Download
(286 Kb)
Download
Updated: 01-12-14 10:58 AM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Updated:01-12-14 10:58 AM
Created:02-03-11 10:34 AM
Downloads:33,876
Favorites:194
MD5:
Categories:Unit Mods, Combat Mods
5.4
KuiNameplates  Popular! (More than 5000 hits)
Version: 228
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
228
* make auras significantly more reliable
* change tankmode uiname to "Threat", in anticipation of additions to its config page

* add options to change reaction colors
* split "don't fade units at low health" into two seperate options for hostile units and friendly units
* fix "fade all" doesn't work consistently when faded alpha is set to 0%
* fix castbar sometimes fading out on newly shown frames where it was inappropriate
* fix logic error in kui frame fading code which may have caused some problems with repeated frame fading
* add upper limit to name width (using default layout) to prevent ridiculous overflows
* remove kui_nameplates_absorbs because that was nowhere near ready and shouldn't have been pushed anyway, whoops
* bump kui minior

* fix lua error when cast time display is enabled but name is disabled
* reduce name text jiterry-ness using centred layout
* add option to only use frame glow as threat glow (hide it when there's no threat)
* add option to show auras on trivial units

* reposition castwarnings to fit with new layout
* add option to use left-aligned layout, similar to the pre-223 layout (in /knp > general)

* add spark to castbars.
* make castbars fade out rather than instantly disappearing.
* cast time display is now disabled by default.
* change layout of healthbar text; names are no longer truncated.
* change layout of castbar text; spell name is no longer truncated.
* change default font to Expressway Rg Bold. Works better at smaller sizes in WoW.
* change level text for bosses to "Boss".
* remove option to colour unit names. This can be achieved with a small custom.lua modification.
* remove maximum cast time from castbar text (only current time is shown now)
* remove Accidental Presidency from Kui_Media.

Change log for previous versions available on CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
221
262kB
Kesava
11-14-13 07:28 AM
217
261kB
Kesava
09-10-13 07:20 AM
216
261kB
Kesava
08-15-13 10:35 AM


Post A Reply Comment Options
Old 02-03-11, 09:40 PM  
bluechipps
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
looks great, is there support for class colored bars?
bluechipps is offline Report comment to moderator  
Reply With Quote
Old 02-04-11, 01:59 AM  
creepy_inc
A Deviate Faerie Dragon
 
creepy_inc's Avatar

Forum posts: 10
File comments: 243
Uploads: 0
Originally posted by bluechipps
looks great, is there support for class colored bars?
Isn't that an option by default from Blizzard? (Interface > )

EDIT: Hmm I don't seem to be able to find it, I thought it was.
Last edited by creepy_inc : 02-04-11 at 02:00 AM.
creepy_inc is offline Report comment to moderator  
Reply With Quote
Old 02-04-11, 06:34 AM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 164
Uploads: 3
Originally posted by creepy_inc
Isn't that an option by default from Blizzard? (Interface > )
It is, in Interface > Combat > check Class Colours in Nameplates

It doesn't colour friendly units, though - they display blue.
Kesava is offline Report comment to moderator  
Reply With Quote
Old 02-04-11, 12:31 PM  
Cacha
A Kobold Labourer

Forum posts: 1
File comments: 7
Uploads: 0
i refused to use nameplates until i saw these ones, thery look incredible! i love them! good job!
Cacha is offline Report comment to moderator  
Reply With Quote
Old 02-04-11, 07:50 PM  
bluechipps
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
ya, would be perfect with friendly class colors :P or even just option for colored name text
Last edited by bluechipps : 02-04-11 at 07:51 PM.
bluechipps is offline Report comment to moderator  
Reply With Quote
Old 02-04-11, 09:31 PM  
ctacello
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
can you help me to change display of HP in to percentage?
ctacello is offline Report comment to moderator  
Reply With Quote
Old 02-05-11, 01:24 PM  
Alfrunnah
A Kobold Labourer

Forum posts: 1
File comments: 59
Uploads: 0
Make the entire bar turn green in color when tanking, and I'm in. Liking yer Ouf frames, would be nice to use these too
Alfrunnah is offline Report comment to moderator  
Reply With Quote
Old 02-06-11, 09:54 AM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 164
Uploads: 3
Originally posted by Alfrunnah
Make the entire bar turn green in color when tanking
Sounds like a good idea, I'll try it out.

ya, would be perfect with friendly class colors :P or even just option for colored name text
The default interface doesn't let me do that easily but I'll look into it. I think I'd be able to colour the bars if the unit's in your party or raid, but otherwise it's a bit messy.

can you help me to change display of HP in to percentage?
I'll be adding [edit: more] configuration in the next major version so I'll [edit: try to remember to] make that an option.
In the meantime you can edit main.lua. If you find the line which says:
Code:
if frame.friend then
and change it to:
Code:
if false then
It ought to display percentages for any damaged units instead of their max/deficit health.

Thanks for the feedback.
Last edited by Kesava : 02-23-11 at 09:21 AM.
Kesava is offline Report comment to moderator  
Reply With Quote
Old 02-13-11, 08:18 AM  
shoebox
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Currently using Caelnameplates. I like how your's look but was wondering if it has the option to autotoggle nameplates when in combat/out of combat feature that cael has.
shoebox is offline Report comment to moderator  
Reply With Quote
Old 02-13-11, 09:48 PM  
shUI
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 329
Uploads: 5
I want to say, great job with the addon, but I recommend a couple of things b/c your cpu usage skyrockets. 1) try to throttle your onupdate functions for the namplates by setting an elapsed if/else sequence and 2) make sure you also throttle your onupdate function for adding new plates as you cycle through the child frames to see what is new.

Thanks again bud, I used your fade in/fade out code in my nameplates - brilliant!
__________________
shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
shUI is offline Report comment to moderator  
Reply With Quote
Old 02-18-11, 06:57 AM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 164
Uploads: 3
Originally posted by shoebox
Currently using Caelnameplates. I like how your's look but was wondering if it has the option to autotoggle nameplates when in combat/out of combat feature that cael has.
Not at the moment. When I add any sort of configuration I'll make that an option. I've got a fair few ideas for configuration so it'll probably be the next release.

Originally posted by shUI
I want to say, great job with the addon, but I recommend a couple of things b/c your cpu usage skyrockets.
All calls are throttled now. I skipped that on the previous release because I was being a bit silly, as you probably noticed. I think I still need to reduce it further.

Thanks for the feedback.
Last edited by Kesava : 02-18-11 at 06:57 AM.
Kesava is offline Report comment to moderator  
Reply With Quote
Old 02-25-11, 07:26 PM  
Holyana
A Defias Bandit
 
Holyana's Avatar

Forum posts: 3
File comments: 84
Uploads: 0
These are beautiful, I love it!
Holyana is offline Report comment to moderator  
Reply With Quote
Old 03-06-11, 05:57 AM  
esnar
A Defias Bandit

Forum posts: 2
File comments: 64
Uploads: 0
loving the addon, got 1 question tho, how could i add the current hp next to the % ?
Last edited by esnar : 03-06-11 at 06:01 AM.
esnar is offline Report comment to moderator  
Reply With Quote
Old 03-11-11, 04:16 AM  
Nanashi
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
First of all, lovely addon!

This is the third addon I download to have different healthbars then Blizzard. Altho every addon seems to have the same bug.
If I mount my Sandstone drake, or one of this sandbox tiger cubs my healtbars dissapear. I have to reboot the game to be able to see them again, not exactly handy.

Is there any other way to fix this bug or get them back after the bug appears?
Thanks in advance!
Nanashi is offline Report comment to moderator  
Reply With Quote
Old 03-18-11, 02:23 AM  
ScubaSteve3465
A Kobold Labourer

Forum posts: 1
File comments: 10
Uploads: 0
i wish i knew how to make this addon show hp... like in your screenshots, i just see the name, the level, and the health bar, i want to see text hp inside the bar like your screenshots, i looked in the lua file and couldnt find anything, i suck at messing with that kinda stuff but didnt see anything obvious to change to fix it
ScubaSteve3465 is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.