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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 10:22 AM
Created:02-26-11 11:39 AM
Downloads:4,511
Favorites:24
MD5:
Categories:Combat Mods, DPS, Healers, Tank
6.0.3

Basic Threat Bar

Version: 6.01
by: Shackleford [More]

A basic customizable threat bar.

  • Based off of my plugins ThreatFu/LDB-Threat, this is a stand alone bar type display.
  • Displays your current threat 0-100% at 100% you pull aggro no matter if melee or ranged.
  • When you have aggro and you have a pet or are in a group the bar will begin to fill again displaying your threat lead from the next highest unit.
  • Bar colors based upon your current threat status.
  • Displays the tank name or if you have aggro displays the name of the next highest unit.
  • Has some support for fade, mirror image, and hand of salvation threat.
  • Has support for shared media fonts and textures.
  • Bar can fill horizontally or vertically.

*Please submit bug reports or feature requests here
*This addon needs translators. If you would like to contribute to translating, please do so here


Options are available in the blizzard options pane or you can access them by typing "/btb".
Slash command "/btb hide" will hide the bar out of combat, "/btb show" will leave it visible and allow for positioning.

6.01
-Fixes for new patch

5.10
-TOC bump for 5.2

5.09
-Add retreat(Monk Glyph) and Hand of Salvation
-Minor fixes

5.08
-Fix pet color option to work in groups

5.07
-Fix bug when pet dies if disable while solo option is enabled
-Add option to change bar colors

5.06
-Add option to fill bar vertically
-Attach text to border frame instead of threatbar to prevent overlapping

5.05
-Add option to change pet color
-Add option to disable when solo

5.04
-Minor fix to pet color in raid
-Adjustments to text
-Add more text layout options
-Add option to display % only
-Add option to hide text (in position menu)
-Add support for Custom Class Colors addons

5.03
-Work around for monochrome crashing client

5.02
-Fix group detection to display names
-Fix Fade/MI threat
-Fix raid index issue
-Remove modifiers

5.01
-Fix locale issue

5.0
-Updated for Mists of Pandaria

2.11
-Adjust threat value when in Dragon Soul
-Minor adjustment to threat value when less than 1000
-Look up unit not value when in group
-Fix target of target threat

2.10
-Fix threat value, should now display appropriate numbers for thousand and million

2.09
-Added a couple missing textures

2.08
-Bar is now locked (click through) when hidden is checked
-No longer need key modifiers to move
-Added border options
-Added text position options
-Added test info for configuration
-Moved sizing into options pane instead of drag
-Removed tooltip as all options are handled in the options pane now

2.07
-Fix position issues.

2.06
-Minor fixes

2.05beta
-Converted to Ace3
-Added profile options for saved settings
-Adjusted Class colors method

2.04beta
-Changed to GUI instead of dropdown
-Added shared media support
-Should always remember position now

2.03
-Mark for release

2.02beta
-Added support for Fade and Mirror Image

2.01
-Visual improvements
-Added 2 more bar textures

2.00
-Added font/statusbar options
-changed scale
-removed extra frame and border
-other minor adjustments


1.05
--Fix class color on non US clients
--Won't show negative threat values when no one else is in your group

1.04
--Added threat value difference

1.03
--Added option to hide out of combat
--Tooltip is hidden in combat

1.02
--Added sizing ability
--Minor fix

1.01
--Visual and code improvements

1.00
--First release
Archived Files (29)
File Name
Version
Size
Author
Date
5.10
211kB
Shackleford
03-11-13 11:42 AM
5.09
211kB
Shackleford
12-01-12 03:18 PM
5.08
211kB
Shackleford
10-09-12 08:33 PM
5.07
211kB
Shackleford
10-07-12 04:23 PM
5.06
210kB
Shackleford
10-05-12 07:48 PM
5.05
210kB
Shackleford
10-04-12 11:31 AM
5.04
210kB
Shackleford
09-22-12 11:55 AM
5.03
209kB
Shackleford
09-01-12 10:08 AM
5.02
208kB
Shackleford
08-30-12 07:56 PM
5.01
208kB
Shackleford
08-30-12 06:22 AM
5.0
208kB
Shackleford
08-27-12 09:18 AM
2.11
205kB
Shackleford
05-06-12 10:48 AM
2.10
204kB
Shackleford
05-04-12 02:48 PM
2.09
204kB
Shackleford
04-29-12 06:19 AM
2.08
204kB
Shackleford
04-28-12 01:09 PM
2.07
203kB
Shackleford
04-21-12 06:27 PM
2.06
203kB
Shackleford
04-19-12 09:29 PM
2.05beta
203kB
Shackleford
04-17-12 03:55 PM
2.04beta
176kB
Shackleford
04-14-12 10:20 AM
2.03
5kB
Shackleford
12-10-11 10:41 PM
2.02beta
5kB
Shackleford
07-19-11 01:23 PM
2.01
4kB
Shackleford
07-11-11 06:38 PM
2.00
4kB
Shackleford
07-09-11 11:03 AM
1.05
3kB
Shackleford
06-29-11 09:11 AM
1.04
3kB
Shackleford
06-28-11 01:47 PM
1.03
3kB
Shackleford
03-01-11 03:28 PM
1.02
3kB
Shackleford
03-01-11 11:56 AM
1.01
3kB
Shackleford
02-28-11 05:11 PM
1.00
3kB
Shackleford
02-26-11 11:39 AM


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Unread 03-01-11, 06:31 PM  
Shackleford
A Murloc Raider
 
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Forum posts: 5
File comments: 39
Uploads: 10
Originally posted by Tonyleila
ya thats what wanted to say fill up smooth like a carstbar^^ hmm do you realy think this will have a great effekt to the CPU usage? Ok than i'm happy with the fill behavior now

ps: I think we don't need a locking futur if the tooltip is disabled in combat like now

PPS: can you tell me how to change the font?
I tried replacing
Code:
local font2 = threatbar:CreateFontString("Percent", "OVERLAY", "GameFontNormal")
with
Code:
local font2 = threatbar:CreateFontString("Percent", "OVERLAY", "Interface\\AddOns\\SharedMediaAdditionalFonts\\fonts\\starcine.ttf")
but after this the bar was broken :< i don't know much about lua ^^
OK I see, ya I probably wont get into that though it does sound nice.

if you want to change the font to something else try putting this right under that:
Code:
font2:SetFont("Interface\\AddOns\\SharedMediaAdditionalFonts\\fonts\\starcine.ttf", 12)
Last edited by Shackleford : 03-01-11 at 08:06 PM.
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Unread 03-01-11, 04:25 PM  
Tonyleila
A Scalebane Royal Guard
 
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Forum posts: 409
File comments: 1447
Uploads: 33
Originally posted by Skylinee
He probably means realtime ''smooth'' updating of the bar, similar to what some unitframe mods does to healthbars. Not something you'd want if you want CPU usage to be minimal.
ya thats what wanted to say fill up smooth like a carstbar^^ hmm do you realy think this will have a great effekt to the CPU usage? Ok than i'm happy with the fill behavior now

ps: I think we don't need a locking futur if the tooltip is disabled in combat like now

PPS: can you tell me how to change the font?
I tried replacing
Code:
local font2 = threatbar:CreateFontString("Percent", "OVERLAY", "GameFontNormal")
with
Code:
local font2 = threatbar:CreateFontString("Percent", "OVERLAY", "Interface\\AddOns\\SharedMediaAdditionalFonts\\fonts\\starcine.ttf")
but after this the bar was broken :< i don't know much about lua ^^
Last edited by Tonyleila : 03-01-11 at 05:04 PM.
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Unread 03-01-11, 04:14 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
He probably means realtime ''smooth'' updating of the bar, similar to what some unitframe mods does to healthbars. Not something you'd want if you want CPU usage to be minimal.
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Unread 03-01-11, 03:43 PM  
Shackleford
A Murloc Raider
 
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Forum posts: 5
File comments: 39
Uploads: 10
Re: requests

Originally posted by Tonyleila
Nice lightweight addon! i like how easy it is to change border/font/textur via lua, and will replace it with SimpleThreatMeter... so here are 3 changes that woud be very nice

- Is is possible to fill the threat bar up diynamic like in STM
- Only show up in combat / with pet or if you are in a grp (maybe with a easy lua config to enable disable this)
-lock the position or disable the tooltip in combat

This woud realy bridge a gap in the market .... there is no other lightweight one bar threatmeter
I liked the idea to hide the tooltip in combat so I put that in.

Not sure what you mean about the dynamic threat bar. I looked at STM and from the description it uses the same blizzard threat info this one does.

Also you can now hide the bar and have it automatically show up when in combat by using the /btb hide command.

As for locking, again thats on my todo list but it will require separate functions. These other additions were very simple. Which is how I want to keep this
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Unread 03-01-11, 02:37 PM  
Tonyleila
A Scalebane Royal Guard
 
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Forum posts: 409
File comments: 1447
Uploads: 33
requests

Nice lightweight addon! i like how easy it is to change border/font/textur via lua, and will replace it with SimpleThreatMeter... so here are 3 changes that woud be very nice

- Is is possible to fill the threat bar up diynamic like in STM
- Only show up in combat / with pet or if you are in a grp (maybe with a easy lua config to enable disable this)
-lock the position or disable the tooltip in combat

This woud realy bridge a gap in the market .... there is no other lightweight one bar threatmeter
Last edited by Tonyleila : 03-01-11 at 02:56 PM.
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Unread 03-01-11, 12:22 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
Position saves fine for me. Would also like it to auto-hide whenever i'm not grouped though (or i don't have a pet out), as that black border can be quite distracting. Other than that it's very nice.

Edit: Only show up in combat should be quite easy and non-bloatish.
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Last edited by Skylinee : 03-01-11 at 01:05 PM.
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Unread 03-01-11, 07:36 AM  
Shackleford
A Murloc Raider
 
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Forum posts: 5
File comments: 39
Uploads: 10
Originally posted by Moosetrax
Thanks a lot for your quick response!

I was only asking about scaling because it would fit better with my UI if it was shorter in height, but I can live with it as is. As far as the locking request, that was more due to the Threat Bar resetting to the middle of the screen if I reload the UI or log off.
I went ahead and added some sizing ability for the next version but there are limitations due to the frame distorting. Maybe this will help maybe not.

The bar should be saving its position, it has been on my end. I'll look into it.
Last edited by Shackleford : 03-01-11 at 07:45 AM.
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Unread 02-28-11, 08:33 PM  
Moosetrax
A Deviate Faerie Dragon

Forum posts: 10
File comments: 92
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Originally posted by Shackleford
1. I may add some scaling later on but don't have any plans for it at the time, much smaller and it's not as noticable and much larger and it seems too big.

2. It sort of has this option right now, if you mean more on the lines of not clickable this one is on my todo list.

3.Again this is partially there, I plan on changing it at a later point to show up when needed but in the mean time there is a slash command to manually show and hide. /btb show and /btb hide.
Thanks a lot for your quick response!

I was only asking about scaling because it would fit better with my UI if it was shorter in height, but I can live with it as is. As far as the locking request, that was more due to the Threat Bar resetting to the middle of the screen if I reload the UI or log off.
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Unread 02-28-11, 06:17 PM  
Shackleford
A Murloc Raider
 
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Forum posts: 5
File comments: 39
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Originally posted by Moosetrax
I have been using LDB-Threat for a long time now and this is a welcome change, Thanks!

Three questions though:

Can you make it so that the threat bar can be re-sized?

Would it be possible to make it so that the bar can be locked into place?

Could you add the ability to hide the bar when out of combat?
1. I may add some scaling later on but don't have any plans for it at the time, much smaller and it's not as noticable and much larger and it seems too big.

2. It sort of has this option right now, if you mean more on the lines of not clickable this one is on my todo list.

3.Again this is partially there, I plan on changing it at a later point to show up when needed but in the mean time there is a slash command to manually show and hide. /btb show and /btb hide.
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Unread 02-28-11, 05:48 PM  
Moosetrax
A Deviate Faerie Dragon

Forum posts: 10
File comments: 92
Uploads: 0
I have been using LDB-Threat for a long time now and this is a welcome change, Thanks!

Three questions though:

Can you make it so that the threat bar can be re-sized?

Would it be possible to make it so that the bar can be locked into place?

Could you add the ability to hide the bar when out of combat?
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