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Updated: 03-11-13 11:42 AM
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Compatibility:
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:03-11-13 11:42 AM
Created:02-26-11 10:39 AM
Downloads:4,318
Favorites:21
MD5:
Categories:Combat Mods, DPS, Healers, Tank
Basic Threat Bar
Version: 5.10
by: Shackleford [More]
A basic customizable threat bar.
  • Based off of my plugins ThreatFu/LDB-Threat, this is a stand alone bar type display.
  • Displays your current threat 0-100% at 100% you pull aggro no matter if melee or ranged.
  • When you have aggro and you have a pet or are in a group the bar will begin to fill again displaying your threat lead from the next highest unit.
  • Bar colors based upon your current threat status.
  • Displays the tank name or if you have aggro displays the name of the next highest unit.
  • Has some support for fade, mirror image, hand of salvation and retreat (monk glyph) threat.
  • Has support for shared media fonts and textures.
  • Bar can fill horizontally or vertically.

*Please submit bug reports or feature requests here
*This addon needs translators. If you would like to contribute to translating, please do so here


Options are available in the blizzard options pane or you can access them by typing "/btb".
Slash command "/btb hide" will hide the bar out of combat, "/btb show" will leave it visible and allow for positioning.
5.10
-TOC bump for 5.2

5.09
-Add retreat(Monk Glyph) and Hand of Salvation
-Minor fixes

5.08
-Fix pet color option to work in groups

5.07
-Fix bug when pet dies if disable while solo option is enabled
-Add option to change bar colors

5.06
-Add option to fill bar vertically
-Attach text to border frame instead of threatbar to prevent overlapping

5.05
-Add option to change pet color
-Add option to disable when solo

5.04
-Minor fix to pet color in raid
-Adjustments to text
-Add more text layout options
-Add option to display % only
-Add option to hide text (in position menu)
-Add support for Custom Class Colors addons

5.03
-Work around for monochrome crashing client

5.02
-Fix group detection to display names
-Fix Fade/MI threat
-Fix raid index issue
-Remove modifiers

5.01
-Fix locale issue

5.0
-Updated for Mists of Pandaria

2.11
-Adjust threat value when in Dragon Soul
-Minor adjustment to threat value when less than 1000
-Look up unit not value when in group
-Fix target of target threat

2.10
-Fix threat value, should now display appropriate numbers for thousand and million

2.09
-Added a couple missing textures

2.08
-Bar is now locked (click through) when hidden is checked
-No longer need key modifiers to move
-Added border options
-Added text position options
-Added test info for configuration
-Moved sizing into options pane instead of drag
-Removed tooltip as all options are handled in the options pane now

2.07
-Fix position issues.

2.06
-Minor fixes

2.05beta
-Converted to Ace3
-Added profile options for saved settings
-Adjusted Class colors method

2.04beta
-Changed to GUI instead of dropdown
-Added shared media support
-Should always remember position now

2.03
-Mark for release

2.02beta
-Added support for Fade and Mirror Image

2.01
-Visual improvements
-Added 2 more bar textures

2.00
-Added font/statusbar options
-changed scale
-removed extra frame and border
-other minor adjustments


1.05
--Fix class color on non US clients
--Won't show negative threat values when no one else is in your group

1.04
--Added threat value difference

1.03
--Added option to hide out of combat
--Tooltip is hidden in combat

1.02
--Added sizing ability
--Minor fix

1.01
--Visual and code improvements

1.00
--First release
Archived Files (28)
File Name
Version
Size
Author
Date
5.09
211kB
Shackleford
12-01-12 02:18 PM
5.08
211kB
Shackleford
10-09-12 08:33 PM
5.07
211kB
Shackleford
10-07-12 04:23 PM
5.06
210kB
Shackleford
10-05-12 07:48 PM
5.05
210kB
Shackleford
10-04-12 11:31 AM
5.04
210kB
Shackleford
09-22-12 11:55 AM
5.03
209kB
Shackleford
09-01-12 10:08 AM
5.02
208kB
Shackleford
08-30-12 07:56 PM
5.01
208kB
Shackleford
08-30-12 06:22 AM
5.0
208kB
Shackleford
08-27-12 09:18 AM
2.11
205kB
Shackleford
05-06-12 10:48 AM
2.10
204kB
Shackleford
05-04-12 02:48 PM
2.09
204kB
Shackleford
04-29-12 06:19 AM
2.08
204kB
Shackleford
04-28-12 01:09 PM
2.07
203kB
Shackleford
04-21-12 06:27 PM
2.06
203kB
Shackleford
04-19-12 09:29 PM
2.05beta
203kB
Shackleford
04-17-12 03:55 PM
2.04beta
176kB
Shackleford
04-14-12 10:20 AM
2.03
5kB
Shackleford
12-10-11 09:41 PM
2.02beta
5kB
Shackleford
07-19-11 01:23 PM
2.01
4kB
Shackleford
07-11-11 06:38 PM
2.00
4kB
Shackleford
07-09-11 11:03 AM
1.05
3kB
Shackleford
06-29-11 09:11 AM
1.04
3kB
Shackleford
06-28-11 01:47 PM
1.03
3kB
Shackleford
03-01-11 02:28 PM
1.02
3kB
Shackleford
03-01-11 10:56 AM
1.01
3kB
Shackleford
02-28-11 04:11 PM
1.00
3kB
Shackleford
02-26-11 10:39 AM


Post A Reply Comment Options
Old 07-12-11, 02:46 AM  
MagicSN
A Murloc Raider

Forum posts: 8
File comments: 29
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Originally posted by Shackleford
Unfortunately no. Blizzard removed the ability to do this a few patches ago. The only way to "guess" MI threat is to monitor the combat and log and use separate euations which is complex and will bloat the footprint of the threat add on.
I think the ability for the addon to be useful at all for certain classes is more important than a bit more memory usage. Just IMHO, of course. Without this feature, this addon is useless for me. I am aware that this can be only done through Combat Log parsing.
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Old 06-29-11, 11:43 AM  
Tonyleila
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Originally posted by Shackleford
Ya, it works fine on my end. Are you possibly playing on something other than a US client? Edit: try latest version.
yay i'm playing @ EU (german client) thanks for the update works very good now!
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Old 06-29-11, 07:36 AM  
Shackleford
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Originally posted by Tonyleila
Hmm are you shure? I just tested it and a DK Tank without a pet was gray the whole time
Ya, it works fine on my end. Are you possibly playing on something other than a US client?

Edit: try latest version.
Last edited by Shackleford : 06-29-11 at 09:13 AM.
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Old 06-29-11, 06:09 AM  
Tonyleila
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Originally posted by Shackleford
They are, the gray is pets.
Hmm are you shure? I just tested it and a DK Tank without a pet was gray the whole time
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Old 06-28-11, 06:08 PM  
Shackleford
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Originally posted by Tonyleila
Thanks for the update!

Edit: Why are some classes names shown in class colour (e.g. Paladin) and some are just gray? even on your screenshot...
Woud be very nice if they were all class coloured
They are, the gray is pets.
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Old 06-28-11, 03:21 PM  
Tonyleila
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Thanks for the update!

Edit: Why are some classes names shown in class colour (e.g. Paladin) and some are just gray? even on your screenshot...
Woud be very nice if they were all class coloured
Last edited by Tonyleila : 06-28-11 at 04:55 PM.
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Old 06-02-11, 09:32 AM  
Shackleford
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Originally posted by MagicSN
Does this Addon track Mirror Image Threat like Omen? I would like to drop
Omen for a simpler Addon (like this one), but most I tried don't show
Threat anymore while Mirror Images are active.
Unfortunately no. Blizzard removed the ability to do this a few patches ago. The only way to "guess" MI threat is to monitor the combat and log and use separate euations which is complex and will bloat the footprint of the threat add on.
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Old 06-01-11, 08:15 AM  
MagicSN
A Murloc Raider

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Does this Addon track Mirror Image Threat like Omen? I would like to drop
Omen for a simpler Addon (like this one), but most I tried don't show
Threat anymore while Mirror Images are active.
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Old 03-28-11, 04:47 AM  
Tonyleila
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Re: Re: me again :O

Originally posted by Shackleford
2. No, it is a per character setting.

4.Look for these lines in the UpdateDisplay function and remove or comment them out:
Code:
frame:SetBackdropBorderColor(1, .5, 0, 1)
2. ok than i'll have to do this with reflux :S

4. i removed these lines but the borders did not change...
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Old 03-04-11, 10:27 AM  
Shackleford
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Re: me again :O

Originally posted by Tonyleila
Works fine for me thanks

here are some more questions for you
1. Did it all the time show the name of the person with highest aggro also if you are a DD? I can not remember if this was the same befor i addet the font lua line you tolde me

2.Is it possible to save the position and the "/hide" thing in SavedVariables for all Chars?

3. Can you make the threat bar hide if i've got a friendly target/player in target? Woud make sens

4. Is it possible with lua changes to set the border black so that it is not coloured like the threat bar? 1 need a 1px border This is my setup for now:

1. It shows the tank if you are trailing threat, it shows the next highest threat unit if you are tanking (have aggro)

2. No, it is a per character setting.

3. No. This is intended for healers to pull threat info from the person they are targeting.

4.Look for these lines in the UpdateDisplay function and remove or comment them out:
Code:
frame:SetBackdropBorderColor(1, .5, 0, 1)
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Old 03-02-11, 04:45 PM  
Tonyleila
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me again :O

Originally posted by Shackleford
Code:
font2:SetFont("Interface\\AddOns\\SharedMediaAdditionalFonts\\fonts\\starcine.ttf", 12)
Works fine for me thanks

here are some more questions for you
1. Did it all the time show the name of the person with highest aggro also if you are a DD? I can not remember if this was the same befor i addet the font lua line you tolde me

2.Is it possible to save the position and the "/hide" thing in SavedVariables for all Chars?

3. Can you make the threat bar hide if i've got a friendly target/player in target? Woud make sens

4. Is it possible with lua changes to set the border black so that it is not coloured like the threat bar? 1 need a 1px border This is my setup for now:

Last edited by Tonyleila : 03-03-11 at 06:12 AM.
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Old 03-01-11, 05:31 PM  
Shackleford
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Originally posted by Tonyleila
ya thats what wanted to say fill up smooth like a carstbar^^ hmm do you realy think this will have a great effekt to the CPU usage? Ok than i'm happy with the fill behavior now

ps: I think we don't need a locking futur if the tooltip is disabled in combat like now

PPS: can you tell me how to change the font?
I tried replacing
Code:
local font2 = threatbar:CreateFontString("Percent", "OVERLAY", "GameFontNormal")
with
Code:
local font2 = threatbar:CreateFontString("Percent", "OVERLAY", "Interface\\AddOns\\SharedMediaAdditionalFonts\\fonts\\starcine.ttf")
but after this the bar was broken :< i don't know much about lua ^^
OK I see, ya I probably wont get into that though it does sound nice.

if you want to change the font to something else try putting this right under that:
Code:
font2:SetFont("Interface\\AddOns\\SharedMediaAdditionalFonts\\fonts\\starcine.ttf", 12)
Last edited by Shackleford : 03-01-11 at 07:06 PM.
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Old 03-01-11, 03:25 PM  
Tonyleila
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Originally posted by Skylinee
He probably means realtime ''smooth'' updating of the bar, similar to what some unitframe mods does to healthbars. Not something you'd want if you want CPU usage to be minimal.
ya thats what wanted to say fill up smooth like a carstbar^^ hmm do you realy think this will have a great effekt to the CPU usage? Ok than i'm happy with the fill behavior now

ps: I think we don't need a locking futur if the tooltip is disabled in combat like now

PPS: can you tell me how to change the font?
I tried replacing
Code:
local font2 = threatbar:CreateFontString("Percent", "OVERLAY", "GameFontNormal")
with
Code:
local font2 = threatbar:CreateFontString("Percent", "OVERLAY", "Interface\\AddOns\\SharedMediaAdditionalFonts\\fonts\\starcine.ttf")
but after this the bar was broken :< i don't know much about lua ^^
Last edited by Tonyleila : 03-01-11 at 04:04 PM.
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Old 03-01-11, 03:14 PM  
Skylinee
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He probably means realtime ''smooth'' updating of the bar, similar to what some unitframe mods does to healthbars. Not something you'd want if you want CPU usage to be minimal.
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Old 03-01-11, 02:43 PM  
Shackleford
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Re: requests

Originally posted by Tonyleila
Nice lightweight addon! i like how easy it is to change border/font/textur via lua, and will replace it with SimpleThreatMeter... so here are 3 changes that woud be very nice

- Is is possible to fill the threat bar up diynamic like in STM
- Only show up in combat / with pet or if you are in a grp (maybe with a easy lua config to enable disable this)
-lock the position or disable the tooltip in combat

This woud realy bridge a gap in the market .... there is no other lightweight one bar threatmeter
I liked the idea to hide the tooltip in combat so I put that in.

Not sure what you mean about the dynamic threat bar. I looked at STM and from the description it uses the same blizzard threat info this one does.

Also you can now hide the bar and have it automatically show up when in combat by using the /btb hide command.

As for locking, again thats on my todo list but it will require separate functions. These other additions were very simple. Which is how I want to keep this
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