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Updated: 11-02-14 01:33 AM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-02-14 01:33 AM
Created:03-08-11 08:01 AM
Downloads:25,588
Favorites:92
MD5:
6.0.3

oUF Qulight  Popular! (More than 5000 hits)

Version: 2.5
by: Qulight [More]

oUF Qulight

oUF_Qulight Discussion

/config - In-game oUF_Qulight Config.
/ui - ingame command for change all oUF_Qulight positions.
/ui reset - Set default oUF_Qulight positions.

Features:
- Unitframes for: Player, Target, ToT, Pet/Vehicle, Focus, Focus Target, Boss, Raid, Main Tank, Main Tank Target, Boss Frames;
- AltPowerBar support;
- Castbar support for player, target, focus, pet;
- Totembar, Runebar, Holypower, Chi, Combo point, Eclipse Bar and Soul Shards and etc support;
- Buff and debuffs frames for all units;
- Raidframes with aggro highlight, indicators, AuraWatch etc;
- Dispellable debuff highlight for raid frames.
- Raid debuff icons on raid frames.
- AuraWatch to show up to 4 icons representing various player buffs on raid units
- Experience, Reputation bar support;
- ClassTimer support.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighligth (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth Update (embedded)
- oUF_boring_totembar (embedded)
- oUF_Experience (embedded)
- oUF_Reputation (embedded)
- oUF_CombatFeedback
- oUF_MovableFrames

Credits:
drakull, monolit, haste

http://qulightui.org/forum/index.php?/topic/13-ouf-qulight-changelog/
Optional Files (0)


Archived Files (25)
File Name
Version
Size
Author
Date
2.4
203kB
Qulight
02-09-14 01:41 AM
2.3
202kB
Qulight
11-03-13 02:59 AM
2.2
205kB
Qulight
09-10-13 09:53 AM
2.1
200kB
Qulight
07-15-13 07:37 AM
2.0
193kB
Qulight
03-09-13 02:28 AM
1.6
132kB
Qulight
03-02-13 10:32 PM
1.5
130kB
Qulight
11-29-12 04:35 AM
1.4a
132kB
Qulight
09-07-12 02:14 AM
1.4
132kB
Qulight
09-06-12 06:17 AM
1.3
131kB
Qulight
09-05-12 08:37 AM
1.2
82kB
Qulight
11-29-11 08:47 AM
1.1
82kB
Qulight
08-13-11 07:53 AM
1.04
80kB
Qulight
06-29-11 09:26 AM
1.03
80kB
Qulight
06-26-11 01:54 AM
1.02
80kB
Qulight
06-04-11 03:49 AM
1.01
84kB
Qulight
05-20-11 03:34 PM
1.0
80kB
Qulight
05-15-11 05:10 AM
0.1.7
80kB
Qulight
04-30-11 05:49 AM
0.1.6
81kB
Qulight
03-31-11 06:58 AM
0.1.5
81kB
Qulight
03-19-11 08:57 AM
0.1.4
80kB
Qulight
03-18-11 10:18 AM
0.1.3b
81kB
Qulight
03-12-11 10:50 AM
0.1.2b
82kB
Qulight
03-10-11 04:51 AM
0.1.1b
81kB
Qulight
03-10-11 04:20 AM
0.1b
80kB
Qulight
03-08-11 08:01 AM


Post A Reply Comment Options
Unread 05-27-11, 02:25 PM  
Raizan
A Kobold Labourer

Forum posts: 0
File comments: 14
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Originally posted by mikenavi
На текущий момент, к сожалению, никак. Для реализации подобного функционала нужно переписывать существующие модули, а это пока в планы не входило.
мм, а можно тогда каким-нибудь способом убрать рейд фреймы вообще? Я просто тогда модуль Freebgrid поключил, а он вместе со стандартным фреймом Оо
oUF Movable Frames его удалять не хочет... а для хила он хреновый.. блиннн...
А еще дурацкий вопрос - как убрать бафы на цели? И возможно ли сделать чтобы дебафы были видны только свои?
Если получится, то вообще все идеально впишется
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Unread 05-27-11, 01:00 PM  
mikenavi
A Kobold Labourer

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File comments: 40
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Originally posted by Raizan
Подскажите, пожалуйста, как мне сделать так, чтобы были видны дебафы рейда (хотябы 2 иконки), не такие здоровые, чтоб перекрывали все и чтоб там видно было только то, что я могу сдиспелить? У меня там отображается и увечье тоже к пимеру, хотя его вообще снять нельзя...

По английски я хреново шарю, поэтому написать не смогу
На текущий момент, к сожалению, никак. Для реализации подобного функционала нужно переписывать существующие модули, а это пока в планы не входило.
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Unread 05-27-11, 11:39 AM  
Raizan
A Kobold Labourer

Forum posts: 0
File comments: 14
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Подскажите, пожалуйста, как мне сделать так, чтобы были видны дебафы рейда (хотябы 2 иконки), не такие здоровые, чтоб перекрывали все и чтоб там видно было только то, что я могу сдиспелить? У меня там отображается и увечье тоже к пимеру, хотя его вообще снять нельзя...

По английски я хреново шарю, поэтому написать не смогу
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Unread 05-27-11, 09:58 AM  
mikenavi
A Kobold Labourer

Forum posts: 0
File comments: 40
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Originally posted by Euphor1c
Great looking UFs. I use SBF to track buffs/debuffs on my Pitbull frames right now, I installed these to check them out. I still would rather use my SBF.

How can I disable all buffs/debuffs from player/target/focus frames? I set cfg.showPlayerAuras to false, but that only turns off main buff/debuff frame...not the ones on the unitframes themselves.

Thanks.
you can switch off all auras in core.lua by deleteing all strings:

Code:
	lib.createAuras(self)
and

Code:
	lib.createBuffs(self)
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Unread 05-27-11, 09:14 AM  
Forage
A Murloc Raider

Forum posts: 6
File comments: 26
Uploads: 0
Originally posted by mikenavi
add to lib.lua
Code:
lib.SpellRange = function(self)
	if IsAddOnLoaded("oUF_SpellRange") then	
		self.SpellRange = {
		insideAlpha = 1,
		outsideAlpha = 0.6}	
	end
end
and core.lua
Code:
	lib.SpellRange(self)
to frames you want to check range
Thank you very much exactly what I was looking for!
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Unread 05-27-11, 08:56 AM  
Fugaru
A Murloc Raider

Forum posts: 6
File comments: 3
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I have an issue with the Heal Frames.

I don't want to use smooth color on my raid frames so I changed this under local function CreateRaidStyle(self):
Code:
self.Health.colorSmooth = false
After someone dies, the statusbarcolor keeps the ghost color wich is by default white. If I put the colorSmooth on true, it get's back to it's original colour as it should. I just want the healthbar to be darkgrey all the time and update properly again after someone dies. Any idea how I can fix this?
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Unread 05-27-11, 08:33 AM  
Euphor1c
A Kobold Labourer

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File comments: 14
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Great looking UFs. I use SBF to track buffs/debuffs on my Pitbull frames right now, I installed these to check them out. I still would rather use my SBF.

How can I disable all buffs/debuffs from player/target/focus frames? I set cfg.showPlayerAuras to false, but that only turns off main buff/debuff frame...not the ones on the unitframes themselves.

Thanks.
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Unread 05-26-11, 10:00 AM  
mikenavi
A Kobold Labourer

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File comments: 40
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Originally posted by Forage
I've been trying to add oUF SpellRange, I've added the function.


-- oUF_SpellRange
local function SpellRange(self)

if IsAddOnLoaded("oUF_SpellRange") then
self.SpellRange = {insideAlpha = 1, outsideAlpha = 0.60}
end
end


But when I go to add it to the Target or Focus frames they error out I'm not sure what the errors were but I'll get bugsack and find out for you. In the meantime can you tell me if you know of an exact location under each frame where I can put the code w/o killing the frame?

The code sniplet to be added to the target/focus is

SpellRange(self)

I've used this on a number of other ouf styles but can't for the life of me get it working on yours
add to lib.lua
Code:
lib.SpellRange = function(self)
	if IsAddOnLoaded("oUF_SpellRange") then	
		self.SpellRange = {
		insideAlpha = 1,
		outsideAlpha = 0.6}	
	end
end
and core.lua
Code:
	lib.SpellRange(self)
to frames you want to check range
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Unread 05-26-11, 09:22 AM  
Forage
A Murloc Raider

Forum posts: 6
File comments: 26
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I've been trying to add oUF SpellRange, I've added the function.


-- oUF_SpellRange
local function SpellRange(self)

if IsAddOnLoaded("oUF_SpellRange") then
self.SpellRange = {insideAlpha = 1, outsideAlpha = 0.60}
end
end


But when I go to add it to the Target or Focus frames they error out I'm not sure what the errors were but I'll get bugsack and find out for you. In the meantime can you tell me if you know of an exact location under each frame where I can put the code w/o killing the frame?

The code sniplet to be added to the target/focus is

SpellRange(self)

I've used this on a number of other ouf styles but can't for the life of me get it working on yours
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Unread 05-26-11, 07:06 AM  
mikenavi
A Kobold Labourer

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Re: Re: Re: Re: Re: How to change castbar's fontsize?

Originally posted by xjjxfpyyyf
Oh, I didn't find that.

Could you please tell me what words I should search for?
Code:
fs:SetFont(cfg.font, 11, fontStyle)
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Unread 05-26-11, 05:11 AM  
xjjxfpyyyf
A Kobold Labourer

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Re: Re: Re: Re: How to change castbar's fontsize?

Originally posted by mikenavi
201 string
Oh, I didn't find that.

Could you please tell me what words I should search for?
Last edited by xjjxfpyyyf : 05-26-11 at 05:13 AM.
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Unread 05-26-11, 03:27 AM  
mikenavi
A Kobold Labourer

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Originally posted by Lorenzo
well I tried to disable combo point bar(add some "--" to all cpbar lines), then whole target frame was missing. so I can't testing with cpbar.
btw that bug is not from alt power bar, threat bar, totem bar, rune bar, eclipse bar. is this "only me" kind problem?
yes, you are
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Unread 05-25-11, 05:12 PM  
Lorenzo
A Kobold Labourer

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Originally posted by mikenavi
You have to test internal layout modules: switch off powerbar funcion for example, and find buggy frame that making this effect.
well I tried to disable combo point bar(add some "--" to all cpbar lines), then whole target frame was missing. so I can't testing with cpbar.
btw that bug is not from alt power bar, threat bar, totem bar, rune bar, eclipse bar. is this "only me" kind problem?
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Unread 05-25-11, 03:54 AM  
mikenavi
A Kobold Labourer

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Originally posted by lumenatra
I'm a little bit lost as to how I move the cast bar frames... I have oUF and can move every other frame I want just fine but I can't seem to find cast bars anyway. Am I missing an addon?
There are no option to move it with oUF_MovableFrames.
To move player castbar you have to edit lib.lua in 502 and 504 string

Code:
s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,280)
else
s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,150)
510 & 512 string - target castbar position
Last edited by mikenavi : 05-25-11 at 03:54 AM.
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Unread 05-25-11, 02:03 AM  
lumenatra
A Kobold Labourer

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I'm a little bit lost as to how I move the cast bar frames... I have oUF and can move every other frame I want just fine but I can't seem to find cast bars anyway. Am I missing an addon?
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