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Siege of Orgrimmar (5.4)
Updated:01-12-14 10:58 AM
Created:02-03-11 10:34 AM
Downloads:33,944
Favorites:196
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Categories:Unit Mods, Combat Mods
5.4
KuiNameplates  Popular! (More than 5000 hits)
Version: 228
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
228
* make auras significantly more reliable
* change tankmode uiname to "Threat", in anticipation of additions to its config page

* add options to change reaction colors
* split "don't fade units at low health" into two seperate options for hostile units and friendly units
* fix "fade all" doesn't work consistently when faded alpha is set to 0%
* fix castbar sometimes fading out on newly shown frames where it was inappropriate
* fix logic error in kui frame fading code which may have caused some problems with repeated frame fading
* add upper limit to name width (using default layout) to prevent ridiculous overflows
* remove kui_nameplates_absorbs because that was nowhere near ready and shouldn't have been pushed anyway, whoops
* bump kui minior

* fix lua error when cast time display is enabled but name is disabled
* reduce name text jiterry-ness using centred layout
* add option to only use frame glow as threat glow (hide it when there's no threat)
* add option to show auras on trivial units

* reposition castwarnings to fit with new layout
* add option to use left-aligned layout, similar to the pre-223 layout (in /knp > general)

* add spark to castbars.
* make castbars fade out rather than instantly disappearing.
* cast time display is now disabled by default.
* change layout of healthbar text; names are no longer truncated.
* change layout of castbar text; spell name is no longer truncated.
* change default font to Expressway Rg Bold. Works better at smaller sizes in WoW.
* change level text for bosses to "Boss".
* remove option to colour unit names. This can be achieved with a small custom.lua modification.
* remove maximum cast time from castbar text (only current time is shown now)
* remove Accidental Presidency from Kui_Media.

Change log for previous versions available on CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
221
262kB
Kesava
11-14-13 07:28 AM
217
261kB
Kesava
09-10-13 07:20 AM
216
261kB
Kesava
08-15-13 10:35 AM


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Old 03-18-11, 05:13 AM  
Kesava
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It shows health for friendly units (max at full, deficit when they've taken damage) and percent for unfriendly units, only when they've taken damage - those are just the numbers I consider most important for those unit types.
There will be options for it when I get around to it.

Edit: 001.5 adds these options.
Last edited by Kesava : 03-19-11 at 04:26 PM.
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Old 03-25-11, 11:49 AM  
Alfrunnah
A Kobold Labourer

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Able to make the glowing border green as well when in tank mode? Currently my bar changes to green, but the border stays red.
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Old 04-05-11, 11:09 PM  
sikwidit
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i just want to say that i love the eyecandy on my namplates that i added it to my ui compilations, thanks for a great addon.

http://www.wowinterface.com/download...445-SikUI.html

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Old 04-07-11, 06:03 PM  
woowoowoo
A Kobold Labourer
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Is there a way to change the font style and size?

Love the mod
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Old 04-07-11, 10:54 PM  
sikwidit
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Originally posted by woowoowoo
Is there a way to change the font style and size?

i changed the font which is located in the kui.lua under the kui folder. the font is handled by the .ttf file.
i found this lines:
norm = NAMEPLATE_FONT,
accid = media .. 'f\\accid.ttf',
yanone = media .. 'f\\yanone.ttf',

i changed the size of the font which is located in the main.lua under the kui_nameplates folder. changed it size 11, since 12 maybe be too big for long names.
i found this line: font = kui.m.f.yanone, size = 11, outline = "OUTLINE" }).

hope this helps.
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Old 04-26-11, 05:46 PM  
sikwidit
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need update for 4.1 pleeeeeeeeeeeeeease!
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Old 04-27-11, 07:02 AM  
KnightSaber88
A Kobold Labourer

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Any word on when we can expect an update for this mod?

Hands down this is the best nameplate mod there is, anything else is ugly in comparison.

Call it strange but my game play is thrown off without it, I can't stand looking at the crap default nameplates.
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Old 04-27-11, 07:27 AM  
Brainh
A Deviate Faerie Dragon

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Originally posted by KnightSaber88
Any word on when we can expect an update for this mod?

Hands down this is the best nameplate mod there is, anything else is ugly in comparison.

Call it strange but my game play is thrown off without it, I can't stand looking at the crap default nameplates.

Yeah, give update now!
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Old 04-27-11, 07:35 AM  
Kesava
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Done.

As I say in the changelog though, it might not be perfect. They changed a lot of regions around and it's difficult to test some of them without doing a raid or something.

Thanks for the feedback.
Last edited by Kesava : 04-27-11 at 09:32 AM.
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Old 04-27-11, 08:21 AM  
KnightSaber88
A Kobold Labourer

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Thank you for the update, its very much appreciated

(If anyone happened to read the rest of this post before I removed it regarding showing max health for enemy units I figured out how with the hpfv option.)
Last edited by KnightSaber88 : 04-27-11 at 08:23 AM.
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Old 04-27-11, 09:26 AM  
sikwidit
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i looooooove you!!! /manhug
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Old 04-27-11, 10:44 AM  
OutofStep
A Kobold Labourer

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Default color

Do you think you could add in the ability for people to set/change the default hostile and non-hostile colors as well as the agro colors?

EDIT: Nevermind, I'll just edit the LUA file. Thanks!
Last edited by OutofStep : 04-27-11 at 11:07 AM.
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Old 04-27-11, 11:52 AM  
Invisible85
A Kobold Labourer

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Hello. I have downloaded your addon, it is beautiful, but there is a problem. He does not show the names of the frames .. What to do?
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Old 04-29-11, 12:46 AM  
gossipgirlxo
A Deviate Faerie Dragon

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these nameplates are so beautiful. thank you for your work
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Old 04-29-11, 10:38 AM  
OutofStep
A Kobold Labourer

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Skull icon?



In the default health bars there is a skull to represent raid bosses, which seems to be missing. All I see is "??b" instead of a skill icon, is that fixable?
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