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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-02-14 01:33 AM
Created:03-08-11 08:01 AM
Downloads:39,680
Favorites:96
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oUF Qulight  Popular! (More than 5000 hits)

Version: 2.5
by: Qulight [More]

oUF Qulight

oUF_Qulight Discussion

/config - In-game oUF_Qulight Config.
/ui - ingame command for change all oUF_Qulight positions.
/ui reset - Set default oUF_Qulight positions.

Features:
- Unitframes for: Player, Target, ToT, Pet/Vehicle, Focus, Focus Target, Boss, Raid, Main Tank, Main Tank Target, Boss Frames;
- AltPowerBar support;
- Castbar support for player, target, focus, pet;
- Totembar, Runebar, Holypower, Chi, Combo point, Eclipse Bar and Soul Shards and etc support;
- Buff and debuffs frames for all units;
- Raidframes with aggro highlight, indicators, AuraWatch etc;
- Dispellable debuff highlight for raid frames.
- Raid debuff icons on raid frames.
- AuraWatch to show up to 4 icons representing various player buffs on raid units
- Experience, Reputation bar support;
- ClassTimer support.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighligth (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth Update (embedded)
- oUF_boring_totembar (embedded)
- oUF_Experience (embedded)
- oUF_Reputation (embedded)
- oUF_CombatFeedback
- oUF_MovableFrames

Credits:
drakull, monolit, haste

http://qulightui.org/forum/index.php?/topic/13-ouf-qulight-changelog/
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Unread 06-08-11, 03:42 PM  
manu9
A Murloc Raider

Forum posts: 6
File comments: 20
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Originally posted by osatox
with what you provided:
self.Health.colorClass = true
self.Power.colorPower = true
self.Power.colorClass = false

does exactly what i want it to do for player/target/focus frame.
unfortunately as you have mentioned, and if tested, say you target a Hostile / Friendly NPC, where most other unitframe addons will have it at green or something, this one for me has given me red.

if you figure out how to do the portrait in it's own box, post it :P
thanks again ^_^
Will do, also I haven't tried to target a non-player when i tried that, so I had no idea :P, but I'm sure we can find the code somewhere ^^

seems like npcs take the bar color of the last char u targeted - maybe u targeted a dk last before them ? :P
Last edited by manu9 : 06-08-11 at 05:11 PM.
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Unread 06-07-11, 09:09 PM  
osatox
A Kobold Labourer
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File comments: 15
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Originally posted by manu9
No idea about the health being green and such, probably Tidyplates if ur using it.

about the other thing
what u can do is add
self.Health.colorClass = true

after each local function Create - ** - Style(self, unit, isSingle)
** = target or focus or player and so on in the core.lua, but it wont look pretty, unless we remove the portrait and add it on the side, which i wanna know how ( trying to atm)


and then for the power bar im trying to figure it out. only just started on lua so might take sometime :P. we need to sort each powers color i think though. will edit with any updates i find

Add

self.Power.colorPower = true

there too and change

self.Power.colorClass to false

now that does the trick, with one little mishap, the colors albeit right, are not 100% accurate (need to figure out how to alter them). you will have to edit every part if u want it for Raid frames etc ofc, dont forget that :P
with what you provided:
self.Health.colorClass = true
self.Power.colorPower = true
self.Power.colorClass = false

does exactly what i want it to do for player/target/focus frame.
unfortunately as you have mentioned, and if tested, say you target a Hostile / Friendly NPC, where most other unitframe addons will have it at green or something, this one for me has given me red.

if you figure out how to do the portrait in it's own box, post it :P
thanks again ^_^
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Unread 06-07-11, 06:22 PM  
manu9
A Murloc Raider

Forum posts: 6
File comments: 20
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Originally posted by osatox
First of all, great addon. This allows me to remove 4-5 other addons and save tons of UI memory/resources.


Second, I like how certain other unit frame addons have their own character's HP as their class, and their power bar their correct power color (rage being red, mana blue, energy yellow, etc.)

In addition, say I was targeting a raid boss (say...Magmaw for example). The target HP would be green (starting at 100% HP), and as we kill and get him lower on HP, the bar changes colors (green->yellow->red) based on their HP %. However if the target was a friendly or PVP enemy, it would be their class HP color as well?

How do I go about setting this up in the LUA code, in which file and such?

No idea about the health being green and such, probably Tidyplates if ur using it.

about the other thing
what u can do is add
self.Health.colorClass = true

after each local function Create - ** - Style(self, unit, isSingle)
** = target or focus or player and so on in the core.lua, but it wont look pretty, unless we remove the portrait and add it on the side, which i wanna know how ( trying to atm)


and then for the power bar im trying to figure it out. only just started on lua so might take sometime :P. we need to sort each powers color i think though. will edit with any updates i find

Add

self.Power.colorPower = true

there too and change

self.Power.colorClass to false

now that does the trick, with one little mishap, the colors albeit right, are not 100% accurate (need to figure out how to alter them). you will have to edit every part if u want it for Raid frames etc ofc, dont forget that :P
Last edited by manu9 : 06-07-11 at 08:03 PM.
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Unread 06-07-11, 06:03 PM  
manu9
A Murloc Raider

Forum posts: 6
File comments: 20
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Anyone knows how can i make party frames with their debuffs? and not have them as a 5man raid?


Thanks :>
Last edited by manu9 : 06-07-11 at 06:15 PM.
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Unread 06-07-11, 04:34 PM  
ncbadgirl
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 62
Uploads: 1
Originally posted by LutziBF
Hi,

is there a way to display the raid / party horizontal instead of vertikal (in columns)?

So that the ancor is bottomleft and they grow right until 5 (full group) and than up and right again.

Found some settings for the raid / party frames in the core.lua but don't know how to change them.

Any ideas?
Would love to know how to do this as well =/ looking at the coding in the core as well and still learning. Thanks
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Unread 06-07-11, 01:43 PM  
mikenavi
A Kobold Labourer

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Re: opportunity

Originally posted by lavrizone
Хотелось бы иметь возможность двигать каст бары
в lib.lua

Code:
    if f.mystyle == "player" then
	  s:SetHeight(25)
      s:SetWidth(300)
	  if cfg.HealFrames then
	  s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,280) -- кастбар игрока для Heal-фреймов
	  else
	  s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,150) -- кастбар игрока для обычных фреймов
	  end
    elseif f.mystyle == "target" then
	  s:SetHeight(20)
      s:SetWidth(250)
	  if cfg.HealFrames then
	    s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,320)  -- кастбар цели для Heal-фреймов
	  else
	  s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,210)  -- кастбар цели для обычных фреймов
	  end
возможно в будущем это будет вынесено отдельно в конфиг.
Last edited by mikenavi : 06-07-11 at 01:46 PM.
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Unread 06-07-11, 01:33 PM  
mikenavi
A Kobold Labourer

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Re: Re: Re: Raid Frames

Originally posted by L8M29
Благодарю. Помогло.

Вопрос: Как обновить аддон, сохранив все настройки?
никак, все изменения нужно вносить заново
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Unread 06-06-11, 10:49 AM  
L8M29
A Kobold Labourer

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Re: Re: Raid Frames

Originally posted by lavrizone
Двигать спецальным плагином для oUF, http://www.wowinterface.com/download...bleFrames.html

Все остальные настройки шарь по конфигам)
Благодарю. Помогло.

Вопрос: Как обновить аддон, сохранив все настройки?
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Unread 06-05-11, 03:29 AM  
lavrizone
A Kobold Labourer

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Thumbs up Re: Raid Frames

Originally posted by L8M29
А как двигать рейд-фреймы и убрать иконки ролей с них?
Двигать спецальным плагином для oUF, http://www.wowinterface.com/download...bleFrames.html

Все остальные настройки шарь по конфигам)
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Unread 06-05-11, 03:27 AM  
lavrizone
A Kobold Labourer

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Wink opportunity

Хотелось бы иметь возможность двигать каст бары
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Unread 06-04-11, 11:05 PM  
osatox
A Kobold Labourer
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First of all, great addon. This allows me to remove 4-5 other addons and save tons of UI memory/resources.


Second, I like how certain other unit frame addons have their own character's HP as their class, and their power bar their correct power color (rage being red, mana blue, energy yellow, etc.)

In addition, say I was targeting a raid boss (say...Magmaw for example). The target HP would be green (starting at 100% HP), and as we kill and get him lower on HP, the bar changes colors (green->yellow->red) based on their HP %. However if the target was a friendly or PVP enemy, it would be their class HP color as well?

How do I go about setting this up in the LUA code, in which file and such?
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Unread 06-04-11, 08:42 AM  
L8M29
A Kobold Labourer

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Re: Raid Frames

И еще, простите, мож замучал уже, но как сделать, чтобы свои дебафы на цели текущей были наверху, а не внизу и размера в 1.5-2 раза более?
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Unread 06-03-11, 01:25 PM  
L8M29
A Kobold Labourer

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Question Raid Frames

А как двигать рейд-фреймы и убрать иконки ролей с них?
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Unread 06-02-11, 04:01 PM  
mikenavi
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Re: buff and debuff

Originally posted by xjjxfpyyyf
Hey guys,

I want to ask how I can change the size and position of player's and target's buff and debuff. I think the debuff of player is too large. I want to change it.

Thanks a lot.
lib.lua

Code:
lib.createBuffs = function(f)
    b = CreateFrame("Frame", nil, f)
	b.size = 20
    b.num = 40
    b.spacing = 8
    b.onlyShowPlayer = cfg.buffsOnlyShowPlayer
    b:SetHeight((b.size+b.spacing)*4)
    b:SetWidth(f:GetWidth())
    if f.mystyle == "target" then
	    b.num = 10
		b:SetPoint("TOP", f, "TOP", 0, 51)
		b.initialAnchor = "TOPLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "UP"
    elseif f.mystyle == "player" then
	    b.size = 28
		b:SetPoint("TOPRIGHT", UIParent,  -180, -10) -- player buff position
		b.initialAnchor = "TOPRIGHT"
		b["growth-x"] = "LEFT"
		b["growth-y"] = "DOWN"
Code:
lib.createDebuffs = function(f)
    b = CreateFrame("Frame", nil, f)
    b.size = 20
	b.num = 12
	b.onlyShowPlayer = true
    b.spacing = 5
    b:SetHeight((b.size+b.spacing)*4)
    b:SetWidth(f:GetWidth())
	if f.mystyle == "target" then
		b:SetPoint("TOP", f, "TOP", 0, 25)
		b.initialAnchor = "TOPLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "UP"
	elseif f.mystyle == "player" then
	        b.size = 35 -- player debuff size
		b:SetPoint("BOTTOMLEFT", f, 0,-62)  -- player debuff position, anchor - player frame
		b.initialAnchor = "BOTTOMLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "DOWN"
	        b.spacing = 7
Last edited by mikenavi : 06-03-11 at 01:12 AM.
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Unread 06-02-11, 03:56 PM  
mikenavi
A Kobold Labourer

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Re: Re: Re: Re: Re: Re: Line? Oo

Originally posted by L8M29
И все же, как двигать панель бафов?
lib.lua

Code:
lib.createBuffs = function(f)
    b = CreateFrame("Frame", nil, f)
	b.size = 20
    b.num = 40
    b.spacing = 8
    b.onlyShowPlayer = cfg.buffsOnlyShowPlayer
    b:SetHeight((b.size+b.spacing)*4)
    b:SetWidth(f:GetWidth())
    if f.mystyle == "target" then
	    b.num = 10
		b:SetPoint("TOP", f, "TOP", 0, 51)
		b.initialAnchor = "TOPLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "UP"
    elseif f.mystyle == "player" then
	    b.size = 28
		b:SetPoint("TOPRIGHT", UIParent,  -180, -10)
		b.initialAnchor = "TOPRIGHT"
		b["growth-x"] = "LEFT"
		b["growth-y"] = "DOWN"
    elseif f.mystyle == "boss" then
	    b.size = 21
		b:SetPoint("TOPRIGHT", f, "TOPLEFT", -8, 0)
		b.initialAnchor = "TOPRIGHT"
		b["growth-x"] = "LEFT"
		b["growth-y"] = "DOWN"
		b.num = 5
	else
		b.num = 0
    end
    b.PostCreateIcon = postCreateIcon
    b.PostUpdateIcon = postUpdateIcon

    f.Buffs = b
end
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