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Updated: 05-08-13 03:42 PM
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Compatibility:
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-08-13 03:42 PM
Created:02-28-11 03:20 AM
Downloads:4,948
Favorites:13
MD5:
Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations, Generic Compilations
BobUI
Version: 5.3.3
by: 10leej [More]
BobUI is a Default UI replacement addon written and intended to be as light as possible on memory while still retaining the functionalities of a fully usable UI. If you break it down it's pretty much the default UI skinned by !Beautycase and has a few added bells and whistles.

Wanna see BobUI in action? Watch my stream!

Addons:
Adapt
BobUI
Numeration (modified)
rFilter3 (with rLib)
rThreat (modified)
xCT

Installing BobUI:
Backup your "Interface" folder and "Fonts" folder if you have one. Then place both the "Interface" and "Fonts" included in the download in your WoW folder. Some aspects may be out of place and requires moving but should work fairly well on any screen resolution.

UI resolutions 1366x768 and below should consider disabling the AutoScaleUI option in BobUI\\config.lua

If the text on the pet frame is off try changing the unitframe status text to show just Percentage (Interface>Status Test>Dropdown at the bottom

Make sure to turn off the border on the default raid frames and set Adapt to square portraits if not matching UI Style
Known Issues:
Game crashes when setting font to monochrome (this is a blizzard bug, not a UI bug)

BobUI blocks Glyphs from changing (this is actually an error with an addon BobUI is skinning not an issue with BobUI itself
Upcoming Features:
Expanding skin support for other addons
Diminishing Returns (there is beta code on BobUI\\modules\\diminishing.lua)
Currently Skinned:
BigWigs --type "/beautybw apply" for the skin to load
Aurora (skin is partial at this time)
Please post all bugs/issues/qq/death threats in the comments.

Credits to Zork, Quilight, Tukz, Monolit, Blooblahguy, Kemayo, Horau, Nightcracker, tekkub, Tuller, Neal, Gello, Choonster.

More information on BobUI can be found on my portal page.

Source Code --Not Intended for SVN just there for people to look at
Beta Website
Request A Feature
Submit a bug report
You can now find BobUI's core addon on Curse to make updating easier! (this will override your config.lua file each time you update)

Some great Optional Addons for BobUI (though their really just seperate addons that work well with it)
Blizzard Raid Frame - Indicators
Blizzard Raid Frame - Raid Icons
Clique

Check out some of my other addons
Check out my crappy new website!

Special thanks to gr0by as my pvp tester
Change Log:
  • 5.3.3
  • Resized Bag Frame so it lines up with minimap a bit better
  • Added a Role Check auto select for role (you have to select the first time after that it auto accepts)
  • Corrected a buf with Group Tabs on raid/party frames showing.
  • BobUI can now auto accept greed/need.disenchant rolls confirmations this is baked into the cfg.AutoConfirmRoll
  • Loot frames now kinda work a bit better
  • Corrected Target of Target/focus target border bugs

    config changes:
  • cfg.AutoConfirmRoll now handles need/greed/de

    5.3.2
  • Fixed texture for Target of Target and focus target frames
  • Fixed bank for classic style bags
  • Aurora skin now skins bank for classic bags

    config changes:
  • Defaulted Config for classic bags

    5.3.1
  • Added skin support for other addons currently skinning Aurora and BigWigs
  • Removed Image files outside of Addons Folder
  • Cleaned up a lot of code in many a places
  • There is some beta code floating around for loot frames, diminishing returns, and there's a test library as well for adding ability to cast spells by spell ID

    config changes:
  • cfg.bColor now handles color for all backrounds
  • cfg.bAlpha now handles alpha for all backrounds
  • New skinning options for other addons on bottom of config file

    5.3b
  • Added Bag Button
  • Cleaned up bars.lua code
  • Fixed HotKey hiding
  • Added new feature to make BobUI pixel perfect

    config changes:
  • Added cfg.AutoScaleUI for auto pixel perfection
  • Changed cfg.UIscale to cfg.ManualUIscale
  • Added options for new bag button
  • Corrected a grammer mistake for Left and Right Actionbar 2x6 layout, it's actually a 6x2 layout

    5.3a
  • Fixed Interrupt announce though it will annouce outside of a group (cautions be warned)
  • Removed CD announcement I never had working anyway.
  • Corrected some minor positioning issues with threat/damage meter, chat backrounds and actionbars

    config changes:
  • Removed Tooltip Scale
  • Removed CD announce
  • Removed cfg.showgender (hasn't done anythiong for a while now)
  • You can select what channel to spam your announces in

    5.3
  • Fixed ExtraActionButton so it actually works now though it's quite ugly to look at
  • Added some skinning support for arena frames (need portraits still)
  • Added Class Icon Portraits
  • Added rThreat and skinned
  • modified and added numeration
  • Fixed cfg.StanceButtonsize config option so it actually works now

    Config Changes:
  • Changed configuration for the Extra Action Button
  • Changed Chat frame backround
  • Removed cfg.SWTORstyleGCD option

    5.2.5
  • Updated Adapt to version 2.0.6
  • Test bags are being transferred from the test.lua to create a new option called bags2 (cfg.bags2 in config file).
  • Corrected some positioning issues with Stance Bar and ExtraActionButton (stance is on right side of bottom actionbar ExtraActionButton is placed on the upper right of top actionbar).
  • Due to issues with special power bars I am forced to move the Pet Frame to a lower location. Not as pretty but it won't mess up shadow priest/warlocks now.
  • Correct skin bug on target aura frames
  • Correct mislabelled tooltip option
  • XP Bar bug wasn't actually a bug someone didn't realize the XP bar is blank when your not tracking XP or Rep
  • Unitframes are now skinned by art, not lua
  • Corrected cast timer size issue with castbars, should now scale with spell name text properly
  • Removed Unused folders
  • Updated rFilter config to now support fire mages

    5.2.4 (The Bacon UI)
  • chat frame's appear in front of chat backround now
  • rewrote chat tabs BobUI now uses Fane by haste as it's chat tabs
  • chat frames are now only resizable in game and /setchat function has been removed
  • Corrected Status text on unitframes
  • Changed default castbar positioning
  • Made some changes to unitframes to make them a little more pixel perfect (please report if positions are off (excluding the one pixel between the health/mana/portrait)
  • Added xCT (not xCT+ so like everything else no in game config)
  • LightMyMacro was merged into BobUI) so now your macros can glow :)
  • Updated rFilter3 and changed some positioning
  • alDamage meter is removed from this download due to lack of updates will update compilation when
  • alDamagemeter is updated

    5.2.3 (The Bacon UI)
  • There will be a new license for BobUI found in the F.A.Q. section on portal and BobUI\\misc
  • Corrected nonInterruptable Cast bar shield glitch, should be hiding properly now.
  • Reversed the button margin for the left and right frames so it makes it easier to do stuffs
  • Completely rewrote tooltip
  • Close button will look different on all applical frames
  • There is now a file in BobUI\\misc called test.lua name is obvious it does contain beta code for new bags
  • alDamageMeter is skinned to match BobUI (please no longer update yourself if you want skin)
  • Corrected Text locations on the focus frame, sorry I didn;t notice em
  • new known issue: ChatFrames appear behind the chat backround working on fix will be corrected in later update

    5.2.2 (The Bacon UI)
  • Fixed vehicle bar (it was actually a stupid thing on my part)
  • skinned target frame auras
  • did some major cleaning up around actionbars

    5.2.1 (The Bacon UI)
  • did a lot of cleaning up
  • fixed targettarget and focus target frames
  • fixed auto repair/auto junk sell so they actually work now
  • I got tired of searching through .lua files so I changed some organization in the modules

    5.2.0 (The Bacon UI)
  • Corrected some spelling issues.
  • Adding announcements for interrupts, resurrection spells, and raid cd's (untested)
  • completely rewrote combo points and they actually work now
  • added rfilter3 (only configured for all rogues/shadow priest)
  • rewrote player aura frames (no longer using ICONS file you can remove that)

    5.1.0 (The Bacon UI)
  • fixed (hopefully) chat errors
  • fixed vehiclebar
  • eliminated combat glow on unitframes
  • fixed .toc error that cause lib\RangeCheck.lua to not load
  • minor graphics changes made to XP bar
  • removed healthbar from tooltip

    5.0.9a (The Generic UI)
  • corrected version printout for BobUI (aka annoying bobui message)

    5.0.9 (The Generic UI)
  • nameplates actually work now
  • changed strata for watch frame to be higher that way you can click the top listing
  • lowered left and right actionbar strata

    5.0.8a (The Generic UI)
  • behold my idiocy i forgot the entire file >.>

    5.0.8 (The Generic UI)
  • Player and Target frame movable (position is no longer determined by BobUI, now follows default wow movement for frames)
  • Update unitframes to match current WhoaUnitframes version
  • Multiple chat bugs found am looking into a fix for not problem area are commented out
  • Updated AlDamagemeter
  • Some minor tweaking overall
  • bumped toc for 5.1

    5.0.7a (The Generic UI)
  • forgot the damage meter

    5.0.7 (The Generic UI)
  • BobBars is included (actionbars removed from BobUI got tired of unpairing the two)
  • Removed mActionbars
  • Working on Notifications support is tricky will update in a while (5.0.8 possibly?) until I get it to work better addon was removed but support still remains if you want to use it (I don;t get a lot of chances to test it myself)
  • Removed Bobmedia it will be included as a seperate file found here.

    5.0.6 (The Generic UI)
  • Minor bug fixes.
  • Could get the Vehicle bar to work with BobUI's actionbars, removed and replaced with mActionbars
  • Optimized code for some stuffs
  • Default Raid Frames are skinned and can be resized better than default UI typically allows
  • Unused folder called Bobmedia, it's unused
  • Added alDamagemeter
  • Added Notifications and support for BobUI
  • BobUI once again has it's own bags (modified version of nBags by Game92)

    5.0.5 (The Generic UI)
  • Fixed minimap and Unitframe border issues (I think mights missed one or two)
  • Fixed Minimap Mount Journal toggle (it actually works now)
  • There is a known issue with 3d portraits, this is a blizzard bug. Added config options to remove portraits.
  • Add XP bar
  • BobUI not has an integreated version of tullaRange and tullaCC no need to run those addons now
  • Added a new feature for keybinding type /kb to bind keys (works just like mActionbars/Bartender keybinding

    5.0.4a (The Generic UI)
  • fixed Right Bar placement bug
  • castbars are positioned appropriate to unitframes to get them out of the way.

    5.0.4 (The Generic UI)
  • BobUI now has it's own Nameplates (inspired by m_nameplates)
  • BobUI now has it's own Unitframes
  • Fixed stancebar now supports fading
  • you can now disable some actionbars if you don't use them
  • Updated Adapt
  • Removed nugrunning (I didn't like it)
  • Added config.lua and actually put something in it
  • BobUI now has module control so you can turn off modules if you want
  • Added tullaRange
  • Added tullaCC
  • Turned !Beautycase into a library removed unused/unnecessaery parts
  • Merged !UISkinner with BobUI

    5.0.3 (The Generic UI)
  • Added fade options to actionbars.lua in BobUI
  • Added a new liscense to BobUI (thanks World of Addons)
  • Added a modified version of nugrunning (modified config and texture)
  • Added a modified version of m_Nameplates (!beautycase border)
  • Modified Adapt so it doesn't taint the glyph frame
  • Worked on !UISkinner a little more
  • Unitframes should look a little better still a W.I.P. (pet frame is extra annoying).
  • Finally fixed WatchFrame (turns out it was a speling error)
  • Fixed Group Finder error for Minimap

    5.0.2 (The Generic UI)
  • wasn't actually released it was a mistake on my part where I updated this package and forgot the upload so it was force labelled as 5.0.2

    5.0.1 (The Generic UI)
  • Heavilly expanded on actionbars.lua need people to test vehicles in the beta
  • Worked on some textures for Unitframes, their crappy;y made and need a cleanup job, but they work.
  • Modified Adapt's default settings to work better with new textures
  • Bumped .toc files
  • Changed unitframes to whoaUnitFramesCaster from whoaUnitFrames
  • removed rActionBarStyler
  • added config.lua (not used yet will be expanded on when I'm finishing up everything else)

    5.0.0 (The Generic UI)
  • Added rActionBarStyler (though it doesn't support a 2x6 layout for the side bars like mActionbars does, it's also much more lightweight)
  • Commented out all of modules\actionbars.lua to temporarily resolve an issue will look into later
  • Made some minor adjustments to BobUI added a few more config options as well

    5.0BETA (The Generic UI)
  • Removed oUF and associated addons
  • Added whoa Unitframes
  • Added unitframes.lua to shift default unitframes around
  • Added actionbar.lua to edit default actionbar functions
  • mActionbars beta version is not updated for current beta build so using bBars until then
  • Addded Adapt to provide cool 3d portraits (has to set ingame)
  • Ampere is not updated for MoP yet removed until then
  • The skinning.lua file in BobUI has now been moved to be it's own seperate addon !UIskinner also skinned a few more things with it.
  • Added castbar.lua to add a castbar to BobUI
  • Added a lot of new and shiney config options at the top of most .lua files in modules a seperate config file is being planned.
  • Removed Bobbars until I can get it to work better
  • shNameplates has not been updated yet, they will be added as soon as shUI posts an update

    4.3 (The lumen UI)
  • Added Bobbars (keeping mActionbars in download for the people that prefer that instead)
  • Added tullaRange
  • Minor bug fixes
  • Adjusted some configuration settings within oUF_lumen
  • ZoneText should now be centered on the screen
  • Rearranged BobUI folder for future instalations
  • Moved WatchFrame to the left so people can click quest items without having to move an actionbar
  • Added tekKrush script to tweaks.lua
  • Minor font changes to nStats
  • Adjusted default position for bBags so it doesn't block chat

    4.1.2 (The lumen UI)
  • Merged RepairGear
  • Merged bBags (no longer using m_Bags)
  • Auras.lua now does something
  • nBuff removed
  • Ampere added
  • "Textures" folder renamed to "Bobmedia" and is unused, but it does contain the textures I'm using.
  • Added sil ICON:SimpleSquareDK ICON pack (added some missing icons)
  • Added Fonts folder (this goes in WoW directory not the interface folder)

    4.1.1 (The lumen UI)
  • Merged OpenAll with BobUI (will be updating myself as a fan update)
  • Modified m_Chat and merged with BobUI
  • Minor bug fixes (priest class color, ect.)

    4.1a (The lumen UI)
  • Really a bunch of minor updates, none of them serious
  • Raid Frames are now anchored off the Player Frame to make centering them easier (As in I'm using them now)
  • Added oUF_smooth and Experience (cause I'm levelling an alt)

    4.1 (The lumen UI)
  • Removed masque (and affiliated addons)
  • added to !beautycase (created BobUI-skinning.lua) beautycase now skins minimap and actionbars
  • dumped BobUI-Aruas.lua for nBuffs temporarily
  • Added auto sell grey and auto repair to BobUI-tweaks.lua
  • swapped Postal for OpenAll(fan update) I only really used the Openall option for postal anyway.
  • Minor bug fixes if any at all
  • Removed Addon Control Panel (felt it was unnecessary)

    4.0 (The lumen UI)
  • Another complete overhaul Should run at less than 2mb of memory now (yeah roughly 1.3 mb is actually just Aurora and Masque alone)

    3.0 (The Fancy UI)
  • Updated to current UI not gonna list allt he changes, still playing around with stuff though so don't be suprised you might see more updates soon)

    2.1.0 (The TukUI)
  • tuk ui updated, added Basicbuffs, Basicchatmods, Genie, Power Auras, Tidyplates (removed uneeded themes and only kept neon and hub), tuk ui dbm skin, and I readded omen.
  • removed: tellmewhen
    2.0.0 (The TukUI)
  • tukui added, removed half a million addons. Memory should run significantly lower now.
    1.1.1 (The Original UI)
  • After discovering how very uncustomizable pocketplot is I switch it to qMinimap, layout change to
  • Dominos Bar4 is now on a fader and will showup if you mouseover it (poor attempt to make the UI look a bit less buttony) Menubar moved to above the minimap and chatbox is now on the bottom of the screen.
    1.1.0 (The Original UI)
  • Added minimap and nameplate addons (caelnameplates and pocketplot)
Optional Files (2)
File Name
Version
Size
Author
Date
Type
1.1
173kB
01-01-13 02:38 PM
Addon
1.0
16MB
12-31-12 07:22 AM
Addon


Archived Files (27)
File Name
Version
Size
Author
Date
5.3.2
1MB
10leej
05-01-13 05:17 PM
5.3.1
2MB
10leej
04-29-13 09:17 PM
5.3b
1MB
10leej
04-21-13 05:42 PM
5.3a
1MB
10leej
04-17-13 11:06 AM
5.3
1MB
10leej
04-12-13 05:05 PM
5.2.5
1MB
10leej
03-30-13 03:12 PM
5.2.3
853kB
10leej
02-03-13 10:41 PM
5.2.2
919kB
10leej
01-07-13 05:18 PM
5.2.1
915kB
10leej
01-03-13 01:56 AM
5.2.0
908kB
10leej
12-31-12 07:01 AM
5.1.0
17MB
10leej
12-08-12 12:54 AM
5.1
17MB
10leej
12-07-12 12:19 AM
5.0.9
17MB
10leej
12-06-12 12:31 AM
5.0.8
17MB
10leej
09-17-12 06:53 PM
5.0.6
17MB
10leej
09-10-12 02:42 AM
5.0.5
17MB
10leej
09-01-12 05:19 AM
5.0.4a
17MB
10leej
08-31-12 02:43 AM
5.0.4
17MB
10leej
08-27-12 10:49 PM
5.0.2
17MB
10leej
08-26-12 09:19 PM
5.0.1
17MB
10leej
08-25-12 08:10 PM
5.0BETA
17MB
10leej
08-23-12 04:24 AM
4.3
18MB
10leej
07-20-12 07:03 AM
4.2
18MB
10leej
05-01-12 04:35 AM
4.1.1
794kB
10leej
04-21-12 05:32 AM
4.1a
793kB
10leej
04-11-12 12:59 PM
4.1
825kB
10leej
04-10-12 03:32 AM
4.0
2MB
10leej
04-09-12 11:58 AM


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Old 09-17-12, 06:08 PM  
Relia
A Kobold Labourer

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Stance bar.

Is there any Stance bar in this addon? :S Because i cant find it :/..
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Old 09-10-12, 02:46 AM  
10leej
A Flamescale Wyrmkin
 
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5.0.6

Minor bug fixes.
Could get the Vehicle bar to work with BobUI's actionbars, removed and replaced with mActionbars
Optimized code for some stuffs
Default Raid Frames are skinned and can be resized better than default UI typically allows
Unused folder called Bobmedia, it's unused
Added alDamagemeter
Added Notifications and support for BobUI
BobUI once again has it's own bags (modified version of nBags by Game92)
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Old 09-03-12, 09:15 PM  
10leej
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Finally managed to get in a vehicle I promise I'll get the missing vehicle bar fixed
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Old 09-03-12, 04:48 PM  
10leej
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Originally Posted by cozmos
Well testet a previous Version and I really liked it but there was a bug with whoa unitframes so I switched to Neav UI which looks similar to yours.

But now the Castbars are way to small, maybe u can use it as healer but in Combat its hard to see when your target is casting something. I could change it by editing the Lua but I´m lazy

Appreciate your work, and sure will have a look to future Versions of your UI.
Next update I'm moving the player castbar to the top of the Unitframe so it's a bit bigger and more noticable. It's also getting blocked by aura frames,timer bars for totem/mushrooms/ect and the target/focus auras are blocking it as well.

Also I picked up shadow on my priest again and got quickly annoyed by it. Target and focus castbara are getting moved to be between the Unitframes, not sure why I put them on the untframes honestly...
Last edited by 10leej : 09-03-12 at 07:08 PM.
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Old 09-03-12, 08:38 AM  
cozmos
A Kobold Labourer

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Well testet a previous Version and I really liked it but there was a bug with whoa unitframes so I switched to Neav UI which looks similar to yours.

But now the Castbars are way to small, maybe u can use it as healer but in Combat its hard to see when your target is casting something. I could change it by editing the Lua but I´m lazy

Appreciate your work, and sure will have a look to future Versions of your UI.
Last edited by cozmos : 09-03-12 at 08:55 AM.
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Old 08-31-12, 06:07 PM  
10leej
A Flamescale Wyrmkin
 
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Originally Posted by Rammoth
It looks good, but some things are pushing outside of the !Beauty bordering, the minimap, and that little exp looking bar on the top left of the screen.
yeah I know I have to fix that it's not hard I just have to take the time to take the ridiculously long script.

frame:CreateBorder(12, 1, 1, !, uL1, uL2, uR1, uR2, bL1, bL2, bR1, bR2)
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Old 08-31-12, 04:35 AM  
Rammoth
A Cliff Giant
 
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It looks good, but some things are pushing outside of the !Beauty bordering, the minimap, and that little exp looking bar on the top left of the screen.
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Old 08-31-12, 12:21 AM  
10leej
A Flamescale Wyrmkin
 
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gave up on trying to be an artist figured out how to skin the unitframes with !Beautycase so doesn't matter much.

BobUI should now run lighter overall.

EDIT: btw still haven't tested vehicle's someone if you have the time please check it see if it works, I know the exitvehicle button works but not sure about the vehicle bar
Last edited by 10leej : 08-31-12 at 12:24 AM.
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Old 08-29-12, 10:12 PM  
10leej
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Originally Posted by Arizonafp
Bug I found when installing;

Unit frames out of place
HoT bars out of place
As you mentioned the chat bug
Cast bar out of place
No stance bars

It is usable to an extent but with UF and HoT bars out of place it's very unlikely it will be raid ready. Although I very much like the Idea, I don't have the time for Lua fixing
Right click Unitframes go to Move Frame>Reset position then reloadUI

There is no placement settings for Nugrunning you can move that in game with /nrun unlock I literally did next to nothing to it I included it as a temporary buff/debuff mod it's getting removed don't like it much myself.

Go to the BobUI folder>modules>castbar.lua and check the position there it should be in, if it's good make sure you don;t have "Castbar underneath" enabled on the unitframes

I'll look into fixing stancebar in the next update I noticed it's not working either
Last edited by 10leej : 08-29-12 at 10:41 PM.
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Old 08-29-12, 05:34 PM  
Arizonafp
A Kobold Labourer

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Bug I found when installing;

Unit frames out of place
HoT bars out of place
As you mentioned the chat bug
Cast bar out of place
No stance bars

It is usable to an extent but with UF and HoT bars out of place it's very unlikely it will be raid ready. Although I very much like the Idea, I don't have the time for Lua fixing
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Old 08-28-12, 11:15 AM  
10leej
A Flamescale Wyrmkin
 
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Do you plan on making an actionbar art to go behind and around the actionbar buttons?
Nope, not really
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Old 08-28-12, 05:32 AM  
Rammoth
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You can do it. You've done a great job so far. I'll be watching and as soon as I can I'll try it out.

Do you plan on making an actionbar art to go behind and around the actionbar buttons?

Originally Posted by 10leej
For some reason the PetFrame texture wants to be extra annoying it's the only thing that's not working right with the unitframes though so it's not a big deal honestly.
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Old 08-27-12, 11:07 PM  
10leej
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For some reason the PetFrame texture wants to be extra annoying it's the only thing that's not working right with the unitframes though so it's not a big deal honestly.
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Old 08-27-12, 06:22 PM  
10leej
A Flamescale Wyrmkin
 
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Originally Posted by Rammoth
You'll get to it I'm sure. Everything else is looking great. I love the actionbars, they have a really nice look to them. Especially when they're semi-transparent, so gorgeous.

I am definitely using this.

I hope I like the Unit Frames when they're done.

But in the mean time, I think I'll use something else for unit frames, until you finish these.
Ahh thank you sir, I'm actually not far from updating again, lmao. Also I did update again the current latest version does have it's own actionbars but no dading I got a decent working update to fix that.

So right now the one thing that has my focus if cleaning up the unitframes. Then after that I'm going to look into bags though it's not a priority.
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Old 08-27-12, 05:11 PM  
Rammoth
A Cliff Giant
 
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You'll get to it I'm sure. Everything else is looking great. I love the actionbars, they have a really nice look to them. Especially when they're semi-transparent, so gorgeous.

I am definitely using this.

I hope I like the Unit Frames when they're done.

But in the mean time, I think I'll use something else for unit frames, until you finish these.
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