03-25-13 05:59 AM
1.8.5.2
121kB
Vladinator
03-12-13 03:35 PM
1.8.5.1
122kB
Vladinator
12-22-12 10:49 AM
1.8.5
121kB
Vladinator
12-20-12 08:12 AM
1.8.4
121kB
Vladinator
12-08-12 08:39 AM
1.8.2d
121kB
Vladinator
11-06-12 04:04 PM
1.8.2c
120kB
Vladinator
11-03-12 12:21 PM
1.8.2
119kB
Vladinator
11-03-12 10:03 AM
1.8.1
118kB
Vladinator
11-01-12 10:30 AM
1.8.0
32kB
Vladinator
10-09-12 10:29 AM
1.7.9
31kB
Vladinator
09-25-12 01:44 PM
1.7.7
31kB
Vladinator
09-19-12 06:53 AM
1.7.6
31kB
Vladinator
09-03-12 08:51 AM
1.7.5
31kB
Vladinator
09-02-12 06:11 PM
1.7.4.1
31kB
Vladinator
09-02-12 10:34 AM
1.7.4
31kB
Vladinator
09-02-12 07:11 AM
1.7.3
30kB
Vladinator
09-01-12 11:55 AM
1.7.2
28kB
Vladinator
08-18-12 07:27 AM
1.7.1
25kB
Vladinator
07-15-12 07:37 AM
1.7.1
24kB
Vladinator
06-30-12 08:06 AM
1.6d
24kB
Vladinator
01-13-12 07:04 AM
1.6c
24kB
Vladinator
12-10-11 02:47 PM
1.6b
24kB
Vladinator
10-07-11 03:43 AM
1.6
23kB
Vladinator
09-21-11 05:42 AM
1.5s
23kB
Vladinator
09-19-11 06:24 AM
1.5r
23kB
Vladinator
09-15-11 07:07 AM
1.5q
23kB
Vladinator
09-14-11 04:10 PM
1.5p
23kB
Vladinator
09-14-11 04:38 AM
1.5o
22kB
Vladinator
09-12-11 07:48 PM
1.5n
22kB
Vladinator
09-12-11 06:08 AM
1.5m
22kB
Vladinator
09-11-11 07:08 AM
1.5l
21kB
Vladinator
06-29-11 02:29 PM
1.5k
21kB
Vladinator
06-23-11 06:03 AM
1.5j
21kB
Vladinator
06-14-11 04:31 PM
1.5i
21kB
Vladinator
06-14-11 02:32 PM
1.5h
20kB
Vladinator
06-12-11 03:22 AM
1.5g
20kB
Vladinator
06-11-11 12:34 PM
1.5f
19kB
Vladinator
06-10-11 04:40 AM
1.5e
19kB
Vladinator
06-02-11 04:20 AM
1.5d
18kB
Vladinator
06-01-11 03:17 PM
1.5c
18kB
Vladinator
06-01-11 05:18 AM
1.5b
15kB
Vladinator
05-31-11 03:57 PM
1.5
15kB
Vladinator
05-31-11 06:05 AM
1.4d
13kB
Vladinator
05-14-11 01:56 PM
1.4c
13kB
Vladinator
04-27-11 10:06 AM
1.4
12kB
Vladinator
04-08-11 12:47 PM
1.3
12kB
Vladinator
04-04-11 09:17 AM
1.2d
11kB
Vladinator
04-02-11 11:56 AM
1.1
8kB
Vladinator
03-28-11 05:06 AM


Post A Reply Comment Options
Unread 04-02-11, 05:53 PM  
Vlad
A Molten Giant
 
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Mazarbul, please try 1.2d and tell me if it helped.
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Unread 04-02-11, 05:29 PM  
Mazarbul
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Originally posted by Vladinator
Mazarbul, is that with 1.2c or 1.1? I should have fixed the "hideEvents" errors by now.
1.2c
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Unread 04-02-11, 12:12 PM  
Namica
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It works. Thank you so much for the fast update!
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Unread 04-02-11, 11:28 AM  
Vlad
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Put up 1.2d and I am sure this will fix it because I on purpose changed around the variable and made it error on purpose, to check if the addon would correct corrupt data -and it did. Hence this error should now be history -finally!
Last edited by Vlad : 04-02-11 at 11:55 AM.
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Unread 04-02-11, 10:50 AM  
Namica
A Kobold Labourer
 
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Using 1.2c

Code:
Message: Interface\AddOns\MiniLoot\core.lua:550: attempt to index field 'hideEvents' (a nil value)
Time: 04/02/11 18:48:44
Count: 2
Stack: Interface\AddOns\MiniLoot\core.lua:550: in function `?'
Interface\AddOns\MiniLoot\core.lua:1035: in function <Interface\AddOns\MiniLoot\core.lua:1034>

Locals: self = <unnamed> {
 testFontSize = <function> defined @Interface\AddOns\MiniLoot\core.lua:119
 grayColorTag = ""
 tipScan = MiniLootTooltipScanner {
 }
 name3 = "ML"
 slashes = <table> {
 }
 lootWindowChatTypes = <table> {
 }
 matches = <table> {
 }
 LootWindowCreate = <function> defined @Interface\AddOns\MiniLoot\core.lua:852
 checkSavedVariables = <function> defined @Interface\AddOns\MiniLoot\core.lua:108
 events = <table> {
 }
 0 = <userdata>
 cfgOptRefreshButton = <function> defined @Interface\AddOns\MiniLoot\core.lua:261
 ShowCfgDialog = <function> defined @Interface\AddOns\MiniLoot\core.lua:869
 currencies = <table> {
 }
 cfgDialogOpts = <table> {
 }
 lootWindowName = "Beute"
 queue = <table> {
 }
 GetIconWithLink = <function> defined @Interface\AddOns\MiniLoot\core.lua:683
 isItemClassQuest = <function> defined @Interface\AddOns\MiniLoot\core.lua:23
 name = "MiniLoot"
 lastEventFired = 996.397
 name2 = "MiniLoot"
 setIntValue = <function> defined @Interface\AddOns\MiniLoot\core.lua:133
 isItemQuestStarter = <function> defined @Interface\AddOns\MiniLoot\core.lua:27
 validateChatFrame = <function> defined @Interface\AddOns\MiniLoot\core.lua:90
}
event = "CHAT_MSG_LOOT"
message = "Ihr erhaltet Beute: [Schlangenzunge]x2."
temp = <table> {
}
found = <table> {
 1 = "[Schlangenzunge]x2"
}
ptbl = <table> {
 1 = 1
}
(*temporary) = nil
(*temporary) = <table> {
 Ihr habt für '(.+)' Entzauberung gewählt%. = <table> {
 }
 Ihr habt gepasst bei: (.+) = <table> {
 }
 Ihr erhaltet Beute: (.+)x(%d+)%. = <table> {
 }
 Ihr bekommt einen Gegenstand: (.+)%. = <table> {
 }
 Ihr habt für (.+) 'Bedarf' ausgewählt = <table> {
 }
 Ihr erhaltet den Gegenstand: (.+)x(%d+)%. = <table> {
 }
 (.+) erhält Beute: (.+)x(%d+)%. = <table> {
 }
 (.+) stellt her: (.+)%. = <table> {
 }
 Ihr erhaltet Beute: (.+)%. = <table> {
 }
 (.+) hat für '(.+)' Entzauberung gewählt%. = <table> {
 }
 (.+) stellt her: (.+)x(%d+)%. = <table> {
 }
 (.+) hat für (.+) 'Gier' ausgewählt = <table> {
 }
 (.+) hat für (.+) 'Bedarf' ausgewählt = <table> {
 }
 Ihr stellt her: (.+)%. = <table> {
 }
 Ihr stellt her: (.+)x(%d+)%. = <table> {
 }
 Wurf für Bedarf: (%d+) für (.+) von (.+) = <table> {
 }
 Entzauberungswurf %- (%d+) für (.+) von (.+) = <table> {
 }
 Wurf für Gier: (%d+) für (.+) von (.+) = <table> {
 }
 (.+) würfelt nicht für: (.+) = <table> {
 }
 Ihr habt für (.+) 'Gier' ausgewählt = <table> {
 }
 (.+) bekommt Beute: (.+)%. = <table> {
 }
}
(*temporary) = "(.+) bekommt Beute: (.+)%."
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "Ihr erhaltet Beute: [Schlangenzunge]x2."
(*temporary) = "(.+) bekommt Beute: (.+)%."
(*temporary) = "attempt to index field 'hideEvents' (a nil value)"
addon = <unnamed> {
 testFontSize = <function> defined @Interface\AddOns\MiniLoot\core.lua:119
 grayColorTag = ""
 tipScan = MiniLootTooltipScanner {
 }
 name3 = "ML"
 slashes = <table> {
 }
 lootWindowChatTypes = <table> {
 }
 matches = <table> {
 }
 LootWindowCreate = <function> defined @Interface\AddOns\MiniLoot\core.lua:852
 checkSavedVariables = <function> defined @Interface\AddOns\MiniLoot\core.lua:108
 events = <table> {
 }
 0 = <userdata>
 cfgOptRefreshButton = <function> defined @Interface\AddOns\MiniLoot\core.lua:261
 ShowCfgDialog = <function> defined @Interface\AddOns\MiniLoot\core.lua:869
 currencies = <table> {
 }
 cfgDialogOpts = <table> {
 }
 lootWindowName = "Beute"
 queue = <table> {
 }
 GetIconWithLink = <function> defined @Interface\AddOns\MiniLoot\core.lua:683
 isItemClassQuest = <function> defined @Interface\AddOns\MiniLoot\core.lua:23
 name = "MiniLoot"
 lastEventFired = 996.397
 name2 = "MiniLoot"
 setIntValue = <function> defined @Interf
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Unread 04-02-11, 08:05 AM  
Vlad
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Mazarbul, is that with 1.2c or 1.1? I should have fixed the "hideEvents" errors by now.
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Unread 04-02-11, 07:00 AM  
Mazarbul
A Kobold Labourer

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Got this.

Code:
[14:41:58] Interface\AddOns\MiniLoot\core.lua:550: attempt to index field 'hideEvents' (a nil value)
Interface\AddOns\Auctionator\AtrErrorInspector.lua:101: in function <Interface\AddOns\Auctionator\AtrErrorInspector.lua:50>
[C]: ?
Interface\AddOns\MiniLoot\core.lua:550: in function `?'
Interface\AddOns\MiniLoot\core.lua:1035: in function <Interface\AddOns\MiniLoot\core.lua:1034>
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Unread 04-01-11, 05:46 PM  
Vlad
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Originally posted by Maelynn
Another thing that I noticed is that I can't figure out the loot rolls. I had already set it to not summarise it, but still it makes no sense to me.
Hmm, looks like a bug. I am gonna test this out and reply, it's not supposed to look like that at all, it's supposed to look like this (rolls and winner):


*Edit*

I think I found the error, try the uploaded hotfix version 1.2c and see if this is now fixed -should be!

The problem was that it tought the roll decision was item loot, so it got the data mixed up and used the item icons as player names and the numbers were the rolls instead of the item icons the player had looted -not to mention it wasn't summarized at all and just -indeed, looks like chaos! :P

Once you try 1.2c it should be more obvious what is what. The reason for the bug is if you in the config set "Should a shorter summary of roll outcome be printed out together with the other message?" to "No", then the chat would look like that. -That or the one on the top about roll decisions, if that's set to "No", if at last if both are "No" then maybe you get the bug you got.
Last edited by Vlad : 04-01-11 at 06:07 PM.
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Unread 04-01-11, 04:46 PM  
Maelynn
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My config window looks the same, and I have no font-adjusting addons (or UI adjusting, for that matter) so it must affect the default settings as well.

Another thing that I noticed is that I can't figure out the loot rolls. I had already set it to not summarise it, but still it makes no sense to me.



Maybe I'm a ditz, but I honestly can't tell who won what item this way.
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Unread 04-01-11, 08:36 AM  
Namtab
A Kobold Labourer

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Unread 04-01-11, 06:40 AM  
Vlad
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It's a minor issue, probably to do with the font difference, some use custom fonts and others use the default one. Like many I too use a custom font so the width can change hence I'll fix this by making the dialog width and height be calculated from the :GetStringWidth/Height() widget to get the proper dimensions. Atm it's a static size, again it's a minor thing and I will fix it but for next release.
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Unread 04-01-11, 05:16 AM  
Namtab
A Kobold Labourer

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Originally posted by Vladinator
Could you post me a screenshot of how it appears on your end? On mine it fits so just wanna see how it looks for you.
can't check game now (later i'll post a SS) but one or two event options at the buttom are out of the config window "box" and dno if the ESC text suposed to be out2 probably yes
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Unread 03-31-11, 03:58 PM  
Vlad
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Originally posted by Namtab
workin great now, config window needs some adjustment to fit all options.
Could you post me a screenshot of how it appears on your end? On mine it fits so just wanna see how it looks for you.
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Unread 03-31-11, 12:46 PM  
Namtab
A Kobold Labourer

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workin great now, config window needs some adjustment to fit all options.

i'm wondering if theres some kind of mid term for the need/greed/pass/dis cuse the blizz default displays 2much info but on the other hand fully disable it kinda ehhhh xD
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Unread 03-31-11, 09:11 AM  
Vlad
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Uploaded a simple fix (1.2b) that should deal with this issue and you won't have to do the macro trick below to get it working again.

Note that you do not need 1.2b, it's only so it considers the saved variables change in the new version, running the macro would have fixed the issue and it won't happen again -unless you purposely edit the saved variables file and remove the one table from it.
Last edited by Vlad : 03-31-11 at 09:15 AM.
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